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Everything posted by Mr01sam
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Sorry, the API is wrong. You should be using the image name instead of image id.
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Changed Status from Work in Progress to Closed Changed Fixed In to 3.1.2
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This should be fixed now
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Desplay protection status in TC auth area for raiders without attacking
Mr01sam replied to Tempered Rust's Support Request in Support
Changed Status from Pending to Not a Bug -
Desplay protection status in TC auth area for raiders without attacking
Mr01sam replied to Tempered Rust's Support Request in Support
Its possible, but there could be a performance hit. There are currently performance issues surrounding custom status framework, so I'll have to address those first. -
- 272 comments
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- #protection
- #base
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- 272 comments
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- 1
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- #protection
- #base
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That's possible, I'll double check that scenario. Another thing to note is that the protection damage timer will be ignored if the plugin is reloaded or the server is reset.
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Changed Status from Pending to Work in Progress
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I just tried to reproduce the error you described, but it is not happening for me. This is what I attempted: Have TC setup with offline only protection, 1 second delay for offline protection and 30min delay for damage Owner is online, the base is unprotected, the base takes damage Message says that protection will be delayed because of the damage Owner goes offline, but the protection doesn't start until after damage timer finishes (30min) I have not been able to get it to say both "Protected" and "RecentlyTookDamage" at the same time. Would you mind sharing your config with me so I can debug it further?
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Quality Crafting works by storing the data in the item text, if his plugin is accommodating that, the it should be working... So I'm not quite sure what's going on there 🫤
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What you mentioned is not a feature, directly. But since the protection is perm based, you could combine this with another plugin to revoke protection. That being said, there are numerous options included to make it so you are raidable. For one, protection (if configured this way) costs something, if you don't have that resource, you don't get protection. Second, there's an option to charge per damage taken, if you use this option it can make it so that even if you have 100% protection, other players can "bleed" your protection balance by dealing enough damage. You can also opt to not set 100% protection and instead do say 50% or something. Tons of options to balance around.
- 272 comments
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- #protection
- #base
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I'll look into this in the future!
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@Cabra You can add more protection levels in the config file, please see the protection levels section of the documentation
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@Jakub Rosner I'm not sure how you got the config file to generate with a version of 0.0.0. However, if a simple fix is to just update your config version property to be 3.1.0, it should then accept it as valid.
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- 272 comments
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- #protection
- #base
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Yup just saw your message! I added API hooks in 3.1.0, I just gotta add them to the documentation!
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Changed Status from Work in Progress to Closed Changed Fixed In to 3.1.0
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- 272 comments
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- #protection
- #base
- (and 5 more)