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  1. More information about "180 Kits Profiles for NPC's"

    $9.99

    180 Kits Profiles for NPC's

    This is a collection of kits for the Kits plugin by Mevent. They are primarily for NPC characters, and perfect for roleplaying servers. If you're using NPCKits, or BotReSpawn, this is definitely the package for you.
    Once you have downloaded the file, you can place it in your oxide/data/Kits/Kits.json file.
    Each kit listed below has varying styles. The format for the line item is as follows:
    Kit Name, Clothing Variations, Weapon Variations
    Each kit if they have more then one clothing variation has the same weapon variations. For example, if the kit named "test" had 2 clothing variations, and 6 weapon variations, that means that a total of 12 kit profiles have been generated for that kit name.
    If the kit name only has one number next to it (i.e. "Kit Name,2"), that means that there is only one clothing variation, and 2 weapon variations.
    All weapon variations have a different skin for each variant, so they aren't just unskinned weapons.
    Boom,2
    Bewm,1
    Captain Flynt,2
    BadMaw,1
    Pyro Pete,1
    The Sandman,1
    Bandit Guard,7
    Bandit Shopkeeper,3
    Boat Shopkeeper,1
    Shipmate,3,5
    Outpost Guard,5
    Desert Scientist,5
    Excavator Miner,7
    Mission Giver,1 (Just a Nomad Suit, and a skinned gun)
    Roughneck,3,7
    Tunnel Rat,1,14
    Underwater Dweller,1,8
    Office Staff,4
    Rocket Scientist,3
    Launchsite Security,3
    Radiation Cleaner,6
    Cargo Worker,4
    Heavy Equipment Operator,4
    The Forgotten,4
    Butcher,3
    Pilot,8
    Airplane Mechanic,4
    Arctic Explorer,6
    Ship Repairman,4
    Scrapper,4
    Car Mechanic,4
    Miner,1
    Cashier,1
    Safety Inspector,4
    Plumber,4
    Electrician,8
    Conductor,3
    Radio Technician,2
    Farmer,1
  2. More information about "XSkinMenu"

    $31.61

    XSkinMenu

    XSkinMenu - beautiful menu of skins for your server.
    - Optimization of the interface for different monitor resolutions.
    - Storing player data in - oxide/data/XDataSystem/XSkinMenu
    - There is a lang ru/en/uk/es.
    - Sound effects when interacting with the menu.
    - Setting up item categories.
    - Setting skins for each item.
    - Blacklist of skins. You cannot change the skin of an item if it has a skin from the black list. [ For example: fire gloves, fire ax ]
    - The ability to change skins for items in inventory, when crafting, when removing a skin and on installed items/constructions.
    - The ability to change the skin of items/constructions installed by a friend.
    - The ability to change the skin on the active item. [ The item the player is holding ]
    - Automatic change of skins after entering the player's inventory. [ You can customize skins once and run with them ]
    - Ability to change skins for items after the player respawns.
    - Ability to display selected skins on the main page.
    - The player can customize the menu/skins.
    - Custom menu/skins customization by permishenes.
    - Console commands for easy setting of items and skins.
    - Setting up UI layers for easy interaction with the menu.
    - Convenient removal of skins through the UI. [ Both admin and player ]
    - Logs for loading/reloading skins in the server console. [ Can be disabled in config ]
    - Setting default skins.
    When a player enters the server and he is not in the data, the skins specified in the config will be automatically selected for him. You can force the same skins for all players. For example skins of your project. To prevent the player from choosing a different skin, simply do not give permission for it. - Automatic reload of images after wipe. [ To fix a common problem with dark squares in images after a wipe. ]
    - The ability to customize Admin/Vip skins. Access to them is by permission only.
    [ They are not available to ordinary players. If the player picks up an item with a skin that they don't have access to, the item will simply reset its skin. ]
    - The ability to move item skins from regular to VIP, from VIP to regular, etc. in the UI.
    - The ability to add/remove collections of skins from the Steam workshop.
    - Button to enable/disable UI admin functionality. [ For comfort. ]
    - UI button for easy transition from the XSkinMenu menu to the XBuildingSkinMenu menu. [ And vice versa. ]
    - Display item/skin pages. [ Can be disabled in the config. ]
    - The ability to use skins with a spray can.
    - The ability to enable/disable sound effects in the menu.
    - The ability to change item skins when picked up by the player.
    - The ability to select UI configuration:
    Default menu. Comfort menu. Comfort menu. [ + ] - Skin kits. [ Default and personal. ]
    - Default kits are customized in the config. Personal kits are created by the player himself. [ Sets can be completely disabled. ]
    - Ability to delete personal kits.
    - The ability to see all the skins of the kit.
    - Three ways to apply skin kits:
    Only change the skins in the inventory. Only install skins in the menu. Change the skins in the inventory + Install skins in the menu. - Ability to zoom in on skins. [ It's easy to see the skin. ]
    - Displaying the name of skins.
    - Skin search. [ Name or ID ]
    - Ability to add a skin/collection via UI.
    - Item redirection. [ Item -> DLC, DLC -> DLC, DLC -> Item ]
    - Ability to allow players to use skins from their Steam inventory if those skins are on the Admin/VIP list.
     
     
     
