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  1. More information about "DynamicData"

    $19.99

    DynamicData

    DynamicData — Configurez sans limites
    « Plus aucune limite de configuration. Laissez libre cours à votre imagination. »
    DynamicData automatise l'application de vos fichiers de données (JSON) pour Rust selon une chronologie relative à l'effacement.
    Ajoutez vos profils (par plugin) , spécifiez quand ils doivent s'appliquer (par exemple, 2j4h, 6h30m, 1j@redémarrage) ,
    et le plugin cible est rechargé avec la bonne configuration, immédiatement ou au prochain redémarrage.
    Objectif :
    moins d’opérations manuelles, moins d’erreurs, une progression de réinitialisation claire et amusante pour vos joueurs.
    Points forts
    Aucune limite : planifiez autant de profils que nécessaire, pour autant de plugins que vous le souhaitez. Délai d'activation flexible : immédiat ou au prochain redémarrage (idéal pour les changements importants). Progression naturelle des réinitialisations : rendez vos serveurs lisibles et motivants, dès le premier jour. Conçu pour être compatible : fonctionne avec tous les plugins utilisant des fichiers de données. Installation et démarrage rapide

    Déposez DynamicData.cs dans oxide/plugins et (re)chargez-le. Préparez vos fichiers JSON pour chaque plugin. Placez-les sous oxide/data/DynamicData/<Plugin>/... avec un suffixe temporel (et @restart si souhaité). Démarrez le serveur : DynamicData applique et recharge automatiquement les plugins cibles aux moments opportuns. Comment ça marche
    Placez vos profils JSON ici :
    oxide/data/DynamicData/<Plugin>/<Subfolder>/*.json
    (par exemple, DynamicData/RaidableBases/Profiles/Medium_2d.json) .
    Les fichiers comportent un suffixe temporel (\d+[dhms] peuvent être chaînés) et éventuellement @restart.
    Exemples : Easy_6h.json, [email protected] .
    DynamicData calcule chaque échéance à partir du Jour 1 (effacement) , ajoute une marge déterministe (quelques secondes) pour lisser les pics, puis copie le JSON vers l'emplacement de données du plugin cible et recharge ce plugin.
    If @restart is present, the profile is marked READY and only applies at the next reboot (useful for big changes).
    Structure & Naming
    Dynamic root: oxide/data/DynamicData (real-time watch on *.json). Destination: the base name (without the time suffix) becomes the final data file for the plugin (e.g., Profiles/Medium_2d.json ⇒ oxide/data/RaidableBases/Profiles/Medium.json). Valid suffixes: concatenations of d/h/m/s (e.g., 2d4h30m, 45m, 10s). Add @restart to force application on reboot. ⚠️ Important — Match the Target Plugin’s Official Directory Structure 
    DynamicData applies your files only if the tree under
    oxide/data/DynamicData/<Plugin>/... mirrors exactly what the target plugin expects under
    oxide/data/<Plugin>/....
    Golden rule
    Everything after <Plugin>/ in DynamicData must be the exact same path as in oxide/data/<Plugin>/...
    (same folders, same case, same filename).
    Concrete Examples
    oxide/data/DynamicData/RaidableBases/Profiles/Easy.json
        <- Default config (Important to place if you want a default config loaded)
    oxide/data/DynamicData/RaidableBases/Profiles/Medium.json+12h
        <- Config loaded after 12h of wipe
    oxide/data/DynamicData/RaidableBases/Profiles/Hard.json+2d
        <- Config loaded after 2 days of wipe
    oxide/data/DynamicData/RaidableBases/Profiles/Expert.json+4d@restart
        <- Config loaded after 4 days of wipe, only after a server restart
    Raidable Bases Evolving Over the Wipe
     
