-
Posts
40 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by RocketMyrr
-
I’m confused. So it allows anyone in the team to use skinner?
-
What exactly is Allow Skin sharing for teams? is that sharing of owned/approved/dlc skins? If so that’s against ToS
-
Yeah, we had to modify it ourselves just to get ahead of the update so it doesn’t put any approved skins in. Skinbox update has been up for awhile now
-
Nope, been waiting for it for awhile, I know whisper said in the next update but that was awhile ago
-
Just set it up and when i try and test it out with a bad image under free bot it throws a error NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.AutoSignModeration.ResizeImage (System.Byte[] bytes, System.Int32 width, System.Int32 height) [0x000d8] in <5e81c0111f514eb08bae6278599449cd>:0 at Oxide.Plugins.AutoSignModeration.GetImageBytes (Oxide.Plugins.AutoSignModeration+SignData signData) [0x0006a] in <5e81c0111f514eb08bae6278599449cd>:0 at Oxide.Plugins.AutoSignModeration+<CheckImages>d__53.MoveNext () [0x000b0] in <5e81c0111f514eb08bae6278599449cd>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.AutoSignModeration:OnSignUpdated(Signage, BasePlayer, Int32) Oxide.Plugins.AutoSignModeration:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.PluginManager:CallHook(String, Object[]) Oxide.Core.OxideMod:CallHook(String, Object[]) Oxide.Plugins.<DownloadImage>d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
-
My favorite thing is my Grandma's Christmas Cookies and our annual Christmas Eve party where we celebrate with all the family and friends
-
also I have tried sending a new status via a plugin and it won’t send as well until I reload the plugin. Jail are one of the plugins that it does it with that puts you to sleep and when you wake up it disappears and won’t come back till reload
-
That is correct. It’s for Vanish status and also a custom status I have as well. I’ll have the status before I tp and once I got to sleep to to and then wake back up it’s gone. I can try vanishing/unvanishing multiple times and it won’t come back. Only comes back if I reload the advanced status plugin entirely
-
If i have a status and go to sleep for teleport for something like ntele or portals or jail it takes the status away and nothing will show after waking up until I reload the entire Plugin.
-
We would like this too. A chat/console command to remove a skin, instead of having to unload it and delete manually from config
-
Requests that have been accepted are not saving. It will initially show up in the skin menu but after a restart it’s gone again.
-
When a player tries to move a item to skinner from a back pack they get kicked for "RPC Error in MoveItem"
-
Same issue with latest
-
Skinner is definitely one of the best skinning plugins out there now. So much faster than skinbox and also feature rich. We have a plugin heavy community and appreciate any performance plugins we can find. Dev has been very receptive to new features and is quick to fix any problems that arise. Recently just added the Disable auto import config which we requested for our community and the dev added it! Can’t wait to see what else comes down the pipeline! Definitely recommend this plugin to anyone needing a skinning plugin.
-
I’m in
-
Also players can not be killed by traps, even though i have it allowed. Any Update on the above also?
-
I have player_building allowed. but players cant damage any deployables/doors. Like sleeping bags, boxes, electrical items, etc. Player can damage building parts liek walls and stuff and tc. but thats it. i have tried adding to exclude target. but no luck
-
- 60 comments
-
- #vehicle licence
- #ui
-
(and 7 more)
Tagged with:
-
Yeah its posting to F1 console if its not being displayed. For entering and leaving the bubble
-
People are randomly getting the message that they’ve Entered the portal and will txp in 5 seconds. Sometimes they get the message sometimes not. No errors that I see. So it’s confusing player as they think the portal is broken or not there
-
So this is already a plugin on umod. https://umod.org/plugins/combat-logger however no one is really maintaining it and it’s been over 2 years since a update. Was wondering if someone can either update it or maybe make a new combat logger plugin. One of the biggest issues having is it’s not registering the new turrets. But their are a lot of other bugs in it. I think this should deff be a public plugin a lot of people would benefit from it
-
Yes I am. I have tried reloading sign artist after loading portals. And then reload portals and still nothing like you said on the page