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  1. More information about "Maze"

    $40.00 $29.99

    Maze

    The Maze plugin adds intensive pvp combat within a maze environment. Players navigate through the maze, engaging in intense battles to eliminate opponents and be on top
     
    ⭐ Key Features
    Easy to setup Automation of maze arena Includes Free 2 Maze Arena with pre-setuped arenas Door Animation Multiple arena setup Easy configurable Setup winning rewards Discord Webhook support Need help setting up the arena or customization? Knock me on Discord  📌Commands
                         Setup Commands
    /maze create <ArenaName> - Create a maze arena where you are standing /maze edit  <ArenaName> - Select an arena to edit /maze radius <Number> - Change arena radius /maze wallradius  <Number> - Change arena wall radius which is your arena walls radius from center /maze meshheight  <Number> - Change arena mesh height is top and bottom from corner mesh /maze location  - Change arena location to where you are standing /maze setcorner  - Set corner location to where you are standing /maze showmesh  - Show created mesh after setting corners /maze copywalls  - Copy all the walls in the arena radius and store them /maze pastewalls  - Copy all the walls in the arena radius and store them /maze setspawn  - Set spawn postion for arena players to teleport /maze spawnclear  - Clear all spawn points /maze adddoor  - Place an arena door to your standing location /maze removedoor  - Remove arena door to your standing location (Radius 5f) /maze cleandoors  <ArenaName> - Remove all the arena doors from the arena /maze list  - Show all arena and its settings /maze cleanarena  - Clears the entire arena /maze delete/remove  <ArenaName> - Remove or deletes an arena /maze start  <ArenaName> - Starts a Maze(For Testing)                      Start Commands
    /maze_setup - Starts Automatic Maze setup if arena available also a console command /mazestart  - Starts a random maze from the config if available /mazestart  <ArenaName> - Starts the specific arena /mazestop  - Stops the running maze event 📜 Permissions
    Maze.admin - To use all maze available commands 🎬 Video Showcase
     
