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  1. More information about "Improved Fishing Village A,B,C - Drone Marketplace, Airwolf & Much More"

    $4.49

    Improved Fishing Village A,B,C - Drone Marketplace, Airwolf & Much More

    What is Improved Fishing Villages:
    Improved Fishing Villages upgrades all 3 fishing villages with useful additions to the default version, combining everything into one seamless, fully functional update. This monument adds a safe trading zone, an Airwolf vendor, recyclers with chairs, an oil refinery, a drone marketplace, and much more. Designed for all Rust servers, it’s a perfect addition for your players.
     
    What does Improved Fishing Village Feature:
    Fishing Village A - Total prefabs: 68
    Drone Marketplace 3 Recyclers with chairs 1 Oil Refinery  Airwolf vendor with custom helipad 1 Workbench T1 Seating area with hobo barrel Gambling Wheel with plenty of seats.  2 BBQ's  1 Repair Bench 1 Trading Area 4 Slot Machines  1 Research Table  
    Fishing Village B - Total prefabs: 64
    Drone Marketplace 2 Recyclers with chairs 1 Oil Refinery with a chair Airwolf vendor with custom helipad 1 Workbench T1 Seating area with hobo barrel Gambling Wheel with plenty of seats.  1 BBQ's  1 Repair Bench 2 Chairs for fishing 1 Trading Area 2 Slot Machines  1 Research Table  
    Fishing Village C - Total prefabs: 51
    Drone Marketplace 1 Recyclers with chairs 1 Oil Refinery Airwolf Vendor with custom helipad 1 Workbench T1 Seating Area with hobo barreal Gambling Wheel with plenty of seats.  1 BBQ  1 Repair Bench 1 Trading Area 2 Slot Machines  1 Research Table  
    Total Prefabs:
    Fishing Village A - 68 Fishing Village B - 64 Fishing Village C - 51 Combined Total Prefabs: - 183
     
    The installation guide is provided in the README file included with the .zip file. If you need any help, message me on Codefling and I’ll get back to you as soon as possible. If you enjoy my work, please leave a 5* review. Thank you!*
  2. More information about "Merged Outpost - Bandit Camp, Stables and Garage"

    $9.99

    Merged Outpost - Bandit Camp, Stables and Garage

    What is a Merged Outpost:
    A Merged Outpost combines multiple monuments into a single safe zone to improve server performance. My custom Merged Outpost includes the features of Bandit Camp, Stables, and a working car lift. Bringing those safe zone features together into one seamlessly functional Outpost. Designed for all Rust servers, this monument provides a Safe Trading Zone, Stables/Airwolf Vendors, and All NPC Quest Givers. It can also be easily placed manually in RustEdit and now my merged outpost is compatible with RustMaps.
     
    🗺️ NOW compatible with RustMaps 🗺️
     
    Merged Outpost Features:
    All Original Outpost features. All Vending Machines from Bandit Camp. Airwolf Vendor with a Custom Helipad. Bot prevention for Produce exchange vending machine. Garage building with 3 vehicle lifts one in-side and two outside and a vehicle parts vending machine. Stables with 4 horses, Shop keeper plus a vending machine (Ranch Loot). Added Colliders so players don't get stuck. Seating Area's with a hobo barrel. Gambling Wheel with plenty of seating. 5 Slot Machines. 3 Poker Tables. 2 Blackjack Tables. 7 Recyclers with chairs. 3 Repair Benches. 2 Refineries with chairs. 2 Research Tables. 4 Private Trading Areas. All quest givers added. Total Prefabs: 482  
    The installation guide is provided in the README file included with the .zip file.
     
    If you need any help, message me on Codefling and I’ll get back to you as soon as possible.
    If you enjoy my work, please leave a 5* review. Thank you!
  3. More information about "Merged Outpost Ranch Bandit Camp"

    $11.66

    Merged Outpost Ranch Bandit Camp

    The combination of Outpost, Ranch, and Bandit Camp creates a multifaceted location where players can engage in a variety of activities. This area is equipped with 10 recyclers, facilitating efficient resource management and item recycling, and includes an AirWolf helipad for aerial transportation. Furthermore, it features two ranches where players can purchase horses, and additional vending machines, some of which are sourced from the Bandit Camp, offering a wide range of items for sale.

    Directions:  
    This files contains the prefab Outpost and my modifications made to it.  
    If you're not going to upload the .map file to RustMaps, and have it generated on-top of the map for you, then you will need to manually line up the custom-prefab with the Outpost monument if you're trying to run a filly custom map.
  4. More information about "RustVitals"

    $19.99

    RustVitals

    RustVitals is a server health and performance monitoring plugin for Rust servers running Oxide/uMod.
    It gives admins a clean in-game dashboard to quickly check server FPS, frame time, entities, dropped items, corpses, NPCs, vehicles, turrets, locked crates, dense map areas, lag spikes, and overall server risk.
    RustVitals is made to help server owners spot common performance problems faster without digging through console logs or guessing what is causing lag. It also includes cleanup tools, useful recommendations, Discord webhook reports, RCON/server-console support, and optional language files.
     
