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Everything posted by nivex
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hello. interesting idea. however I am making it so npcs can spawn on beds in the next update. so if you were to kill their bed then they couldn't respawn on it. instead they'd spawn outside, and shouldn't be a threat until you're ready to deal with them. i can still add the option if you want it though.
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you set a price and players buy a raid using the UI after typing /buyraid. you can set it to economics, RP, scrap or any other item... options are in the documentation it's all disabled by default so you must set prices first. the options are very important. if you don't allow them to buy PVP raids and all of your profiles are PVP only then they will not to be able to buy anything.
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did you assign players a permission from Purge Settings in the config? this plugin will not work if no one has the permissions. it will not work if they have the wrong permission either bases doesn't destroy after 24 hours? are you talking about a base becoming abandoned after 24 hours of inactivity, or the abandoned base being destroyed after it becomes raidable? I will check it out and make sure it is working properly just in case. read the documentation and make sure you didn't miss anything. don't make baseless comments about wasting your money. it's extremely annoying. i help everyone thank you very much post your config
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hi, Block Plugins Which Prevent Item Durability Loss set it false in the profiles
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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ah, right, i had forgotten about the Spawn Bases X Distance Apart option. that just came up as the reason for someone else with this issue. no problem yw
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rbe manual spawning not spawning correct base number
nivex replied to World_Gamerz's Support Report in Support
Changed Status from Pending to Closed -
Hello, none of the bases in this package are copied at the wrong height. It's not possible for any of them to spawn partially underground unless there's a bug in the plugin. If it spawns fine in most areas and not in others then this confirms it is a bug. It will always spawn at the same exact height otherwise. Which map are you using, and can you give a grid where this happens? It must be an issue with how the plugin detects the ground.
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- 634 comments
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heya, these are already added and are in the documentation @doublee313 API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime) void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)
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rbe manual spawning not spawning correct base number
nivex replied to World_Gamerz's Support Report in Support
don't specify the difficulty if you are providing a filename. it will use the difficulty from the profile. type /rbe hard23 if you want to spawn a specific difficulty then you can type the difficulty /rbe hard /rbe 2 -
hi, this issue is due to the map. some maps simply do not have good terrain. larger bases will have a more difficulty time with these maps you can increase Maximum Elevation Level in the config but I strongly recommend against it. it should be 2.5 and not much higher as this is the distance in meters it can spawn off of the ground you can reduce Protection Radius to 50 in the profiles, but you might experience issues with clipping into terrain. this is your best option for this map don't experiment with Protection Radius. if the dome does not encompass the base then the plugins functionality will cease to work properly thanks for your support and let me know if you need anymore help.
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Changed Status from Pending to Closed