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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    @m3dus4 you can use the old one
  2. nivex

    Raidable Bases

    ah, ok, sure @The Real Butter
  3. nivex

    Raidable Bases

    A what what?
  4. nivex

    Raidable Bases

    Added PVE and PVP options to block Archery and Wizardry plugins (this will retroactively default to your prior setting)
  5. nivex

    Raidable Bases

    it uses a command from within its UI. block the command global.ui_reviveplayerrestore or ui_reviveplayerrestore and tell me if that works. ya, I can add the Wizardry option
  6. nivex

    Abandoned Bases

    2.0.6 released... I left a piece of code in 2.0.5 on accident that prevented it from compiling.
  7. nivex

    Abandoned Bases

    No, the plugins use their own configured times. I'm not sure why he would want to use both plugins though. Especially if he's using TruePVE. Despawn Timer option controls the time before the base despawns
  8. nivex

    Abandoned Bases

    I'll consider this It appears to work fine. I will upload soon.
  9. nivex

    Raidable Bases

    yes, that would be how it works. I don't know why I have two options for it anymore, though... just set them to the same duration or set Reset Purchased Owner to 0 so that only Lock Treasure Max Inactive Time applies. I may remove it if I can't remember why it was implemented in the first place because it seems redundant to me.
  10. nivex

    Raidable Bases

    @JimDeadlock 1. Yes 2. Enable Use Permission (raidablebases.buyraid) and use raidablebases.buyraid there are no perms to enter a public raid and it won't be added because players will hate it people will leave the server if they can't raid the bases
  11. nivex

    Raidable Bases

    @Darien elaborate =p that's controlled by CopyPaste plugin.
  12. nivex

    Abandoned Bases

    Each live server I'm testing on has it's abandoned time set to 5 days, so it's only been 3 days since then. Everything looks to work fine and I will release it in a few days if I don't run into any issues.
  13. nivex

    Raidable Bases

    Despawn Dropped Loot Bags From Raid Boxes When Base Despawns It seems that this loot option is causing the base despawn issues. Please enable it in your profiles and let me know if the issue with the base not despawning is fixed for you You would need to remove prior existing bases before changing this setting. You can do so by using AdminRadar and typing /radar buildings raid. You can then go to each base and use /rbe kill_cleanup to destroy the base. oxide/data/RaidableBases/Profiles
  14. nivex

    Raidable Bases

    @CsaszyKJauto spawn (maintained/scheduled) is not enabled
  15. nivex

    Raidable Bases

    also, the time only shows from /rb when there are no raids spawned. it has always been this way
  16. nivex

    Raidable Bases

    use rbe debug command in server console to see why your auto spawn doesn't work. type again to toggle it off
  17. nivex

    Raidable Bases

    @iMonkey that would be Rustcord. in the Rustcord language file change ":house: {difficulty} Raidable Base at {position} has ended." to: ":house: {difficulty} Base ({basename}) has been raided by {players} at {position} ({gridposition})." or to this: ":house: {basename} has been raided by {players} at {gridposition}." etc... you will need to use the modified version of 3.3.1 below. Rustcord would need to patch this or it will revert when they update. Rustcord.cs
  18. nivex

    Raidable Bases

    I am still trying to fix the despawn bug and will release an update when I have fixed it. Despawn Dropped Loot Bags From Raid Boxes When Base Despawns anyone with a despawn issue should try to enable this in your profiles, oxide/data/RaidableBases/Profiles/ I have 2 reports now that this fixes it so I will look into this to see why that might be
  19. nivex

    Abandoned Bases

    that makes no sense. kill commands are sent to each at the same time
  20. nivex

    Abandoned Bases

    ok, I believe everything is in order for the next update to resolve all outstanding issues though it must be tested. I believe I've fixed the one issue with this update but I must verify that before releasing it. so I will let this run on a high pop server for a few days and if that issue is fixed then I will release it.
  21. nivex

    Abandoned Bases

    @m3dus4 o.reload AbandonedBases but really, it is the best option for that.
  22. nivex

    Abandoned Bases

    @m3dus4 might be from another plugin then. such as PveMode.
  23. nivex

    Abandoned Bases

    @m3dus4 I still don't understand. why do you have them marked as PVP when there's no base? if the map markers are from raid bases plugin and aren't despawning then you have something preventing them from despawning if you're using linux then the libgdiplus is required. otherwise there is no issue where just the map marker doesn't despawn.
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