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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    just fixed issues where bases would stop respawning, or no longer be available, after some time which required the plugin to be reloaded lots of reasons this can happen so I won't bother explaining them all. namely profiles which don't work on the map you're currently using, and busted forced height settings can cause it too.
  2. nivex

    Raidable Bases

    @Aussie4life you can zip everything and DM it to me. rb config, rb data folder, copypaste data folder and copypaste config
  3. nivex

    Raidable Bases

    @Nikedemoscare to elaborate? edit: nevermind, this can only happen if the player is not inside the bubble and tries to deploy the box into the bubble. so there might be a bug where the plugin isn't detecting him inside, but if he was outside and deployed inside then it will always kill it and that goes for any entity, and is intended
  4. nivex

    Raidable Bases

    @Aussie4life sounds like a bad base then your pocket dimensions comment is too vague
  5. nivex

    Raidable Bases

    @QueenLuckyshot ya, there are plugins that auto-auth you on turrets when you are authorized on the TC like I said, if you want the option I can add it but that's your call. it would only be a few lines of code.
  6. nivex

    Abandoned Bases

    https://cdn.discordapp.com/attachments/839691032085135380/1162782499571781723/RUST_2023.10.14_-_10.59.36.01.mp4 I used your config and it does work @FreeManStars you need those permissions, and make sure the above 5 reasons are not preventing it. you must have TruePVE or NextGenPVE installed too
  7. nivex

    Raidable Bases

    @QueenLuckyshot heya. on vanilla the auth from TC doesn't protect you from turrets. auth on the turret does. I could add an option that auths the players on the turrets when they take the TC, but I think that takes away from the immersion of the event, not to mention the difficulty of it. also, you're sort of embodying the idea that the player can take over the base when that's not possible. I have no issue adding it, but those are some points to think about.
  8. nivex

    Abandoned Bases

    ya, but it will not show time if 1. it's in a zone 2. you own it or are authed on the TC 3. your team or clan owns it 4. there is an event too close already 5. if events are disabled during Automatic Conversions Disabled Between These Times probably #5 since you mentioned that before. @FreeManStars
  9. nivex

    Abandoned Bases

    players only need abandonedbases.basic if you want to see that info you need to grant yourself abandonedbases.attack and abandonedbases.attack.time permissions as I said earlier =p then go attack a building that isn't yours or your ally (team, clan, friend) to see it @FreeManStars
  10. nivex

    Abandoned Bases

    yes, the data file is erased each wipe, Sphere Amount to 0 disables the dome, and deleted means it did not meet the minimum foundation and wall requirements it's your decision what permission you give to default group. abandonedbases.basic is 3 days. that works for the majority of servers but everyone has their own preference. I recommend at least 3 days. skipped means the TC was not found, the building has no entities which decay such as building blocks, or it was too close to another event so it will retry again later. np. lots of improvements in the next update too. @FreeManStars
  11. nivex

    Abandoned Bases

    heya, no problem @FreeManStars if you set the despawn to 0 then it can't despawn. so it will keep converting until no TC is left anymore, then it will decay on its own. I don't convert bases that have no TC. you can set the number of conversions, or increase the timer instead and I recommend a higher despawn timer instead attack a base with abandonedbases.attack and abandonedbases.attack.time permission and it will tell you the time. if you did not install the plugin soon enough then it will not be accurate for any players that were online prior to the plugin being installed. the plugin won't know the last time someone was on if it was not installed when they were last online. so it will never convert their base. you should install it with a wipe so this doesn't happen. yes midnight to noon and noon to midnight
  12. nivex

    Abandoned Bases

    @FreeManStars abandonedbases.basic permission is 3 days then it becomes raidable - give a player this permission or another from the config file - higher lifetime takes priority - so if a player has basic and vip perms then vip takes priority by default it will not automatically convert any bases unless you configure - Run Once On Server Startup - Run Every X Seconds (do not set less than 3600) - you can run a scan manually with sab command once Despawn Timer expires the base will be deleted/despawned. you can set Despawn Timer to 0 to disable this, but then the base won't be deleted. if someone destroys the TC then the base won't be converted a second time. it will simply decay and no one will be able to raid it again once the plugin is reloaded/server restarts.
  13. nivex

    Raidable Bases

    yup, in the next update hope to have it released soon
  14. nivex

    Raidable Bases

    youll probably like this too then
  15. nivex

    Raidable Bases

    @Hawkhill yes
  16. nivex

    Raidable Bases

    @Hawkhill issues with this are fixed in the next update you can find a fix in a previous reply if you want to fix it now
  17. nivex

    Raidable Bases

    yea for some reason I hid the error in the last update. it'll show again next update. you can see it with rbe debug though
  18. nivex

    Raidable Bases

    @Raiven_007 nice, you must've fixed it
  19. nivex

    Raidable Bases

    @Aussie4life you would need to use rbe debug command when this happens. sounds like a bad copypaste file @Raiven_007 if you try to use the command before the plugin loads then it will say that. if you are using it afterwards and it says that then that then the base is not configured or the copypaste file doesn't exist. you can use the rb.config list command to see what files don't exist, and what you do have configured instead thank you @Gold Mysteriousand @mark bergervoet
  20. nivex

    Raidable Bases

    @KayKay nah, it's a game bug. i've reported it to Facepunch and gave them the fix but it hasn't been applied yet. the bug makes no difference on a vanilla server since all damage is allowed there so there's no priority for them to fix it. the bug is that the initiator of the fire is not set to the player. no initiator means the damage is ignored by RaidableBases. if it doesn't know where the damage came from then it's impossible for it to allow or block it so it gets ignored. if it gets ignored then TruePVE handles it, and it will block the damage because it doesn't kn ow either. if it allowed the damage then players could raid and kill everyone on the server with fire, and rules/flags wouldn't do anything. I wrote a harmony fix for it (inside of a Carbon/Oxide plugin), but honestly players should just use fire that works. ServerProjectileHitFix.cs
  21. nivex

    Raidable Bases

    @Lapegsonita hi, it's a server convar. so you would use the command in the server console I'm not sure if you need to save it in the serverauto.cfg too
  22. nivex

    Raidable Bases

    @Lapegsonita Interference was added in the Rust update. that command is a convar to control it for the server. you can use that, or read this thread https://codefling.com/files/sc/9913-base-turrets-question/?tab=comments
  23. nivex

    Raidable Bases

    this is because an npc is using a crossbow which doesn't work for npcs. I figured out a hack for this, and it works for hunting bows too so those will be enabled as well. npcs will be able to use crossbows, compound bows and hunting bows in the next update
  24. nivex

    Raidable Bases

    @Gold Mysterious ya, but having both options is ideal for server owners who want to enforce it on players but not on raid bases
  25. nivex

    Raidable Bases

    I will disable it on raid bases when a hook exists for it
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