    Permissions
    xskinmenu.use - access to the menu. xskinmenu.setting - access to settings. xskinmenu.craft - access to changing the skin when crafting. xskinmenu.entity - access to change the skin of installed items/constructions. xskinmenu.item - access to change the skin on the active item. xskinmenu.inventory - access to change skins in the inventory. [ When the player selects a skin from the menu. ] xskinmenu.give - access to automatically change skins for items that enter the player inventory by any means. xskinmenu.pickup - access to automatically change skins on items picked up by the player. xskinmenu.skinchange - access to skin selection/removal of selected skins. [ On the menu. ] xskinmenu.spraycan - access to the use of skins through a spray can. xskinmenu.playeradd - access to add skin/collection via UI. xskinmenu.defaultkits - access to default skin kits. xskinmenu.customkits - access to personal skin kits. xskinmenu.kitN - number of personal sets. [ Settings in config. ] xskinmenu.adminskins - access to Admin skins. xskinmenu.vipskins - access to VIP skins. xskinmenu.admin - access to admin functionality. Commands
    /skin - open the skins menu. /skinkit - open the skin kits menu. /skinentity - change the skin of an installed item/construction. [ The player must approach the object and write a command. ] /skinitem - change the skin on the active item. [ The player must hold the object in his hands and write the command. ] skinimage_reload - reload all images. skinimage_stop - stop loading/reloading images. xskin2 add2 000000 ... - add several(maximum 15) skins, without specifying a shortname. xskin2 remove2 000000 ... - remove several(maximum 15) skins, without specifying a shortname. [ Automatic shortnames detection. ] xskin add <item shortname> <skinID> - add a new skin to the list of item skins. xskin remove <item shortname> <skinID> - remove a skin from the list of skins of an item. xskin list <item shortname> - see a list of item skins. xskin clearlist <item shortname> - clear the list of item skins. xskin_c addcollection 000000 - add a collection of skins from the steam workshop. xskin_c removecollection 000000 - remove a collection of skins from the steam workshop. [ There is a check for repetition and emptiness of lists ] API
    private void AddToBlacklist(ulong skinID, string pluginName) - to add the skin to the blacklist. private void AddToBlacklist(List<ulong> skinIDs, string pluginName) - to add a list of skins to the blacklist. Config
    { "API/image settings": { "Display images of items and skins by game methods. ( Set to false if you want to use the API and plugin ImageLibrary )": true, "Which API to use to upload images - [ True - regular images from the Steam Workshop (almost all existing skins) | False - beautiful images (all accepted skins by the developers, plus half from the Steam Workshop) ]": false }, "Steam settings": { "Steam API Key": "" }, "General settings": { "Generate/Check and add new skins accepted by developers or made for twitch drops": true, "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": false, "Propagate blacklisted skins to repair bench": true, "Forbid changing the skin of an item that is not in the config": false, "Change skins to items after player respawns": true, "Image load logs in the server console": true, "Image reload logs in the server console": true, "Enable default skin kits": true, "Enable personal skin kits": true, "1.1 Reset Admin skins from items if they are used by a player without permission": true, "1.2 Do not reset Admin skin if the player has it in the Steam inventory": true, "2.1 Reset Vip skins from items if they are used by a player without permission": true, "2.2 Do not reset Vip skin if the player has it in the Steam inventory": true, "List of commands to open the menu - 1": [ "skin" ], "List of commands to open the menu - 2": [ "skinkit" ], "List of commands to open the menu - 3": [ "skinentity" ], "List of commands to open the menu - 4": [ "skinitem" ], "Blacklist of skins that cannot be changed. [ For example: fire gloves, fire hatchet ]": [ 1742796979, 841106268 ], "List Admin skins": { "rifle.ak": [ 2428514763, 2431899986, 2802928155, 2551895055, 2957212973, 2976404884 ], "smg.mp5": [ 2468526014, 2966579723, 2590028692, 2354313222, 2558124512, 2432107615, 2351278756 ], "metal.facemask": [ 2976455803, 2972755707, 2960187815, 2963852242, 2462021937, 1658894467, 1539950759 ] }, "List Vip skins": { "hatchet": [ 2940068053, 2891473448, 1567848320, 1414450116, 1306286667, 1277610054, 1679923378 ], "pickaxe": [ 2940068876, 1672711156, 1624825406, 2637131316, 2837147224, 2775081117 ], "box.wooden.large": [ 1686318599, 1651859603, 1566044873, 1547157690, 1882223552, 2068573115, 2388451898 ] } }, "Default player settings": { "Change item skin in inventory after selecting skin in menu": true, "Change item skin in inventory after removing skin in menu": true, "Change skin on installed items/constructions [ /skinentity ]": true, "Allow friends to change the skin on items/constructions you installed [ /skinentity ]": true, "Change item skin when it is placed in the inventory by any means": true, "Change item skin only when pickup": false, "Do not reset item skin for which no skin is selected when it enters the inventory": false, "Change item skin when crafting": true, "Use skins with a spray can": true, "Enable sound effects in the menu [ Clicks ]": true, "[ True - Comfort menu | False - Default menu ]": false }, "Default skin kits setting": { "Blackout": { "metal.facemask": 2105454370, "metal.plate.torso": 2105505757, "hoodie": 2080975449, "pants": 2080977144, "shoes.boots": 2090776132, "coffeecan.helmet": 2120618167, "roadsign.jacket": 2120615642, "roadsign.kilt": 2120628865, "roadsign.gloves": 2530894213, "burlap.gloves": 2090790324, "jacket": 2137516645, "rifle.l96": 2473291137, "rifle.ak": 2128372674, "rifle.lr300": 2151920583, "rifle.bolt": 2363806432, "rifle.semiauto": 2267956984, "smg.mp5": 2887642987, "smg.thompson": 2393671891, "smg.2": 2879438786, "crossbow": 2178956071, "bow.hunting": 2192571819 }, "Whiteout": { "metal.facemask": 2432948498, "metal.plate.torso": 2432947351, "hoodie": 2416648557, "pants": 2416647256, "shoes.boots": 2752873720, "coffeecan.helmet": 2503956851, "roadsign.jacket": 2503955663, "roadsign.kilt": 2469019097, "roadsign.gloves": 2469031994 }, "Forest Raiders": { "metal.facemask": 2551475709, "metal.plate.torso": 2551474093, "hoodie": 2563940111, "pants": 2563935722, "shoes.boots": 2575506021, "coffeecan.helmet": 2570227850, "roadsign.jacket": 2570233552, "roadsign.kilt": 2570237224, "roadsign.gloves": 2575539874 }, "Desert Raiders": { "metal.facemask": 2475428991, "metal.plate.torso": 2475407123, "hoodie": 2503910428, "pants": 2503903214, "shoes.boots": 2510093391, "coffeecan.helmet": 2496517898, "roadsign.jacket": 2496520042, "roadsign.kilt": 2496523983, "roadsign.gloves": 2510097681, "rifle.ak": 2525948777, "smg.thompson": 2537687634, "rifle.semiauto": 2522121227 } }, "Permissions settings. Maximum number of personal skin kits": { "xskinmenu.kit12": 12, "xskinmenu.kit9": 9, "xskinmenu.kit6": 6, "xskinmenu.kit3": 3 }, "GUI settings": { "Layer UI - [ Overlay - above inventory | Hud - under inventory (to view installed skins without closing the menu) ]": "Overlay", "Refresh UI page after skin selection": true, "Refresh UI page after skin removal": true, "Display selected skins on homepage": false, "Display button to reset, all selected skins": true, "Display pages": true, "Display the button - Comfort menu [ + ]": true, "Close the menu by tapping on an empty area of the screen": false, "Icon - Kits": "assets/icons/clothing.png", "Icon - XBuildingSkinMenu": "assets/icons/construction.png", "Icon - Zoom": "assets/icons/add.png", "Material_background_0": "assets/icons/greyout.mat", "Color_background_0": "0 0 0 0", "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Color_background_3": "0.1 0.1 0.1 0.975", "Color_background_4": "0.257 0.261 0.249 1", "Active category color": "0.53 0.77 0.35 0.8", "Inactive category color": "0 0 0 0", "Category button color": "0.517 0.521 0.509 0.5", "Settings buttons color": "0.517 0.521 0.509 0.5", "Button color (icons)": "1 1 1 0.75", "Item/skin block color": "0.517 0.521 0.509 0.5", "Selected skin block color": "0.53 0.77 0.35 0.8", "Active next/reset button color": "0.35 0.45 0.25 1", "Color of inactive next/reset button": "0.35 0.45 0.25 0.4", "Next/reset active button text color": "0.75 0.95 0.41 1", "Text color of inactive next/reset button": "0.75 0.95 0.41 0.4", "Active back button color": "0.65 0.29 0.24 1", "Back button color": "0.65 0.29 0.24 0.4", "Active back button text color": "0.92 0.79 0.76 1", "Back button text color": "0.92 0.79 0.76 0.4" }, "Menu settings": { "Enabled parameter icon": "assets/icons/check.png", "Disabled parameter icon": "assets/icons/close.png", "Enabled parameter color": "0.53 0.77 0.35 0.8", "Disabled parameter color": "1 0.4 0.35 0.8" }, "Category settings - [ Item shortname | Default item skin ]": { "weapon": { "gun.water": 0, "pistol.revolver": 0, "pistol.semiauto": 0, "pistol.python": 0, "pistol.eoka": 0, "shotgun.waterpipe": 0, "shotgun.double": 0, "shotgun.pump": 0, "bow.hunting": 0, "crossbow": 0, "grenade.f1": 0, "smg.2": 0, "smg.thompson": 0, "smg.mp5": 0, "rifle.ak": 0, "rifle.lr300": 0, "lmg.m249": 0, "rocket.launcher": 0, "rifle.semiauto": 0, "rifle.m39": 0, "rifle.bolt": 0, "rifle.l96": 0, "longsword": 0, "salvaged.sword": 0, "mace": 0, "knife.combat": 0, "bone.club": 0, "knife.bone": 0 }, "construction": { "wall.frame.garagedoor": 0, "door.double.hinged.toptier": 0, "door.double.hinged.metal": 0, "door.double.hinged.wood": 0, "door.hinged.toptier": 0, "door.hinged.metal": 0, "door.hinged.wood": 0, "barricade.concrete": 0, "barricade.sandbags": 0 }, "item": { "locker": 0, "vending.machine": 0, "fridge": 0, "furnace": 0, "table": 0, "chair": 0, "box.wooden.large": 0, "box.wooden": 0, "rug.bear": 0, "rug": 0, "sleepingbag": 0, "water.purifier": 0, "target.reactive": 0, "sled": 0, "discofloor": 0, "paddlingpool": 0, "innertube": 0, "boogieboard": 0, "beachtowel": 0, "beachparasol": 0, "beachchair": 0, "skull.trophy": 0, "skullspikes": 0, "skylantern": 0 }, "attire": { "metal.facemask": 0, "coffeecan.helmet": 0, "riot.helmet": 0, "bucket.helmet": 0, "deer.skull.mask": 0, "twitch.headset": 0, "sunglasses": 0, "mask.balaclava": 0, "burlap.headwrap": 0, "hat.miner": 0, "hat.beenie": 0, "hat.boonie": 0, "hat.cap": 0, "mask.bandana": 0, "metal.plate.torso": 0, "roadsign.jacket": 0, "roadsign.kilt": 0, "roadsign.gloves": 0, "burlap.gloves": 0, "attire.hide.poncho": 0, "jacket.snow": 0, "jacket": 0, "tshirt.long": 0, "hazmatsuit": 0, "hoodie": 0, "shirt.collared": 0, "tshirt": 0, "burlap.shirt": 0, "attire.hide.vest": 0, "shirt.tanktop": 0, "attire.hide.helterneck": 0, "pants": 0, "burlap.trousers": 0, "pants.shorts": 0, "attire.hide.pants": 0, "attire.hide.skirt": 0, "shoes.boots": 0, "burlap.shoes": 0, "attire.hide.boots": 0 }, "tool": { "fun.guitar": 0, "jackhammer": 0, "icepick.salvaged": 0, "pickaxe": 0, "stone.pickaxe": 0, "rock": 0, "hatchet": 0, "stonehatchet": 0, "explosive.satchel": 0, "hammer": 0, "torch": 0 }, "transport": { "snowmobile": 0 } } }
  3. More information about "Cooking"

    $25.00

    Cooking

    This plugin extends the vanilla cooking system in rust by adding a number of ingredients and advanced recipes to the game.
    The ingredients are obtained from any of the 30+ different sources, from ore nodes, to trees, to collectibles such as hemp and pumpkins.
    These ingredients are used to create delicious meals that will provide the player with 1 of the 46 different buffs the plugin has to offer, or your own custom buffs should you wish to create your own using permissions from other plugins.
    The plugin comes standard with 47 custom recipes and 11 custom ingredients included. It also utilizes a number of rusts existing items, such as pumpkins, corn and potatoes.
     

