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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Raid Protection

    Unfortunately you can't do it at a different price for online vs offline currently.
  2. Mr01sam

    Raid Protection

    1800ms is 1.8 seconds... so not perfect but certainly not as bad as 18!
  3. Mr01sam

    Raid Protection

    Cost per damage protected is a setting you can use that will charge protection balance for every point of damage protected. So if you have cost per damage protected set to 1, and your building has 100% protection, and a rocket does 100 damage to your building, then it will subtract 100 from the protection balance in order to protect the building. If the protection balance is depleted from this it will then be unprotected. So yes, if you have cost per damage protected set to 0 then raiders will not be able to deplete a protection balance from attacking it. Assuming that the protection for the building is set to 100% and the player has some protection balance, it should be protected as long as they have balance.
  4. Yes, a rewrite is in the works, but for now if you're having issues with the latest version I recommend v1.0.10
  5. Mr01sam

    Raid Protection

    Hey, my apologies, I did not add the feature of triangle costs yet. The update last night was to fix some console spam that was reported. I'm thinking through the triangle cost thing now, if you would like I could send you a version to test out when I have it ready. Is that something you would be interested in?
  6. Mr01sam

    NRE at start

    Changed Status from Pending to Closed Changed Fixed In to 3.3.2
  7. Mr01sam

    Console spam at server start

    Changed Status from Work in Progress to Closed Changed Fixed In to 3.3.2
  8. Mr01sam

    Raid Protection

    if I were to do this, do you think there would be an issue if the costs affected triangle floors too?
  9. Mr01sam

    Console spam at server start

    Changed Status from Pending to Work in Progress
  10. Mr01sam

    discord link dead

    https://discord.gg/zAnCFbmnR2 Hopefully that one will work for you - I followed Mals advice this time!
  11. Mr01sam

    Raid Protection

    I used to have a pricing sheet for all the building blocks, but it was at the cost of some performance. I could include different pricing for triangle floors, but I would probably just hard code it to be 50% cost, would that work for you?
  12. Mr01sam

    discord link dead

    Hey Mal, thanks for the tip. I was pinging about them not having access to the discussions board though, is that something you can assist with?
  13. Mr01sam

    Console spam at server start

    I'll DM you
  14. Mr01sam

    Tugboat Damage

    Changed Status from Pending to Not a Bug
  15. Changed Status from Pending to Closed
  16. Closing this for now - we believe this to be a conflict with NPC Spawn. Waiting for confirmation before a fix is implemented.
  17. Mr01sam

    discord link dead

    Changed Status from Pending to Not a Bug
  18. Mr01sam

    discord link dead

    My apologies with the discord link heres another one: https://discord.gg/qC5WCGPA As for the discussion thing maybe @Mals can help you with that?
  19. Mr01sam

    Rabies Issues

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  20. Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  21. Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  22. Let me see if there's something I can do about it. I'll DM you
  23. That OnEntityTakeDamage hook could actually be the culprit. Basically, NpcSpawn is saying YES this entity needs to take damage and RaidProtection is saying NO it shouldn't take damage - and this conflict could be leading to something taking damage when it shouldn't be.
  24. You could try checking the ledger logs to see what happened to the balance. If you want more info you could Enable Logging in the config, it will generate a bunch of event logs that should tell you what's going on with the toolcupboards.
  25. Mr01sam

    Tugboat Damage

    Sounds good, let me know if you run into any issues!
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