ELF's Wishlist
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Virtual Quarries
By ThePitereq in Plugins
RUST Plugin Test Server
TEST MY PLUGINS THERE!
connect play.thepitereq.ovh:28050
Virtual Quarries is a major upgrade to quarries. You can create quarries that extract any type of resource and access them from anywhere on the map. Set up an unlimited number of quarry types, limit quarries per player with permissions, share them with friends, upgrade them for better output, and customize survey items and fuel. Static quarries, pumpjacks and the Giant Excavator can be instanced so every player gets their own.
Place an unlimited number of quarries of various types, and give access to friends and teammates, including offline players. Customize the output of each quarry type, from stone and ores to rockets and C4, with full support for skins and display names. Several survey charge types, each tied to its own quarry types. You can set a success chance and a required permission for each. Quarry Auto Finder: choose the resources you want and their minimum output, and the plugin shows how many survey charges you need for a guaranteed result and your chance with the charges you have. It can be restricted by a permission. Quarry Reroll: re-roll the output of a quarry you already own, using the normal search or the Auto Finder. The quarry keeps its profile and level, and resources unlocked by upgrades always stay. Enabled per quarry profile. Quarry upgrades: higher levels can raise output, storage capacity and fuel efficiency, and can unlock extra resources. Upgrades can require items, server currency, both together, or a number of destroyed resource dispensers, with support for Economics, ServerRewards, IQEconomic, BankSystem and ShoppyStock. Currency support for upgrades: Economics, ServerRewards, IQEconomic, BankSystem and ShoppyStock. Per-resource requirements: extra items needed to place a quarry, a required permission, and an “always include” option. Optional output and input linking, so a quarry’s output or fuel can be connected to storages in the world. There is also a one-click “collect all” button, which can have its own permission. Fuel is customizable per quarry, with several fuel types allowed. Quarries dig once every 60 seconds by default to keep performance high. The interval is configurable separately for virtual quarries, static quarries and the excavator. Static quarries, pumpjacks and the Giant Excavator Pit all support instanced inventories per player and fully customizable outputs. The excavator’s supply drop can be called after it has run for a set time. Quarry limits per player: set a limit per quarry type or a combined limit, based on permissions. You can lock quarry types when a player loses the permission. Refund of the items and upgrades when a quarry is removed. Admin view to look at and manage other players’ quarries. Data merges through wipes. You can wipe it automatically on wipe, or only on a forced wipe. Quarry contents can be stored in a file and restored. Responsive RUST-themed UI, with lang file support.
virtualquarries.use – Allows opening the /qr menu. (Needs to be enabled in config) virtualquarries.share – Allows sharing quarries with other players. (Needs to be enabled in config) virtualquarries.static.quarry – Access to static quarries. (Needs to be enabled in config) virtualquarries.static.pumpjack – Access to static pumpjacks. (Needs to be enabled in config) virtualquarries.static.excavator – Access to the Giant Excavator. (Needs to be enabled in config) virtualquarries.admin – Enables admin view of all quarries.
Quarry limit permissions, survey, quarry type, resource, upgrade and quick-collect permissions are all defined in the config and registered automatically.
/qr - Opens the Virtual Quarry menu. (Configurable) wipequarries quarry [userId] - Removes all [user (optional)] quarries from the data. (Console command, requires IsAdmin flag) wipequarries inventory [userId] - Removes all items from [user (optional)] quarry inventories. (Console command, requires IsAdmin flag) wipequarries fuel [userId] - Removes all items from [user (optional)] quarry fuel containers. (Console command, requires IsAdmin flag)
Economy Plugin Config
0 - None 1 - Economics 2 - ServerRewards 3 - IQEconomic 4 - BankSystem 5 - ShoppyStock Quarry Limit Extra
You can limit the total number of quarries by adding “*” to your permission list, so players can mix quarry types until they reach the overall limit.
Example: "virtualquarries.default": { "*": 3, "pumpjack": 1 }, With the default configuration, this limits a player to 3 quarries of any type, but only 1 pumpjack. They can have 2 quarries and 1 pumpjack, or 3 quarries and no pumpjack.
OnQuarryPlaced(BasePlayer player, string quarryProfile) – Called when a quarry is successfully placed. OnQuarryUpgraded(BasePlayer player, int quarryLevel, string quarryProfile) – Called when a quarry is successfully upgraded. OnQuarryRemoved(BasePlayer player, string quarryProfile) – Called when a quarry is successfully removed. OnCustomSurveyThrow(BasePlayer player, string quarryProfile) – Called when a custom survey is successfully thrown. OnCustomSurveyBulkThrow(BasePlayer player, string quarryProfile, int surveysUsed) – Called when the Auto Finder performs a bulk search. OnCustomVirtualQuarrySupplyDropCalled(ExcavatorArm arm, ExcavatorSignalComputer computer, BasePlayer player) – Called when a supply drop is requested from the excavator. Return a non-null value to block it.