    There are over 47 recipes that come with the default configuration.
    Each recipe allows for any number of ingredients to be added (default is up to 4), and any number of the 46 buffs to be added to each meal.
    Recipes can be easily added via the config. This allows server owners to get creative by creating their own custom meals and buffs.
    The above video showcases how new recipes and ingredients can be easily added to your configuration.
     

    The plugin comes with 11 unique custom ingredients, and also utilizes 16 of the default items in rust.
    Ingredients can be easily added to the configuration (see the above video).
    All non-default ingredients can be found from 37 different sources including cutting trees, mining nodes, collecting hemp etc.
    Each sources drop rate can be customized to suit your server, and the sources for ingredients can be changed incredible easily by simply adjusting a number in the config file.
     

    There are 37 unique sources that ingredients can be obtained from from cutting trees to collecting pumpkins.
    The chances for each ingredient drop are based on the interaction with that source. 
    For example, picking a pumpkin offers 1 chance, as it is 1 interaction to pick a pumpking, while cutting a tree may be 10-20 chances (depending on the tool), as it takes a number of hits to fall a tree (this can be adjusted to be based on 1 chance per tree/node etc via the config).
    When a roll is successful, it then rolls through each item type and selects the item based on that items "dropWeight", allowing you to make ingredients more or less common than others on the same drop table.
     

    The Farmers Market is an in-built market that allows players to buy and sell ingredients for scrap, server rewards or economics.
    By default, the markets stocks will start at 0, and will only increase as players sell their unwanted ingredients to it. 
    It can be configured to allow all items, or only custom items to be bought and sold through it, and also allows for a maximum stock to be set (default 100), meaing that it cannot have more than 100 of an item type.
    The buy/sell values for each ingredient can be adjusted in the config file (default $10 buy, $5 sell).
    Starting quantities can also be set if you do not want the market to start at 0.
    The market can be accessed by typing in /market (if config is enabled) or by speaking to an NPC that can be spawned with the plugin (addmarketnpc).
     

    Ingredient: A useful ingredient used to make more complex meals.
    Woodcutting_Yield: Increases the amount of wood received by a percentage when cutting trees and logs.
    Mining_Yield: Increases the amount of ore received by a percentage when mining any ore type.
    Skinning_Yield: Increases the amount of animal products received by a percentage when skinning animals.
    Heal_Share: Heals those around you for a percentage of the healing you receive.
    Heal: Instantly heals you for a percentage of your maximum health.
    Food_Share: Shares your food with nearby players, providing them with a percentage of the calories that you consume.
    Metabolism_Overload: Increases your maximum calories and hydration capacity by a percentage.
    Comfort: Provides an aura of comfort around you. Each nearby player will receive a percentage comfort.
    Water_Breathing: Will allow you to breath underwater for the duration.
    Fire_Resist: Reduces the damage taken from all sources of fire/heat by a percentage.
    Cold_Resist: Reduces the damage taken from the cold by a percentage.
    Explosion_Resist: Reduces the damage taken from explosives by a percentage.
    Animal_Resist: Reduces the damage taken from animals by a percentage.
    Melee_Resist: Reduces the damage taken from attacks made with a melee weapon by a percentage.
    Wounded_Resist: If you would enter the wounded state while this buff is active, you will instead be brought to your feet. Any negative modifiers will be removed.
    Spectre: You will become invisible to auto-turrets, flame turrets and shotgun traps for the duration.
    Madness: This food will make you sound strange to others.
    Wealth: Provides you with a percentage find scrap/economics/points when breaking barrels.
    Barrel_Smasher: Provides you with a percentage chance to instantly break a barrel with any amount of damage.
    Crafting_Refund: Provides you with a percentage chance to refund components when crafting an item.
    Passive_Regen: Will passively regenerate a percentage health each second.
    Horse_Stats: Will increase the speed any horse you ride by a percentage.
    Fall_Damage_resist: Reduces damage taken from falling by a percentage.
    Condition_Loss_Reduction: Reduces the condition loss of all worn and held items by a percentage.
    Ingredient_Chance: Increases the chance to obtain cooking ingredients by a percentage.
    Upgrade_Refund: Provides you with a percentage chance to receive a free upgrade when upgrading your building blocks.
    Research_Refund: Provides you with a percentage chance to receive a scrap refund when using a research bench.
    Role_Play: This item provides no buffs as it a Roleplay item.
    Anti_Bradley_Radar: Makes you invisible to the Bradley APC.
    Fishing_Luck: Provides you with a percentage chance to obtain a random item while fishing.
    Farming_Yield: Increases the amount of resources collected by a percentage when harvesting player-grown plants.
    Component_Luck: Provides a percentage chance to receive a random component when breaking barrels.
    Electronics_Luck: Provides a percentage chance to receive a random electrical item when breaking barrels.
    Permission: Used for firing off custom commands such as assigning and removing permissions.
    Bleed_Resist: Reduces the damage taken from bleeding by a percentage.
    Radiation_Resist: Reduces the damage taken from radiation by a percentage.
    Max_Repair: Any item that is repaired while this buff is active, will have its maximum condition reset.
    Smelt_On_Mine: Provides you with a percentage chance to receive refined resources instead of ores, when mining sulfur and metal nodes.
    Loot_Pickup: Provides you with a percentage chance for all items to be moved directly into your inventory when breaking barrels.
    Reviver: Sets a players health to a percentage when bringing them up from the wounded state.
    Duplicator: Provides you with a percentage chance to duplicate an item when crafting.
    Harvest: Increases the amount of resources collected by a percentage> when harvesting wild entities.
    Ingredient_Storage: Stores ingredients.
    Extra_Calories: Instantly provides you with a percentage of your maximum calories when consumed.
    Extra_Hydration: Instantly provides you with a percentage of your maximum hydration when consumed.
    Max_Health: Increases your maximum health by a percentage.
    Fishing_Yield: Increases the amount of fish received by a percentage.
    Damage_Over_Time: This perk will damage the consumer every second for the set value.
    Mining_Hotspot: The player will always hit the hot spot while mining.
    Woodcutting_Hotspot: The player will always hit the marker while chopping wood.
    Dehydration: Removes hydration when applied.
    Damage: Damages the consumer by the value.
    Radiation: Gives the consumer radiation equal to the value.
    Hunger: Removes calories when applied.
     

    Default: Default Rust item
    AnyTree: Chopping any tree
    ArcticTree: Chopping arctic trees
    DesertTree: Chopping palm trees
    TemperateTree: Chopping temperate trees
    TundraTree: Chopping tundra trees
    Cactus: Chopping cacti
    AnyNode: Mining any node
    AnyArcticNode: Mining any arctic nodes
    AnyDesertNode: Mining any desert nodes
    AnyTemperateNode: Mining any temperate nodes
    AnyTundraNode: Mining any tundra nodes
    StoneNode: Mining stone nodes
    MetalNode: Mining metal nodes
    SulfurNode: Mining sulfur nodes
    AnyAnimal: Skinning any animal
    Deer: Skinning deer
    Bear: Skinning bears
    Wolf: Skinning wolves
    Chicken: Skinning chickens
    PolarBear: Skinning polar bears
    Shark: Skinning sharks
    Boar: Skinning boar
    horse: Skinning horses
    Fishing: Catching fish
    Gut: Gutting fish
    Pumpkin: Harvesting pumpkins
    Potato: Harvesting potatos
    Corn: Harvesting corn
    Mushroom: Picking mushrooms
    BerryBush: Picking berries
    Hemp: Harvesting hemp
    CollectableSulfur: Collectable sulfur nodes
    CollectableStone: Collectable stone nodes
    CollectableMetal: Collectable metal nodes
    Crafted: Crafted
    Foodbox: Food boxes
     

    Command: cook or recipemenu
    Action: Opens the recipe menu from anywhere.
    Permission: cooking.recipemenu.chat
    Command: market
    Action: Opens the farmers market from anywhere.
    Permission: cooking.market.cmd
    Command: ibag
    Action: Opens the ingredient bag from anywhere.
    Permission: cooking.bag.cmd
    Command: addmarketnpc
    Action: Creates a farmers market NPC
    Permission: cooking.admin
    Command: removemarketnpc
    Action: Removes the targeted farmers market NPC
    Permission: cooking.admin
    Command: clearingredientbags
    Action: Clears the contents of ingredient bags for all players
    Permission: cooking.admin
    Command: giverecipe <recipe>
    Action: Gives the command user the specified recipe card
    Permission: cooking.admin
    Command: givemeal <target> <meal> <amount>
    Action: Gives the specified meal to the target player.
    Permission: cooking.admin
    Command: giveingredient <target> <ingredient> <amount>
    Action: Gives the specified ingredient to the target player.
    Permission: cooking.admin
    Command: setmarketquantity <ingredient> <amount>
    Action: Sets the available market quantity of the specified item.
    Permission: cooking.admin
     

