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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Basements

    I'll try to reproduce this
  2. Mr01sam

    Basements

    I'm sorry - I'm not sure if my translation was correct. If its a bug, could you perhaps open a support ticket and try to rephrase the issue?
  3. Mr01sam

    Basements

    IMPORTANT NOTE This discussion section is great for if you have questions about the plugin or want to inquire about compatibility (or if you want to express that you like the plugin!). But if you have a bug I strongly encourage that you open a support ticket rather than posting it here. Opening a support ticket for bugs makes it much more visible for me and allows me to track it. If you post a bug in the discussion section, it has a very high chance that it will get lost. Thank you all for the feedback so far
  4. Mr01sam

    Basements

    This should be fixed in 1.0.1 - it shouldn't let you build a basement that close to roots/junk piles now.
  5. Mr01sam

    Basements

    This should be fixed in 1.0.1
  6. Mr01sam

    Basements

    I appreciate the feedback!
  7. Mr01sam

    Basements

    Basements require a clear underground to be created (no rocks, tunnels, roots, ect) you found an uncommon situation where it still let you place it. I can add a fix for the placement logic to prevent you from placing it on a spot like that.
  8. Mr01sam

    Basements

    That's intentional - the hatch itself does not take damage, however the foundation under it can take damage, and if it gets destroyed the hatch gets destroyed as well. I could perhaps make it so the decay damage is that would go to the hatch goes to the foundation, if that makes sense.
  9. Mr01sam

    Basements

    @Kobanijust tested it out with a friend - everything seems to be working fine with Build Tools and Basements.
  10. Mr01sam

    Basements

    I am unsure if Build Tools will work with the basements without some added support, I can reach out to someone that might have both installed to find out though.
  11. Mr01sam

    Basements

    That's my top priority, I'm hoping to get a release out for you all tomorrow.
  12. Mr01sam

    Basements

    I'll make sure to add support for TruePVE for you!
  13. Mr01sam

    Basements

    Version 1.0.6

    1,232 downloads

    Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started. EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base. DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs! API METHODS (For Plugin Developers) // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId) Extension Plugins These are free plugins that add additional functionality to Basements. BasementsManager Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use. BasementsManager.cs
    $29.99
  14. Mr01sam

    War Mode PVP/PVE

    Yup, that is a built in feature - in the WarMode config file there is ForceModeInZone setting. There's lots of details on it in the documentation link.
  15. Mr01sam

    Item Insurance

    @vanzylquintin42Just to follow up on this - you can use restore upon death with this plugin - but the insurance won't carry over to items that have been restored. This is because restore upon death creates a copy of the item when it restores it, whereas item insurance tracks the original item. It would be easy for me to add integration if the restore upon death dev added a hook that is called before it makes the copy. But they do not provide one at the moment. IMO its kind of redundant to have both plugins because if your inventory gets restored upon death, there's not much need to insure things anyways. But if you plan to make it so that only some players have restore upon death whereas others have item insurance, then that should work just fine.
  16. Mr01sam

    Item Insurance

    It should work with Epic Loot. Restore upon death - I'm not sure. I'd have to double check that one later.
  17. Mr01sam

    Item Insurance

    @beetletry downloading again, it should be all set now
  18. Mr01sam

    Item Insurance

    There have been issues with codefling in the past serving outdated files.. I will verify later today if that is the case, or if I just uploaded the wrong file!
  19. Mr01sam

    Item Insurance

    This issue has been fixed as of v1.0.1 - if you come across another problem I recommend opening a support ticket - I get notified of those frequently!
  20. Mr01sam

    Item Insurance

    @beetle this plugin is still updated! Just no support tickets have come in yet, so I wasn't aware of any issues. I can take a look into this. You are correct, in that if the item is left on the corpse, it should not be marked LOOTED. Same for dropped backpacks.
  21. Mr01sam

    Raid Protection

    Thats going to be really difficult, however if you know the users that were authed on it you can try to find it within the ProtectedCupboards.json within the data folder. If you CTRL-F for the steam user id of the player, you might find them amongst the OwnerUserIds. Destroyed tool cupboards do get removed from here though, so its a good chance it wont be in there - but worth a shot perhaps.
  22. Mr01sam

    War Mode PVP/PVE

    I appreciate the support! Yeah, that's a difficult scenario to remedy, the best option (currently) is to have it be a server policy to forbid such a thing - just like many servers may forbid grouping more than X players. I do have a couple ideas in mind for the future - for example, we could make it so PVE players cannot pick up items dropped by PVP players (and vice versa) which would make it much more difficult to trade items cross modes. Again, this wont solve this in all cases (no solution will), but if you have other ideas I'd be open to them as well.
  23. Mr01sam

    War Mode PVP/PVE

    Yes, in the config file you can set this setting to false
  24. Mr01sam

    Raid Protection

    Does it still occur if you reload Raid protection?
  25. Mr01sam

    War Mode PVP/PVE

    Okay, I got a fix for this planned for the next update then

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