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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    entities

    No need to add entities for concussion or broken leg. They are by default hard coded to occur when you take damage from any source (to the head or legs respectively). If you do choose to add infliction entities for those conditions, they will be in addition to the hard coded events, and will not take locational damage into account. For example, you can make it so a bear has a 50% chance per attack to break your leg, but you can also break your leg by being shot in the leg, or falling from a hight height (by default). Hops that clarifies things!
  2. Mr01sam

    Issue?

    Changed Status from Pending to Closed Changed Fixed In to 1.0.9
  3. There is no config file for this plugin
  4. I'm glad to hear that! Don't worry I will definitely be continuing to expand this plugin and make it even better. It won't happen all at once but there will be updates 🙂
  5. Really this is a different plugin that the diseases one available on umod. This plugin is more of a polished gameplay feature and less of a simulation than Diseases. As such custom conditions are not a feature of this particular plugin, however, the plan is to have the conditions (there are 6 of them at the moment) that are included be highly customizable. You can already customize their durations, effectiveness, triggers, icons, names, cures, and likeliness, or disable/enable each of them all together. I am planning on expanding the configuration in the next update, so you can have even more control of these conditions as well as include an API that will let you add new status conditions through code. However, you will not be able to add new conditions through the config - they will have to be coded, but I will be providing the tools to do so soon. Just curious, what kind of changes did you have in mind? It may be something I can prioritize in the configuration update.
  6. Mr01sam

    Overlap Issue

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.8
  7. Mr01sam

    error on startup

    Changed Status from Pending to Closed Changed Fixed In to 3.1.6
  8. Mr01sam

    error on startup

    Just messaged you!
  9. Yup, you just have to edit the lang file
  10. Awesome! Glad to hear it!
  11. Changed Status from Pending to Closed
  12. Changed Status from Pending to Not a Bug
  13. That sounds exactly like the scenario I would expect, I'll try to see if there is something in the code I can do to prevent this from causing error.
  14. what other plugins do you have? sounds like theres a toolcupboard somewhere that is corrupted
  15. Hey is this happening everytime? I tried to reproduce the scenario you described and it didn't have any issues?
  16. For the command issue, you can change the command in the raid protection config so that it doesn't conflict with other plugins.
  17. Can you post your config and maybe some logs? There's not much I can do with just the error unfortunately.
  18. Mr01sam

    Raid Protection

    You have the cost set to 0, you can only have a max time when it costs something, as the max time just sets a max balance.
  19. Mr01sam

    Raid Protection

    I will double check how this works
  20. Changed Status from Pending to Not a Bug
  21. Mr01sam

    Raid Protection

    I'm not sure what you mean, the amount of protection is configurable in both versions. If you have 100% protection, you either will take all the damage or none at all depending on if you are protected from the thing that is attacking.
  22. Mr01sam

    Raid Protection

    This version by default will protect you from NPCs damaging your base - there is just not currently a way to disable protection from them in the config. Was that your concern?
  23. Not yet, next update!
  24. Hey I'm glad you like it! I will continue to improve upon it for you guys!
  25. Mr01sam

    Raid Protection

    What kind of npcs are attacking your base? Is it from a plugin?
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