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  1. More information about "Halloween Upside Down House"

    $14.99

    Halloween Upside Down House

    Halloween Upside Down is based on the Murder House from Seven Wonders. What you get is the House above ground flipped and placed upside down under the original house with a link between the two and an area underneath filled with the undead for you to kill. Slight changes have been made to the Upside Down to allow players to explore the whole area parkour style.
    World 2.0 Update allowed a full re-design from scratch. New pictures will come in due course
  2. More information about "Workbench Crafter"

    $16.50

    Workbench Crafter

    Workbench crafter is a new crafting system, instead of the current way of staying AFK next to workbench waiting for the craft to finish now you can leave that task to the workbench and go to PVP with your teammates.
    Depends on:
    Image Library
    Features:
    Craft panel has easy to use GUI and perfectly blends with Rust native UI.
    Crafting task & storage saved when server restart and will finish craft upon server startup.
    When destroying Workbench all the loot will be dropped.
    Allow craft menu access in building privilege only.
    Open craft menu anywhere.
    Auto Craft items.
    Link loot boxes with workbench for an easy way to craft.
    A permission and Chat command to open UI instead of pressing "E" to open the craft menu anywhere.
    Permissions
    Permission use: WorkbenchCrafter.use.
    Permission no crafting time: WorkbenchCrafter.nocraftingtime.
    Permission use anywhere: WorkbenchCrafter.useAnywhere.
    Update 1.2.12
     
    Update 1.1.5
    Video
     
    Config
    { "Permission use": "WorkbenchCrafter.use", "Permission no crafting time": "WorkbenchCrafter.nocraftingtime", "Permission use anywhere": "WorkbenchCrafter.useAnywhere", "Settings": { "GUI color": "0.6 0.6 0.6 0.3", "GUI color (when using /workbench command)": "0 0 0 0.9", "Allow craft menu access in building privilege only (true or false)": true, "Don't allow using /workbench when building blocked (true or false)": true, "Crafting time multiplier": 1.0, "Storage slots(0 no limit)": 0, "Default stack size": true, "Custom stack size": 1.0, "Maximum items crafting in queue": 8, "Include default blueprints": false } }  
  3. More information about "DynamicData"

    $19.99

    DynamicData

    DynamicData — Configurez sans limites
    « Plus aucune limite de configuration. Laissez libre cours à votre imagination. »
    DynamicData automatise l'application de vos fichiers de données (JSON) pour Rust selon une chronologie relative à l'effacement.
    Ajoutez vos profils (par plugin) , spécifiez quand ils doivent s'appliquer (par exemple, 2j4h, 6h30m, 1j@redémarrage) ,
    et le plugin cible est rechargé avec la bonne configuration, immédiatement ou au prochain redémarrage.
    Objectif :
    moins d’opérations manuelles, moins d’erreurs, une progression de réinitialisation claire et amusante pour vos joueurs.
    Points forts
    Aucune limite : planifiez autant de profils que nécessaire, pour autant de plugins que vous le souhaitez. Délai d'activation flexible : immédiat ou au prochain redémarrage (idéal pour les changements importants). Progression naturelle des réinitialisations : rendez vos serveurs lisibles et motivants, dès le premier jour. Conçu pour être compatible : fonctionne avec tous les plugins utilisant des fichiers de données. Installation et démarrage rapide

