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nivex

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Everything posted by nivex

  1. @general2811 heya no, each package has its own unique bases
  2. @gab heya. this is part of rust https://codefling.com/applications/core/interface/file/attachment.php?id=17640&key=39de06b902e0b3990e12d7b570774b86 you can use this to disable it for raid bases until the next update.
  3. nivex

    Abandoned Bases

    @KayKay it's fixed in next update
  4. nivex

    Raidable Bases

    @Wolf heya, no issues with ladders unless they disconnect and that should be fixed in next update yes, another hook is blocking you from upgrading. I will have it fixed next update too
  5. nivex

    Raidable Bases

    @chuck norris ok, your copypaste folder does not have those files then
  6. nivex

    Raidable Bases

    that screenshot doesn't show the buildings. attach the file @chuck norris
  7. nivex

    Raidable Bases

    @chuck norris well its telling you what the issue is. you have no buildings configured. you need to readd them are your profiles unchanged otherwise?
  8. nivex

    Raidable Bases

    @OldRusty yes, now that oxide has added the hooks it will be in the next update. you can use the plugin above until then. @chuck norris I tried for you and they are spawning for me on Carbon. type rb.config list
  9. nivex

    Abandoned Bases

    @FreeManStars its probably the game bug. you will know this is the case if you see the map marker in the center of your map or elsewhere instead. could be a tug plugin breaking it too.
  10. nivex

    Abandoned Bases

    @FreeManStars ya, that's how claim works. it's good so that someone can take over the base as their own. the reward is bugged when you claim you do not receive it. fixed next update. I can add a message the boxes (large box, small box, and coffin only) and TC are required only. you can enable Only Cupboards Are Required To Cancel An Event if you want TC only. yes, the base will convert until there is no TC left based on how you have it configured as I've said before advanced alerts is a plugin here on codefling https://codefling.com/plugins/advanced-alerts remove ownership sets the owner to 0 (ent who) to bypass the prevent looting plugin. it restores it when the event ends.
  11. nivex

    Raidable Bases

    @KayKay yes, the base needs to be owned with these options Lock Treasure To First Attacker Lock Raid To Buyer And Friends there are bypass options for pve and pvp.
  12. nivex

    Abandoned Bases

    I think you should disable those options in PreventLooting config. UseCupboard to false UseOnlyInCupboardRange to false if someone leaves their TC unlocked then players will be able to loot their entire base =/
  13. nivex

    Abandoned Bases

    prevent looting is bugged, too. if there are no players authed then everyone can loot. it is not checking bprev.AnyAuthed() && bprev.IsAuthed(player) so it will always return true when no one is authed. so yes, destroying the TC will prevent him from looting anymore. clearing auth will not. this is very bad for normal game play when a player forgets to lock their TC
  14. nivex

    Abandoned Bases

    @FreeManStars they cannot claim without abandonedbases.convert.claim permission oh, yes, that is why. prevent looting can allow looting with cupboard auth. this is not a bug though. if he gets auth he should be able to loot it.
  15. nivex

    Abandoned Bases

    if you use /sar claim then you can loot everything if the raid ends from the timer expiring, or from /sar cancel, then you cannot loot unless you or an ally owned it to start with edit: you must check with ent who in your f1 game console. the only way he can loot is if he is the owner, his ally is the owner, or there is no owner (ent who showing 0). otherwise prevent looting plugin will block him
  16. nivex

    Abandoned Bases

    I did answer you. if it has a steamid as owner then it cannot be looted unless he is ally with that steamid. prevent looting will block it. how did the raid end? /sar claim, or /sar cancel?
  17. nivex

    Abandoned Bases

    config is good, but max dynamic radius might need increase if the dome is too small. you should not disable the sphere until this radius is configured properly for your server you have not showed me the ent who for this box. prevent looting is responsible to block this looting. when the event is over the plugin has no control of the base anymore.
  18. nivex

    Abandoned Bases

    when the event is over it will not block the looting anymore. you must use a plugin like Prevent Looting for that
  19. nivex

    Abandoned Bases

    @FreeManStars use ent who on this box they are looting.
  20. nivex

    Abandoned Bases

    @FreeManStars no, the bug is when you loot it ejects you. post your config when it's ready. if I keep finding bugs then it won't be ready until I fix that bug too
  21. nivex

    Abandoned Bases

    @FreeManStars I think the new changes from 2.0.8 have broken this option yes, setting it to false will use sphere radius. dynamic is configured by default to work for smaller bases. if it's too close then increase Min Custom Sphere Radius to 50, or increase Padding Added Onto Dynamic Radius to 25 Cooldown Between Events will eject you, and there is a bug when looting that is fixed next update
  22. nivex

    Raidable Bases

    @Kobani set Amount of entities to paste per batch. Use to tweak performance impact of pasting to 5 or less in CopyPaste config, maybe 1 for testing Amount Of Entities To Spawn Per Batch is 1 by default in the Raidable Bases profile already
  23. nivex

    Raidable Bases

    @Gumby yes, too many turrets with interference will cause massive lag for quite some time. I can't patch it until the oxide hooks are added you can use this plugin for now, which works for non-player entities such as those from raid bases. you can enable it for player turrets if you edit the config. this is far better than using convars to "remove" limits too. https://cdn.discordapp.com/attachments/839691032085135380/1161559259755061279/NoInterference.cs
  24. @weaksauce heya. I'm just waiting on an Oxide update for this to add the hook that I've requested:) you can use this for the time being. by default it works for turrets not owned by a player (so raid bases). if you want it to apply to all turrets then you can edit the config. NoInterference.cs
  25. nivex

    Abandoned Bases

    @FreeManStars no. you should assign that permission to a group instead of granting the permission to individual players. o.grant group vip abandonedbases.immune then to see who has the perm you can use this command: o.show group vip give them group using: o.usergroup add 76561198250830000 vip remove them from group using: o.usergroup remove 76561198250830000 vip you cannot remove the permission from them unless you remove them from the group using that command. so use a group that will work best for this.

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