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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Basements

    I'm sorry - I'm not sure if my translation was correct. If its a bug, could you perhaps open a support ticket and try to rephrase the issue?
  2. Mr01sam

    Basements

    IMPORTANT NOTE This discussion section is great for if you have questions about the plugin or want to inquire about compatibility (or if you want to express that you like the plugin!). But if you have a bug I strongly encourage that you open a support ticket rather than posting it here. Opening a support ticket for bugs makes it much more visible for me and allows me to track it. If you post a bug in the discussion section, it has a very high chance that it will get lost. Thank you all for the feedback so far
  3. Mr01sam

    Basements

    This should be fixed in 1.0.1 - it shouldn't let you build a basement that close to roots/junk piles now.
  4. Mr01sam

    Basements

    This should be fixed in 1.0.1
  5. Mr01sam

    Basements

    I appreciate the feedback!
  6. Mr01sam

    Basements

    Basements require a clear underground to be created (no rocks, tunnels, roots, ect) you found an uncommon situation where it still let you place it. I can add a fix for the placement logic to prevent you from placing it on a spot like that.
  7. Mr01sam

    Basements

    That's intentional - the hatch itself does not take damage, however the foundation under it can take damage, and if it gets destroyed the hatch gets destroyed as well. I could perhaps make it so the decay damage is that would go to the hatch goes to the foundation, if that makes sense.
  8. Mr01sam

    Basements

    @Kobanijust tested it out with a friend - everything seems to be working fine with Build Tools and Basements.
  9. Mr01sam

    Basements

    I am unsure if Build Tools will work with the basements without some added support, I can reach out to someone that might have both installed to find out though.
  10. Mr01sam

    Basements

    That's my top priority, I'm hoping to get a release out for you all tomorrow.
  11. Mr01sam

    Basements

    I'll make sure to add support for TruePVE for you!
  12. Mr01sam

    pve

    Changed Status from Pending to Not a Bug
  13. Mr01sam

    pve

    Can you help me understand what you mean by that? The exterior walls of basements cannot be broken, because if they could then players could get under the map. But basements can be destroyed if the entrances are destroyed. If you are on a PVE server and want to redo your basement, you need to destroy the entrances. The remover tool plugin is currently supported to allow picking up entrances. If there is another plugin you would like support for, please let me know.
  14. Mr01sam

    Basements

    Version 1.0.4

    271 downloads

    Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started. EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base. DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!
    $29.99
  15. Mr01sam

    -

    Changed Status from Pending to Not a Bug
  16. Changed Status from Pending to Not a Bug
  17. No problem - thats a common issue, and tbf its a bit confusing. Glad its working now!
  18. Do you have PUBLICCONTAINERS set to be lootable?
  19. Mr01sam

    color tag not working

    It looks like you're using better chat? If so, you need open the WarMode.json config and in the section for BetterChat you need to add the color tag the the ModeTitleFormat property. Like this: The Chat Color property in the mode settings of the admin panel is only for when a mode name appears in a localized message. Is it confusing? - Yes. Would it be really nice if that auto applied to BetterChat? - Absolutely. However, there are a more things you can do with BetterChat than just color the mode name, so I didnt want to hinder that customization by trying to enforce the color in addition to the other things you might customize. Hope that makes sense? And I'm sorry for the confusing configuration.
  20. Mr01sam

    white image bug.

    Changed Status from Pending to Closed Changed Fixed In to 1.2.11
  21. Mr01sam

    War Mode PVP/PVE

    Yup, that is a built in feature - in the WarMode config file there is ForceModeInZone setting. There's lots of details on it in the documentation link.
  22. I see what you mean - in that case I believe that the attackers (who are getting revenge raided) should be able to raid the raid base as soon as the raid against them starts - if thats not working currently, I would agree that its a bug.
  23. Mr01sam

    Item Insurance

    @vanzylquintin42Just to follow up on this - you can use restore upon death with this plugin - but the insurance won't carry over to items that have been restored. This is because restore upon death creates a copy of the item when it restores it, whereas item insurance tracks the original item. It would be easy for me to add integration if the restore upon death dev added a hook that is called before it makes the copy. But they do not provide one at the moment. IMO its kind of redundant to have both plugins because if your inventory gets restored upon death, there's not much need to insure things anyways. But if you plan to make it so that only some players have restore upon death whereas others have item insurance, then that should work just fine.
  24. Mr01sam

    Item Insurance

    It should work with Epic Loot. Restore upon death - I'm not sure. I'd have to double check that one later.
  25. Mr01sam

    Quick Loot Outpost

    Changed Status from Pending to Closed
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