    // Recipe menu chat command cooking.recipemenu.chat // Using the cooking menu cooking.use // Admin related cooking comands cooking.admin // Bypass cooking time cooking.instant // Bypass ingredient requirements cooking.free // Removes ability to gather ingredients cooking.nogather // Allows the ingredient bag to be opened via CMD cooking.bag.cmd // Disables drop notifications cooking.disable.notify.drop // Disables Notify notifications cooking.disable.notify.proc // Disables menu sounds cooking.disable.sound // Allows access to the farmers market via CMD cooking.market.cmd // Allows the user to speak to the market NPC cooking.market.npc // Allows the user to gather ingredients cooking.gather // Required to find recipe cards cooking.recipecards  

    Economics - Used for the farmers market and the Wealth buff type.
    ServerRewards - Used for the market and the Wealth buff type.
    SkillTree - Will provide xp when creating meals with the Cooking plugin.
     

     
    bool CanGatherIngredient(BasePlayer player, uint source) Returning a non-null value will prevent players from receiving ingredients from certain drop sources. the source is the networked ID of the entity.
    void OnMealCrafted(BasePlayer player, string meal, Dictionary<string, int> ingredients, bool isIngredient) Called after a meal has been created and given to the player.
    bool IsCookingMeal(Item item) Useful if you want to see if an item is from the recipe menu.
    bool IsHorseBuffed(RidableHorse horse) Used to prevent stacking modifiers if a horse is buffed by the Cooking plugin.
    object OnAddRecipeCardToLootContainer(BasePlayer player, LootContainer container) Returning a non-null value will prevent recipe cards from being added to the container.
    object OnIngredientBagDrop(BasePlayer player) Returning a non-null value will prevent the bag from dropping.
    void OnMealConsumed(BasePlayer player, Item item, int duration) Triggered when a player successfully consumes a meal. No return types.
  4. More information about "EpicLoot"

    $19.99

    EpicLoot

    Epic Loot is a plugin that adds additional RPG style loot to crates, NPC corpses, barrels and crafting.
    There is a configurable chance that an enhanced piece with varying set types and modifiers will appear in a loot crate, barrel or corpse.
    Players also have a chance to receive an enhanced version of their crafted items, rather than the plain old vanilla armor/weapon/tool.
    Wearing more than 1 of the same type of item will provide the user with a set bonus. Depending on the set type, they may get access to higher mining yields, more damage to scientists or even access to exclusive loot tables that proc while gathering.
    The plugin is incredibly configurable, supports language conversions and allows users to modify and design their own set bonuses.
    There are currently 24 different set types and 27 unique set bonuses!
     
     
     
     

    Set types are added to the name of the item and are responsible for providing the user with a buff.
    Miners, - Increases the wearers mining yield. Lumberjacks, - Increases the wearers woodcutting yield. Skinners, - Increases the wearers skinning yield. Farmers, - Increases the wearers farming yield. Foragers, - Increases the wearers collection yield. Fishermans, - Increases the wearers fishing yield. Assassins, - Increases damage done to players. Demo, - Decreases damage from explosives. Elemental - Reduces cold and fire damage. Scavengers - Offers the wearer a chance to obtain additional scrap from barrels and crates. Transporters - Reduces the fuel costs for helicopters and boats. Crafters - Increases crafting speed. Reinforced - Reduces durability loss on all equipped items. Tamers - Reduces damage taken from animals. Hunters - Increase damage done to animals. Operators - Increases damage done to humanoid NPCs. Jockeys - Increases speed of the wearers mounted horse. Raiders - Offers the wearer a chance for their fired rocket/thrown explosive to be refunded. Builders - Offers the wearer a chance for their building/upgrade costs to be refunded. Assemblers - Offers the wearer a chance for their crafting materials to be refunded. Fabricators - Offers the wearer a chance for an additional crafted item to be produced. Medics - Increases healing received. Knights - Decreases damage received from melee attacks. Barbarians - Increased damage done with melee attacks. Smelting - Chance to receive a refined ore, instead of a raw ore, while mining. InstantMining - Chance to instantly mine the rest of a node out on hit. InstantWoodcutting - Chance to instantly cut down the rest of the tree on hit. Regrowth - Chance for the felled tree to respawn. InstantSkinning - Chance to instantly skin the rest of an animal on hit. InstantCook - Chance to receive cooked meat instead of raw meat while skinning. PVPCrit - Chance to critically damage a player, adding an additional 10-30% damage. Reflexes - Reduces damage taken from PVP. IncreasedBoatSpeed - Increases the speed of all watercraft. FreeVehicleRepair - Removes the repair cost for repairing vehicles of all kinds. Survivalist - Increases calories and hydration from all food sources. Researcher - Chance to receive your scrap back while researching. Feline - Reduces fall damage. Lead, - Reduces radiation damage. Gilled - Underwater breathing. Smasher - % Chance to destroy barells and roadsigns instantly. WoodcuttersLuck - Access to a loot table for woodcutting. MinersLuck - Access to a loot table for mining. SkinnersLuck - Access to a loot table for skinning. RockCycle - Chance to spawn a new rock once mined out. Attractive - Chance for loot to be instantly moved to your inventory. FishersLuck - Access to a loot table for fishing. TeamHeal - Shares heals with nearby team mates. HealthShot - Heals team mates for damage that would have been done when shot. BulletProof - Reduces the damage received from bullets. FishingRodModifier - Adjusts the tensile strenght of the cast fishing rod, making it harder to snap the line. UncannyDodge - Chance to dodge a projectile and negate its damage.  
     

    When a user wears enough pieces of the same set, they will get access to extra set bonuses, depending on the number of pieces worn.
    Any of the buffs from the set types can be added as set bonuses to any set. You can also add the BonusMultiplier set bonus if you want to increase the set bonus percentage based on the number of pieces worn.
    BonusMultiplier - Add an additional bonus on top of the existing modifier.  
     

    Type: chat
    Command: genitem
    Parameters: <optional: item shortname> <optional: set type> <optional: tier>
    Usage:
    /genitem pants miners s - will spawn a pair of pants with the miners set type and a random modifier from s tier range. /genitem transporters c - will spawn a random item with the transporters set type and a random modifier from the c tier range. /genitem pants b - will spawn a pair of pants with a random set type and a random modifier from the b tier range. /genitem pants - will spawn a pair of pants with a random set type and a random set modifier.  
    Type: console
    Command: genitem
    Parameters:  <target name/steam ID> <optional: item shortname> <optional: set type> <optional: tier>
    Usage:
    /genitem "new guy" pants miners s - will spawn a pair of pants with the miners set type and a random modifier from s tier range. /genitem "new guy" transporters c - will spawn a random item with the transporters set type and a random modifier from the c tier range. /genitem "new guy" pants b - will spawn a pair of pants with a random set type and a random modifier from the b tier range. /genitem 76561197988695317 pants - will spawn a pair of pants with a random set type and a random set modifier.  
    Type: chat
    Command: eladdskin
    Parameters: <set type> <item shortname>
    Usage:
    /eladdskin Transporters pants 2533474346 - Adds the specified skin ID to the list of skins for the transporters pants.  
    Type: chat
    Command: givescrappercurrency
    Parameters: <quantity>
    Usage:
    /givescrappercurrency 100 - gives 100 scrapper currency to the player.  
    Type: console
    Command: givescrappercurrency
    Parameters:  <target name/ID> <quantity>
    Usage:
    givescrappercurrency new 100 - gives new guy 100 scrapper currency.  
    Type: console
    Command: elprintitems
    Parameters:  none
    Usage:
    /elprintitems - will print a list of items that can be enhanced into console.  
    Type: chat
    Command: el
    Parameters: none
    Usage:
    /el - opens up the EpicLoot menu.  
    Type: chat
    Command: reseticonpositions
    Parameters: none
    Usage:
    /reseticonpositions - forces all player icon positions to be set to the default config value.  

    epicloot.use - Required to access the menu.
    epicloot.admin - Required to use the genitem commands.
    epicloot.drop - Required for items to drop from crates, barrels and corpses.
    epicloot.salvage - Required to access the salvager menu.
    epicloot.enhance - Required to access the enhancement menu.
    epicloot.enhance.free - Enhancements have no cost.
    epicloot.craft - Required to randomly craft epic loot items.
     

    void GenerateItem(BasePlayer player, string type = null, List<string> item_shortname = null, string tier = null, bool msg = false) Type must be a set type (miners, transporters etc).
    Item_shortname can contain a number of item shortnames. The hook will pick a random item from the list.
    Tier must be either s, a, b or c.
  5. More information about "Raidable Bases"

    $40.00

    Raidable Bases

    Create fully automated raidable bases with NPCs in Rust

    This is the premium version of Raidable Bases. The differences between this and the free version are too many to list. A few key differences are: five (5) difficulties and associated loot table functionality instead of one (1), buyable events, lockouts for players.
    Requires latest version of CopyPaste or bases to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. Packages are sold separately that include bases.
    Check out my packages for this plugin for tier1, tier2, and tier3 which contain everything you need to get the plugin working in minutes with all bases and loot already configured for you! Packages are sold separately.
    RBE DEBUG
    This command exists to aid with issues regarding your configuration, profiles and/or map by displaying information, both good and bad, related to finding spawn points and spawning of bases. It is your responsibility to use this command before asking for help.
    Loot Table Editor by @beee😎
    https://codefling.com/tools/raidable-bases-loot-table-editor
     
    Tutorial

    This is not your run-of-the-mill plugin. DO NOT INSTALL WITHOUT READING THIS DOCUMENTATION FIRST. This plugin is extremely advanced and requires utmost attention to detail to configure properly. Jumping around in the configuration file or profiles will lead to more problems than it's worth. Take your time to understand each option before enabling or disabling its functionality.
    Raidable Bases is an independent expansion of Dangerous Treasures. You may learn how to enable the expansion mode below. It does not require Dangerous Treasures for any other purpose.
     

