Each difficulty only increases the number of NPCs, rather than each difficulty being able to adjust their health and attacks separately. It's too easy for players to pass the level. Can we change it to allow for individual changes in the number of NPCs, health, and attacks for each difficulty
Will there be a solution if we change the mechanism of monster spawning points? Each wave of monster spawning will automatically determine whether there are buildings in the spawning points, and each wave will be determined so that players won't find this vulnerability
This plugin has a serious error. Placing items or buildings on the monster spawning site after startup will directly prevent the monster from spawning and will be cleared by default at the end of the time
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