    Days 1–2: Easy + Medium profiles, 1 event, component-heavy loot; applied immediately at opening. Days 3–5: Medium + Hard profiles, 2–3 events, T2/T3 loot; applied on next restart for a smooth transition. Day 6+: Hard + Expert profiles, 3–4 events, rich loot (rare C4/Rockets), buffed NPCs; applied immediately on the morning of Day 6.
    One-Click Seasonal Pack
    Halloween (Oct 24 → 31): “Spooky” bases, themed loot, NPC +25%; trigger with @restart on 10/24. Other Plugins (any that read data files)
    Kits: Starter (D1–D2), weekend farm promo (D3–D5), advanced kits (D6+). BetterNPC: Calm day / Night +HP +accuracy / end-of-wipe heavy loadouts. Loot tables: progressive T2/T3 ramp, event boosts. NTeleportation: cooldowns and costs relax as the wipe progresses. Skins/SkinBox: automatic seasonal whitelists; off-season ⇒ vanilla/server set. Permissions
    dynamicdata.admin — access to commands (authLevel 1+ also accepted).
    oxide.grant group admin dynamicdata.admin
    Commands (console/RCON)
    dyndata.list – Shows Day 1 (wipe), last application, and next due time per plugin; marks [PAUSE] if applicable.
    dyndata.simulate <duration|all|*> – Simulates upcoming applications up to a horizon (e.g., 1h, 30m, 2d, all). Useful to verify your plan.
    dyndata.rescan – Immediate rescan of the DynamicData folder, applies what’s due, reschedules the rest.
    dyndata.pause <Plugin> – Pauses a plugin (no applications while paused).
    dyndata.resume <Plugin> – Resumes a previously paused plugin.
    Configuration (oxide/config/DynamicData.json)
    Available keys (defaults shown):
    LogLevel: "info" — levels: quiet, info, verbose.
    RateLimitPerMinute: 3 — limit of applications per minute (built-in queue).
    JitterMinSeconds: 5, JitterMaxSeconds: 30 — deterministic jitter per plugin/file to avoid bursts.
    MaxDataSizeBytes: 2000000 — max JSON size (safety).
    DisplayTimeZone: "Europe/Paris" — timezone for logs/displays.
    InterpretSaveCreatedAs: "auto" — how to interpret SaveCreatedTime if it lacks a timezone (auto, display-tz, server-local, utc).
    WipeDetectPriority: ["signature","files","serverinfo"] — wipe detection order:
    signature: seed/size/level change ⇒ wipe,
    files: detect via .map/.sav timestamps,
    serverinfo: SaveCreatedTime reported by the server.
    FileDetectionWindowHours: 12 — analysis window for .map/.sav files.
    FilePreGenToleranceHours: 2 — tolerance when files are pre-generated before boot.
    FileClampToBoot: true — if needed, clamps Day 1 to boot time to stay consistent.
    WipeLogShowUtc: false — also show UTC timestamps in wipe logs.
    ReloadTargetPlugin: true — auto-reload target plugin after copying.
    QuarantineStrayDynamicFiles: true — quarantines “stray” dynamic files in oxide/data/DynamicData.__quarantine__.
    Conseil : utilisez dyndata.simulate 2d pour valider votre plan avant une réinitialisation réelle.
    FAQ
    Q : Cela ne fonctionne-t-il qu'avec certains plugins ?
    A : Non, tout plugin qui utilise des fichiers de données (JSON) .
    Q : Dois-je redémarrer à chaque modification ?
    R : Non. Choisissez « immédiat (en direct) » ou « @restart » . Le plugin cible se recharge automatiquement.
    Q : Que se passe-t-il si je veux revenir en arrière ?
    R : Conservez vos profils intermédiaires (début/milieu/fin/saisonnier) et réactivez le précédent pour revenir à l'état souhaité.
    Q : Impact sur les performances ?
    R : Les applications sont occasionnelles, les rechargements sont ciblés, la limite de débit est configurable — impact négligeable pour un serveur standard.
     
  2. More information about "Alatorn"

    $18.00 $14.40

    Alatorn

    Size  -  3000
    Entities  28347          
    Custom Monuments :
    - Bottle Town x1
    - Hand of God x1
    - Skull Cave x2
    - Eye Cave x1
    - Titan Cave x2
    - Chaos Cave x1
    - Trident Cave Underwater x2
    - Offshore Crypt x1
    - SkormStatue x1

    Facepunch Monuments:

    - Bandit Camp
    - Outpost  
    - Stone Quarry x1
    - Sulfur Quarry x1
    - Oilrig 2
    - Junkyard
    - Abandoned Supermarket x1
    - The Dome
    - Swamp
    - TrainYard
    - Oxums Gas Station
    - Abandoned Cabins
    - Abandoned Military Base
    - Airfield

