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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Dr.D.Bug @BadLands @Glock69and others im still working on the zone changes. It works for me, so I'll probably just push it tonight. Do Not Destroy Player Built Deployables and Do Not Destroy Player Built Structures control this @Dr.D.Bug but only if their deployable/structures are inside of the dome yes as @MNfreakTimsuggested it is a great idea to create and use custom areas on your maps. this is pretty much needed for any populated server, and maps that have a low amount of spawn points (below 2000). I suggest using islands and dedicating a few areas elsewhere for this too. put your spawnfile name inside of the profile under Spawns Database File (Optional) you can enable Prevent Building Until Base Spawns to handle building without the need for customizing it in Zone Manager or RustEdit. I will add support to spawn on custom topologies in the near future
  2. nivex

    Raidable Bases

    @Dr.D.Bugya its bugged. I am trying to figure it out and thought I had a solution but it didn't work so I have to try another solution now.
  3. nivex

    Raidable Bases

    those having compile issues after downloading 2.6.8 will need to clear the cache in their web browser. codefling is working on fixing the issue for you all. it doesn't matter where you guys post the information. i'll respond. just don't ask me the same question multiple times. i prefer to answer where everyone can see the answer. this way i don't have to repeat myself, like i've done with this issue about 5 times now.
  4. nivex

    Raidable Bases

    i did suggest running rbe debug and looking at the messages when the plugin loads @MercedesCLA45AMG
  5. nivex

    Raidable Bases

    [RaidableBases] Blocked spawn points in 3 zones. Loaded plugin Raidable Bases v2.6.8 by nivex i'm getting notifications, and not seeing spawnpoints inside of my zones either. DM your config and I can check it out. @Emigo
  6. nivex

    Raidable Bases

    is this with some zones allowed and the rest blocked? or no zones allowed
  7. nivex

    Raidable Bases

    nope. that is just for those who use zone manager for other purposes. your issue I would need you to type rbe debug to see whats going on but first verify the plugin loads properly and the amount of grid positions is not 0
  8. nivex

    Raidable Bases

    "Allowed Zone Manager Zones": [ "80195517" ], "Use Grid Locations In Allowed Zone Manager Zones Only": true, [RaidableBases] Allowed spawn points in 1 zones. [RaidableBases] Grid initialization completed in 30 seconds and 30 milliseconds on a 4600 size map with 124 potential points. You've successfully pasted the structure (-1674.3, 1.0, 308.6) raideasy10 [RaidableBases] raideasy10 @ E13 : 70 items this works for me. you will need to make sure your zone has a proper size or will not be large enough for any spawn points inside of it edit: ok, does not work properly if i have 2 zones and 1 in the list, it then allows both instead of just the 1 in the list. i will fix it
  9. nivex

    Raidable Bases

    im looking into this but im sick so have some patience please and ty
  10. nivex

    Raidable Bases

    ignore the multiple update notifications for 2.6.8. just download it and wait for the rust update=] just an issue with the cache not working correctly in my web browser
  11. nivex

    Raidable Bases

    2.6.8 has been released - this requires the forced Rust update @CM1234 try 2.6.8. requires forced Rust update. let me know if you have issues still. thankyou @nashslashfor answering @JacksH8
  12. nivex

    Raidable Bases

    @Skillo95likely one of your zones in zone manager is way too large. could be a custom monument with its bounds set ridiculously high (really unlikely). could be horrible monument or building topology on the entire map causing all spawns to be blocked (really unlikely). but i can't say for certain without seeing all of the raid bases messages when it loads, and would need to know exactly what map you're using too
  13. heya thanks! that just means your host does not support uploading a folder. you would need to upload each file individually. if you load the plugin once then it will create all of the files for you with default values this may be a good solution for you since you must install the files from the zip in exactly the same folders as on your server, and if they exist on your server already then you will have confirmation that you're overwriting the correct default files that the plugin generated when you loaded it the first time obviously the copypaste files would not be on your server so you would not see them but that's not a problem. just copy those over to your server as well. @TCGaming
  14. nivex

