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  1. More information about "Arctic Base Event"

    $35.00

    Arctic Base Event

    An event for the Arctic Research Base monument with a plot to rescue both a scientist and a pilot that have been captured by the security group who has been ordered to capture and deal with the attempted sabotage on the Arctic Base
     
     

     
    Description
    Welcome to a frosty new adventure in the more recently added Arctic Research Base to so many of our islands! This monument will now have an event with a storyline requiring you and your friends to rescue the Pilot, and the Scientist from their captivity by the Arctic Base security service. You don't want to know what will happen to these two if you don't save them!
    Our new event begins with a notification (if enabled by default) for players to know that a sabotage is about to take place on the island. There is a plot to come collect biological samples from the burned corpse of one of the recently discovered NPCs, class: Sledge.
    The players will soon find out that the sabotage has failed and that two of our team have been taken captive by the Artic Research security team! Players will need to free them both from this no prisoners no hostages situation, and protect the scientist while he finishes his portion of the mission.
    Once the Scientist or Pilot are released, snowmobiles will arrive bringing NPCs, tasked simply with killing the Scientist so he will not be able to carry out his task of reverse engineering a way to continue to combat everything they throw at us!
    Once the Scientist has completed his task, and the Pilot has been released and has prepped the escape helicopter, their evacuation can take place. The will get into their minicopter and begin their departure. Before you leave and as thanks, the Pilot is going to open up a warehouse full of supplies for you!
    Once you reach this point in the event, there are several options with different amounts of loot within the stash. If you are able to protect the Scientist, and they are able to evacuate with the pilot, then we can better find things of value on comms with the team as they leave and the looting will be most efficient!
    Be ready, this minicopter is an actual piece of... well it's Rusty! Let the pilot have some extra time if needed to make sure it is running smoothly before they take off. Here and now the security team will send everything they have at you and your friends. Protect the group from the attacks!
    In the configuration for the plugin you can change timers, NPC settings and numbers, snowmobile and crate numbers, the Scientists health, and the loot tables! As always the configurations are extensive and the creativity is in your hands to customize this plugin to your liking.
    Can you and your friends help make sure this sabotage takes place, and these rebels make it off the island?
     
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /abstart - start the event
    /abstop - end the event
     
    Console commands (RCON only)
    abstart - start the event
    abstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnArcticBaseEventStart() – called when the event starts
    void OnArcticBaseEventEnd() – called when the event ends
    void OnArcticBaseEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
     
  2. More information about "Defendable Bases"

    $45.00

    Defendable Bases

    This plugin adds a new dynamic zombie event to your server, the appearance of which you can customize in the configuration for any standard and custom monuments
     

    Description
    The event begins with a message in chat that the evacuation of the general from the island will begin soon. At the end of the configured timer, a military checkpoint randomly appears on the map and it is said in the chat that the general's guard was killed, and the general himself was seriously wounded
    The player and his friends (if you have any) need to arrive at the military checkpoint and call for help for the general with the laptop located at the checkpoint control center
    After the player calls for help, waves of zombies will attack the base. During the preparation phase, players can upgrade the base with turrets, purchase ammunition for them, or place it from their inventory through the checkpoint control center. In the doorways, players can install barricades of different types (5 types of barricades, which differ in the amount of Hit Points) to contain the incoming waves of zombies. The player can also use a hammer to repair the barricades. During the attack phase, waves of zombies will be directed at you. You cannot allow zombies to kill the general, otherwise, the event will end. There are several zombie types (in future updates it is planned to add to the list of zombie types). Each type of zombie has its own tasks. After the end of each wave, a room with crates opens, where there will be a reward for you
    At the end of the event, a helicopter arrives for the general and picks him up, and you are notified in chat that the event has been successfully completed. When the general dies, the event ends, as will the attack wave, the event, and all hope is lost!
    All the necessary settings of zombies, timers, items in crates for each wave, as well as settings for each wave (the number of zombies of each type, the time of the preparation phase and the attack wave, etc.), settings of the military checkpoint (the price of buying something or improving the base, used ammo in turrets, etc.), the price of repairs, barricade options, and many other settings are available in the plugin configuration
    Also in the event there are additional missions during the waves of attack, during which you will receive an additional reward (in future updates it is planned to add to the list of additional missions). You can set up additional missions in the settings of each attack wave
    The event provides the use of several military base designs. The Mad Mappers team will add to the list of constructions for the event in the future. When an event appears, the plugin randomly selects the construction of the base from those that you have in the data folder, and also randomly selects a place to appear from all those that have been set in the plugin configuration
    Also, the Mad Mappers team will begin to offer support in our custom maps for this event and contain files for the appearance of bases in custom monuments and locations on our maps
     
