GangstaPichu's Wishlist
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Vault Tec
An apocalyptic monument from the Fallout game. It has excellent detail and optimization with robots. Inside you can find a good loot, a puzzle with a fuse and a red card. There is average radiation in the garbage pit.
Size: Medium Prefab Count: ~2322 Features:
Fallout atmosphere Loot (Elit Crate, Military Crate, Normal Crate, barrel) Multiple levels to explore Installation Modifiers: Topology, Height, Splat A puzzle with a fuse and a red card More Info My Profile
MadMappers Discord
Required Dependencies: https://github.com/k1lly0u/Oxide.Ext.RustEdit
- #gruber
- #mad mappers
- (and 7 more)
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Timed VIP Status
VIP Status is a powerful plugin that shows custom status messages for VIP players (3 different groups) on your Rust server.
With the user-friendly configuration options, you can customise the colours, icons and text of the VIP status message of all 3 VIP groups to suit your individual needs.
Plus, the plugin comes with a fully customizable language file, so you can translate the status message and other plugin texts into your preferred language.
But that's not all:
VIP Status is designed to be stable and reliable.
Unlike other plugins that use countdown timers to display the remaining time of a VIP status, VIP Status simply shows the expiration date and checks it against the player's permissions file at fixed intervals.
This approach ensures that the plugin operates smoothly without causing any lags or performance issues. Many other plugins that constantly perform countdown calculations can be processor-intensive and lead to performance drops. That's why we opt for static end times, eliminating the need for resource-heavy calculations every minute.
If you want to enhance the VIP experience on your Rust server and offer your players a premium status that stands out, VIP Status is the plugin for you.
Try it out today and see how it can elevate your server to the next level!
Please note that VIP Status requires the Free TimedPermissions plugin to function, as it relies on TimedPermissions to set and track the VIP expiration time.
If a player is a member of the VIP group but not listed in the TimedPermission file, the VIP status is now displayed without an expiry date. vip groups now possible for a maximum of 3 groups with different settings (pictures, colour etc.) as well as long file for all 3 groups Toggle the visibility of your VIP status.
Added new configuration option to display a custom status when the player does not belong to any group, as an example: no vip
Commands:
/vip - List of Commands /vt - Toggle the visibility of your VIP status. /vi - Shows how long you have left on your VIP status
Config:
{ "VIPGroups": [ { "Color": "0.66 0.66 0.66 0.8", "IconColor": "1.5 0.8 0.0 0.9", "ImageUrl": "https://i.ibb.co/hmC7s0y/vip1.png", "SubTextColor": "1 1 1 0.7", "TextColor": "1.5 0.8 0.0 0.8", "VipStatusId": "vip1" ///name of the vip group 1 }, { "Color": "0.30 0.66 0.66 0.8", "IconColor": "1.5 0.8 0.0 0.9", "ImageUrl": "https://i.ibb.co/yN18d6h/vip2.png", "SubTextColor": "1 1 1 0.7", "TextColor": "1.5 0.8 0.0 0.8", "VipStatusId": "vip2" ///name of the vip group 2 }, { "Color": "1.0 0.0 0.0 0.4", "IconColor": "1.5 0.0 0.0 0.9", "ImageUrl": "https://i.ibb.co/py0GJpj/vip3.png", "SubTextColor": "1 1 1 0.7", "TextColor": "1.5 0.8 0.0 0.8", "VipStatusId": "vip3" ///name of the vip group 3 } ], "ShowCustomStatusWhenNoGroup": false, ///set true to display a custom status when the player does not belong to any group. "NoGroupConfig": { "Color": "1.0 0.0 0.0 0.4", "TextColor": "1.5 0.8 0.0 0.8", "SubTextColor": "1 1 1 0.7", "IconColor": "1.5 0.8 0.0 0.8", "ImageUrl": "https://i.ibb.co/hmC7s0y/vip1.png" } }
Lang:
{ "VIPStatusText_group1": "GROUP1", ///visible name of the vip group 1 "UntilText_group1": "until {0}", ///subtext for Group 1 with expire time "NoExpireText_group1": "Unlimited", ///subtext for Group 1 without an expiry date. "VIPStatusText_group2": "GROUP2", ///visible name of the vip group 2 "UntilText_group2": "until {0}", ///subtext for Group 2 with expire time "NoExpireText_group2": "Unlimited",///subtext for Group 2 without an expiry date. "VIPStatusText_group3": "GROUP3", ///visible name of the vip group 3 "UntilText_group3": "until {0}",///subtext for Group 3 with expire time "NoExpireText_group3": "Unlimited", ///subtext for Group 3 without an expiry date. "VIPStatusOn": "VIP status display turned on.", "VIPStatusOff": "VIP status display turned off.", "VIPStatusExpiration": "{0} expires on: {1}", "VIPStatusUnlimited": "{0} has unlimited VIP status.", "MessageCommandsListTitle": "List of Commands:", "MessageCommandVT": "/vt - Toggle the visibility of your VIP status.", "MessageCommandVIPInfo": "/vi - Shows how long you have left on your VIP status.", "NoGroupStatus": "No VIPs" /// text for the custom status when the player does not belong to any group. }