    Configuration

    Loot Tables
    The plugin comes with some very basic items (Default_Loot.json) that only serve as a demo loot list for you to either delete or expand upon. In order to make any use of the plugin (beyond demonstration) you will have to create your own loot lists instead.
    It will take a very long time to configure your loot tables, and fine-tune each to your specific needs. To start, I recommend that you use the rb.populate all command. This creates files in the Editable_Lists folder for each difficulty that contain every item in the game. Edit each file and set the amounts for the items that you want to spawn, and remove those that you do not want to spawn. It may look intimidating editing a list of 660 items, but don't underestimate how easy it is to delete items from a list compared to adding each one manually.
    Items that have their amount AND amountMin set to 0 will not spawn. So you may either delete these items from the list, or come back to them later. If you set amountMin to 0 then chance will determine if the item spawns or not, and another item will not replace it unless there are extra items available (as of 1.7.3).
    You can set the item skin that you want to use, but I suggest using the Skins settings in the configuration file to use random skins, or none at all.
    The rb.populate command which populates the Editable_Lists folder also includes items already inside of your Difficulty_Loot folder. This allows you to easily repopulate lists in order to re-evaluate which items spawn at a later date.
    Files inside of the Editable_Lists folder must be copied into an existing loot file in order to use the loot table. As the name implies, it is for editing only.
    - If you want to use Editable_Lists/Easy.json for your Easy bases then copy the contents of the file into the Difficulty_Loot/Easy.json file.
    - If you want to use Editable_Lists/Expert.json for the Expert Bases.json profile, then you must copy the contents of the Expert.json file into the Bases_Loot/Expert Bases.json file
    probability - the chance that the item can spawn. value must be between 0.0 and 1.0 where 1.0 is 100% chance

    Loot Priority
    Loot is pulled from all datafiles within the oxide/data/RaidableBases/ folder with the exception of the Profiles folder which is used to configure bases.
    oxide/data/RaidableBases/Base Loot - If a loot table exists in this folder with the same name as a profile then all of the bases in that profile will use this loot table. If you want items in this loot table to always spawn then you must enable Always Spawn Base Loot Table in the respective profile.
    oxide/data/RaidableBases/Difficulty Loot - Items will be chosen from these files based on the difficulty of each profile.
    If Use Day Of Week Loot is enabled then it will choose the loot table for that specific day. Otherwise, it will pick from Default_Loot.json. This is the default list, and is only used when all other loot tables do not have a sufficient amount of loot to spawn based on the Amount Of Items To Spawn setting.

