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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed
  2. sounds good thanks. not much I could do
  3. nivex

    Abandoned Bases

    @KingSizeKevinno problem, and Ill add your suggestions to the TODO list
  4. nivex

    Raidable Bases

    @恶sure
  5. yes it appears so as it seems to be a server side issue. i'll likely have to use some sort of delay
  6. nivex

    No loot table

    no problem. any other questions?
  7. nivex

    Raidable Bases

    autoheight should always be false. it does not work for every base. the building must be copied from eye level of the foundation. would you like a video to demonstrate? @恶
  8. nivex

    Abandoned Bases

    ya I will add the message @KingSizeKevin
  9. nivex

    Raidable Bases

    Don't use AutoHeight option
  10. nivex

    despawning bbases

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. nivex

    despawning bbases

    fixed in next update thanks!
  12. nivex

    despawning bbases

    hi, this can only happen if these are set false: Do Not Destroy Player Built Deployables Do Not Destroy Player Built Structures
  13. nivex

    Unlimited PVP

    ill look into it thanks!
  14. nivex

    Unlimited PVP

    @Neighighon second thought that replacement of code would disable other features of the plugin, too. which is bad find this code: if (EventTerritory(center)) { Message(user, "Near Abandoned Base"); return Response.Skipped; } and remove it and you'll be good ill make this optional next update as, Check If Abandoned Bases Are Too Close Together enabled by default
  15. nivex

    Unlimited PVP

    Changed Status from Pending to Closed
  16. nivex

    Unlimited PVP

    np glad its sorted
  17. nivex

    Рейдовые базы

    i need error messages for this from the server log
  18. nivex

    Unlimited PVP

    there isn't really a viable parameter to control, other then the Radius of each event which has multiple options. though changing this will cause other issues with the dome not encompassing some base entirely. the only real solution would be to remove the check entirely private bool EventTerritory(Vector3 position) => false; you would need to replace the existing method with this one glad to hear its working well for you!
  19. nivex

    Raidable Bases

    @chuck norrisI've added a delay to prevent this issue in the next update
  20. nivex

    Possible Kill Inactive bug

    yes, Kill Inactive Sleepers would have killed him at the 7 day mark, but it wouldn't have killed anyone before then unless it was configured to do so. something doesn't add up in their story this plugin doesn't cause your backpack to drop. the setting is referring to the players regular backpack, but it does affect the Backpacks plugin too but only if it drops by some other means. either way, if its disabled then it won't do either
  21. ugh lmao. I hate when I forget to register a permission, sorry about that. its fixed in the next update you can add this line above: and it will work
  22. nivex

    No loot table

    hi all loot tables are in oxide/data/RaidableBases/ folder.
  23. nivex

    problem

    Changed Status from Pending to Closed
  24. nivex

    Raidable Bases

    It's implemented. If it's not spawning then something is blocking it
  25. nivex

    Raidable Bases

    type rbe debug i mightve forgotten to implement this fully actually

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