    ⚙️ Configuration
    { "Maze Automatic Event": false, "Maze Automatic Event Interval Minimum (In Seconds)": 3600, "Maze Automatic Event Interval Maximum (In Seconds)": 7200, "Maze Minimum player requires to starts Auto": 2, "Maze Automatic Event Random From List": [ "mazeareana", "maze2areana" ], "Maze Event Player Teleport Timer (In Seconds)": 15, "Maze Event Before Notification (In Seconds)": 300, "Maze Event Door Opening Notification (In Seconds)": 300, "Maze Event Door Closing In (In Seconds)": 600, "Maze Event Removing Walls Radius": 10, "Maze Event Shrink Amount": 3, "Maze Event Removing Walls Timer (In Seconds)": 15, "Show Kill Streak Messages": true, "Maze Event Door Prefab": "assets/content/structures/interactive_garage_door/sliding_blast_door.prefab", "Maze Walls Item List": [ "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab", "assets/prefabs/misc/xmas/icewalls/wall.external.high.ice.prefab", "assets/prefabs/misc/xmas/icewalls/icewall.prefab", "assets/prefabs/deployable/barricades/brarricade.cover.wood_double.prefab" ], "Maze Event Blocked items": [ "grenade.beancan", "grenade.f1", "rock", "rocket.launcher", "ammo.rocket.basic", "ammo.rocket.smoke", "ammo.rocket.hv", "ammo.rocket.seeker", "ammo.rocket.fire", "explosive.satchel", "explosive.timed", "ammo.grenadelauncher.smoke", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "grenade.flashbang", "grenade.molotov", "multiplegrenadelauncher", "grenade.smoke" ], "Maze Event Blocked Commands": [ "kit", "trade", "remove", "tpa", "home", "shop", "clan" ], "Maze Map Marker Setting": { "Display Name": "Maze", "Marker Radius": 0.4, "Marker Transparency": 0.75, "Marker Color": "#FFFF00" }, "Maze Rewards": { "Give commmands rewards upon winning the event": true, "Rewards player with higest kill from winning clan": true, "Rewards upon winning({PLAYER})": [ "inventory.giveto {PLAYER} supply.signal 1" ], "Spawn loot boxes in the arena": true, "Loot boxes time in seconds": 300 }, "Maze Chat Setting": { "Chat Avatar Icon": 0, "Chat Prefix": "<color=#FFFF00>Maze</color> -> ", "Winner Message": [ "<color=#FFD700>Maze Results:</color>", "\n", "Winner -> <color=#FFFF00>{WinningClanName}</color>", "", "{PlayerStats}", "", "<color=#FFD700>Totals:</color> Kills: {ClanTotalKills}, Deaths: {ClanTotalDeaths}, KDR: {ClanTotalKDR}", "Damage: {ClanTotalDamage}, Headshots: {ClanTotalHeadshots}", "", "<color=#FFD700>Aggregate Maze Totals:</color>", "- Total Kills: <color=#FFD700>{TotalKills}</color>", "- Total Damage: <color=#FFD700>{TotalDamages}</color>", "- Number of Participants: <color=#FFD700>{Participents}</color>" ], "Participents Message": [ "<color=#FFD700>Personal Stats</color>", "Kills: <color=#FFD700>{Kills}</color>, Deaths: <color=#FFD700>{Deaths}</color>, KDR: <color=#FFD700>{KDR}</color>, Total Damage: <color=#FFD700>{Damages}</color>, HeadShots: <color=#FFD700>{Headshots}</color>", "Shooting Accuracy: <color=#FFD700>{Accuracy}%</color>, HeadShot Accuracy: <color=#FFD700>{HeadshotAccuracy}%</color>" ], "Maze Event Top Bar Message": [ "<size=25><color=#FFFF00><b>MAZE</b></color></size>", "<size=15><color=#FFFF00><b>{DYNAMIC_TIMER}</b></color></size>", "", "<size=15><color=#FFFF00>{TotalTeams}</color><b> TEAMS REMAINING</b></size>", "<size=15><color=#FFFF00>{TotalPlayers}</color><b> PLAYERS REMAINING</b></size>" ] }, "Discord Setting": { "Enable Discord Webhook": false, "Discord Webhook URL": "", "Discord Webhook Message": [ "**MAZE ARENA**", "", "**Details**", "Total Kills: `{TotalKills}`", "Total Teams: `{TotalTeams}`", "Total Players: `{Participents}`", "", "**Winners**", "**{WinnerClanName}**", " Kills: `{ClanKills}` Deaths: `{ClanDeaths}`", " Headshots: `{ClanHeadshots}` Damages: `{ClanDamages}`", "", "**Members**", "{MembersStats}" ] }, "Auto Maze Arena Setup": { "Start Maze Arena Setup": true, "Auto Arena Setup": { "AutoMaze1": { "Maze Center Item": "skullspikes.candles", "Maze Arena Locate Radius": 100.0, "Maze Arena Wall Radius": 40.0, "Maze Arena Mesh Top & Bottom Height": 50.0, "Maze Spawn Points Item": "woodbox_deployed", "Maze Door Item": "workbench1.deployed", "Maze Corner Item": "mailbox" } } } } 🚀 API & Hooks
    OnMazeStarts(string ArenaName, DateTime timeNow) OnMazeWinnerAnnounce(HashSet<ulong> winnerList, DateTime timeNow) 💬 Support

     
     
  2. More information about "Zombie Infection"

    $19.99

    Zombie Infection

    Zombie Infection is an arena style plugin that creates an arena high in the sky.
    It pits 2 teams against each other: Survivors and Zombies.
    All players spawn as Survivors when the game begins. The survivors must find weapons and ammunition to defend themselves from the oncoming Horde.
    After 45 seconds (configurable), a random player is selected to become the leader of the Zombies, otherwise known as Zombie Prime. They are re-equipped and are allocated a large amount of health
    When a zombie hits a survivor with a melee weapon, that player is infected and is re-spawned as a zombie.
    Regular zombies do not have as much health as Zombie Prime, but they will re-spawn an infinite amount of times when killed.
     

    The survivors win by surviving for the entire round (default 10 minutes), or by eliminating Zombie Prime.
    The Zombies win by infecting all of the survivors.
    It is worth mentioning that only Zombie Prime is rewarded for the zombie team win.
    Regular zombies are instead rewarded based on the number of survivors they infect.
     