    Loot Settings
    Allow Duplicate Items - This is useful when you do not have enough items in your loot tables , and you want to spawn Amount Of Items To Spawn by using the same items more than once. Amount Of Items To Spawn - This is the number of items that you want to spawn. If you do not have enough items in your loot tables then it will only spawn the amount that you have available. It will not spawn items if the container does not have enough space. Drop Tool Cupboard Loot After Raid Is Completed (false) Divide Loot Into All Containers - This allows you to divide loot evenly from all of your loot lists into all containers when enabled. You MUST increase or decrease Amount Of Items To Spawn respective to how many items you want in each container. This includes large boxes, small boxes, coffins and storage barrels. Optional settings include (in order of priority) cupboard, bbq, oven, fridge and lockers. Allow Players To Pickup Deployables (false) - As name implies, overridden by Entities Not Allowed To Be Picked Up Allow Players To Deploy A Cupboard (true) - Block players from placing a TC after destroying the TC in the base. Drop Container Loot X Seconds After It Is Looted (false) - Prevent players from cherry picking items and leaving the rest, in order to despawn the raid quicker. Drop Container Loot Applies Only To Boxes And Cupboards (true) - As name implies Empty All Containers Before Spawning Loot (true) - Useful if using CopyPaste files that contain loot already - I suggest leaving this true as it can complicate how many items spawn if there are too few inventory slots remaining. Ignore Containers That Spawn With Loot Already (false) - Useful if you want specific loot to spawn from a copypaste file. Require Cupboard Access To Loot (false) - Prevent all players from looting until they reach the TC, or destroy it. Skip Treasure Loot And Use Loot In Base Only (false)" - Useful if you want all loot to spawn from a copypaste file - not recommended - will allow players to memorize which boxes to raid and ignore the rest. Always Spawn Base Loot Table (false) - Very useful if you want items in the Base_Loot file to always spawn (such as C4, rockets, ammo, etc)
    Settings
    Blacklisted Commands (none) - prevents players from using these commands inside of a raid base Automatically Teleport Admins To Their Map Marker Positions (true) - right-click map to teleport (requires raidablebases.mapteleport permission) Block Wizardry Plugin At Events (false) - Block players from using wands Chat Steam64ID (0) - The steam profile icon to show in chat messages Expansion Mode (Dangerous Treasures) (false) - Allow Dangerous Treasures to take over a random box for its event Remove Admins From Raiders List (false) - Allows admins to help players without receiving any rewards Show X Z Coordinates (false) - Show X Z coordinates alongside grid location Buy Raid Command (buyraid) - Opens the buyable UI to purchase raids for each difficulty Event Command (rbe) - Specify command name Hunter Command (rb) - Specify command name Server Console Command (rbevent) - Specify command name
    Raid Management
    Allow Teleport (false) - Allow/prevent players from teleporting Allow Cupboard Loot To Drop (true) - Allows loot to drop when TC is destroyed by a player Allow Players To Build (true) Allow Players To Use Ladders (true) Allow Players To Deploy Barricades (true) Allow Players To Upgrade Event Buildings (false) - Prevent players from upgrading buildings with no TC to prevent this otherwise Allow Player Bags To Be Lootable At PVP Bases (true) - Bypasses Prevent Looting plugin Allow Player Bags To Be Lootable At PVE Bases (true) - Bypasses Prevent Looting plugin Allow Traps To Drop Loot (false) - Allow traps such as guntraps and turrets to drop loot on death Allow Players To Loot Traps (false) - Allows players to loot traps such as guntrap and turrets with TC access Allow Raid Bases On Roads (true) Allow Raid Bases On Rivers (true) Allow Raid Bases On Building Topology (true) - Specifically added for custom map makers Allow Vending Machines To Broadcast (false) - Prevents vending machines from showing on the map Allow Bases To Float Above Water (false) - Keyword: FLOAT Allow Bases To Spawn On The Seabed (false) Prevent Bases From Floating Above Water By Also Checking Surrounding Area (false) - Keyword: FLOAT Maximum Water Depth Level Used For Float Above Water Option (1.0) - Keyword: FLOAT, but allows you to prevent on water if the value is low enough Backpacks Can Be Opened At PVE Bases (true) Backpacks Can Be Opened At PVP Bases (true) Backpacks Drop At PVE Bases (false) - Will drop a backpack on death, even if explicity disabled in Backpack configuration (requires Backpacks 3.4.0 ) Backpacks Drop At PVP Bases (false) Block Mounted Damage To Bases And Players (false) - Prevent players from dealing damage while on mini, scrap heli, etc Block RestoreUponDeath Plugin For PVP Bases (false) Block RestoreUponDeath Plugin For PVE Bases (false) Bypass Lock Treasure To First Attacker For PVE Bases (false) - Do not set an owner for PVE bases Bypass Lock Treasure To First Attacker For PVP Bases (false) - Do not set an owner for PVP bases Despawn Spawned Mounts (true) - Allows mounts such as mini or scrap heli to remain if not abandoned when raid despawns Do Not Destroy Player Built Deployables (true) - Loot is not lost if the plugin destroys a player's box with this option - it is dropped on the ground in a grey loot container just as if they destroyed the box themselves Do Not Destroy Player Built Structures (true) Divide Rewards Among All Raiders (true) Draw Corpse Time (Seconds) (300.0) - The amount of time the players corpse location is drawn on their screen Eject Sleepers Before Spawning Base (true) Extra Distance To Spawn From Monuments (0.0) Flame Turrets Ignore NPCs (false) - Can help with performance on some servers Maximum Land Level (2.5) - The allowed height of the surrounding terrain for spawning bases (this should never be changed) Move Cookables Into Ovens (true) Move Food Into BBQ Or Fridge (true) Move Resources Into Tool Cupboard (true) Move Items Into Lockers (true) Lock Treasure To First Attacker (true) - Sets the first attacker as the owner of a raid. You must set eject enemies settings in each profile if you do not want players entering private raids Lock Treasure Max Inactive Time (Minutes) (20.0) - Resets the raid as public after this time Assign Lockout When Lock Treasure Max Inactive Time Expires (false) - useful those who partially raid bases in order to avoid the lockout timer Lock Players To Raid Base After Entering Zone (false) - Forces players to be locked to a raid once they enter it, even on accident Only Award First Attacker and Allies (false) Minutes Until Despawn After Looting (min 1) (15) - The time until the base despawns after being raided Minutes Until Despawn After Inactive (0 = disabled) (45) - The time until the base despawns after being inactive Minutes Until Despawn After Inactive Resets When Damaged (true) - Resets the time until the base despawns when it is damaged by a player Mounts Can Take Damage From Players (false) Mounts Can Take Damage From SamSites (true) Player Cupboard Detection Radius (100.0) - Extra layer of protection to prevent raid bases from spawning too closely to player bases (this should never be under 100 and never too high either, 100-200 at most) Players With PVP Delay Can Damage Anything Inside Zone (false) - Applies specifically to PVP raid bases Players With PVP Delay Can Damage Other Players With PVP Delay Anywhere (false) PVP Delay Between Zone Hopping (10.0) - The amount of time players can take damage while on a PVE server after stepping outside of a PVP zone - prevents exploiting - recommended value: 120 Prevent Fire From Spreading (true) - Helps with server performance by preventing forest fires, err, fire from spreading after initial spawn Prevent Players From Hogging Raids (true) - Prevents players from tagging multiple raids at once Require Cupboard To Be Looted Before Despawning (false) Destroying The Cupboard Completes The Raid (false) Require All Bases To Spawn Before Respawning An Existing Base (false) - Rotate through all bases specific to each difficulty before reusing an existing base Turn Lights On At Night (true) Turn Lights On Indefinitely (false) Traps And Turrets Ignore Users Using NOCLIP (false) Use Random Codes On Code Locks (true) Wait To Start Despawn Timer When Base Takes Damage From Player (false) - Prevents the inactive despawn timer from starting until it is damaged by a player. Combos well when inactive resets is disabled by giving players a limited time to finish a raid once they start it Additional Containers To Include As Boxes (none) - example: vendingmachine
    Eject Mounts
    Boats (false) - Set any true to prevent them from entering a raid base Cars (Basic) (false) Cars (Modular) (false) Campers (true) Chinook (false) Flying Carpet (false) Horses (false) HotAirBalloon (true) MiniCopters (false) Pianos (true) Scrap Transport Helicopters (false) All Other Mounts (false) All Controlled Mounts (false) - Mounts controlled via another plugin Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none) (infinite)
    Easy Difficulty => Amount (0) Medium Difficulty => Amount (0) Hard Difficulty => Amount (0) Expert Difficulty => Amount (0) Nightmare Difficulty => Amount (0)
    Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite) -1 = disabled)
    Easy (0) - Specifies how many of each difficulty can be spawned at any given time Medium (0) Hard (0) Expert (0) Nightmare (0)  
    Player Lockouts (0 = ignore) - this is for PUBLIC raids where buyable events use the Buyable Cooldowns and these are not shared - players may still do 1 public and 1 buyable event if these are both enabled
    Time Between Raids In Minutes (Easy) (0.0) - Set a cooldown before the player can enter another raid base Time Between Raids In Minutes (Medium) (0.0) Time Between Raids In Minutes (Hard) (0.0) Time Between Raids In Minutes (Expert) (0.0) Time Between Raids In Minutes (Nightmare) (0.0) Block Clans From Owning More Than One Raid (false) - Prevent clans from hogging multiple raid bases Block Friends From Owning More Than One Raid (false) Block Teams From Owning More Than One Raid (false)
    Easy|Medium|Hard|Expert|Nightmare Raids Can Spawn On
    Monday (true) Tuesday (true) Wednesday (true) Thursday (true) Friday (true) Saturday (true) Sunday (true)  
    Difficulty Colors (Border)
    Easy (000000) Medium (000000) Hard (000000) Expert (000000) Nightmare (000000)
    Difficulty Colors (Inner)
    Easy (00FF00) Medium (FFEB04) Hard (FF0000) Expert (0000FF) Nightmare (000000)
    Map Markers
    Marker Name (Raidable Base Event) Radius (0.25) Use Vending Map Marker (true) Show Owners Name on Map Marker (true) Use Explosion Map Marker (false) Create Markers For Buyable Events (true) Create Markers For Maintained Events (true) Create Markers For Scheduled Events (true) Create Markers For Manual Events (true)
    Buyable Events
    Do Not Reward Buyable Events (false) Refunds > Refund Despawned Bases (false) Refunds > Refund Percentage (100.0) Refunds > Refund Resets Cooldown Timer (false) Refunds > Block Refund If Base Is Damaged (true) Cooldowns (0 = No Cooldown) VIP Permission (raidablebases.vipcooldown (300.0) Admin Permission (raidablebases.allow (0.0) Server Admins (0.0) Normal Users (600.0) Allow Players To Buy PVP Raids (false) - If all of your profiles have PVP enabled then players will NOT be able to buy any raids! Convert PVE To PVP (false) Convert PVP To PVE (false) Distance To Spawn Bought Raids From Player (500.0) Lock Raid To Buyer And Friends (true) Ignore Player Entities At Custom Spawn Locations (false) Ignore Safe Checks (false) - if enabled will prevent the plugin from checking the area for a TC, buildings, or deployables Max Buyable Events (1) Reset Purchased Owner After X Minutes Offline (10.0) Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want buyable raids to spawn in specific locations using spawn files from the Spawns Database plugin
    Maintained Events
    Always Maintain Max Events (false) - Spawn another raid soon after one despawns Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Minimum Required Players Online (1) - Max Maintained Events (1) - How many bases you want available at any given time Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want maintained raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0)
    Manual Events
    Convert PVE To PVP (false) Convert PVP To PVE (false) Max Manual Events (1) Spawn Bases X Distance Apart (100.0) Spawns Database File (Optional) (none) - Useful if you want manually spawned raids to spawn in specific locations using spawn files from the Spawns Database plugin
    Scheduled Events
    Enabled (false) - Spawn raids on a timer specific to random amount of time between Every Min and Every Max Seconds Ignore Player Entities At Custom Spawn Locations (false) - spawn regardless of what player entities are built in the area Chance To Randomly Spawn PVP Bases (0 = Ignore Setting) (0.0) - Overrides all PVP Allow profile settings for a chance to make the raid PVE or PVP Convert PVE To PVP (false) Convert PVP To PVE (false) Every Min Seconds (3600.0) Every Max Seconds (7200.0) Include PVE Bases (true) Include PVP Bases (true) Ignore Safe Checks (false) - Bypass checks that ensure no buildings or other objects are blocking the spawn Max Scheduled Events (1) Max To Spawn At Once (0 = Use Max Scheduled Events Amount) (0) Minimum Required Players Online (1) Spawn Bases X Distance Apart (100.0) - most maps cannot support this being above 200 ! Spawns Database File (Optional) (none) - Useful if you want scheduled raids to spawn in specific locations using spawn files from the Spawns Database plugin Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0)
    Economics Buy Raid Costs (0 = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids
    Easy (0.0) - How much each raid costs, use the /buyraid command to see the UI Medium (0.0) Hard (0.0) Expert (0.0) Nightmare (0.0)
    ServerRewards Buy Raid Costs (0 = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids
    Easy (0) - How much each raid costs, use the /buyraid command to see the UI Medium (0) Hard (0) Expert (0) Nightmare (0)  
    Custom Buy Raid Costs (false = disabled) - if you do not configure at least one cost for Buyable Events then players will not be able to buy any raids
    Easy (50 scrap) - How much each raid costs, use the /buyraid command to see the UI Medium (100 scrap) Hard (150 scrap) Expert (200 scrap) Nightmare (250 scrap) All are disabled by default. All can require its own specific item.
    Allowed Zone Manager Zones
    List: pvp, 99999999 - the list of zones where raid bases may spawn at - Zone Manager is not required to use this plugin. Use Grid Locations In Allowed Zone Manager Zones Only - forces all spawns into zones by Zone Manager. Adding flags to your zones may conflict with this plugin. Use of Spawns Database plugin is advised instead
    Event Messages
    Notify Plugin (-1 = disabled) Notification Interval (1 second) Announce Raid Unlocked (false) Announce Buy Base Messages (false) Announce Thief Message (true) Announce PVE/PVP Enter/Exit Messages (true) Show Destroy Warning (true) Show Opened Message (true) Show Opened Message For Paid Bases (true) Show Prefix (true) Show Messages To Player (true) - set false if you do not want players to receive CHAT messages, other messages from notifications will still show GUIAnnouncements and Advanced Alerts plugins can be used instead of CHAT messages  
    Advanced Alerts
    Enabled (true) Anchor Min and Max Time Shown (5) Panel Alpha (0.98) Background Color Title Background Color GUIAnnouncements
    Enabled (false) Banner Tint Color (Grey) Maximum Distance (300.0) Text Color (White)
    Lusty Map
    Enabled (false) Icon File (http://i.imgur.com/XoEMTJj.png) Icon Name (rbevent) Icon Rotation (0.0)
    Ranked Ladder (based on points system)
    Award Top X Players On Wipe (3) - Set 0 to disable permissions and groups from being created. Every wipe the top 3 players are awarded the raidablebases.th permission and raidhunter group. Used with plugins that give titles based on permissions/groups, such as BetterChat Enabled (true) Difficulty Points (for each difficulty) Assign To Owner Of Raid Only (false) Assign Rank After X Completions
    -   Players that complete the required amount of completions will receive the relevant above permission and group automatically
    -   Set value above 0 to enable this feature for any given difficulty as it is disabled for all difficulties by default Permissions and groups are given to players for being top 3 in each difficulty at the end of a wipe
    Set Award Top X Playrs On Wipe to 0 to disable these permissions and groups from being created.
    permissions: raidablebases.ladder.easy, raidablebases.ladder.medium, raidablebases.ladder.hard, raidablebases.ladder.expert, raidablebases.ladder.nightmare, raidablebases.th groups: raideasy, raidmedium, raidhard, raidexpert, raidnightmare, raidhunter
    Skins (Boxes, Loot Items, Npcs all have there own settings) (skin settings revamped in 2.7.4)
    Use Identical Skins Include Workshop Skins (true) Use Random Skin (true) Use Imported Workshop Skins File (true) - copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply. Boxes (including above Skins options)
    Preset Skins - you can add any box skin here and it will randomly apply to any relevant box this skin can be used with Loot Items (including above Skins options)
    Use Identical Skins For Stackable Items Use Identical Skins For Non-Stackable Items
    Deployables (including above Skins options)
    List: Partial Names (door, barricade, chair, fridge, furnace, locker, reactivetarget, rug, sleepingbag, table, vendingmachine, waterpurifier, skullspikes, skulltrophy, summer_dlc, sled) Skin Everything (true) - if true then the Partial Names list will not be used Preset Door Skins - you can add any door skin here and it will randomly apply to any relevant door this skin can be used with Ignore If Skinned Already (false)
    Treasure
    Resources Not Moved To Cupboards (skull.human, battery.small, bone.fragments, can.beans.empty, can.tuna.empty, water.salt, water, skull.wolf) Use Day Of Week Loot (false) Do Not Duplicate Base Loot (false) Do Not Duplicate Difficulty Loot (false) Do Not Duplicate Default Loot (false) Use Stack Size Limit For Spawning Items (false)  
    Status UI - Shows PVE/PVP, time left, amount of loot left and the status of owner
    Details UI - Shows owner and active status
    Delay UI - Shows UI for PVP delay
    Buyable Cooldowns UI - Shows UI for the Buyable Cooldowns option
    Buyable Events UI - Shows players a UI for buying events including the primary cost
    Lockouts UI - Shows UI for the Player Lockouts option
    Enabled Offset Min Offset Max Panel Alpha Font Size Background Color Title Background Color etc
    Weapons
    Fog Machine Allows Motion Toggle (true) Fog Machine Requires A Power Source (true) SamSite Repairs Every X Minutes (0.0 = disabled) (5.0) SamSite Range (350.0 = Rust default) (75.0) Test Generator Power (100.0) Tesla Coil settings in profiles
    Infinite Ammo
    AutoTurret (true) FlameTurret (true) FogMachine (true) GunTrap (true) SamSite (true)
    Ammo
    AutoTurret (256) FlameTurret (256) FogMachine (5) GunTrap (128) SamSite (24)
    Tesla Coil (profiles)
    Requires A Power Source (true) Max Discharge Self Damage Seconds (0 = None) 120 = Rust default) (0.0) Max Damage Output (35.0)
    Profiles
    Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare) (0) - very first setting. If your raids show as NORMAL then you're using the free plugin. If all bases show as EASY then this setting is not configured. Entities Not Allowed To Be Picked Up (List: generator.small, generator.static autoturret_deployed - overrides Allow Players To Pickup Deployables) Additional Bases For This Difficulty (default) - A list of bases to use within this profile Paste Options (default) - Paste options specific to the profiles filename if it is also a base Profile Enabled (true)- Useful for disabling a profile instead of deleting it Add Code Lock To Unlocked Or KeyLocked Doors (true) Add Code Lock To Boxes (false) Add Code Lock To Tool Cupboards (false) Close Open Doors With No Door Controller Installed (true) Allow Duplicate Items (false) - [Explained above] Allow Players To Pickup Deployables (false) - [Explained above] Allow Players To Deploy A Cupboard (true)- [Explained above] Allow PVP (true) Allow Friendly Fire (Teams) (true) Amount Of Items To Spawn (30) - [Explained above] Minimum Amount Of Items To Spawn (0 = Use Max Value) (0) Flame Turret Health (300.0) Block Plugins Which Prevent Item Durability Loss (false) - Force items to take condition losses Block Damage Outside Of The Dome To Players Inside (false) - Prevent damage from outside of the dome to players inside of the dome Block Damage Outside Of The Dome To Bases Inside (false) - Prevent damage from outside of the dome to the base inside Block Damage Inside From Npcs To Players Outside (false) Building Blocks Are Immune To Damage (false) Boxes Are Invulnerable (false) Spawn Silently (No Notifcation, No Dome, No Map Marker) (false) Divide Loot Into All Containers (true) - [Explained above] Drop Container Loot X Seconds After It Is Looted (0.0) - [Explained above] Drop Container Loot Applies Only To Boxes And Cupboards (true) - [Explained above] Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) - A visible dome for players to distinguish raid bases from player bases Empty All Containers Before Spawning Loot (true) - [Explained above] Eject Corpses From Enemy Raids (Advanced Users Only) (true) - Prevents corpses from remaining inside of a raid when it becomes private and prevents the user from looting it Eject Enemies From Purchased PVE Raids (true) - Useful when Lock Raid To Buyer And Friends is enabled Eject Enemies From Purchased PVP Raids (false) Eject Enemies From Locked PVE Raids (true) - Useful when Lock Treasure To First Attacker is enabled Eject Enemies From Locked PVP Raids (false) Explosion Damage Modifier (0-999) (100.0) - Modify the damage of all explosives Force All Boxes To Have Same Skin (true) Ignore Containers That Spawn With Loot Already (false) - [Explained above] Penalize Players On Death In PVE (ZLevels) (true) Penalize Players On Death In PVP (ZLevels) (true) Loot Amount Multiplier (1.0) - useful to scale loot amounts without having to adjust them all individually Protection Radius (50.0) - This options controls every single option and feature that relies explicity on distance or radius in one regard or another. Setting an incorrect value, either too low, or too high, will break the functionality of the plugin. It's best to leave it alone. Require Cupboard Access To Loot (false) - [Explained above] Minimum Respawn Npc X Seconds After Death (0.0) - Useful in simulating a real raid where players respawn Maximum Respawn Npc X Seconds After Death (0.0) Skip Treasure Loot And Use Loot In Base Only (false) - [Explained above] Always Spawn Base Loot Table (false) - [Explained above] -

