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Everything posted by nivex
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hello! no, you must copy the base at the appropriate height or it will not spawn at the appropriate height
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you can use the above fix if you don't want to wait for the update, @Swedish Chef just replace the existing method with this one
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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ok thanks fixed in next update private static string GetButtonText(RaidableMode mode, string langMode, string userid) { List<RaidableBaseCustomCostOptions> costs; if (config.Settings.Custom.TryGetValue(mode, out costs) && costs.All(o => o.IsValid())) { return costs.Count == 1 ? string.Format("{0} ({1} {2})", langMode, costs[0].Amount, string.IsNullOrEmpty(costs[0].Name) ? costs[0].Shortname : costs[0].Name) : langMode; } return GetPurchasePrice(mode, langMode, userid); }
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this should be fixed in 1.1.4
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Changed Status from Pending to Closed Changed Fixed In to 1.1.4
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Changed Status from Pending to Closed Changed Fixed In to 1.1.4
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- 610 comments
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- #rust
- #rust plugin
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- 610 comments
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- 1
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- #rust
- #rust plugin
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@Lawnmorr yes it's intended to behave this way now. my npcs should never target another npc. and damage is blocked from all npcs to the base. i've changed it to only block damage to the base from my npcs in the next update, but i require a unique identifier for zombie npcs in order to allow my npcs to kill them
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- 610 comments
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- #rust
- #rust plugin
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Changed Status from Pending to Closed Changed Fixed In to 2.4.1
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lol guys this was already updated just a few minutes after the rust update came out
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- 610 comments
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- #rust
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