    Each prize type can be changed via the config.
     

    zistart <arena name> - Manually starts the Zombie Infection game [requires zombieinfection.admin] ziend - Manually ends the game [requires zombieinfection.admin] zisetcentrepoint - Changes the spawn location of the arena [requires zombieinfection.admin] ziwipeoldarena - Manually wipes old arena data [requires zombieinfection.admin] zijoin - Joins an active lobby zileave - Leaves the game and returns the player to their last location with all of their equipment ziprize - Redeems outstanding prizes to the players inventory  

     
  3. More information about "Ferry Terminal Event"

    $35.00

    Ferry Terminal Event

    Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one!
     
     

     
    Description
    The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument.
    First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup.
    Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom!
    Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you.
    There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more!
     
    Dependencies (optional, not required)
    True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner  
    Chat commands (only for administrators)
    /ftstart - start the event
    /ftstop - end the event
    /ftpos -  determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read)
     
    Console commands (RCON only)
    ftstart - start the event
    ftstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts
    void OnFerryTerminalEventEnd() – called when the event ends
    void OnFerryTerminalEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  kpuctajl
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  4. More information about "Arena Tournament"

    $35.99

    Arena Tournament

    Event-tournament duels between players (1x1, 2x2, 3x3, etc)
    Event goal
    Players duel among themselves until the last survivor. In a situation with team muzzles, first they duel in teams, and then if there are not enough players for a team duel, then among themselves.

     
    What features:
    - Outsiders cannot enter the arena
    - Tournament participants in the role of spectators do not take damage and have a hardened metabolism
    - All things are saved and given to the participants after leaving the tournament, in the same form in which they were
    - After the event, the player returns to the same place from where he teleported to him
    - After a duel in the arena, all items dropped from duelists are cleaned
    - There is an API for compatibility between plugins
    - There is a blocking of prohibited chat and console commands in the tournament
    - Very thoughtful matchmaking generator for duels
    - Present UI
    - There is a full-fledged plugin setting with great functionality
    - There is an automatic start of tournaments after a certain time
    - Easy installation and configuration

     
    Installation:
    - Install CopyPaste [https://umod.org/plugins/copy-paste]
    - Install ArenaTournament
    - Ready 🙂

    Commands:
    /qq - register for the tournament [optional, as there is a button with UI]

     
    Admin commands:
    /o - launch a random tournament [admin or permission arenatournamentbeta.admin]
    at.start - start random tournament [admin]
    at.copy name of existing name of new - copy arena settings to create a new one [admin]

     
    Creating a new arena:
    Build an arena
    Put resources in the closet so that it would be enough for a wipe and hide it
    Place the spawn point of the first team using regular chairs [https://rustlabs.com/item/chair]
    Set a spawn point for the second team using gaming chairs [https://rustlabs.com/item/secret-lab-chair]
    Set a spectator respawn point using sirens [https://rustlabs.com/item/siren-light]
    Save arena /copy name
    Add the arena to the config using the command at.copy nameexisting namenew
    Open plugin config
    Change in the config in your new arena "Position [coordinates]" to random, but within the map (not outside the grid!)
    Set up the arena (Important! Do not specify "Tournament Modes" more than you have specified spawn locations for each of the teams)
    Restart plugin
     
    API:
    API: [PluginReference] Plugin ArenaTournament; private bool IsOnTournament(ulong userid) { return ArenaTournament != null && ArenaTournament.Call<bool>("IsOnTournament", userid); } private bool IsDueling(BasePlayer player) { return ArenaTournament != null && ArenaTournament.Call<bool>("IsOnTournament", player); }  
    Arena pack:
    https://haxlite.ru/fermens_Arenas.zip

    Demonstration:
    from the buyer
     
  5. More information about "Stranded cargoship"

    $5.49

    Stranded cargoship

    An old, stranded version of the cargoship.
    This monument is constantly supported and updated for the current version of the game with all updates!

    FEATURES
    2 versions are included, one that can be placed on the shore, and one that can be placed as an addon to  the ferry terminal, like I've done on my cresis map / or anywhere on the ocean. Contains loot, recycler, a blue keycard puzzle (you can edit this) This monument offers great performance, as it doesn't have the massive amount of lights that the original cargo ship has. NOTES
    – If you need support, I’m most active on my discord server @  discord.gg/TJxwpKT2Ge
    – You can edit the monument.
1.9m

Downloads

Total number of downloads.

9.2k

Customers

Total customers served.

134.2k

Files Sold

Total number of files sold.

2.8m

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