    Constructions of other bases
    Defendable Bases (Bundle-1) Defendable Bases (Bundle-2)  
    Custom Map
    Maps that have a configuration for the appearance of bases on their custom monuments
    You can also download all these files for all maps here
    Deathland Badlands Destroyed World Detroit: Irreparable Damage Oregon 2: Last Hope Oregon: Land of Dead Pandora All files for custom maps are stored in the folder oxide/data/DefendableBases/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
    If you want to create a custom place for the base to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID
    As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996
    Then you need to indicate a list of bases that will appear on your map. You need to copy the configuration data block for each base construction. In the database parameters you will specify the name of the base construction and a list of positions where it can appear
    The list of positions consists of several parameters. First you need to specify the position and rotation of the appearance of the base on your map, then you can get these values using RustEdit. You need to choose the place for the appearance of the event on the custom monument, where the player has a ban on construction
    You have such a parameter as the pursuit radius for such a type of zombie as Blazer. These zombies run around the base along this radius and shoot at the players. Please note! Some object sometimes may be on your map in this radius, for example a fence, and they will not be able to overcome it, because they cannot run inside this circle, and they haven’t  a way out for them so you need to leave them a way or adjust it by increasing or decreasing the radius
    You have a list of coordinates for the points of appearance of all zombies. It is necessary to indicate these coordinates evenly around the base so that the zombies run from different sides and attack all sides of the base, not just a few ones. So it will be more interesting to play this event. Also note the fact that you can indicate the coordinate where a player can create his house, so it is advisable to specify all the coordinates that are in the construction ban zone, they are in the zone of your custom monument. You can also get the coordinates of the appearance of zombies using RustEdit
     
    Images
    You may want to change some parameters during the plugin installation or the base configuration
    In the plugin configuration these parameters are:
    Custom Barricades => Price for repairs (per hammer hit) => List of items, 3 maximum (if the economy method is 3) In the base configuration, these parameters are:
    List of turrets => Price to unlock => List of items, 3 maximum (if the economy method is 3) List of turrets => List of ammo => Price => List of items, 3 maximum (if the economy method is 3) List of barricades to buy => Price => List of items, 3 maximum (if the economy method is 3) A list of items that are in the laptop inventory when the base appears List of attack waves => Additional missions => Reward for completing the mission => List of items If you change items in the current configuration items, you need to upload the image for this item to the oxide/data/Images folder. In order for the plugin to load this image and can use it for display in the player's GUI. If it is a standard Rust item, you need to name this image file by its ShortName. If it is a custom item,  you need to name the image file by the SkinID of the item
    Then you need to make a few changes to the plugin configuration in the List of paths to GUI images item. You need to add a new image to this list. The name is the ShortName or SkinID of the item. The path to the image will look something like this: Images/{ShortName or SkinID}.png
    If you use the economy of some following points on your server as prices, you can change the image with the name Economic to your own with the same name
    All images must be used square. Attention!  The lower size of the image file will be displayed to the player faster
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic  
    Chat commands (only for administrators)
    /warstart {name}  – start the event ({name}  – name of the base)
    /warstop - end the event
     
    Console commands (RCON only)
    warstart {name}  – start the event ({name}  – name of the base)
    warstop - end the event
    givebarricade {steamid} {level} {amount} - a player with a SteamID ({steamid}) is given a certain number of barricades ({amount}) of a certain level ({level})
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Base Config
    en - example of base configuration in English ru - example of base configuration in Russian  
    Custom Map Config
    en - example of custom map configuration in English ru - example of custom map configuration in Russian  
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
    Creator of the default configuration and the bases –  jtedal
    Help in creating a plugin description – Jbird#2022
  3. More information about "Space"

    $49.99 $42.49

    Space

    The plugin allows players to visit a cold atmospheric Space void of gravity and oxygen, and visit an International Space Station!
    A Space Station appears high in the sky, and is surrounded by Meteorites, Spaceships, and Balloons.
    There is no gravity in Space, the temperature is very low and there is no oxygen.
    You can get to Space by a Spaceship or by a Balloon which also spawn near roads or in loot tables.
    The Space Station is guarded by customizable NPCs and a Space Bradley.

