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TomHud

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  1. the first base in pics above (the farm base) can you make us so we can build below as want to place a tc but only the top floor outside is buildable Also as u come down floors can u add walls and a door so the player can add their own doors If not can you tell me how to do it
  2. i never upgraded to v2 and dont seem to have any issues so far GatherManager and Furnace/Smelting and my loot boxes are still fine Will wait on upgrading till everything is added back in as why should i downgrade to a version to less in it when i bought this as an ALL in ONE
  3. TomHud

    XStatistics

    why do we have to pm you for the full configuration file ???
  4. TomHud

    The Cupboard

    what if they just destroy the foundation the tc is on ????
  5. TomHud

    Clan Cores

    still same issue with latest one Loaded plugin ClanCores v2.1.0 by Amino [283ms] Failed to call internal hook 'OnServerInitialized' on plugin 'ClanCores v2.1.0' [352240293] (The given key 'UIBanner' was not present in the dictionary.) at string System.Collections.Generic.Dictionary<string, string>.get_Item(string key) at void Oxide.Plugins.ClanCores.ImportImages() in G:/Carbon Rust/carbon/plugins/ClanCores.cs:line 1223 at void Oxide.Plugins.ClanCores.OnServerInitialized(bool initial) in G:/Carbon Rust/carbon/plugins/ClanCores.cs:line 434 at object Oxide.Plugins.ClanCores.InternalCallHook(uint hook, object[] args) in ClanCores.cs/Internal:line 457
  6. as an end user i would not know that as they are the same titles etc What is the difference between these plugins and the ones on the website
  7. what are we paying for here as im confused as most of the addons you have listed above are actually free on the website
  8. with customcurrency it does 1 for 1 is there anyway we can give them less example they sell 100 scrap - they get 10 currency Allow us to set the default amount they get in exchange
  9. TomHud

    War Mode

    so if someone switches to PVE mode are they unable to kill anyone or do any damage to any buildings or fixtures ?
  10. TomHud

    War Mode

    whats to stop someone being in pvp mode then raiding someone - then when they come under attack they switch back to PVE mode ????
  11. vip3": { "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -3, "Auto Turret target radius 360° instead 180°. Default false": true, "Player Auto Turrets without interference limit": 3, "Radius within which the system checks for other turrets (lower = more turrets)": 40, "Enable Auto Turrets custom settings": true, "Health (Default 1000)": 1000.0, "Range (Default 30)": 30.0, "Bullet Speed (Default 200)": 200.0, "Aim Cone (Default 4)": 4.0, "Damage Scale (Default 1.0)": 1.0 already set it but i can place more than 3 turrets
  12. TomHud

    Clan Cores

    i cleared it and then got the issues Also i never had an old lang file as i set up a new test server and on load the config was made
  13. TomHud

    Clan Cores

    > c.unload ClanCores Plugin ClanCores was not loaded but was marked as ignored. > c.reload ClanCores Loaded plugin ClanCores v1.0.4 by Amino [175ms] A hook request for 'OnPlayerDeath[2b4354]' received: - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.Die_Patch0 (BasePlayer,HitInfo): IL_0101: ret - Check for possible errors on the log file Error while patching hook 'OnPlayerDeath[2b4354]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.Die_Patch0 (BasePlayer,HitInfo): IL_0101: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 224 A general error occured while installing 'OnPlayerDeath[2b4354]' Checksum validation failed for 'PlayerLoot.StartLootingEntity' [OnLootEntity] Checksum validation failed for 'PlayerLoot.StartLootingEntity' [OnLootEntity [patch]] [Image Library] Starting order ClanCores Image batch (ClanCores) has been stored successfully
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