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Everything posted by Mr01sam
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IMPORTANT NOTE This discussion section is great for if you have questions about the plugin or want to inquire about compatibility (or if you want to express that you like the plugin!). But if you have a bug I strongly encourage that you open a support ticket rather than posting it here. Opening a support ticket for bugs makes it much more visible for me and allows me to track it. If you post a bug in the discussion section, it has a very high chance that it will get lost. Thank you all for the feedback so far
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Version 1.0.6
1,232 downloads
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started. EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base. DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs! API METHODS (For Plugin Developers) // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId) Extension Plugins These are free plugins that add additional functionality to Basements. BasementsManager Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use. BasementsManager.cs$29.99 -
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@vanzylquintin42Just to follow up on this - you can use restore upon death with this plugin - but the insurance won't carry over to items that have been restored. This is because restore upon death creates a copy of the item when it restores it, whereas item insurance tracks the original item. It would be easy for me to add integration if the restore upon death dev added a hook that is called before it makes the copy. But they do not provide one at the moment. IMO its kind of redundant to have both plugins because if your inventory gets restored upon death, there's not much need to insure things anyways. But if you plan to make it so that only some players have restore upon death whereas others have item insurance, then that should work just fine.
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Thats going to be really difficult, however if you know the users that were authed on it you can try to find it within the ProtectedCupboards.json within the data folder. If you CTRL-F for the steam user id of the player, you might find them amongst the OwnerUserIds. Destroyed tool cupboards do get removed from here though, so its a good chance it wont be in there - but worth a shot perhaps.
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I appreciate the support! Yeah, that's a difficult scenario to remedy, the best option (currently) is to have it be a server policy to forbid such a thing - just like many servers may forbid grouping more than X players. I do have a couple ideas in mind for the future - for example, we could make it so PVE players cannot pick up items dropped by PVP players (and vice versa) which would make it much more difficult to trade items cross modes. Again, this wont solve this in all cases (no solution will), but if you have other ideas I'd be open to them as well.
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- 311 comments
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- 299 comments
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- #protection
- #base
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- 311 comments
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