    Outer Space
    Meteorites, Crates, NPCs, Balloons and Spaceships will spawn in Outer Space near the Space Station, the number of each can be configured and customized.
    In order to survive in Outer Space, the player will need a Spacesuit.
    A Spacesuit can be customized to be any piece of clothing.
    In the config you can customize items that will perform the functions of the Spacesuit in whole or in part.  
    To make space dark for players at any time of the day, use the NightVision  plugin
     
    Space Station
    The Space Station consists of several compartments that are separated from each other by doors.
    Optionally, the doors can be locked and they will need to be raided.
    Inside the station there are crates with loot, NPCs, turrets, and fire turrets.
    At the end of the corridor there are two doors that open with blue cards and one door that opens with red.
    The spawn of the space station can be disabled. All objects on the space station are configured in the Data file of this station
     
    Spaceship
    The plugin includes spaceships that can spawn near roads, in Space, or can be added to loot tables.
    The ship has separate settings for flying in the normal atmosphere and in zero gravity in Space.
    It can shoot torpedoes, which will help the player in capturing the space station.
    There are two seats in each spaceship.
    Shuttle Control Guide:
     
    Balloon
    A balloon is an ordinary balloon with which you can ride into outer space.
    The balloon can spawn near roads, in Space, or can be added to loot tables.
    Also, this function can be applied to all balloons on the server.
    If the balloon is in zero gravity, it can be used as an escape capsule!
    If necessary, the player can enter, press a button, and be taken out of Space into the normal atmosphere.
     
    Dependencies  Required
    NpcSpawn  
    Chat commands (only for administrators)
    /spacestart  – launches the event in a random configuration /spacestart  <eventPresetName> –  launches the event in the <eventPresetName> configuration /spacestop    – stops the event /spawnshuttle  –  spawn the shuttle in your position /spawnaerostat  –  spawn the aerostat in your position /spacepoint  –    creates a custom spawn point of the event in your position (after that, you need to enable custom spawn points in the config)  
    Console commands (RCON only)
    spacestart  – launches the event in a random configuration spacestart  <eventPresetName> –  launches the event in the <eventPresetName> configuration spacestop    – stops the event givepurplecard <userId> <amount>  –  gives a space card to a player giveshuttle <userId> <amount>  – gives a shuttle to a player giveaerostat <userId> <amount>  – gives a shuttle to a player givespacesuit <space_suit_preset> <userId> <amount>  –  gives <space_suit_preset> to a player  
    Config
    plugin_en –  example of plugin configuration in English station_en  –  example of station configuration in English plugin_ru  –  example of plugin configuration in Russian station_ru  –  example of station configuration in Russian  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic  
    Hooks
    void  OnSpaceEventStop() void  OnSpaceEventStart()  
    API
    bool IsPositionInSpace(Vector3 position) float GetMinSpaceAltitude() bool IsEventActive()  
    My  Discord:  adem9554
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  4. More information about "Industrial Dung"

    $9.99

    Industrial Dung

    Allows automating the entire manure collection process and adds other useful features in this area, by adding Industial Adapters and BoxStorage to the HitchTrough and Composter. Also auto spliting dungs in the Composter container.
    Note: During plugin unloading, modified entities are not removed, to prevent the removal of pipes every time the plugin/server is restarted.
    To remove modifications from entities, you should use the "idung unload" command.
     

     

    industrialdung.admin - Provides unrestricted access to the plugin's functionality. This includes the ability to add/remove or clear modificated entities from other players. Note: In the configuration file, within the "Max ammount of modified entites per group" section, you can specify limits for any existing permission by simply listing its name.
    "Max amount of modified entites for each permission. Leave null or empty to recreate the default": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, ... }, ... If you want to create a new permission, you can also include it in the list, but the name must begin with "industrialdung".
     