    Arena Walls
    Enabled (true) Extra Stacks (1) - How many times you want walls to stack on top of one another Use Stone Walls (true) - set false to use wooden walls instead Use Iced Walls (false) - not advised to use this as it can cause client lag (not a plugin issue) Use Least Amount Of Walls (true) Use UFO Walls (false) - Walls spawn horizontally instead of vertically Radius (25.0)
    NPC Levels
    Level 2 - Final Death (false) - Respawns all npcs when raid is completed
    NPCs
    Enabled (true) Spawn Inside Bases (Options: Spawn On Floors, Spawn On Rugs, Spawn On Beds) Murderer Items Dropped On Death (none) Scientist Items Dropped On Death (none) Murderer (Items) (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete) Scientist (Items) (hazmatsuit_scientist, rifle.ak) Murderer Kits (murderer_kit_1, murderer_kit_2) - Kits have priority over these lists of items Scientist Kits (scientist_kit_1, scientist_kit_2) Random Names (none) - Spawn with a custom random name instead of a provided random name Amount To Spawn (3) Aggression Range (70.0) - Aggression range is increased by 250 meters when engaged Despawn Inventory On Death (true) Health For Murderers (100 min, 5000 max) (150.0) Health For Scientists (100 min, 5000 max) (150.0) Minimum Amount To Spawn (1) Use Dangerous Treasures NPCs (false) - Tells Dangerous Treasures to control and outfit the NPCs instead Spawn Murderers And Scientists (true) Scientist Weapon Accuracy (0 - 100) (30.0) - These bots are meant to be savages. 30% is average for highly skilled players, while the average player has 10-20% accuracy Spawn Murderers (false) Spawn Random Amount (false) Spawn Scientists Only (false)
    Rewards
    Economics Money (0.0) - How much is rewarded after a raid. Overridden by Divide Rewards Among All Raiders ServerRewards Points (0) Change Building Material Tier To
    Wooden (false) - Useful for upgrading or downgrading buildings automatically Stone (false) Metal (false) HQM (false) Change Door Type To
    Wooden (false) - Useful for upgrading or downgrading doors automatically Metal HQM Player Building Restrictions
    Wooden (false) Stone (false) Metal (false) HQM (false) Auto Turrets
    Aim Cone (5.0) - shots fired will spread into a cone pattern based on this radius. Lowering this value will group the shots closer together. Minimum Damage Modifier (1.0) Maximum Damage Modifier (1.0) Start Health (1000.0) Sight Range (30.0) Set Hostile (False = Do Not Set Any Mode) (true) Requires Power Source (false) Remove Equipped Weapon (false) Weapon To Equip When Unequipped (null = Do Not Equip) (rifle.ak)
    Permissions
    raidablebases.allow -- Allows player to use the available ADMIN commands. This is NOT recommended as players can use the commands 'buyraid' and 'rb' already. raidablebases.canbypass permission (or to be flying) to bypass dome restrictions (this previously worked for admins, but now requires the permission instead) raidablebases.blockbypass permission to bypass Owning More Than One Raid settings for Clans/Friends/Teams raidablebases.mapteleport Teleporting to map marker now simply requires this permission and to be enabled in config raidablebases.ddraw allows support for FauxAdmin users raidablebases.config allows use of the rb.config command in-game (server console does not require this permission) raidablebases.banned bans the user from entering any raids - DO NOT GIVE THIS TO THE DEFAULT GROUP LOL raidablebases.durabilitybypass to bypass `Block Plugins Which Prevent Item Durability Loss` raidablebases.notitle permission to exclude users from ranked title rewards See other permissions using Permissions Manager Players do not require any permissions by default.
    Grid
    This plugin creates it's own spawn points automatically, which cover the entirety of your server's map when the plugin is loaded. This is created one-time when the plugin loads. The grid maintains itself without requiring any input.
    You may view the grid by typing /rb grid in-game to view detailed drawings of all locations on the grid.
    X - green - possible spawn point
    X - Red - currently in use
    C - Cyan - construction detected nearby
    TC - yellow - TC detected nearby
    W - blue - water depth is too high - refreshes on ocean level change
    Each location on the grid is checked a second time before spawning a base to insure it does not spawn the base on players or their buildings.
    You can disable using the grid by providing a valid spawn file for each raid type (buyable, maintained, scheduled and manual).