     
  3. More information about "NarrowValley"

    $12.00

    NarrowValley

    This compact, 2000-sized Rust map offers a unique gameplay experience by including all key landmarks except for the ferry terminal. Additionally, it includes train tracks that connect to underground tracks, adding an extra layer of complexity and strategic opportunities.
    The terrain is diverse, ranging from lush forests to arid landscapes and rugged coastlines, complemented by gentle hills, deep valleys, and elevated plateaus. Key landmarks such as the military base, military tunnel, launch site, and others are strategically placed, offering coveted locations to loot, trade, and engage with other players.
    Train tracks, which connect to underground tracks, offer players additional routes and strategic points to explore and control. This unique feature adds a tactical element to the game, where effective use of train tracks can make the difference in the competition for resources and territory.
    In short, this 2000-sized Rust map offers a complete and dynamic experience, including key landmarks and the intriguing addition of train tracks connected to underground rails.
    Compound and Bandit Town they are united ,vendings and airwolf vendor
    General Information:
    Map Size: 2000
    Monuments:
    Airfield
    Arctic Research Base
    Missile Silo
    Water Tractament
    Desert Military Base
    Launch Site
    Train Yard
    Military Tunel
    Giant Excavator
    Ferry Terminal
    Harbor 1
    Harbor 2
    Junkyard
    Lighthouse  
    Large and Small Oil Rig
    Satellite Dish
    Gas Station  
    Supermarket
    Warehouse
    Swamp  
    Quarrys
    Ice Lake  
    Underwater Labs
    Caves  
    Compound
    Bandit Town
    Fishing Village  
    Stables A.
     
    If you need to contact me send me a private message or write me on Discord.      j4v1rust
  4. More information about "EmberFall Valley"

    $12.00

    EmberFall Valley

    This compact 2000-sized Rust map offers a unique gameplay experience by packing the landmarks of larger maps into a space optimized for action.
    The diverse terrain ranges from lush forests to arid landscapes and rugged coastlines, complemented by gentle hills, deep valleys, and elevated plateaus. Key landmarks such as the military base, military tunnel, launch site, and more are strategically placed to encourage looting, trading, and player-on-play clashes.
    Thanks to its special, tight layout, this map offers a perfect environment for PvP, combining the intensity of combat with exploration and tactical gameplay.
    In short, this 2000-sized Rust map provides a dynamic and balanced experience, with the richness of large maps in a compact format ideal for action.
    General Information:
    Map size: 2000
    Approximate prefab count: 2143
    Monuments:
    Silo
    Airfield
    Arctic Research Base
    Desert Military Base
    Launch Site
    Harbor 1
    Ferry
    Dome
    Abandoned Cabins
    Sewer Branch
    Lighthouse  
    Large and Small Oil Rig
    Gas Station  
    Supermarket
    Warehouse
    Quarrys
    Underwater Labs
    Compound
    Bandit Town
    Fishing Village  
    Stables A.
     
    If you need to contact me send me a private message or write me on Discord.      j4v1rust
  5. More information about "Echo Valley"

    $12.00

    Echo Valley

    This compact, 2000-sized Rust map offers a unique gameplay experience by including all key landmarks except for the ferry terminal. Additionally, it includes train tracks that connect to underground tracks, adding an extra layer of complexity and strategic opportunities.
    The terrain is diverse, ranging from lush forests to arid landscapes and rugged coastlines, complemented by gentle hills, deep valleys, and elevated plateaus. Key landmarks such as the military base, military tunnel, launch site, and others are strategically placed, offering coveted locations to loot, trade, and engage with other players.
    Train tracks, which connect to underground tracks, offer players additional routes and strategic points to explore and control. This unique feature adds a tactical element to the game, where effective use of train tracks can make the difference in the competition for resources and territory.
    In short, this 2000-sized Rust map offers a complete and dynamic experience, including key landmarks and the intriguing addition of train tracks connected to underground rails.
    General Information:
    Map Size: 2000
    Monuments:
    Airfield
    Arctic Research Base
    Missile Silo
    Water Tractament
    Desert Military Base
    Launch Site
    Train Yard
    Military Tunel
    Giant Excavator
    Ferry Terminal
    Harbor 1
    Harbor 2
    Junkyard
    Lighthouse  
    Large and Small Oil Rig
    Satellite Dish
    Gas Station  
    Supermarket
    Warehouse
    Swamp  
    Quarrys
    Ice Lake  
    Underwater Labs
    Caves  
    Compound
    Bandit Town
    Fishing Village  
    Stables A.
     
    If you need to contact me send me a private message or write me on Discord.      j4v1rust
2.1m

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Total number of downloads.

9.7k

Customers

Total customers served.

140.8k

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Total number of files sold.

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