    Déposez DynamicData.cs dans oxide/plugins et (re)chargez-le. Préparez vos fichiers JSON pour chaque plugin. Placez-les sous oxide/data/DynamicData/<Plugin>/... avec un suffixe temporel (et @restart si souhaité). Démarrez le serveur : DynamicData applique et recharge automatiquement les plugins cibles aux moments opportuns. Comment ça marche
    Placez vos profils JSON ici :
    oxide/data/DynamicData/<Plugin>/<Subfolder>/*.json
    (par exemple, DynamicData/RaidableBases/Profiles/Medium_2d.json) .
    Les fichiers comportent un suffixe temporel (\d+[dhms] peuvent être chaînés) et éventuellement @restart.
    Exemples : Easy_6h.json, [email protected] .
    DynamicData calcule chaque échéance à partir du Jour 1 (effacement) , ajoute une marge déterministe (quelques secondes) pour lisser les pics, puis copie le JSON vers l'emplacement de données du plugin cible et recharge ce plugin.
    If @restart is present, the profile is marked READY and only applies at the next reboot (useful for big changes).
    Structure & Naming
    Dynamic root: oxide/data/DynamicData (real-time watch on *.json). Destination: the base name (without the time suffix) becomes the final data file for the plugin (e.g., Profiles/Medium_2d.json ⇒ oxide/data/RaidableBases/Profiles/Medium.json). Valid suffixes: concatenations of d/h/m/s (e.g., 2d4h30m, 45m, 10s). Add @restart to force application on reboot. ⚠️ Important — Match the Target Plugin’s Official Directory Structure 
    DynamicData applies your files only if the tree under
    oxide/data/DynamicData/<Plugin>/... mirrors exactly what the target plugin expects under
    oxide/data/<Plugin>/....
    Golden rule
    Everything after <Plugin>/ in DynamicData must be the exact same path as in oxide/data/<Plugin>/...
    (same folders, same case, same filename).
    Concrete Examples
    oxide/data/DynamicData/RaidableBases/Profiles/Easy.json
        <- Default config (Important to place if you want a default config loaded)
    oxide/data/DynamicData/RaidableBases/Profiles/Medium.json+12h
        <- Config loaded after 12h of wipe
    oxide/data/DynamicData/RaidableBases/Profiles/Hard.json+2d
        <- Config loaded after 2 days of wipe
    oxide/data/DynamicData/RaidableBases/Profiles/Expert.json+4d@restart
        <- Config loaded after 4 days of wipe, only after a server restart
    Raidable Bases Evolving Over the Wipe
     
    Days 1–2: Easy + Medium profiles, 1 event, component-heavy loot; applied immediately at opening. Days 3–5: Medium + Hard profiles, 2–3 events, T2/T3 loot; applied on next restart for a smooth transition. Day 6+: Hard + Expert profiles, 3–4 events, rich loot (rare C4/Rockets), buffed NPCs; applied immediately on the morning of Day 6.
    One-Click Seasonal Pack
    Halloween (Oct 24 → 31): “Spooky” bases, themed loot, NPC +25%; trigger with @restart on 10/24. Other Plugins (any that read data files)
    Kits: Starter (D1–D2), weekend farm promo (D3–D5), advanced kits (D6+). BetterNPC: Calm day / Night +HP +accuracy / end-of-wipe heavy loadouts. Loot tables: progressive T2/T3 ramp, event boosts. NTeleportation: cooldowns and costs relax as the wipe progresses. Skins/SkinBox: automatic seasonal whitelists; off-season ⇒ vanilla/server set. Permissions
    dynamicdata.admin — access to commands (authLevel 1+ also accepted).
    oxide.grant group admin dynamicdata.admin
    Commands (console/RCON)
    dyndata.list – Shows Day 1 (wipe), last application, and next due time per plugin; marks [PAUSE] if applicable.
    dyndata.simulate <duration|all|*> – Simulates upcoming applications up to a horizon (e.g., 1h, 30m, 2d, all). Useful to verify your plan.
    dyndata.rescan – Immediate rescan of the DynamicData folder, applies what’s due, reschedules the rest.
    dyndata.pause <Plugin> – Pauses a plugin (no applications while paused).
    dyndata.resume <Plugin> – Resumes a previously paused plugin.
    Configuration (oxide/config/DynamicData.json)
    Available keys (defaults shown):
    LogLevel: "info" — levels: quiet, info, verbose.
    RateLimitPerMinute: 3 — limit of applications per minute (built-in queue).
    JitterMinSeconds: 5, JitterMaxSeconds: 30 — deterministic jitter per plugin/file to avoid bursts.
    MaxDataSizeBytes: 2000000 — max JSON size (safety).
    DisplayTimeZone: "Europe/Paris" — timezone for logs/displays.
    InterpretSaveCreatedAs: "auto" — how to interpret SaveCreatedTime if it lacks a timezone (auto, display-tz, server-local, utc).
    WipeDetectPriority: ["signature","files","serverinfo"] — wipe detection order:
    signature: seed/size/level change ⇒ wipe,
    files: detect via .map/.sav timestamps,
    serverinfo: SaveCreatedTime reported by the server.
    FileDetectionWindowHours: 12 — analysis window for .map/.sav files.
    FilePreGenToleranceHours: 2 — tolerance when files are pre-generated before boot.
    FileClampToBoot: true — if needed, clamps Day 1 to boot time to stay consistent.
    WipeLogShowUtc: false — also show UTC timestamps in wipe logs.
    ReloadTargetPlugin: true — auto-reload target plugin after copying.
    QuarantineStrayDynamicFiles: true — quarantines “stray” dynamic files in oxide/data/DynamicData.__quarantine__.
    Conseil : utilisez dyndata.simulate 2d pour valider votre plan avant une réinitialisation réelle.
    FAQ
    Q : Cela ne fonctionne-t-il qu'avec certains plugins ?
    A : Non, tout plugin qui utilise des fichiers de données (JSON) .
    Q : Dois-je redémarrer à chaque modification ?
    R : Non. Choisissez « immédiat (en direct) » ou « @restart » . Le plugin cible se recharge automatiquement.
    Q : Que se passe-t-il si je veux revenir en arrière ?
    R : Conservez vos profils intermédiaires (début/milieu/fin/saisonnier) et réactivez le précédent pour revenir à l'état souhaité.
    Q : Impact sur les performances ?
    R : Les applications sont occasionnelles, les rechargements sont ciblés, la limite de débit est configurable — impact négligeable pour un serveur standard.
     
