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nivex

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Everything posted by nivex

  1. heya ok, glad you got it working. enjoy
  2. nivex

    Raidable Bases

    @oldmenrust heya, if players cannot repair items then disable Block Plugins Which Prevent Item Durability Loss by setting it to false in each profile under oxide/data/RaidableBases/Profiles/ helicopters do get bounced into the stratosphere. it will be fixed in next update. you can set Eject Mounts -> Minicopter to false (as well as AttackHelicopter and ScrapTransportHelicopter) but it will still happen if the player tries to circumvent some other setting when mounted to one of those mounts if you want to fix it now you can edit the RaidableBases.cs plugin file and change on line 10072: float forceMultiplier = vehicle is GroundVehicle || vehicle is BasicCar ? 1f : vehicle is BaseSubmarine ? 1.25f : 15f; to float forceMultiplier = vehicle switch { BaseHelicopter => 2.5f, GroundVehicle or BasicCar => 1f, BaseSubmarine => 1.25f, RidableHorse => 3f, Tugboat or BaseBoat or _ => 15f };
  3. nivex

    Raidable Bases

    @Grumpy_old_man hi, you can try setting the stacksize to 5. I don't know how the game handles weapons because I've rarely allowed them to stack.
  4. nivex

    Raidable Bases

    @Oldbtchsgaming you can use the height setting per base in the profiles, but really the base should be recopied from the proper height and use /paste to verify. half of the foundation should be exposed above ground. you could simply edit the copypaste file itself and change the height there. height setting in profile, this should be used as a last resort. height setting in a copypaste file: this should only be used if you cannot get it to /copy properly
  5. nivex

    Raidable Bases

    @Oldbtchsgaming there's some unrecognized file in the oxide/data/RaidableBases/Profiles/ folder named LootTables.json
  6. nivex

    Raidable Bases

    @Dead Nasty hi, return false; should be changed to return true; all relevant code is within the curly brackets of that method { }
  7. nivex

    Raidable Bases

    @Dead Nasty hi, PreventLooting.cs has a third hook for CanLootEntity that returns false at the end of its function. it should return true. private object CanLootEntity(BasePlayer player, StorageContainer container)
  8. heya. they can use one of these commands /rb resetui status|buyable|delay|lockout|cooldown so if they put the status ui on top then type: /rb resetui status if they type /rb resetui by itself then it will reset all of their ui
  9. nivex

    turrest not firing

    no problem. glad you sorted. ya, RB handles it all independently of everything except CopyPaste
  10. nivex

    turrest not firing

    hi, it can still be another plugin regardless. any plugin can override TruePVE while its loaded, which is what RB does. but you don't have tracing enabled. there's no need or benefit to have it disabled as it is only ever used when you type /tpve.trace use that, reload TruePVE, go out of the event, type /tpve.trace, walk back in to the turret, type again to turn the trace off. look in the server console. if you see any relevant trace messages from turrets then there could be an issue such as Protection Radius not being large enough for that specific base. otherwise, you should not see any relevant messages as RB should override it. if RB did not allow it, then another plugin has prevented it. I suggest turning trace on AFTER you enter the event
  11. nivex

    Raidable Bases

    Tesla coil damage hasn't worked since 2.9.2 and will be fixed in the next update - feel free to report these bugs sooner if you notice them
  12. nivex

    Raidable Bases

    @fullwiped no problem, and thanks for the review!
  13. nivex

    turrest not firing

    Changed Status from Pending to Closed
  14. nivex

    turrest not firing

    no problem
  15. nivex

    Not able to raid bases

    thanks for the config ok, we'll see what happens. there's no debug if the base is inside of some zone though. I've added more debug in the next update
  16. nivex

    i get purple crosses

    Changed Status from Pending to Closed
  17. nivex

    i get purple crosses

    no problem, enjoy
  18. nivex

    Not able to raid bases

    also, you can enable ab.debug and then shoot the base to see what it says. disable it afterwards so we don't get unnecessary information. edit: if the base is in a zone manager zone then it won't convert. this seems the most likely. several plugins can create zones. if you have authed or built anything on the base then it might not convert
  19. nivex

    Not able to raid bases

    I see they have nteleportation.deletehome which they shouldn't. that is an admin/staff/moderator permission to delete other players homes with /home delete. players can use /home remove with just nteleportation.home. same goes for nteleportation.homehomes and nteleportation.radiushome let's see the config because I don't see any issue with AB yet. though screenshots are a nightmare with a wall of text. please attach a text file or post raw text only
  20. nivex

    Not able to raid bases

    heya, generally this happens when there's a permission issue. there are multiple issues that could affect permissions though. can you show me everything this says? oxide.show user 76561199053476862
  21. nivex

    Plugin unable to find bases

    Changed Status from Pending to Closed
  22. nivex

    Plugin unable to find bases

    no problem! it happens.
  23. nivex

    turrest not firing

    hi. i imagine it's a plugin that's overriding TruePVE. this is what all of my plugins do so modifying your TruePVE config isn't necessary. the last update was solely for wolves too btw
  24. nivex

    Plugin unable to find bases

    heya. it's saying the folder doesn't exist. it should be oxide/data/copypaste/ all lowercase
  25. nivex

    turrest not firing

    ok, but what if you shoot it? they still do not target or fire? if you are authed on turret (or any player that isn't an NPC) then it won't target even if you shoot it. i do clear all authed users when the base is spawning though. so auth would have to occur after it spawns, by another plugin. just to be clear - npcs can be authed without breaking anything. I auth all of my npcs, but no players. otherwise some plugin is just blocking the targeting which is just as likely let me know what you find out. I will be back tonight in some 8 hours
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