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Everything posted by Mr01sam
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It's not a built in feature of the plugin currently, however, there is a command to manually set the quality level of an item. The problem is that it requires you give it a player name so that it knows which inventory to look for the item. So no theres no way to do that for loot right now, but I could add something like that in the future! Edit: As an alternative you could use that command I mentioned to offer some kind of "upgrade" system for your players. Give them the opportunity to spend server rewards or something to upgrade an item. Just tossing out ideas, good luck!
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I think there is a misunderstanding about the tools, currently, a higher level tool does NOT give you extra materials in total. It simply, makes the amount you get per hit greater, but the total amount a node contains is still determined by the server. For example a level 0 hatchet may give you 10 wood per hit and take 30 hits to take down a tree (just an example), however a level 5 hatchet will yield 15 a hit and only take roughly 20 hits to finish a node. However, either way you will still only get 300 wood in total, just a higher level tool will get it quicker, last longer, and do more melee damage. Hope that clears it up, sorry for the confusion. As for the crafting speed, I'm not sure what is going on there, I have just tested the plugin on a fresh server and it is correctly affecting the speed at level 100 for toolcrafting.
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Would you be able to provide any information on when this was happening? It seems there was a problem that occurred when someone attempted to open the skills menu. If so, is this a recurring issue? Can you provide what level they were when they got this error, and does the menu still show? Thank you for reporting this!
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I'm sorry you're experiencing these issues. I'm going to look into this, but first I want to clarify a few things, just to make sure its not a misunderstanding. The green stats shown in the picture do not appear automatically when you open the inventory. In order for those to show you must click the "Quality" toggle button, which by default looks like a star, the green stat modifiers also only appear if you are wearing higher quality clothing, they will not appear at all if you are not. I notice in your screenshots the images appear to be bugged, is this because you configured them to use different images? Or is this an issue as well? As for the other issues, are you seeing any errors in the console? Others have apparently reported some issues, it might be related to those. If so, I'm going to look into why this is occurring, any information on how to reproduce it (what you crafted, how many players on sever, ect.) would be very helpful.
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Hi, sorry you're receiving that console spam. Unfortunately I'm not sure why that is happening for you, I have not seen this problem in any plugins I've written. I'm no server admin, so I'm not super familiar with what might be going on. But from my experience those do not look like error messages, those look more like info logs that are printing to your console for some reason. I assume everything else is working besides that console spam? As for the icon, I do have a solution for you! However, you will have to edit two small sections of the code - don't worry I can walk you through it. First of all, make a backup of the plugin incase you make a mistake! Next open up the QualityCrafting.cs file in any text editor, then search the file for the phrase "qc.button.skills" (without the quotes) you should get three results. One of them (probably the first one) you should ignore, the other two will look like this: Line 1255 (subject to change) container.Add(new CuiElement { Parent = $"{HELP_MENU}.return", Components = { new CuiImageComponent { Png = ImageLibrary?.Call<string>("GetImage", $"qc.button.skills"), Color = config.Colors.Text }, new CuiRectTransformComponent { AnchorMin = "0 0", AnchorMax = "1 1", OffsetMin = $"{3} {3}", OffsetMax = $"{-3} {-3}" } } }); Line 3594 (subject to change) container.Add(new CuiElement { Name = SKILLS_MENU_BUTTON, Parent = "Overlay", Components = { new CuiImageComponent { Png = ImageLibrary?.Call<string>("GetImage", "qc.button.skills"), Color = config.Colors.HUDButtonUntoggled }, new CuiRectTransformComponent { AnchorMin = "0 0", AnchorMax = "0 0", OffsetMin = $"{startX} {startY}", OffsetMax = $"{startX+size} {startY+size}" } } }); Now in both sections of the code, see where it says "CuiImageComponent"? What you need to do, in both places, is update that from "CuiImageComponent" to "CuiRawImageComponent". Then remember to save the plugin and see if it loads. If your server was already running you may need to reload your ui (can log out and back in should do it). It should make it so it uses the colors of the original image instead of being overlayed with white. Hope it works! Let me know if you have any questions. Also remember this post so you can refer back to it when I update the plugin!
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Version 3.0.3
2,521 downloads
OVERVIEW: This plugin adds a crafting skill system and the ability to craft higher quality items that have special perks to enhance the item. IMPORTANT!!!: This plugin now requires the UiEngineFramework plugin. It has not been published yet, but is available temporarily right here: UiEngineFramework.cs HOW TO INSTALL: Download and install ImageLibrary Download and install UiEngineFramework (link posted above) If you have previously installed Quality Crafting, delete the config and lang files for the plugin before installing v3.0.0. If this is your first time installing this plugin you can skip this step! Download and install this plugin (Quality Crafting) Refer to the documentation for configuration options Enjoy the plugin 🙂 DOCUMENTATION: Extensive documentation for this plugin can be found IN THIS GOOGLE DOC. I STRONGLY recommend reading it first before installing. LEGACY VERSION: If you don't want to use the latest version of quality crafting you can still download the old version (v2.1.4) here: Quality Crafting v2.1.4 The legacy version is available AS IS and will not receive additional updates.Free