ah, it looks like that might be a game bug with physics where the raycast misses and causes the turret to believe that it can shoot the player. unfortunately there's nothing I can do about that game bug, nor do I know why it happens. assuming that's what it is. otherwise it would be another plugin that controls turrets but what you're explaining sounds like physics. i think this is related to the map itself and shouldn't persist on your new map unless that one has a physics issue too.
other than that I don't control when the turrets fire. i do control their range via that Sight Range modifier, and I control when they cannot fire, but I don't make them physically attack, AFAIK. maybe there's some weird bug in my plugin that I didn't notice but I'm pretty sure not since that code hasn't changed in quite a while now
i'd try it on a different map and see if it persists