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  1. More information about "Zombie Infection"

    $19.99

    Zombie Infection

    Zombie Infection is an arena style plugin that creates an arena high in the sky.
    It pits 2 teams against each other: Survivors and Zombies.
    All players spawn as Survivors when the game begins. The survivors must find weapons and ammunition to defend themselves from the oncoming Horde.
    After 45 seconds (configurable), a random player is selected to become the leader of the Zombies, otherwise known as Zombie Prime. They are re-equipped and are allocated a large amount of health
    When a zombie hits a survivor with a melee weapon, that player is infected and is re-spawned as a zombie.
    Regular zombies do not have as much health as Zombie Prime, but they will re-spawn an infinite amount of times when killed.
     

    The survivors win by surviving for the entire round (default 10 minutes), or by eliminating Zombie Prime.
    The Zombies win by infecting all of the survivors.
    It is worth mentioning that only Zombie Prime is rewarded for the zombie team win.
    Regular zombies are instead rewarded based on the number of survivors they infect.
     
    Each prize type can be changed via the config.
     

    zistart <arena name> - Manually starts the Zombie Infection game [requires zombieinfection.admin] ziend - Manually ends the game [requires zombieinfection.admin] zisetcentrepoint - Changes the spawn location of the arena [requires zombieinfection.admin] ziwipeoldarena - Manually wipes old arena data [requires zombieinfection.admin] zijoin - Joins an active lobby zileave - Leaves the game and returns the player to their last location with all of their equipment ziprize - Redeems outstanding prizes to the players inventory  
     

  2. More information about "Ferry Terminal Event"

    $35.00

    Ferry Terminal Event

    Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one!
     
     

     
    Description
    The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument.
    First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup.
    Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom!
    Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you.
    There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more!
     
    Dependencies (optional, not required)
    True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner  
    Chat commands (only for administrators)
    /ftstart - start the event
    /ftstop - end the event
    /ftpos -  determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read)
     
    Console commands (RCON only)
    ftstart - start the event
    ftstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts
    void OnFerryTerminalEventEnd() – called when the event ends
    void OnFerryTerminalEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  kpuctajl
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  3. More information about "Raidable Sleeper Event [Works with HallOfShame]"

    $4.99

    Raidable Sleeper Event [Works with HallOfShame]

    The RaidableSleepers plugin allows players to loot sleeping players that appear on the map. These sleepers appear randomly and contain valuable loot that can be stolen by the active players. The sleepers spawn automatically at set intervals and disappear again after a certain amount of time.
     

    Features:
    Random Sleeper Spawns: Sleeping players spawn at random locations on the map.
    Loot distribution: Each sleeper is filled with random items from the preconfigured loot list.
    Cooldown mechanism: There is a configurable cooldown time between sleeper spawns.
    Loot Notification: Players will receive a notification when a Sleeper has been looted.
    Admin commands: Admins can manually spawn, test or delete sleepers.
    Cluster spawns: Multiple sleepers can be spawned in a certain radius around a central position.
     
    Commands:
    /spawnsleepers - Spawns a random sleeper on the map cooldown 5 minutes for this command
    /testsleepers - Spawn a test sleeper at your position
    /clearallsleepers - Removes all sleepers on the map
    /clearsleepers - Removes the sleeper you are looking at
     
    Permissions:
    raidablesleepers.admin - Allows admins to spawn, test and delete sleepers.
    raidablesleepers.raid - Allows players to raid sleeping players.
     
    Config:
     
    { "NumberOfSleepers": 10, // Maximum number of sleepers on the map "AvailabilityDuration": 600.0, // Minutes when position change if not found "CooldownDuration": 300.0, // Minutes when a new sleeper should spawn if the NumberOfSleepers is not reached "EnableLootNotification": true, // Chat message who loots a sleeper? "ItemsToSpawn": [ { "Shortname": "ammo.rifle.explosive", "SkinId": 0, "MinimumAmount": 100, "MaximumAmount": 256 }, { "Shortname": "explosive.timed", "SkinId": 0, "MinimumAmount": 1, "MaximumAmount": 2 }, { "Shortname": "wood", "SkinId": 0, "MinimumAmount": 2000, "MaximumAmount": 6000 } ] } ---
    load, run, enjoy💝
    Support Discord
  4. More information about "Stranded cargoship"

    $5.49

    Stranded cargoship

    An old, stranded version of the cargoship.
    This monument is constantly supported and updated for the current version of the game with all updates!

    FEATURES
    2 versions are included, one that can be placed on the shore, and one that can be placed as an addon to  the ferry terminal, like I've done on my cresis map / or anywhere on the ocean. Contains loot, recycler, a blue keycard puzzle (you can edit this) This monument offers great performance, as it doesn't have the massive amount of lights that the original cargo ship has. NOTES
    – If you need support, I’m most active on my discord server @  discord.gg/TJxwpKT2Ge
    – You can edit the monument.
  5. More information about "Train Bases"

    $40.00

    Train Bases

    This plugin allows any player to find and build on a train directly on the rails in either a 1x5 or 1x3 configuration.  
     
    Try before you Buy?
    Servers: If you currently run a server with this plugin please reach out! Wish to see your server on this list? Reach out to me on Discord or Codefling  
    Features:
    Throttle syncing for trains (syncs throttles when updated) Build anything almost anywhere (on trains) Limited to 2x1 or 5x1 carts Can be built inside of some monument (Trainyard, etc) Can be built inside underground tunnels Electrical entities powered by the train Configurable Health Preset Support NO MAP EDITING REQUIRED!!!
      How To Use:
    To use this plugin you need to:
    1.  Put the plugin in your plugins folder and enjoy!
     
    Chat Commands:
    /blacklist: Admin only, will blacklist items in your inventory, this will prevent these items from being placed on the train.
    /killtrains: Admin only, will kill all trains on the server. 
    Args: All - kills all trains Built - kills only built trains Unbuilt - kills only unbuilt trains  
    Config:
    Bounds defines the buildable area on the train, default is 1x5 or 1x2 for work carts. Larger building bounds may or may not be supported in the future.
    Building grade support 0-4
    0: twigs 1: wood 2: stone 3: metal 4: high quality { "Version Number": { "Major": 1, "Minor": 1, "Patch": 7 }, "Upgrade Chance (0-100 = %0-100 chance)": 50.0, "Building Grade to spawn as": 3, "Train Wagon Start Health": 5000.0, "Train Engine Force": 250000.0, "Blacklisted Entities (shortnames)": [ "example1", "example2", "For ShortNames Go to:", "https://docs.carbonmod.gg/references/items/", "https://www.corrosionhour.com/rust-item-list/" ], "Sync Train Throttles": true, "Max Train Pop": 24.0, "Max coupled trains": 12, "Max Train Couple Speed": 9.0, "Message Prefix": "<size=18px><color=#51a3f5>[</color><color=#FFFFFF>T</color><color=#FF0000>B</color><color=#51a3f5>]</color></size>" } Note: Presets can be found in a seperate folder (TrainBases > TrainPresets)
    Please also be aware that at this time bounds are only setup for default types. EX: you can create presets for WagonC, however if you create presets for locomotive the player will be able to build infinitely off the train. Default types meaning train types that come with presets by default (wagonc, wagonb, etc).
     
    The bounding system will be re-engineered shortly to allow for dynamic bound creation.
     
    Note: weighted chance modifiers can be modified for each preset valid arguments for these modifiers are 0-100 and affect the likelihood of that preset spawning.

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