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Glass Bridge Event
By Iftebinjan in Plugins
Glass Bridge is an event inspired by the famous netflix series: Squid Game
• The event consists of creating a glass bridge where players must jump over them and reach the finish line to be the winner of the game;
• However, players will have some challenges for this. The event can have PVP combat during gameplay, as well as giving random weapons to players (set by config file) so they can kill each other;
• In addition, it is possible to disable the PVP or even make it more hardcore, activating the system of dying after the fall;
⭐ Features
★ It is possible to add a different announcement for each weapon given to the user during the course of the event!
★ UI for event entry and exit fully customizable by configuration file.
★ Give customized prizes to users, in addition to executing commands on the server when a user is the winner of the event!
★ Manage the size of the arena and define the amount of glass that will be broken for each row!
📌 Commands
/gb start - To start a new event
/gb stop - To stop the current event
/gb join - To join the event
/gb leave - To leave the event
🎬 Video Showcase
🚀 API & HOOKS
// Returns whether the event is currently active private bool IsActive(); // Returns whether a player is currently participating in the event. private bool IsPlaying(string playerId); private bool IsPlaying(ulong playerId); // Remove a player from the event private void RemovePlayer(string playerId); private void RemovePlayer(ulong playerId); // Get a list of event players private List<BasePlayer> PlayingList(); // Hook when the event is started private void OnGlassBridgeEventStarted(); // Hook when the event is finished private void OnGlassBridgeEventEnded(BasePlayer? winner);
⚙️ Configurations
{winner_id} - Event winner steam ID
{winner_name} - Event winner display name
GALLERY
- #event
- #glass bridge
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Caravan
This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets.
The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route.
The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe!
Riders
These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun!
Balloons
These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode.
Required Dependency (must install this free plugin)
NpcSpawn – link is included and can be found in the ReadMe file included with download
Chat commands (admin only)
/caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route
Console commands (RCON only)
caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event
Plugin Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian
Hooks
void OnCaravanStart() - Сalled when a caravan appears void OnCaravanStop() -Сalled when a caravan disappears void OnCaravanEventWin(ulong userId)
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile
Join the Mad Mappers Discord!
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Injuries And Diseases
What kind of survival game doesn't let you break your leg? With this plugin, players can sustain injuries and become infected with diseases. Currently there are 6 status conditions, each fully customizable through the plugin's configuration file.
Status Conditions
/inflict <player> concussion /cure <player> concussion Periodically blurs the player's vision. Chance to occur when a player is headshot. More likely to occur with more powerful weapons.
/inflict <player> foodpoisoning /cure <player> foodpoisoning Forces the player to vomit occasionally which damages their food and thirst levels. Caused by eating spoiled meat. Can be cured by drinking healing tea.
/inflict <player> brokenleg /cure <player> brokenleg Prevents sprinting and causes damage when moving. Can happen when taking fall damage, chance increases the greater the height. Can also occur when being shot in the leg, this is more likely to happen the more powerful the weapon is.
/inflict <player> rabies /cure <player> rabies Periodically deals damage to the victim and flashes their screen red. Can be rarely contracted from the bites of wild animals. There is no cure, it's best to put the victim out of their misery.
/inflict <player> tapeworm /cure <player> tapeworm The effect of food and water consumption is greatly reduced. Can occur from consuming raw or uncooked meat. Easily treatable with anti-biotics (anti-rad pills).
/inflict <player> z13virus /cure <player> z13virus Not much is known about this disease, however it is often mistaken for rabies. Something terrible occurs when the victim dies... Seems to occur when a player is bitten by a zombie (scarecrow).