Example Config
With additional quarry types, more upgrade levels etc. (my private configuration)
VirtualQuarries.json
{ "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "UI Action Cooldown (in seconds, 0 to disable)": 0.0, "Enable Console Logs": true, "PopUpAPI - Preset Name": "UpperCenter", "RedeemStorageAPI - Storage Name": "default", "Require Permission For Use": false, "Lock Access To Quarry Profiles If Lost Permission": false, "Check For Quarry Amount Permission (option above must be set to true to work)": false, "OnEntityTakeDamage Return Value": false, "Big Quarry Icons Until Switch To Small": 18, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 1, "quarry": 2 }, "virtualquarries.vip": { "pumpjack": 2, "quarry": 3 } }, "Sharing - Require Permission": false, "Sharing - Remove Members If Owner Offline More Than X Days (0, to disable)": 0, "Sharing - Share Only To Teammates": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Wipe Data Only On Force Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Sound - Start Sound": "assets/prefabs/npc/autoturret/effects/online.prefab", "Sound - Stop Sound": "assets/prefabs/npc/autoturret/effects/offline.prefab", "Survey Charge - Allow Throwing Survey Charges": false, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Allow Auto Finder": false, "Auto Finder Required Permission (not required, if empty)": "", "Auto Finder Min. Survey Req. Percentage To Start (0-100)": 25.0, "Rolling Real Probability Value (advanced)": 0.95, "Chance For Resources (0-100)": 75.0, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Display Name": null } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Upgrades - Economy Currency (If Economy Plugin Is 5 - ShoppyStock)": "rp", "Removing Quarries - Refund Items": true, "Removing Quarries - Refund Upgrades": false, "Go Back Button - Position (1-3)": 1, "Static Quarries - Enable": false, "Static Quarries - Disable Running Effect": false, "Excavator Quarry - Enable": false, "Excavator Quarry - Disable Running Effect": false, "Static Quarries - Quarry Requires Permission": false, "Static Quarries - Pump Jack Requires Permission": false, "Static Quarries - Excavator Requires Permission": false, "Static Quarries - Fuel Items": [ { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null } ], "Excavator Quarry - Fuel Items": [ { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null } ], "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.5, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ], "Static Quarries - Quarry & Pumpjack Upgrades": [ { "Required Items": null, "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 0, "Required Destroyed Resource Dispensers To Upgrade (0 to disable)": 0, "Require Both Items And Currency": false, "Fuel Storage Capacity": 6, "Capacity": 18, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null } ], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 6000, "Required Destroyed Resource Dispensers To Upgrade (0 to disable)": 0, "Require Both Items And Currency": false, "Fuel Storage Capacity": 6, "Capacity": 18, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] } ], "Static Quarries - Excavator Upgrades": [ { "Required Items": null, "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 0, "Required Destroyed Resource Dispensers To Upgrade (0 to disable)": 0, "Require Both Items And Currency": false, "Fuel Storage Capacity": 6, "Capacity": 18, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null } ], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 6000, "Required Destroyed Resource Dispensers To Upgrade (0 to disable)": 0, "Require Both Items And Currency": false, "Fuel Storage Capacity": 6, "Capacity": 18, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] } ], "Static Quarries - Excavator Outputs": { "HQM": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 50.0, "Display Name": "" } ], "Metal": [ { "Shortname": "metal.fragments", "Skin": 0, "Amount Per Tick": 2500.0, "Display Name": "" } ], "Stone": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 5000.0, "Display Name": "" } ], "Sulfur": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" } ] }, "Excavator Quarry - How Long Does Quarry Need To Run To Be Able To Call Supply (in seconds)": 3600.0, "Static Quarries - Upgrade Requirement Dispenser Profile Name": "", "Excavator Quarry - Upgrade Requirement Dispenser Profile Name": "", "Dispenser Profiles (profile key and list of short prefab names)": { "oak-trees": [ "oak_a", "oak_a_tundra", "oak_b", "oak_b_tundra", "oak_c", "oak_d", "oak_e", "oak_e_tundra", "oak_f", "oak_f_tundra" ], "ores": [ "metal-ore", "sulfur-ore", "stone-ore" ] }, "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null }, "Survey Type": "survey", "Enable Output Linking Requirement": false, "Enable Input Linking Requirement": false, "Allow Quarry Output Reroll": false, "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 5, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuels Supported Required Per Tick": [ { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null } ], "Allow Quick Resource Collect Button": true, "Quick Resource Collect Required Perm (not required, if empty)": "", "Enable Upgrades": true, "Upgrade Requirement Dispenser Profile Name": "", "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 0, "Required Destroyed Resource Dispensers To Upgrade (0 to disable)": 0, "Require Both Items And Currency": false, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Display Name": null }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Display Name": null } ], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 12000, "Required Destroyed Resource Dispensers To Upgrade (0 to disable)": 0, "Require Both Items And Currency": false, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null }, "Survey Type": "survey", "Enable Output Linking Requirement": false, "Enable Input Linking Requirement": false, "Allow Quarry Output Reroll": false, "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuels Supported Required Per Tick": [ { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null } ], "Allow Quick Resource Collect Button": true, "Quick Resource Collect Required Perm (not required, if empty)": "", "Enable Upgrades": true, "Upgrade Requirement Dispenser Profile Name": "", "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 10, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 50, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 5, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 0, "Required Destroyed Resource Dispensers To Upgrade (0 to disable)": 0, "Require Both Items And Currency": false, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null } ], "Required Permission To Upgrade": "", "Required Currency (0 to disable)": 6000, "Required Destroyed Resource Dispensers To Upgrade (0 to disable)": 0, "Require Both Items And Currency": false, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [ "scrap" ] } ] } } } -
Raidable Base Event Islands + Barge
By monsterqueen in Prefabs
These islands were created to be event locations for your custom maps and were made with Raidable Bases in mind. These islands are approved by nivex for the use of Raidable Bases.
