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Snaplatack

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  1. Snaplatack

    Christmas

    Any updates planned for this as the Christmas season is next month?
  2. Any plans on adding damage amounts to the vehicle/player when boosting? I want players to use the boost, but not get their vehicle ultra damaged when boosting. Also would be nice to not kill the player when they are boosting and crash. Could you add custom vehicles, such as Karuzas custom vehicles, that have custom prefab paths? 1 last question. Do the helicopters boost with tiliting of the vehicle or is it from the front? Like, can you lean with the controls and it goes faster or is it just laterally straight froawrd boost? They do
  3. Hello nivex! I seem to have an issue with the raidable bases permissions not applying for buyable raids. I set the `raidablebases.buyraid.pveonly` permission to the PVE players and the `raidablebases.buyraid.pvponly` to the PVP players. But a PVE player bought a raid and it switched to PVP. Is there a config option Im missing that might be overruling the permission or is it a bug? Waiting to hear back from the player that sent me this issue so I can elaborate more.
  4. With the ability to skin backpacks now, can we get an option to skin the custom backpacks that we make?
  5. More info in your discord support section. Msg Link: https://discord.com/channels/1272826758827085865/1304822564639473674/1304822564639473674
  6. Snaplatack

    War Mode

    What I'm saying is don't give the player the warmode.flag permission. They can't change their mode after they choose their initial mode.
  7. Snaplatack

    War Mode

    Dont let them switch modes?
  8. Any plans to add temporary revokes? I want to make a "cooldown" for a command and it has a permission to use it. I want to revoke the permission for like 3 days after wipe then grant it automatically again.
  9. It's only in karuzas discord. He only sells through his discord cause of people reselling his plugins. Here's his discord. https://discord.gg/qfnQ9MCa
  10. Any thoughts on adding Karuzas Custom Vehicles? They have their own Prefabs so I wouldnt think it would be too much to add them. Im unsure though so I am just reaching out a suggestion :D
  11. It's usually not an issue. Just means it's using a heavy method on load. Usually required for the plugin to function as it should when reloaded.
  12. Yea. I just didn't know all the details with perms. Some plugins won't let the player use the action but the UI still sits there on their screen. Just was clarifying what the permissions covered
  13. Yea. But I don't want them to be affected/see any UIs for it. That's what I'm im trying to figure out if this is possible. I want PVP players to not use this plugin at all but I want my PVE players to be able to use it. The plugin i use to manage stuff for each mode uses oxide groups/perms.
  14. Could I run that command say on a group change and it save for a wipe? Or would it have to run on player connect/server restart?
  15. Is there a screenshot of the map and tunnel system?
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