  4. More information about "Alatorn"

    $18.00

    Alatorn

    Size  -  3000
    Entities  28347          
    Custom Monuments :
    - Bottle Town x1
    - Hand of God x1
    - Skull Cave x2
    - Eye Cave x1
    - Titan Cave x2
    - Chaos Cave x1
    - Trident Cave Underwater x2
    - Offshore Crypt x1
    - SkormStatue x1

    Facepunch Monuments:

    - Bandit Camp
    - Outpost  
    - Stone Quarry x1
    - Sulfur Quarry x1
    - Oilrig 2
    - Junkyard
    - Abandoned Supermarket x1
    - The Dome
    - Swamp
    - TrainYard
    - Oxums Gas Station
    - Abandoned Cabins
    - Abandoned Military Base
    - Airfield

     
  5. More information about "NarrowValley"

    $12.00

    NarrowValley

    This compact, 2000-sized Rust map offers a unique gameplay experience by including all key landmarks except for the ferry terminal. Additionally, it includes train tracks that connect to underground tracks, adding an extra layer of complexity and strategic opportunities.
    The terrain is diverse, ranging from lush forests to arid landscapes and rugged coastlines, complemented by gentle hills, deep valleys, and elevated plateaus. Key landmarks such as the military base, military tunnel, launch site, and others are strategically placed, offering coveted locations to loot, trade, and engage with other players.
    Train tracks, which connect to underground tracks, offer players additional routes and strategic points to explore and control. This unique feature adds a tactical element to the game, where effective use of train tracks can make the difference in the competition for resources and territory.
    In short, this 2000-sized Rust map offers a complete and dynamic experience, including key landmarks and the intriguing addition of train tracks connected to underground rails.
    Compound and Bandit Town they are united ,vendings and airwolf vendor
    General Information:
    Map Size: 2000
    Monuments:
    Airfield
    Arctic Research Base
    Missile Silo
    Water Tractament
    Desert Military Base
    Launch Site
    Train Yard
    Military Tunel
    Giant Excavator
    Ferry Terminal
    Harbor 1
    Harbor 2
    Junkyard
    Lighthouse  
    Large and Small Oil Rig
    Satellite Dish
    Gas Station  
    Supermarket
    Warehouse
    Swamp  
    Quarrys
    Ice Lake  
    Underwater Labs
    Caves  
    Compound
    Bandit Town
    Fishing Village  
    Stables A.
     
    If you need to contact me send me a private message or write me on Discord.      j4v1rust
2.2m

Downloads

Total number of downloads.

10.1k

Customers

Total customers served.

146.8k

Files Sold

Total number of files sold.

3.1m

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