    Commands
    buyraid - buys a raid, eg: buyraid easy, buyraid easy steamid, buyraid 0, buyraid 0 steamid. I suggest typing the command and using the UI to buy bases. rb - for players to see the ladder (also for admins to see the status of each raid going on, which includes showing the allies and owners of each raid) rb ui [lockouts|status] - COMMAND REMOVED rbe despawn - despawns a players purchased base if they have raidablebases.despawn.buyraid permission   For admins, or players with the admin permission raidablebases.allow:   rbe debug - toggles debug messages shown every second to server console for maintained and scheduled warning messages rb grid - see the grid and all monument names rb resettime - reset the time for the next scheduled event rb savefix - to cancel a server save that has become stuck - requires authlevel 2 rb prod - to gather information from a raid base entity for debugging purposes - requires admin or raidablebases.allow rbe - spawns a base at the position you are looking at. You cannot spawn a base on a player (including yourself) rbe draw - draw the raids radius rbe despawn - despawn a base near you (can be used by players with raidablebases.despawn.buyraid permission to despawn a base they purchased) rbe despawnall - despawn all bases rbe [basename] [difficulty] - spawn a raid at the location you are looking at rbe expire steamid|playername - removes a lockout for a specific player rbe expireall rbevent [basename] [difficulty] - spawn a raid randomly on the map - and teleport to it if using the command in-game rb.reloadconfig - allows you to reload the config without needing to reload the plugin. Some changes are not applied immediately, and no changes are retroactive to bases that are already spawned. rb.config - allows you to edit the config by adding, removing, and listing bases. Requires the permission raidablebases.config when not being used from the server console. rb.toggle - toggles Maintained Events and Scheduled Events on/off, if enabled in the config, until plugin reloads rbe setowner name - Sets the player as the owner of the raid rbe clearowner - Clears the owner of the raid Additional Bases allows you to add additional files to an existing base so that all bases in that list share the same configuration as the primary base/profile. This is great for setting up a list of bases for easy, medium, hard, expert and nightmare.
    Command rb.populate will populate specific loot tables with every item in the game (items are disabled by default as their amounts are set to 0)
    Arguments: rb.populate easy medium hard expert nightmare loot all Arguments: rb.populate 0 1 2 3 4 loot all   easy - Populates oxide/data/RaidableBases/Editable_Lists/Easy.json medium - Populates oxide/data/RaidableBases/Editable_Lists/Medium.json hard - Populates oxide/data/RaidableBases/Editable_Lists/Hard.json expert - Populates oxide/data/RaidableBases/Editable_Lists/Expert.json nightmare - Populates oxide/data/RaidableBases/Editable_Lists/Nightmare.json loot - Populates oxide/data/RaidableBases/Editable_Lists/Default_Loot.json all - Populates ALL above loot tables Configure the items to your liking then copy the files contents into a loot table that you would like to use (for example Difficulty Loot/Easy.json) You cannot use loot tables in the config file anymore. Use the data directory (oxide/data/RaidableBases)
    API
    No return behavior:
    void OnRaidableBaseStarted(Vector3 raidPos, int mode, bool allowPVP) void OnRaidableBaseEnded(Vector3 raidPos, int mode, bool allowPVP) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP, int mode) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP, int mode) OnRaidableBaseDespawn, OnRaidableBaseDespawned, OnRaidableBasePrivilegeDestroyed, OnRaidableBaseCompleted  find more hooks and arguments by searching for CallHook in the plugin file
    Tips
    Players will be considered raiders after looting, killing an npc, using explosives, eco raiding, destroying a building block/high wall/door or dealing damage from INSIDE of the dome You must change easybase1, mediumbase2, expertbase3, etc to the name of your CopyPaste files, or vis-versa. This plugin doesn't create bases for you. You can use the rb.config command (rb.config add "easy bases" easybase1 easybase2 0) in the server console to make this process easier. You can rename all profiles or additional base filenames. When copying a base with CopyPaste, make certain that you copy the base from eye level of the foundation outside of the base. I would not change autoheight from false to true. Do not change stability to true, as it may cause your base to crumble. height is the distance the base is spawned off of the ground. elevation determines how flat the surrounding terrain must be in order for bases to spawn on it Scheduled Events is how often you want a random base to spawn on the map. This is disabled by default. This randomness comes from Every Min Seconds and Every Max Seconds Maintain Events will always spawn the Max Events amount of bases on your map. This is disabled by default. When one despawns, another will take its place shortly after. Allow Teleport will prevent players from teleporting when disabled. Compatible with NTeleportation or any plugin that uses the CanTeleport hook. Help
    This plugin does NOT use Zone Manager - it creates and manages everything on its own. If you are having issues with too few locations on the grid, or each attempt to spawn a base returns a manual spawn was already requested then it is likely because of how you have setup Zone Manager. You either have far too many zones, or you have zones which are far too large. Raidable Bases will not spawn in these zones unless the ZoneID is added to Allowed Zone Manager Zones in the config file. Do not put this plugin in your store/shop. It simply is not designed to work with it. There are far too many cooldowns to make this idea plausible, and the plugin cannot function properly without them. Using /buyraid will open a UI designed specifically for this issue. This plugin requires CopyPaste plugin to work. It also requires that you have copypaste files already made. Raidable bases will be spawned using the CopyPaste plugin. This plugin does NOT come with any bases. PvE server friendly with TruePVE and other plugins that support the hooks CanEntityTakeDamage, CanEntityBeTargeted, and CanEntityTrapTrigger. Bases can have 5 difficulty settings: 0 for easy, 1 for medium, 2 for hard, 3 for expert, and 4 for nightmare. This is configurable per profile. Bases can spawn on roads and other areas that do not allow building by Rust. Building ladders in these areas is allowed by the plugin. I will add support for building twig later. My bases often spawn in the same biome If you're having issues with spawn points being repeatedly used, or with a biome being favored consistently over other biomes then this is an elevation issue with the terrain on your map. You can fix this by increasing the Elevation in the configuration. For example, if your Elevation is 1.0 then set it to 1.5 and try again. This will also increase the height the base is allowed to spawn off of the ground. With certain maps you'll just have to make do with this issue. Corpses appear outside of the dome as backpacks This is intended, and it is optional. The location is drawn on the players screen to notify them that their corpse moved. This allows players to retrieve their backpack in the event that the raid becomes locked privately to another player, and prevents them from entering. Players do not drop their active item when they die. Bases Stop Spawning On Linux Machine
              [Error] Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0)
              If you see this error after bases spawn then you need to install libgdiplus on your machine. This will mimic the below issue but it is NOT a bug like the below issue is.
              A quick google search shows the install command is: sudo apt-get install -y libgdiplus
              This happens when images in the CopyPaste file are being rendered by converting the byte array to bitmap.
     
     
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