    Key Features
    Clean in-game admin dashboard
    Main command: /vt ui
    Server FPS and frame-time monitoring
    Server risk score
    Top entity scanner
    High-density grid reports
    Dropped item and corpse cleanup
    Lag spike tracking
    Server health recommendations
    Live dashboard console
    Discord webhook reports
    RCON/server-console support
    Admin-only permission
    Optional language file support
     
    Permission
    rustvitals.admin
     
    Example:
    oxide.grant group admin rustvitals.admin
     
    Version
    RustVitals v1.6.2
  5. More information about "Ship Vendor"

    $24.95 $21.95

    Ship Vendor

    Ship Vendor is an NPC merchant that sells players whole ships, ready to sail, with every block, device, skin, and inventory item already in place, plus the parts to build their own. You build a ship by hand, save it with one command, and it shows up in the vendor's window right away. The player buys it from the NPC, gets a Boat Building System item, drops it next to water, and watches it open into an exact copy of your original, with the owner already authorized.
    Everything is set up from inside the game. Place vendors at monuments where they keep their spot after a map wipe, run prices that move with demand, hand out discounts by permission, and let captains take the helm to raise the sails, drop the anchor, and steer a course.
     

     
    🌟  Features of Ship Vendor
    NPC ship merchants you place at any monument, bound to the monument so they keep their spot after a map wipe Sells whole ships and individual parts: the planner, the building station, sails, anchors, engines, cannons, and more Build a ship by hand and save it with one command; it appears in the vendor's window right away Bought ships open into exact copies, with every block, device, skin, fuel load, and the owner's authorization carried over A helm panel for raising and lowering sails, dropping and raising the anchor, switching engines and lights, and setting the course Sea Wolf status players can buy with in-game currency to unlock helm control Dynamic pricing that nudges prices up or down based on how much players buy, inside limits you set Purchase discounts by permission, stacking up to a cap you choose Pay with any item, or through Economics, ServerRewards, BankSystem, or IQEconomic Purchases blocked during combat, raids, building block, swimming, duels, and more Full in-game editor for ships, parts, vendors, and every line of UI text, no JSON editing English and Russian built in, with Notify and UINotify support and an offline image mode  
    🎮  Commands
    /ship (or /ships) – admin command to save ships, give them out, edit their content, and place NPC vendors. Players do not need a command; they buy from the NPC. shipvendor.give <userId> <shipId> – server console command to give a saved ship to a player.  
    🛡️  Permissions
    shipvendor.admin – save, give, and edit ships, and place NPC vendors shipvendor.helm – control a ship's helm: sails, anchor, engines, lights, and course shipvendor.helm.sails – raise and lower the sails shipvendor.helm.anchor – drop and raise the anchor shipvendor.helm.engine – turn the engines on and off shipvendor.helm.lights – toggle the ship's lights shipvendor.helm.direction – set the ship's course shipvendor.discount1 / shipvendor.discount2 / shipvendor.discount3 – purchase discount tiers, 5%, 10%, and 15% by default  
    🏆  Ships Included
    Sea Sparrow – a cheap starter sailboat for early voyages, light and easy to handle, no cannons Freewind – a fast scout and cargo runner with the best power-to-mass ratio, no weapons Sharp Fang – a light combat boat for a small crew, quick, with four cannons Stormrunner – a mid-class ship with a reinforced hull and five cannons for long trips Grey Corsair – a tough combat ship built around firepower for naval fights and escorts Iron Tide – a heavy all-rounder with eight cannons for an experienced crew Abyssal Wrath – the heaviest ship here, a thirteen-cannon floating fortress  
    🎥  Video
     
    🧪  TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    📚  FAQ
    Q:  Where can I see an example of a config?
    A:    Config
    Q:  Where can I edit the names in the plugin or add my own language?
    A:  You can edit lang files that are located (for example) at "oxide/lang/en/ShipVendor.json" or "carbon/lang/en/ShipVendor.json".
    Q:  Players get "The plugin does not work correctly, contact the administrator!" message. How to fix?
    A:  This error occurs when the ImageLibrary plugin is not working properly. Solutions:
    Install the ImageLibrary plugin if it's not installed. Make sure ImageLibrary is loaded and running properly (check with o.plugins command). Restart the server after installing ImageLibrary. Check server console for ImageLibrary errors and fix them. Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
    A: These issues occur when there are problems downloading images from the internet. The ShipVendor plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). The bundled ships use local images with the "TheMevent/" prefix, so set up the local images:
    Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ShipVendor (Oxide) or c.reload ShipVendor (Carbon) Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
    Q: How to use BankSystem to store the economy
    A:  
    "Currencies": { "0": { "ID": 0, "Enabled": true, "Title": "Coins", "Icon": null, "Type (Plugin/Item)": "Plugin", "Plugin name": "BankSystem", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 } }, Q: How to use ServerRewards to store the economy
    A:  
    "Currencies": { "0": { "ID": 0, "Enabled": true, "Title": "RP", "Icon": null, "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 } }, Q: How to use Economics to store the economy
    A:  
    "Currencies": { "0": { "ID": 0, "Enabled": true, "Title": "Money", "Icon": null, "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 } }, Q: How to use IQEconomic to store the economy
    A:  
    "Currencies": { "0": { "ID": 0, "Enabled": true, "Title": "Coins", "Icon": null, "Type (Plugin/Item)": "Plugin", "Plugin name": "IQEconomic", "Balance add hook": "API_SET_BALANCE", "Balance remove hook": "API_REMOVE_BALANCE", "Balance show hook": "API_GET_BALANCE", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 } }, Q: How to use scrap (or any item) to pay
    A:  
    "Currencies": { "0": { "ID": 0, "Enabled": true, "Title": "Scrap", "Icon": null, "Type (Plugin/Item)": "Item", "Plugin name": null, "Balance add hook": null, "Balance remove hook": null, "Balance show hook": null, "ShortName": "scrap", "Display Name (empty - default)": null, "Skin": 0 } },  
    🔧  API
    bool API_GiveShip(BasePlayer player, int shipId) bool IsSeaWolfOwner(ulong userId)  
    Set up a vendor, save a few ships, and your players have a fleet to buy and sail.

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