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Everything posted by Russ
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Hello? Was hoping to replace SkinBox, for this next wipe, and this particular feature was one of the main reasons I bought it.
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Thanks for taking a look. If I notice it again, I'll post here
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Sure. It missed out; Train Yard Event Dome Event Its a bit hit and miss with Mevent' ServerPanel too.
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I know you've mentioned in a previous support request that missed updates are something to do with Codefling but its still happening. I'm only being shown 1 plugin update for Codefling when there are actually 3.
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Older versions aren't working for me either but its all good, hopefully the next update it will
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Hello, Just trying to set this up and its failing to compile giving the following errors (see screenshot) Using Carbon and this it what happens when I attempt to load it. Regards Russ
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I'm having an issue whereby when I try to request a skin, it says; Skin requests are disabled on this server. I believe all the correct permissions are assigned. I cant see anything in the config that would enable them, so what am I missing? I'm not sure where to look next. [Note: I did post about this in your discord but have had very little input.]
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- 59 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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Thanks beee, much appriecated
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Hi beee, Would it be possible to add an option in the config to not wipe PlayerData.json at server wipe. We have connect and disconnect messages set but each wipe when a returning player joins after the wipe, it welcomes them as a new player rather than exsisting player. I have had a look through a few previous support requests and searched the config for this option but don't see it.
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Thanks for the super fast response and sorry, I missed that!
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Hi Mevent, How would I go about displaying players Economy Balances in the Top 10? I've setup the leaderboard column but wasn't sure what to enter as the prefab. This shows in-game as expected but not sure how I go about adding the players economy balances to the column I tried searching the discord but didn't see a solution.
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Hey, we're trying to change all of the colours such as the title and the buttons you click to buy. They are red, and no matter what we do we can't change them. Changing values just seems to do nothing, and they get reset if we do change them.
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- 59 comments
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- 1
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- #vehicle
- #buy
-
(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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By default Oxide puts players in a usergroup called "default" which I usually rename to member. In the Oxide folder there should be a file thats called oxide.config.json. In that file under Default Groups, you can either change "Players": "default", to "Players": "vip", (which will put all new players in the vip usergroup) OR add "Players": "vip", underneath "Players": "default", (which I believe would put players in the default usergroup and the vip usergroup)
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Happy days Glad to have helped
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You can test it yourself rather than waiting. If you have the button just click it and it'll give you the code ie. /discord <code> type that in-game
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If you havent already done so you need to enter your BOT API Token in the oxide/config/DiscordCore.json file and set any role or channel ID's that you desire. We have a "#get-roles" channel on our server so we've used that channels ID to display a "Verify Connection" button for players to click. To get this button to appear. type /generateconnect. This will then get the bot to create the button required. Players would then click the "Verify Connection" button which would tell them to type /discord <code> in-game. If successful they'll be added to the Discord group and should have access to your Discord kit.
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Which version of Discord Core are you using? There is one on UMod and one on here with the same name.
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So you'll need to create the group in Oxide now by typing this in console; o.group add discord Now you can assign the kit to this group by typing; oxide.grant group discord kits.discord (Worth noting that in my previous post I wrote kit.discord when I meant kits.discord (notice the s))
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You can now type /kit and it should open a UI for you to add new kits. Players will use the same UI but won't have access to make new kits etc. Simply put all the items you want in the kit in your inventory and any clothing in the clothing section and weapons in the hotbar. Fill out the details in the form with yours, for permission, you'll want to enter kit.discord (its important it has kit. at the beginning) This will create a discord kit then we can move on
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So you've placed Oxide.Ext.Discord in the RustDedicated/Managed/ folder?