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Everything posted by crunch
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.1
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Ok give that new version a crack
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Ah! I'll get this fixed up
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Getting this everytime the event ends: 05/01 13:35:09 | [HarborEvent] HarborEvent has ended 05/01 13:35:09 | Server Exception: IOEntity.ProcessQueue 05/01 13:35:09 | NullReferenceException: Object reference not set to an instance of an object. 05/01 20:35:15 | [HarborEvent] HarborEvent has ended 05/01 20:35:15 | NullReferenceException: Object reference not set to an instance of an object. 05/01 20:35:15 | Server Exception: IOEntity.ProcessQueue etc
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Could have been either thread to be fair (not really but hopefully that made you feel better for a minute )
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Changed Status from Pending to Not a Bug
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Hi there, So to get the egg to spawn (for testing) set the percentage chance for each crate in the config to 100. Then next time you open that type of crate you'll get the egg (there can only be one egg at a time though). After 60 seconds (or whatever you've set that too in the config) you'll see the marker. The chinook event is meant for after the egg has already spawned. You need the egg in your inventory before you're able to hack the chinook crates it drops.
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Hi there, So to get the egg to spawn (for testing) set the percentage chance for each crate in the config to 100. Then next time you open that type of crate you'll get the egg (there can only be one egg at a time though). After 60 seconds (or whatever you've set that too in the config) you'll see the marker. The chinook event is meant for after the egg has already spawned. You need the egg in your inventory before you're able to hack the chinook crates it drops.
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Changed Status from Not a Bug to Closed
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No it'll persist between restarts