    { "Chat command": "idung", "Is it worth enabling GameTips for messages?": true, "Use auto-splitting in the Composter?": true, "Item's short name for auto-splitting in the Composter. Leave the field empty to use the default": "horsedung", "AutoModify - Default value for new players": true, "Wood Storage Box Workshop Skin ID": 2911301119, "The list of items(short name) available for the composter. Leave empty to use vanilla": [ "horsedung", "fertilizer", "plantfiber" ], "List of language keys for creating language files": [ "en" ], "Popup - Duration": 6.0, "Popup - Position AnchorMin": "0 0.9", "Popup - Position AnchorMax": "0.25 1", "Popup - Position OffsetMin": "20 0", "Popup - Position OffsetMax": "0 -30", "Popup - Icon Url": "https://i.imgur.com/4Adzkb8.png", "Popup - Icon Color(Hex or RGBA)": "#CCE699", "Popup - Icon Transparency": 0.8, "Popup - Text Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Popup - Text Font Size": 14, "Popup - Text Font Color(Hex or RGBA)": "#FFFFFF", "Popup - Description Font": "RobotoCondensed-Regular.ttf", "Popup - Description Font Size": 12, "Popup - Description Font Color(Hex or RGBA)": "#FFFFFF", "Popup - Text FadeIn": 1.0, "Popup - Sound Prefab Name": "assets/bundled/prefabs/fx/invite_notice.prefab", "Max amount of modified entites for each permission. Leave null or empty to recreate the default": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, "industrialdung.vip": { "HitchTroughs": 10, "Composters": 4 }, "realpve.vip": { "HitchTroughs": 15, "Composters": 6 } }, "Version": { "Major": 0, "Minor": 1, "Patch": 10 } }  