Customization
Each status condition has properties that can be customized through the plugin config. Here is a quick description of each of the properties.
Enabled - Set to false to disable this condition.
Likeliness - The chance (0 - 1.0) of this condition occurring through any means. For some conditions, like concussion or broken leg, this will be the MINIMUM chance for this to occur, and it will become more likely depending on how much damage is taken. This is only relevant for some conditions, other conditions may use items/entities to inflict players.
Icon - The url of the icon for this condition.
From Legshots - (Broken Leg Only) Set to false to disable this from occurring when a player is shot in the leg.
From Falling - (Broken Leg Only) Set to false to disable this from occurring when a player takes fall damage.
Damage Scale - The damage effect multiplier for the status condition. This will modify the damage taken for all types (hunger, thirst, ect.) not just health. For example, a value of 0.5 will do half damage while a value of 2.0 will do double damage.
Show Duration - Set to false if you do not want player's to see how many seconds are remaining for this condition. There is a slight performance cost for this being set to true.
Show Indicator - Set to false if you do not want a custom status framework indicator to show up for this condition.
Cure Items - Item short names with corresponding chances from 0-1.0. The items listed will have a chance to cure the condition when consumed/used by the player. An item skin can optionally be specified, see Item Skins section.
Interval Min Seconds - The minimum amount of time in seconds between a condition's symptom from occurring. Only relevant for some conditions.
Interval Max Seconds - The maximum amount of time in seconds between a condition's symptom from occurring. Only relevant for some conditions.
Duration Min Seconds - The minimum number of seconds a condition will last for.
Duration Max Seconds - The maximum number of seconds a condition will last for.
Move Items to Zombie - (Z13 Virus Only) Set to false to disable moving items from a corpse to the newly spawned zombie. The items will instead be left in a backpack.
Reanimation Seconds - (Z13 Virus Only) The number of seconds before an infected player's corpse is reanimated into a zombie.
Infliction Entities - Entity short names with corresponding chance of inflictions from 0-1.0. The entities listed will have a chance to inflict the condition when dealing damage to a player.
Infliction Items - Item short names with corresponding chance from 0-1.0. The items that are listed will have a chance to inflict the condition when consumed/used by the player. An item skin can optionally be specified, see Item Skins section.
Infliction Damage Action - Determined the way that an infliction entity must deal damage in order to inflict a condition. The allowed values are "melee", "ranged" or "any".
Item Skins
You can optionally specify that only an item with a certain skin will count for Cure and Infliction items. To do so just append #<skin id here> to the end of the item shortname. If both a skinned item and a non skinned item definition are specified, then the skinned definition will take priority if applicable. For example if your config looks like this then...
If Anti-Rad Pills with the Skin 12345 are consumed, then it has a 100% cure chance. Anti-Rad Pills with any other skin (including default) only have a 50% cure chance. Only Apples with the 67890 skin have a 100% cure chance. All other Apples have 0% cure chance (because they are not listed). "Cure Items": { "antiradpills": 0.5, "antiradpills#12345": 1.0, "apple#67890": 1.0 }, Creating Your Own Custom Status Conditions
Please note, this is a WIP feature, there may be some bugs, please report them if you find them!
As of v1.2.0 you can use the API method "CreateCondition" to create your own plugin that can register custom status conditions through Injuries and Diseases. But what if you're not a developer? No problem! I have created a plugin for you with a ton of configurable options for you to create your own status conditions. In either case, here are some guides for what you need to do to create your own status conditions.
For Non-Developers
If you are not a plugin developer and you would like to create your own custom status conditions then you can download this plugin file and edit the config that it generates to customize the status conditions how you like. Currently there is a limited amount of things you can do for a status condition. If there is a specific condition, trigger, or effect you would like included, please open a support ticket and make a suggestion! Or, if you want full freedom, you can see the developer section to create your own status condition plugin exactly how you would like.
For Developers
If you are a plugin developer and would like to create a plugin that adds some custom status conditions, then you can make use of the "CreateCondition" API method (see API section) to register any custom conditions you would like to add. To see a code example of how this will work you can refer to the plugin file download like mentioned in the "For Non-Developers" section above. That plugin contains some hints on how the plugin must operate to work with Injuries and Diseases. When creating a custom condition, there are certain aspects that Injuries and Diseases will handle, and others that your plugin will need to take care of. Here is a breakdown of some of those things:
Injuries and Diseases will handle...
