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Russ

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Everything posted by Russ

  1. By default Oxide puts players in a usergroup called "default" which I usually rename to member. In the Oxide folder there should be a file thats called oxide.config.json. In that file under Default Groups, you can either change "Players": "default", to "Players": "vip", (which will put all new players in the vip usergroup) OR add "Players": "vip", underneath "Players": "default", (which I believe would put players in the default usergroup and the vip usergroup)
  2. Happy days Glad to have helped
  3. You can test it yourself rather than waiting. If you have the button just click it and it'll give you the code ie. /discord <code> type that in-game
  4. If you havent already done so you need to enter your BOT API Token in the oxide/config/DiscordCore.json file and set any role or channel ID's that you desire. We have a "#get-roles" channel on our server so we've used that channels ID to display a "Verify Connection" button for players to click. To get this button to appear. type /generateconnect. This will then get the bot to create the button required. Players would then click the "Verify Connection" button which would tell them to type /discord <code> in-game. If successful they'll be added to the Discord group and should have access to your Discord kit.
  5. Which version of Discord Core are you using? There is one on UMod and one on here with the same name.
  6. So you'll need to create the group in Oxide now by typing this in console; o.group add discord Now you can assign the kit to this group by typing; oxide.grant group discord kits.discord (Worth noting that in my previous post I wrote kit.discord when I meant kits.discord (notice the s))
  7. You can now type /kit and it should open a UI for you to add new kits. Players will use the same UI but won't have access to make new kits etc. Simply put all the items you want in the kit in your inventory and any clothing in the clothing section and weapons in the hotbar. Fill out the details in the form with yours, for permission, you'll want to enter kit.discord (its important it has kit. at the beginning) This will create a discord kit then we can move on
  8. So you've placed Oxide.Ext.Discord in the RustDedicated/Managed/ folder?
  9. Russ

    Server Panel Layout

    Hi, I have managed to resolve this but came across a separate issue. Changing colors for the vehicle buy plugin doesn't work. They stay the same red color, and I can't seem to be able to change them.
  10. Russ

    Server Panel Layout

    Not sure if I've overlooked something but is it possible for the server panel to open when someone types /shop or /vehiclebuy. At the moment it opens them but not with the server panel, it looks neater with the server panel open too.
  11. Oops my bad, I missed quite an important part You're going to need to add this in order for the plugins to work. You can use the same Discord API Token for this and the Discord core plugin. https://umod.org/extensions/discord To set it up follow these instructions here.
  12. What are you using? Carbon or Oxide? When you load the plugin for the first time it should create a config file in the config folder, you'd then enter your API Token in there. This is only for Discord Auth or Discord Core which ever you are using. The kits plugin doesn't need a bot token
  13. You'll need to create a Discord bot and generate an API token for either of these to work, its free and can be done here. If you need any help let me know, its pretty straight forward. Discord Auth from Umod is pretty straightforward or Discord Core on Codefling is pretty good. You'll need one in order for them to be assigned the Discord group. Discord Auth With this one you would type, for example, /auth in game and it will then give you a 5 digit code. The player would then DM your discord bot with this code and if its correct they'll be added to the discord group. Discord Core This plugin makes it a bit simpler. It creates a button in your discord that players click to autherise themselves. They then get a code given to them and type /discord <code> and are added to the group.
  14. What kit plugin are you using? What are you using to link accounts?
  15. Russ

    Workbenches break when repairing

    Great, thanks
  16. Russ

    How to change colour

    Hi, do you have an update on this? We're still having the same issue.
  17. Russ

    Workbenches break when repairing

    Hi, hope you're well? We've been doing some testing with this plugin and noticed that if we pick up a workbench (which then causes it to lose durability) and we then try to repair it on the workbench using economy, it causes the item to break. This doesn't happen if we repair using the resources. Only when repairing with economy. is this something to do with the config or is it a bug? Kind regards, Russ
  18. Sure. Please see attached. CargoPlaneCrash.json
  19. Just to confirm, I'm not on about the actual marker. I'm on about the circle it sets around the marker.
  20. Hi, as already mentioned, I have set "R" to 1, which I believe should set it to red? The circle appears black still though.
  21. Hi, is it possible to set the color of the circle that is around the event marker on the map? I have the "R" set to 1 for the marker but the circle it creates is black. Other plugins we use show as red, so it would be great if we're able to set this one to red too? Thanks.
  22. Russ

    IQCargoPhysics

    Not sure really... the ability to reduce the amount of the effect? Like a scale of 1-10 on how much the effect takes place. Lower number = Less, higher number = more? As I mentioned it seemed to be getting stuck under the map for us, which only happens when the plugin is loaded. I assume this only happens on certain seeds but maybe changing the amount the effect takes place can help with this?
  23. Russ

    IQCargoPhysics

    As dustyhansen mentioned, could it be possible to adjust the amount it moves? On our current seed, it seems the cargo has a habit of sometimes getting stuck under the map for some reason, plus it would be nice to set how much it moves anyways.
    Great little plugin. I class these sorts of plugins as quality-of-life as in my opinion this should already be in the base game. This plugin adds life-like motion to the cargoship by swaying slightly from side to side, back and forwards. This plugin is not for those that suffer from sea sickness or motion sickness!
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