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wiress67

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Everything posted by wiress67

  1. ok Thank you
  2. Can you put in the description how to setup thank you
    Thank you for this nice little add-on makes the map more exciting for the players a nice little extra with the open and close sign
    Thank you for making some more events make the world of PVE more playable it's keeping people happy on the server with a new event
  3. wiress67

    Airfield not founded

    when I check the doesn't have Airfield how did I miss that okay thank you
  4. wiress67

    Airfield not founded

    I loaded this in yesterday I haven't seen it working yet and I reloaded it and that's what it said in the console am I doing something wrong my map size is 4000 Procedural Map Unloaded plugin OperationFortress v1.0.1 by Mevent & Qbis 08/08 09:17:25 | [OperationFortress] Airfield not founded! 08/08 09:17:25 | Loaded plugin OperationFortress v1.0.1 by Mevent & Qbis
  5. Thank you I hope it helps other people too
  6. Can you please show in the description how to set up, Do I need to use rust edit for this I don't know why nobody ever seems to put how to set up thank you
  7. I'm sorry but you just lost me with all that stuff that you said
  8. Thank you I got it working is there anywhere I can just set it to medium in the config
  9. I saw something on support where somebody to deleted the config then reload it again so I did that. But I haven't seen it working do you have to have so many players on the server before it actually works .okay sending you my config can I pick what mode I want only if I only want easy Convoy.json
  10. This happens when I try to start the event I need some help with this I didn't start automatically so I tried to start it /convoystart - launches the event using a random preset based on your configuration Failed to call hook 'ChatStartCommand' on plugin 'Convoy v2.7.9' (NullReferenceException: Object reference not set to an in stance of an object) at Oxide.Plugins.Convoy+EventLauncher.DefineEventConfig (System.String eventPresetName) [0x00040] in <3fe7403129a347d7ac3c75a233cf51df>:0 at Oxide.Plugins.Convoy+EventLauncher.DelayStartEvent (System.Boolean isAutoActivated, BasePlayer activator, System.String presetName) [0x00035] in <3fe7403129a347d7ac3c75a233cf51df>:0 at Oxide.Plugins.Convoy.ChatStartCommand (BasePlayer player, System.String command, System.String[] arg) [0x00010] in <3fe7403129a347d7ac3c75a233cf51df>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02cd2] in <3fe7403129a347d7ac3c75a233cf51df>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  11. what do I have to type in the chat to spawn it
  12. wiress67

    SimplePVE

    yes I have it with skill tree mine seems to be running okay
  13. wiress67

    RadTown Puzzles

    I just noticed once the door shuts in the blue card area where the NPC is it won't let you open the door after the doors closed when you press the exit button
  14. all I have to do is just sit on the horses and that's it I don't have to open any of the locked doors
  15. I have to leave all the doors locked even the front door and they have to work it out right yes or no
  16. okay thank you for getting back to me I have to leave all the doors locked even the front door and they have to work it out right
  17. SimplePVE won't let me have permission to feed the horses in rooms 4B after I spawned it I have to feed the horses, Do I keep all the doors locked how do they get through the front doors locked
    Thank you for this little add-on and it's free
  18. wiress67

    hardly any loot

    ok thank you
  19. OK thank you
  20. how do I spawn it into the map after installing it into copy and paste
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