To use custom Spawn Points with Raidable Bases you must use the "Spawns Database” PlugIn by k1lly0u.
Included
1 Large Event Island 1 Small Event Island 1 "Landing Barge” The Landing Barge was created to be used as a teleporting point to the islands for players if you use those. Features
Recycler + Repair Bench at prefab T3 Workbench on Landing Barge Different vantage points around the islands for unique base raiding angles Installation
NOTE: Clear the ocean topology layer layer over the islands after placing.
These floating prefabs work best when placed at the specified height (Y Value):
MQ Large Event Island 1 - Y Height: 6.684 MQ Small Event Island 1 - Y Height: 2.075 MQ Landing Barge 1 - Y Height: 2.059 Helpful Links
Rustedit Training: HOW TO INSTALL RUSTEDIT
RustEdit - Working With Custom Prefabs Tutorial
Tutorial for Spawns Database
Feel free to reach out to me on Discord (MonsterQueen) for any questions or help needed.
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Raidable Bases by Apes (200+ Pack) All Tiers
By SirApesALot in Bases
About Raidable Bases By Apes (200+ Pack) All Tiers!
DUE TO THE NEW TOS: please remove the ability for your players to pick up deployables in your raids! This pack uses several DLC content and skins to hide traps!
Torture your players with these Raidable Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these.
In the "Bases" Folder you will find over 200 raidable bases (I try to add regularly, so the number goes up) that you can add to your servers Raidable Bases by Nivex. All levels are included (60+ easy, 50+ medium, 25+ hard, 25+ expert and 25+ nightmare) including Christmas and Halloween packs!
Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you?
I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining.
These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary!
But, they will laugh and feel a sense of accomplishment after completing a raid!
Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor mechanics that requires it.
Near everything is skinned, some just to look pretty, some themed.
Traps are everywhere, containers already placed for loot
If upgrading or replacing doors be sure to check if a door controller is attached.
Loot Tables: As said on Raidable Bases plugin you need your own loot tables.
Additional 40+ raids are included in case there is a few you are not happy with and want to remove (10+ easy, 10+ medium, 5+ hard, 5+ expert and 5+ nightmare). Otherwise they are just an added value! So 190+ raids in total in this pack!
All raids are tested on Planet of the Apes PvE.
It is recommended you have NPC's inside and configured to
"spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5
Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases.
