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Everything posted by nivex
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@Oldbtchsgaming you can use the height setting per base in the profiles, but really the base should be recopied from the proper height and use /paste to verify. half of the foundation should be exposed above ground. you could simply edit the copypaste file itself and change the height there. height setting in profile, this should be used as a last resort. height setting in a copypaste file: this should only be used if you cannot get it to /copy properly
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heya. they can use one of these commands /rb resetui status|buyable|delay|lockout|cooldown so if they put the status ui on top then type: /rb resetui status if they type /rb resetui by itself then it will reset all of their ui
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no problem. glad you sorted. ya, RB handles it all independently of everything except CopyPaste
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hi, it can still be another plugin regardless. any plugin can override TruePVE while its loaded, which is what RB does. but you don't have tracing enabled. there's no need or benefit to have it disabled as it is only ever used when you type /tpve.trace use that, reload TruePVE, go out of the event, type /tpve.trace, walk back in to the turret, type again to turn the trace off. look in the server console. if you see any relevant trace messages from turrets then there could be an issue such as Protection Radius not being large enough for that specific base. otherwise, you should not see any relevant messages as RB should override it. if RB did not allow it, then another plugin has prevented it. I suggest turning trace on AFTER you enter the event
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Changed Status from Pending to Closed
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no problem
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thanks for the config ok, we'll see what happens. there's no debug if the base is inside of some zone though. I've added more debug in the next update
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Changed Status from Pending to Closed
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no problem, enjoy
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also, you can enable ab.debug and then shoot the base to see what it says. disable it afterwards so we don't get unnecessary information. edit: if the base is in a zone manager zone then it won't convert. this seems the most likely. several plugins can create zones. if you have authed or built anything on the base then it might not convert
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I see they have nteleportation.deletehome which they shouldn't. that is an admin/staff/moderator permission to delete other players homes with /home delete. players can use /home remove with just nteleportation.home. same goes for nteleportation.homehomes and nteleportation.radiushome let's see the config because I don't see any issue with AB yet. though screenshots are a nightmare with a wall of text. please attach a text file or post raw text only
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heya, generally this happens when there's a permission issue. there are multiple issues that could affect permissions though. can you show me everything this says? oxide.show user 76561199053476862
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Changed Status from Pending to Closed
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no problem! it happens.
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hi. i imagine it's a plugin that's overriding TruePVE. this is what all of my plugins do so modifying your TruePVE config isn't necessary. the last update was solely for wolves too btw
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heya. it's saying the folder doesn't exist. it should be oxide/data/copypaste/ all lowercase
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ok, but what if you shoot it? they still do not target or fire? if you are authed on turret (or any player that isn't an NPC) then it won't target even if you shoot it. i do clear all authed users when the base is spawning though. so auth would have to occur after it spawns, by another plugin. just to be clear - npcs can be authed without breaking anything. I auth all of my npcs, but no players. otherwise some plugin is just blocking the targeting which is just as likely let me know what you find out. I will be back tonight in some 8 hours
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hi, it's hard to say. there are so many plugins that I just don't know what most of them do internally anymore what happens if you shoot the turret? does it shoot you then, or at least look at you?
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Changed Status from Pending to Closed
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nice, thank you