    Raidable Bases

    post config via pastebin.com or justpaste.it @aimacak
  15. nivex

    Raidable Bases

    @aimacaknp if (buyer == null) return; add that here
  16. nivex

    Raidable Bases

    yes, buyraid raideasy1 76561198212544308 free the scrap is in a different file or is in the copypaste file itself. it cannot spawn otherwise, unless another plugin is doing it but that is rarely the case. as @nashslashsaid (thanks!) you can use that option to clear any copypaste loot, but it will not stop loot tables from spawning
  17. nivex

    Raidable Bases

    @aimacak I don't understand your question you can spawn base for player via console using: buyraid 0 76561198212544308
  18. nivex

    Raidable Bases

    hi, @CsaszyKJ the priority for the options is rug, bed, floor, roof and then outside. npcs are spawned based on this order, but the location for each is random. if they do not spawn in any particular area then you're not spawning enough of them. I either use a priority for the options, or I make it completely random like the locations, but I won't do both, it would be too much bloat
  19. nivex

    Raidable Bases

    @aimacak don't know what plugin it could be then. you will have to find the plugin conflicting with mine Armor Not Forever seems like the most obvious plugin to unload first.
  20. nivex

    Raidable Bases

    @aimacakI tested the semi rifle auto turret again and it continues to reload. I believe its another plugin since you've stated this happens only with some guns. please post any plugin names you're using that is relevant. such as ammo, turret or item plugins. if you're not sure if its relevant then post the plugins name anyway.
  21. nivex

    Raidable Bases

    @Dr.D.BugI used your config with version 2.6.7 and received the cooldown. very odd, to reiterate these are the reasons the cooldown will not apply: admin/developer, flying, raidablebases.allow, raidablebases.buyraid.bypass.cooldown permission, or Lock Raid To Buyer And Friends I am a bit confused by what you mean by "playermode" if that entails authlevel 0 and no admin or developer flag then I understand. if a plugin is removing this status then it's likely not working properly. you can replace lines 19176 to 19248 with this code: https://pastebin.com/cNrx14WP change those lines RaidableBases.cs. this should help you debug what is going on. it will send messages to whoever buys the base when it starts and again when it ends.
  22. nivex

    Raidable Bases

    Lock Raid To Buyer And Friends is this enabled? it will not set the cooldown when the raid ends. if not just send me your config @aimacakyour message is confusing. you use NeverWear, and it only prevents loss for items in your whitelist? @MaxxxEdge Ill see what I can do about items breaking or losing too much condition but its not caused by this plugin
  23. nivex

    Raidable Bases

    @Shneid there's no config option. in order for the ladder to work properly it must reset itself each wipe, but it will never reset ALL lifetime stats lifetime stats start with the name Total. e.g: TotalRaids, TotalPoints, TotalEasy, etc. so this code would reset the ladder, but never lifetime. public void Reset() { Raids = Points = Easy = Medium = Hard = Expert = Nightmare = EasyPoints = MediumPoints = HardPoints = ExpertPoints = NightmarePoints = 0; } lifetime does not expire until 60 days of inactivity, or if they have a grand total of 0 raids, data.Players.RemoveAll((userid, playerInfo) => playerInfo.TotalRaids == 0 || playerInfo.IsExpired()); you would need to view the datafile after a server wipe. if there is an empty file then it got corrupted somehow. if all players are there but all of their stats are 0 then i'm wrong and it's bugged. latter should be impossible given the above @aimacak @MaxxxEdgedo you guys use SkillTree?
  24. nivex

    Raidable Bases

    @CM1234 you can remove the turret from the copypaste file by using /paste and then recopy it with /copy
  25. nivex

    Raidable Bases

    check for the raidablebases.buyraid.bypass.cooldown permission. i just tested for you and everything appears to work in 2.6.7 @aimacak 1. the time starts after a base has spawned and is how long in seconds until the next base can spawn. minimum of 1 second. 2. Block Plugins Which Prevent Item Durability Loss tries to force all items to take condition loss, but it's not going to break an item in 3~ hits UNLESS there's a conflict with something else. which plugins are you two using for condition loss? there is NeverWear and NoDurability that I'm aware of. @MaxxxEdge these are not convars, where are they from? conditionloss.damagemultiplier "0" conditionloss.armorhealthmult "0" 3. I will look again for you. 4. gun damage modifier is for every gun. there is no setting to adjust individual gun damage modifiers. i suggest removing pistols as some are wicked OP and a modifier isn't going to do it justice imo

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