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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Item Insurance

    In games like Tarkov (which this idea was based on) the insurance works very similar to this plugin - where it will insure your item if you dropped it, but not if someone else takes it. And from testing with volunteered public servers, players found a lot of situations where this is helpful - losing a PVE fight on oil rig, getting killed by a trap base, crashed a helicopter, running from a PVP fight and hiding your gun in a bush (just to name a few). I get your point though, I eventually I plan to make it a configurable option per insurance plan, but it's actually a technical limitation as well - currently the plugin only needs to look in a few locations for the insured item: the ground, in a backpack, or on a corpse. But if I open that up to allow you to claim your weapon after someone looks it, it could be anywhere on the map, and the plugin is going to need to search every container to find it (could be a performance issue). If there is interest I will certainly look for a solution. I appreciate the feedback though! 🙂
  2. Mr01sam

    Raidable Bases Integration

    Changed Status from Pending to Not a Bug
  3. Version 1.0.2

    48 downloads

    Allow players can insure lost items to be retrieved for a price. This is a feature that is present in many extraction and survival multiplayer games like Escape from Tarkov, Dark and Darker and now you can bring it to your Rust server as well! If an item is insured and you drop it (from death or otherwise) then as long as no one else loots it - you can request to have it "retrieved" by your insurer and returned to you. A UI that matches seamlessly with vanilla rust is included and many configuration options are available to balance and fine-tune this plugin for your server. Please refer to the documentation section as that will likely answer most of your questions! Documentation: A full readme including permissions, commands, and config options is available in this google doc link. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
    $14.99
  4. Mr01sam

    Auto PvP Zones

    It does appear to be missing from your screenshot, but you have the correct area. It should be that if you have Sputnik (for example) installed and then you reload WarMode, it should show that new setting. I can verify it again when Im back at my computer if you'd like.
  5. Mr01sam

    Auto PvP Zones

    It was actually a bug before this was added - WarMode was not supporting/respecting the config settings of Sputnik and Convoy. Now it does. I'm on my phone responding, so I can't provide a screenshot. But in the WarMode Admin panel there is a section for general mode settings on the right hand side. For example, if you have the PVE mode selected, the section has the title "PVE Settings". In that section should be things like "Show Marker when Aimed At" "Allow Fire Damage" and if you have Sputnik or Convoy installed you should also see something like "Spunik/Convoy Displays this Mode" (might not be that exact text, I don't have it front of me). This should be a true/false thing, and if it's true it will display this mode when you enter the zone. And once again, Sputnik and Convoy control what happens in these zones. The only thing WarMode does is display some mode to players (it doesn't actually use that modes rules). This needed to be done because otherwise WarMode and Sputnik/Convoy would have hook conflicts. You have to configure Sputnik/Convoy to behave how you would like. If you find that it's impossible to configure Sputnik/Convoy to be how you would like, I can look into having WarMode override them - but it may not be possible without issues, it depends how those plugins are coded.
  6. Mr01sam

    Auto PvP Zones

    Changed Status from Pending to Not a Bug
  7. Mr01sam

    Auto PvP Zones

    Hey, so the way this works is the same way the other PVE plugins work - it allows Convoy and Sputnik to fully dictate what happens in those zones. So you should be able to adjust the rules in those plugin configs (I'm just assuming, I'm not sure what their config look like). The only thing that WarMode does is have it display the mode when you enter those zones, and the mode that is displayed is entirely cosmetic - as like I said those plugins control what happens in their zones. You can change what mode is displayed when you enter them though, by default it shows PVP, but in the WarMode Admin Panel you should see a setting on the right for both Sputnik and Convoy (if you have them installed) to enable a different mode to be shown. For example, if you want it to show PVE instead, you can select PVE in the admin panel, and then on the right under PVE Settings you can set it to true for Sputnik and Convoy. If you do this, it will display as PVE when you enter them. You could also in theory create a new mode that is purely for this display purpose if you wanted and call it "Sputnik" or "Convoy". If this still doesn't help for your situation we can discuss if theres some alternative that can be done.
  8. Mr01sam

    Raidable Bases Integration

    It's on the suggestion board! 🙂
  9. Mr01sam

    War Mode PVP/PVE

    I don't see why it wouldn't work with restore upon death, they seem unrelated. What kind of compatibility are you expecting between the two? If you're wondering if you can give restore upon death to just PVE players (for example), then the answer is yes you can do that, because each mode from WarMode is attached to an oxide group, so you can give just the PVE group the permission for restore upon death if you want.
  10. Mr01sam

    War Mode PVP/PVE

    If it uses Zone Manager then WarMode will already work with it - you just need to setup what the zones are in the warmode config. DM me and I can help you.
  11. Mr01sam

    War Mode PVP/PVE

    Hey - does that plugin use zone manager?
  12. Changed Status from Work in Progress to Closed Changed Fixed In to 3.4.14
  13. Changed Status from Work in Progress to Closed Changed Fixed In to 3.4.14
  14. Changed Status from Work in Progress to Closed Changed Fixed In to 3.4.14
  15. Changed Status from Work in Progress to Closed Changed Fixed In to 3.4.14
  16. Changed Status from Pending to Not a Bug
  17. After discussing this offline we determined that the way this works is intentional
  18. Changed Status from Pending to Can't Reproduce
  19. Gonna put this as cant reproduce for now - maybe the new update fixes it
  20. Mr01sam

    Suggestion

    Changed Status from Pending to Feature Request
  21. Mr01sam

    Suggestion

    Agreed, that would be cool!
  22. Mr01sam

    Raid Protection

    With this plugin alone - no. You would need a plugin that allows you to grant/revoke oxide permissions based on playtime.
  23. Mr01sam

    War Mode PVP/PVE

    Try it again now
  24. Mr01sam

    War Mode PVP/PVE

    Ah shoot thats my bad, I put the logic *after* it already stored it in the cache. Another update coming soon..
  25. Changed Status from Pending to Feature Request
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