Showing status indicators Status duration and countdowns Showing infliction, cure and diagnosis messages (they need to be in YOUR plugin's localization file though) The effect that occurs on intervals and when the condition is first inflicted (you pass these methods into the CreateCondition method) Whether your conditions duration/indicator is shown (pass this into the CreateCondition method) Your plugin should handle...
Registering conditions using the API Means of inflicting your condition (entity attack, item consumed, ect) Means of curing your condition Localization (Injuries and Diseases will reference some of these) Adding images to image library Any configuration options pertaining to your custom conditions Permissions
injuriesanddiseases.admin
Required for admin commands
injuriesanddiseases.doctor Designates a player as a doctor Required for doctor commands
injuriesanddiseases.immune Player cannot be affected by any conditions Will also cure the player of any current conditions when granted Admin Commands
/inflict <player> <condition> <revealed?> Inflicts the player with the specified condition (see status conditions section). Optionally, you can set if the status will be revealed or not. Default value is set in the config.
/cure <player> <condition?> Cures the player from all conditions. If the condition is specified, the player will be cured of just that condition.
/conditions <player> Returns a list of all the conditions a player is suffering from and includes the remaining duration.
/reveal <player> <condition> Reveals the condition to the player if it has no already been revealed.
Doctors (Optional)
As an optional feature, you can assign a player as a doctor. Doctors can diagnose players, which will reveal to the player the condition that their are afflicted with. By default, this isn’t necessary, as players will automatically be notified of what their condition is. However, in the config, you can set it so that conditions are unknown to players until they get a doctor to diagnose them. Once they have diagnosed a player, the doctor will also be informed of how to cure the condition. Doctors can be assigned with the doctor perm, and have access to the following command:
/diagnose Will diagnose any undiagnosed conditions of the player they are looking at. Will also recommend treatment if available.
Supported Plugins
Injuries and Diseases has built in support for the following plugins:
ZombieHorde The default config values contain support for ZombieHorde zombies to inflict the Z13 Virus The keyword in the config for zombie horde entities is "zombie" WalkingDead The default config values contain support for Walking Dead zombies to inflict the Z13 Virus The Walking Dead plugin uses the "scarecrow" entity for their zombies, which is already included BotReSpawn If you want BotReSpawn entities to inflict a condition, use the keyword "botrespawn" in the infliction entities section of the condition config. Configuration
Death Removes Conditions - Set to false if you want conditions to persist even when a player dies.
Pause on Disconnect - Set to false if you want the condition timer to continue even when a player is sleeping. Set to true if you want it to pause when they are sleeping.
Require Diagnosis - Set to false if you want conditions to be automatically revealed to player's when they are inflicted. Set to true if you want them to appear as unknown until a doctor diagnoses them.
Show Doctor Indicator - Set to true if you want an indicator to appear for player's with the doctor permission.
Messages Enabled - Set to false if you do not want messages to appear in the chat for player's when their conditions status is updated.
Message Icon ID - The steam ID of the player portrait you want to appear for all chat messages from this plugin.
Images - A list of image urls for various images used in this plugin.
Status Conditions - Configuration for status conditions (see customization section).
Version - Keeps track of what version your configuration was generated for, do not edit manually.
Developer API
With these developer API tools you can extend the functionality of existing conditions through code. You can add additional effects by making use of the various hooks for each condition.
/* * Returns a list of all enabled conditions. */ List<string> GetConditions(); /* * Returns a list of conditions a player is inflicted with. */ List<string> GetPlayerConditions(ulong userId); /* * Returns true if the player has the specified condition. */ bool HasCondition(ulong userId, string conditionNameId); /* * Inflicts the player with the specified condition. */ void SetCondition(ulong userId, string conditionNameId, bool revealed); /* * Removes the condition for the player. */ void RemoveCondition(ulong userId, string conditionNameId, bool cured); /* * Removes all conditions for the player. */ void RemoveAllConditions(ulong userId, bool cured); /* * Reveals the condition to the player if it is not already revealed. */ void RevealCondition(ulong userId, string conditionNameId); /* * Create a custom condition. BETA */ void CreateCondition(Plugin plugin, string conditionNameId, string imageLibraryIconName, int minIntervalSeconds, int maxIntervalSeconds, int minDurationSeconds, int maxDurationSeconds, bool showDuration, bool showIndicator, Action<BasePlayer> beginEffect = null, Action<BasePlayer> intervalEffect = null);