    EN: { "PopupTitleHitch": "Modify this hitch trough?", "PopupTitileComposter": "Modify this composter?", "PopupDescription": "Click on the notification to confirm", "CmdNotAllowed": "You do not have permission to use this command!", "CmdPlayerNotFound": "Player '{0}' not found! You must provide the player's name or ID.", "CmdMultiplePlayers": "Multiple players found: {0}", "CmdEntityNotFound": "Entity not found! You must specify the entity ID or look directly at it.", "CmdEntityNotOwned": "This entity has no owner!", "CmdEntityNotOwner": "You are not the owner of this entity!", "CmdEntityNotModified": "This entity has no modifications!", "CmdAdmin": "Available admin commands:\n\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>auto</color> - Toggle automatic modification of HitchTroughs and Composters\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>add *entityID*(optional)</color> - Add modifications to HitchTroughs or Composters you are looking at or specified\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>remove *entityID*(optional)</color> - Remove modifications from HitchTroughs or Composters you are looking at or specified\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear</color> - Remove all modifications from your HitchTroughs and Composters\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear *nameOrId*</color> - Remove all modifications from HitchTroughs and Composters of the specified player\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear all</color> - Remove all modifications from HitchTroughs and Composters, from all players\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>aclear</color> - Remove all modifications from HitchTroughs and Composters that were not saved in the data file for some reason\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>unload</color> - Unload the plugin and removing all modifications from HitchTroughs and Composters without deleting them from the data file\n\n--------------------------------------------------", "CmdAdminClearTarget": "Successfully removed {1} modifications from HitchTroughs and Composters for player '{0}'!", "CmdAdminClear": "Successfully removed all modifications from HitchTroughs and Composters for all players!", "CmdAdminAclear": "Successfully removed all modifications from HitchTroughs and Composters that were not in the data file!", "CmdAdminUnload": "Plugin '{0}' has been successfully unloaded with the removal of all modifications from HitchTroughs and Composters, but without deleting from the data file!", "CmdMain": "Available commands:\n\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>auto</color> - Toggle automatic modification of HitchTroughs and Composters\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>add *entityID*(optional)</color> - Add modifications to HitchTroughs or Composters you are looking at or specified\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>remove *entityID*(optional)</color> - Remove modifications from HitchTroughs or Composters you are looking at or specified\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear</color> - Remove all modifications from your HitchTroughs and Composters\n\n--------------------------------------------------", "CmdAutoModifyEnabled": "Automatic entity modification is enabled!", "CmdAutoModifyDisabled": "Automatic entity modification is disabled!", "CmdLimitReached": "You cannot to modify this entity as you have reached your limit of {0}!", "CmdHitchTroughModified": "The hitch trough has been successfully modified!", "CmdComposterModified": "The composter has been successfully modified!", "CmdEntityRemoved": "Entity modifications have been successfully removed!", "CmdEntityClear": "All modifications of your entities have been successfully removed!" } RU: { "PopupTitleHitch": "Модифицировать данную кормушку?", "PopupTitileComposter": "Модифицировать данный компостер?", "PopupDescription": "Нажмите на уведомление для подтверждения", "CmdNotAllowed": "У вас недостаточно прав для использования этой команды!", "CmdPlayerNotFound": "Игрок '{0}' не найден! Вы должны указать имя или ID игрока.", "CmdMultiplePlayers": "Найдено несколько игроков: {0}", "CmdEntityNotFound": "Сущность не найдена! Вы должны указать ID сущности или смотреть прямо на неё.", "CmdEntityNotOwned": "У этой сущности нет владельца!", "CmdEntityNotOwner": "Вы не являетесь владельцем этой сущности!", "CmdEntityNotModified": "Данная сущность не имеет модификаций!", "CmdAdmin": "Доступные админ команды:\n\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>auto</color> - Переключение автоматической модификации кормушек и компостеров\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>add *айдиСущности*(опционально)</color> - Добавить модификации к кормушке или компостеру, на который вы смотрите или указали\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>remove *айдиСущности*(опционально)</color> - Удалить модификации у кормушки или компостера, на который вы смотрите или указали\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear</color> - Удалить все модификации у ваших кормушек и компостеров\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear *имяИлиАйди*</color> - Удалить все модификации у кормушек и компостеров, указанного игрока\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear all</color> - Удалить все модификации у кормушек и компостеров, всех игроков\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>aclear</color> - Удалить все модификации у кормушек и компостеров, которые по некоторым причинам не попали в дата файл\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>unload</color> - Выгрузить плагин с удалением модификаций у всех кормушек и компостеров, без удаления из дата файла\n\n--------------------------------------------------", "CmdAdminClearTarget": "Успешно удалено {1} модификаций у кормушек и компостеров, игрока '{0}'!", "CmdAdminClear": "Успешно удалены все модификации у кормушек и компостеров, всех игроков!", "CmdAdminAclear": "Успешно удалены все модификации у кормушек и компостеров, которых не было в дата файле!", "CmdAdminUnload": "Плагин '{0}' был успешно выгружен с удалением всех модификаций у кормушек и компостеров, но без удаления из дата файла!", "CmdMain": "Доступные команды:\n\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>auto</color> - Переключение автоматической модификации кормушек и компостеров\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>add *айдиСущности*(опционально)</color> - Добавить модификации к кормушке или компостеру, на который вы смотрите или указали\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>remove *айдиСущности*(опционально)</color> - Удалить модификации у кормушки или компостера, на который вы смотрите или указали\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear</color> - Удалить все модификации у ваших кормушек и компостеров\n\n--------------------------------------------------", "CmdAutoModifyEnabled": "Автоматическая модификация сущностей включена!", "CmdAutoModifyDisabled": "Автоматическая модификация сущностей выключена!", "CmdLimitReached": "Вы не можете модифицировать данную сущность, так как вы превысили свой лимит в {0}!", "CmdHitchTroughModified": "Кормушка успешно модифицирована!", "CmdComposterModified": "Компостер успешно модифицирован!", "CmdEntityRemoved": "Модификации сущности успешно удалены!", "CmdEntityClear": "Все модификации ваших сущностей успешно удалены!" }  

    auto - Toggle automatic modification of HitchTroughs and Composters; add *entityID*(optional) - Add modifications to HitchTroughs or Composters you are looking at or specified; remove *entityID*(optional) - Remove modifications from HitchTroughs or Composters you are looking at or specified; clear - Remove all modifications from your HitchTroughs and Composters; clear *nameOrId* - Remove all modifications from HitchTroughs and Composters of the specified player. Permission "industrialdung.admin" required; clear all - Remove all modifications from HitchTroughs and Composters, from all players. Permission "industrialdung.admin" required; aclear - Remove all modifications from HitchTroughs and Composters that were not saved in the data file for some reason. Permission "industrialdung.admin" required; unload - Unload the plugin and removing all modifications from HitchTroughs and Composters without deleting them from the data file. Permission "industrialdung.admin" required.  
    Example:
    /idung auto /idung add /idung add *netID* /idung clear all  
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