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Mr01sam

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Everything posted by Mr01sam

  1. Hey thanks for bringing this up, and also posting your config (it helps a lot) I'll check it out soon.
  2. Mr01sam

    Oxide not working

    Changed Status from Pending to Can't Reproduce
  3. Mr01sam

    Oxide not working

    So far I am unable to reproduce this issue, and I haven't received any reports similar to this yet. I'm really not sure what the cause here is, you mentioned that you are running Carbon, which I have not tested this plugin with. I would think it should run just fine with Carbon (considering it should be backwards compatible with oxide plugins) though I am not an expert by any stretch in that regard. From everything you described, it sounds like either something is incompatible or not updated properly. I don't see any plugins from your image that I would think would conflict with Raid Protection, and you also said that you tried it with only the 3 necessary plugins and still had issues, so I think we can rule out plugin conflicts. So that leads me to believe its either a Carbon issue or you have some lingering data/map specific issue. Feel free to join the discord listed in the plugin description and message me there. If so, we can maybe hop on a screen share to see what's going on. I'm going to mark this as "Can't Reproduce" for now, I'll open it back up if it seems to be a widespread issue for others. I wish I could help you more, but I can't fix it if I can't reproduce it . If you happen to narrow down a root cause, please definitely let me know!
  4. Changed Status from Pending to Closed Changed Fixed In to 3.2.1
  5. Mr01sam

    Error on boot

    Changed Status from Work in Progress to Closed Changed Fixed In to 3.2.1
  6. Yeah it's a known bug, for now if it's causing issues I recommend disabling rabies
  7. Mr01sam

    Error on boot

    Changed Status from Pending to Work in Progress
  8. Mr01sam

    Error on boot

    I'll be addressing this soon, thank you!
  9. Mr01sam

    Exception on startup

    Changed Status from Pending to Closed
  10. Changed Status from Pending to Closed
  11. Closing this since you have another support ticket covering it
  12. Absolutely I can take a look. I'll see if I can reproduce the issue.
  13. Mr01sam

    Exception on startup

    Probably some weird tool cupboard sitting around somewhere, likely harmless, and very unlikely to affect other tool cupboards. Let me know if you're getting it a lot.
  14. Mr01sam

    Exception on startup

    Is this causing any noticeable issues, or is it just showing the exception in the console?
  15. Mr01sam

    Oxide not working

    Hmmm perhaps it's possible that it's conflicting with another plugin. Would you be able to post a list of plugins you have?
  16. Mr01sam

    Oxide not working

    Okay, so just to be clear, by default Owners of a base are allowed to do damage to their own base. This means if you attack your own structure it won't show an indicator or protect the target. If you want authorized players to not be able to damage their own structures then under "Protected From" you need to set "Authorized Players" to true. Let me know if this solves your issue.
  17. Mr01sam

    Oxide not working

    Hey! I need some info here. Could you send me your config? It may just be a misunderstanding.
  18. Mr01sam

    Raid Protection

    Sounds good! I really appreciate your understanding!
  19. Hi, I'll look into this, but could you open a ticket in the support section? It's easier for me to track that way. Thanks!
  20. Mr01sam

    Raid Protection

    Hey! Yeah, unfortunately there's no setting for that in this version. There were issues with that system of adding balance, since it had to constantly keep track of how the items in the tool cupboard inventory. I'm sorry to say, that because of this, I won't be adding that to this version.
  21. That's not currently a feature, but that would be really cool if I can add that eventually!
  22. Mr01sam

    Cost when protected is 0

    Changed Status from Pending to Not a Bug
  23. Mr01sam

    Cost when protected is 0

    Cost when protected is the amount that is charged for every point of damage that is protected on the structure. For example, if someone deals 100 damage to your structure, and you have 50% protection, and the cost when protected is 1, then you will be deducted 50 balance. Most servers will not want to use cost when protected, as it's a more hardcore setting. It is not the same as the other costs, which are charged hourly, and can be viewed in the Costs tab.
  24. Mr01sam

    error on startup

    Changed Status from Pending to Closed Changed Fixed In to 3.2.0
  25. Changed Status from Work in Progress to Closed Changed Fixed In to 3.2.0
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