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nivex

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Everything posted by nivex

  1. Added `Show Direction To Coordinates` (false) this is the new option. just enable it in the next update!:)
  2. nivex

    Raidable Bases

    @FreeManStars Divide Rewards Among All Raiders when false will give everyone who participated the full reward. Only Award Owner Of Raid gives only the owner the reward. this is not recommended.
  3. nivex

    Raidable Bases

    @Craft Apply All Cooldowns and/or Apply Cooldown To Entire Clan And Team Set a cooldown time
  4. Changed Status from Pending to Closed Changed Fixed In to Next Version
  5. no problem next update it will divide the loot so the locker will not have anymore loot than a box will
  6. hi, disable Move Items Into Lockers in the config file I'm working on a solution so they don't swallow up all the items since they can hold over 40 items
  7. Changed Status from Pending to Closed Changed Fixed In to Next Version
  8. hi, I can make this an option
  9. heya, that's good. you need to set the eject settings in the profiles too, oxide/data/RaidableBases/Profiles "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false,
  10. nivex

    Raidable Bases

    @FreeManStars heya. you're in the Raidable Bases forum, and Raidable Bases has no such message. that information is in the Status UI. Abandoned Bases requires abandonedbases.attack and abandonedbases.attack.time. it will not show if 1) you are an ally, 2) for ignored prefabs, 3) when in a zone, 4) too close to an event, or 5) the player is immune. TruePVE or NextGenPVE is also required to be installed and loaded
  11. @HunterZ hi, only the bases differ
  12. nivex

    NEW FEATURE

    Changed Status from Pending to Closed
  13. nivex

    NEW FEATURE

    no problem
  14. nivex

    NEW FEATURE

    hi, you can edit Prefix in the language file
  15. no problem
  16. ok. requirements have minimums too. in this case it's either 2 foundations or a foundation + 1 high wall. it has been this way, but I don't mind changing it. keep foundations required to 1 compound.Count is in the .cs file change < 2 to < 1 I can change it in next update too, but I won't set it below < 1
  17. it does work. it says < 1 0 is less than 1 you cannot set it to 0 why are you trolling me?
  18. I had already explained what you should do, and how it works
  19. you want players to raid a 1x1? go for it change compound.Count < 2 to 1
  20. yes, the base will get deleted on a scan.
  21. ah ok. it must have a minimum of 2 foundations. setting it to 1 will not work.
  22. twig does not qualify
  23. nivex

    Garbage left after base despawn

    I didn't say that floating skins wasn't from RB or CopyPaste. I said it can happen solely from CopyPaste too. if you cannot interact with the door skins then it is not an issue. kills are sent to every entity so if you have some deployables like that furnace that aren't killed then something is blocking that kill. also that furnace should not be spawning half way under the ground. that base was not copied properly, or the height was modified you can send me a base with an issue and I can look at it.
  24. nivex

    Raidable Bases

    @Stark no, those are the default settings so that only appears to new players. all other players are stored in the oxide/data/RaidableBasesUI.json file. so you'd click the arrow and move it yourself. if you want to change the default then you unload the plugin, copy it from the RaidableBasesUI file into the config and delete the RaidableBasesUI file. it's intended that players move it where they want it though
  25. nivex

    Garbage left after base despawn

    heya, no idea what causes the floating skins but they are harmless. this happens solely with the CopyPaste plugin too so there's no telling what causes it. it's client-side only and reconnecting fixes it. no idea why you have a furnace half way into the ground. I doubt that is RB
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