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nivex

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Everything posted by nivex

  1. oh no thats horrible. you feel better lol ill be fine
  2. nivex

    Loot & Corpse Timers

    ok any luck?
  3. every event is queued now. unsure why it becomes stuck since `rbe debug` is also broken wait for the next update. i'm not sure when that'll be due to a really bad bug in it atm
  4. nivex

    no Despawn

    are you using linux?
  5. nivex

    Raidable Bases

    well you can do it however you want, and you have it configured correctly for the most part, but all I'm saying is you're going to have issues where items don't spawn when they should. how often this happens is irrelevant, just that it can and will happen. this is because probability does not guarantee the item will spawn. it must be randomly picked first, and only after this does probability determine if it spawns
  6. nivex

    feature request

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. nivex

    feature request

    added in next update
  8. nivex

    Abandoned Bases

    had this saved in my notes to come back later and now i'm really confused. this plugin doesn't protect players while they're online. TruePVE or NextGenPVE plugins handle that. this plugin simply tells those plugins to allow the damage when the base becomes an abandoned base so what you're asking for is this plugin to allow damage when they're online? i'm not sure I want to add that as it's not really what this plugin is about, and it would require a lot of conditionals as well which would be better suited in its own plugin. I think I misunderstood your original request
  9. nivex

    Raidable Bases

    multiple loot tables exist to minimize the chance of raids becoming too predictable and boring. players will quit playing when this happens so it's important for player retention. 1 loot table limits you too much because you will not have any items that spawn each time. if all items spawn each time then it brings me back to my first point where it makes the loot too predictable and boring loot should have a large variety (150+ items) of items to pick from with some guaranteed drops as well. by using difficulty loot and base loot tables with Always Spawn Base Loot Table enabled then you can achieve the following: 1. your primary loot table is the difficulty loot table so this lets the plugin choose from a large selection of items randomly. this will ensure that loot is different each time 2. base loot will guarantee that items like scrap, explosive ammo, c4 and rockets spawn every time. now for number 2 you do not want too much of these guaranteed items to spawn otherwise you are enabling instant gratification and that will hurt player retention it's up to you to determine how much loot spawns, and to ignore the entitled players that say it isn't enough. you should have a good understanding of how much is too much, and if you don't understand this then you can do so by raiding the bases yourself and determining how profitable it should be. profits should be acquired gradually over multiple raids for best results for player retention. like you said, sometimes you get more loot than other times... that's perfect.
  10. nivex

    Loot & Corpse Timers

    not sure. I haven't received any other reports about it, nor do I see an issue in the code 10 minutes is a really short despawn time so I suggest increasing that to at least 20 minutes I've seen it many times where players insist they came back in time but didn't so that wouldn't surprise me, and I've also seen many people who completely ignore the fact their backpack was moved to begin with Eject Corpses From Enemy Raids (Advanced Users Only) either way, disable this if it continues. whatever is conflicting with the plugin should stop then
  11. yea I don't see how it's this plugin causing it. remove the plugin and try with none installed.
  12. nivex

    Bases spawning on water

    Changed Status from Pending to Closed
  13. nivex

    Raidable Bases

    @Hawkhillsounds like a good plan but i do suggest removing any useless items from the higher difficulties. mainly beginner items such as burlap etc also you will always have that 1 player that complains the loot isn't good so unless everyone is complaining then just ignore them. they just want instant gratification and thats not the way to go using this plugin however make sure there's specific loot that always spawns. the Base Loot tables should be used for this, with the Always Spawn Base Loot Table enabled in each profile. the loot in this file should have a range of min and max amounts so that a random amount of each item will spawn. so for example rockets with min 1 and max 3 for easy bases and whatever else. obviously the amounts will differ server to server as each has a different gather rate and mods that offer varying gather rates so there's no universal numbers to use if it becomes popular and people are constantly raiding the bases then you've done it right. if they're not then you should revisit it i suggest to spawn 3-5 bases at all times as well to retain more players and not focus efforts solely on purchasing bases. a mixture of both is ideal on almost every server because raiding is one of the most important objectives in the game and this provides an abundance of that so its very appealing to players and they wont disappoint i strongly advise against anyone using loot in their copypaste files. it should be spawned from the loot tables. this allows the loot to be in different boxes each time. static loot in the same boxes every time is predictable and boring no matter the intention behind it. some randomness goes a long way to retaining players and retaining players is my main selling point these are just common mistakes i've observed users doing so i try to provide valid points so that others understand the negatives of them and don't repeat them
  14. hi, how to reproduce this? I installed, restarted, and MLRS is still there and cannot be destroyed using anything including a torch, with or without TruePVE installed, and with or without bases spawned
  15. nivex

    Raidable Bases

    @Hawkhillah right sorry for the confusion, setting Stone Walls to false does indeed spawn Wood Walls for anyone else looking for the answer. I don't plan to add a third option for this as it's intended to work this way, but I will update the documentation
  16. nivex

    Bases spawning on water

    it is a major pain in the butt and it is the number one complaint by far but there really isn't much that can be done about it because it's dependent on the map having enough flat terrain you can adjust the max depth option under water settings in the profiles but that will just prevent bases from spawning if the map has poor terrain elsewhere oxide/data/RaidableBases/Profiles/ imo just leave it alone. it's not ideal but there's nothing that can really be done unless you use a better map
  17. nivex

    Raidable Bases

    @Hawkhillthanks. no plans to include bases in the plugin. that would require all of the config, profiles and loot tables to go with it and I already have tiered packages that provide all of that you can change the walls in the profiles to wood, stone or ice, oxide/data/RaidableBases/Profiles/ ice walls were bad on server performance so I suggest not using them if they stll are (client bug, not plugin bug)
  18. nivex

    Raidable Bases

    @Herrcooles I didn't ignore anything. You were given the answer by Swedish Chef and I thanked him for it by giving him a thumbs up... thanks again Swedish Chef
  19. when it's ready =p
  20. yes, in the next version as the message says
  21. nivex

    buyraid

    Changed Status from Pending to Closed
  22. nivex

    buyraid

    ah okay glad its solved then
  23. Changed Fixed In from 2.0.0 to Next Version
  24. no problem
  25. nivex

    buyraid

    good stuff. where did they place the ladders at? I am always looking for new ideas to improve the custom spawn points as pretty much anything can block their spawn =/
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