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Everything posted by Mr01sam
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- 273 comments
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- #protection
- #base
- (and 5 more)
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Changed Status from Pending to Not a Bug
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Cost when protected is the amount that is charged for every point of damage that is protected on the structure. For example, if someone deals 100 damage to your structure, and you have 50% protection, and the cost when protected is 1, then you will be deducted 50 balance. Most servers will not want to use cost when protected, as it's a more hardcore setting. It is not the same as the other costs, which are charged hourly, and can be viewed in the Costs tab.
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Changed Status from Pending to Closed Changed Fixed In to 3.2.0
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Exception while calling NextTick callback
Mr01sam replied to IlIDestroyerIlI's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 3.2.0 -
Exception while calling NextTick callback
Mr01sam replied to IlIDestroyerIlI's Support Request in Support
Sorry for the wait. This should be fixed now in v3.2.0. Let me know if you have any questions! -
Okay, I'll see if I can reproduce it, thank you!
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Changed Status from Pending to Closed
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Hell yeah!
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Exception while calling NextTick callback
Mr01sam replied to IlIDestroyerIlI's Support Request in Support
Changed Status from Pending to Work in Progress -
Exception while calling NextTick callback
Mr01sam replied to IlIDestroyerIlI's Support Request in Support
Working on it -
I'll definitely be adding more, and eventually plan on letting you add new ones through the API. The big challenge with these conditions is I want them to be unique and not overlap, and there's only so many effects we have access to for plugins (I really wish there was a coughing SFX!). That being said, I have some ideas in the pipeline but my focus here is quality over quantity and I want to make sure the plugin is as stable as possible first. But I'm happy to hear any ideas!
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed Changed Fixed In to 1.1.1
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Nevermind, I found the issue and fixed it in 1.1.1!
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That might potentially be an issue with Custom Status Framework. Which version of that were you running?
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- 273 comments
-
- #protection
- #base
- (and 5 more)
-
- 273 comments
-
- #protection
- #base
- (and 5 more)
-
Changed Status from Pending to Not a Bug