If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged
If you previously purchased any of the following, you will be purchasing duplicate bases:
Easy Bases by Apes Pack 1 (25 pack)
Easy Bases by Apes Pack 2 (25 pack)
Medium Bases by Apes Pack 1 (25 pack)
Medium Bases by Apes Pack 2 (25 pack)
Hard Bases by Apes Pack 1 (25 pack)
Expert Bases by Apes Pack 1 (25 pack)
Nightmare Bases by Apes Pack 1 (20 pack)
Halloween Bases by Apes (30 pack)
Christmas Bases by Apes (15 Pack)
Helpful Configuration and Data Settings:
The following settings will help you get the most from these bases
Configuration:
"Entities Allowed To Drop Loot": {
"Auto Turrets": true,
"Flame Turret": true,
"Fog Machine": false,
"Gun Trap": true,
"SAM Site": true
"Allow Players To Loot Traps": false,
"Allow Npcs To Target Other Npcs": false,
"Turn Lights On At Night": false,
"Turn Lights On Indefinitely": false,
"Skins": {
"Boxes": {
"Preset Skins": [],
"Ignore If Skinned Already": false,
"Use Identical Skins": false,
"Use Random Skin": false,
"Use Workshop Skins": false,
"Use Imported Workshop Skins File": true,
"Use Approved Workshop Skins Only": false
},
"Npcs": {
"Use Identical Skins": true,
"Use Random Skin": true,
"Use Workshop Skins": true,
"Use Imported Workshop Skins File": true,
"Use Approved Workshop Skins Only": false
},
"Deployables": {
"Partial Names": [
"door",
"barricade",
"chair",
"fridge",
"furnace",
"locker",
"reactivetarget",
"rug",
"sleepingbag",
"table",
"vendingmachine",
"waterpurifier",
"skullspikes",
"skulltrophy",
"summer_dlc",
"sled"
],
"Preset Door Skins": [],
"Skin Everything": false,
"Ignore If Skinned Already": false,
"Use Identical Skins": false,
"Use Random Skin": false,
"Use Workshop Skins": false,
"Use Imported Workshop Skins File": true,
"Use Approved Workshop Skins Only": false
}
"Weapons": {
"Infinite Ammo": {
"AutoTurret": false,
"FlameTurret": false,
"FogMachine": false,
"GunTrap": false,
"SamSite": false
},
"Ammo": {
"AutoTurret": 90,
"FlameTurret": 40,
"FogMachine": 50,
"GunTrap": 32,
"SamSite": 24
},
"Fog Machine Allows Motion Toggle": true,
"Fog Machine Requires A Power Source": true,
"Spooky Speakers Requires Power Source": false,
"Test Generator Power": 100.0,
"SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0,
"SamSite Range (350.0 = Rust default)": 100.0,
"SamSite Requires Power Source": false
},
Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels
"Entities Not Allowed To Be Picked Up": [
"generator.small",
"generator.static",
"autoturret_deployed"
],
"NPC Levels": {
"Level 2 - Final Death": true
},
"Spawn Inside Bases": {
"Spawn On Floors": false,
"Spawn On Beds": true,
"Spawn On Rugs": false,
"Spawn On Rugs With Skin Only": 1,
"Bed Health Multiplier": 1.0,
"Rug Health Multiplier": 1.0,
"Spawn Murderers Outside": true,
"Spawn Scientists Outside": true,
"Minimum Inside (-1 = ignore)": 1,
"Maximum Inside (-1 = ignore)": 1
},
"Event Traps And Turrets Ignore Npcs": true,
"Auto Turrets": {
"Aim Cone": 5.0,
"Wait To Power On Until Event Starts": false,
"Start Health": 1000.0,
"Sight Range": 30.0,
"Double Sight Range When Shot": false,
"Set Hostile (False = Do Not Set Any Mode)": true,
"Requires Power Source": false,
"Sam Site": {
"Repairs Every X Minutes (0.0 = disabled)": 5.0,
"Range (350.0 = Rust default)": 100.0,
"Requires Power Source": false,
"Minimum Health": 1000.0,
"Maximum Health": 1000.0
},
"Tesla Coil": {
"Requires A Power Source": true,
"Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0,
"Max Damage Output": 35.0,
"Health": 250.0
},
"Add Code Lock To Unlocked Or KeyLocked Doors": true,
"Add Key Lock To Unlocked Or CodeLocked Doors": false,
"Add Code Lock To Tool Cupboards": true,
"Add Key Lock To Tool Cupboards": false,
"Add Code Lock To Boxes": false,
"Add Key Lock To Boxes": false,
"Add Code Lock To Lockers": true,
"Add Key Lock To Lockers": false,
"Close Open Doors With No Door Controller Installed": true,
"Allow Duplicate Items": false,
"Allow Players To Pickup Deployables": true,
"Allow Players To Deploy A Cupboard": true,
"Allow Players To Deploy Barricades": true,
"Divide Loot Into All Containers": true,
"Empty All Containers Before Spawning Loot": true,
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Power Plant Event
It’s an Event in the Power Plant location
Description
The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location.
When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items.
When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates.
It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button.
When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower.
There is a camera in the location for viewing the event.
When an event appears, a marker will display on the map (it can set up in the configuration file).
All players in the event area have a timer with countdown to the end of the event
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/ppstart - start the event
/ppstop - end the event
/pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read)
Console commands (RCON only)
ppstart - start the event
ppstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnPowerPlantEventStart() – called when the event starts
void OnPowerPlantEventEnd() – called when the event ends
void OnPowerPlantEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
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The Crashed Helicopter | Danger
This is a great prefab for creating custom RUST maps. During the game, the prefab won't stand out too much since it's made in the rust style. The purpose of a prefab is to build your base inside of it.
- #rashed helicopter
- #danger
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