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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    heya, sorry, not sure why I didn't respond to this. download the latest update. if it doesn't convert then you are missing permission
  2. nivex

    Raidable Bases

    @MNfreakTimit looks like you might be right! will have it fixed asap ty
  3. nivex

    problem

    hi. it's telling you to fix your json error in the config RaidableBases v2.1.6: Failed to load config file (is the config file corrupt?) (After parsing a value an unexpected character was encountered: ". Path 'Settings['Raid Management']['Prevent Bases From Floating Above Water By Also Checking Surrounding Area']', line 121, position 6.) JsonReaderException: After parsing a value an unexpected character was encountered: ". Path 'Settings['Raid Management']['Prevent Bases From Floating Above Water By Also Checking Surrounding Area']', line 121, position 6.
  4. nivex

    Raidable Bases

    it's in the plugin .cs file errr ok, nvm, i somehow quoted an old question
  5. nivex

    Raidable Bases

    Yes I can change this
  6. thanks will get this fixed soon
  7. thanks will get this fixed soon
  8. nivex

    Raidable Bases

    @Autocucumber@nashslashthanks, fixed in 2.1.9
  9. nivex

    Raidable Bases

    hi lengka. it means you don't have any valid profiles, you have 0 locations on the grid to spawn from, or you have no copypaste files installed. so find the issue and fix it
  10. nivex

    Raidable Bases

    @Autocucumberreleasing update in a few minutes
  11. nivex

    Raidable Bases

    Haha yeah. It was a typo. I'm not sure how I missed something so important considering it worked fine for me and others during testing
  12. nivex

    Raidable Bases

    I found the monument issue, the method isn't even called. oops =/ I'll release a fix soon
  13. nivex

    Raidable Bases

    monument issue could be that the server wasn't reporting any monument pathing (TerrainMeta.Path.Monuments). let me know if it happens a second time disable Randomize Npc Item Skins for npc kits if you don't want them reskinned
  14. nivex

    Updated Configs

    hey, yes, that is my next update
  15. nivex

    Raidable Bases

    can you try replacing !SpawnsController.Instance.Test with SpawnsController.Instance.Test and tell me if that fixes the issue for you?
  16. nivex

    Raidable Bases

    Moved settings are not reapplied retroactively. These need reset if they apply to you. Reimplemented Murderer Items to use lists Reimplemented Scientist Items to use lists Removed `Alternative Despawn Method` and primary method Moved `Maximum Elevation Level` to profiles
  17. Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. thanks. its a typo causing this. fixed in next update
  19. nivex

    Raidable Bases

    hey. in order to fix you would need to run rbe debug and post me the messages
  20. nivex

    Abandoned Bases

    heya, not to worry. this is addressed in the next update
  21. nivex

    bases not pasting

    Changed Status from Pending to Closed
  22. nivex

    bases not pasting

    CopyPaste must fix the issue
  23. nivex

    Failed To Call Hook

    Changed Status from Pending to Closed
  24. nivex

    Failed To Call Hook

    and thank you @ZEODE for helping. it's much appreciated!
  25. nivex

    Failed To Call Hook

    oxide/data/RaidableBases/Difficulty_Loot/Medium.json this is your json error. null cannot be a value in loot tables, and is why NullReferenceException: Object reference not set to an instance of an object is thrown. i can confirm removing this fixes the issue. this isn't in the original package so i'm not sure how you managed to add that. simple fix though

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