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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. ah, it's not using the contrast properly. it's fixed in next update. var labelColor = config.UI.Buyable.Contrast ? GetContrast(text == null ? "#808080" : config.UI.Buyable.GetText(mode)) : Color(config.UI.Buyable.GetText(mode)); to var labelColor = config.UI.Buyable.Contrast ? GetContrast(text == null ? "#808080" : config.UI.Buyable.Difficulty ? config.Settings.Management.Colors2.Get(mode) : config.UI.Buyable.GetButton(mode)) : Color(config.UI.Buyable.GetText(mode));
  3. nivex

    Raidable Bases

    the new spawn issues are fixed in next update =p I am trying to fix something else before updating but if I can't figure it out soon then I will just release it since this other issue I'm working on is not that important anyway.
  4. nivex

    Raidable Bases

    you are using outdated tier then. update and install copypaste files only. @romanulrichas @MON@H stated this is an option now. will add message
  5. nivex

    Raidable Bases

    @aimacak the base floating is because the foundation on far left should not be there. foundations must be same height everywhere. remove it and it will be ok
  6. nivex

    Raidable Bases

    @onehitterquitterthere shouldn't be many issues at all. this issue is because the game has the sunken ship layer sent to World so the plugin thinks its land since World = Land. idk why it didn't check if it was flat land though. I will figure it out @GamingHQnice glad to hear you like it @aimacakyes, it puts the files in the Editable_Lists directory so you can modify them and then copy them where you want them. it is explained in the documentation
  7. nivex

    Raidable Bases

    haha that is it i think. ok thanks. ill fix it in next update so just ignore it for now. will post a fix to edit cs later. im too tired to mess with it anymore now
  8. nivex

    Raidable Bases

    not sure, i'm blocking that floating plank collider so i don't know what it is spawning on. the image is not clear can you see what it is spawned on? despawn base and look nearest objects
  9. nivex

    Raidable Bases

    i dont know, i can't see the depth of the water there @aimacak
  10. nivex

    Raidable Bases

    once again please read the 2.6.0 update notes all spawn issues fixed. this does not mean you won't have issues if your map lacks flat terrain, or your config/profiles is setup wrong don't set bases to spawn too close together, or too far apart. distance should be 150-500 at most and 500 may not work on some maps that lack flat terrain bases will ALWAYS favor the beach and water areas because they have the most concentration of flat land. i will not make it easy to change this because you can break the plugin from working at all my advice for everyone is to quit changing so many settings and go back to the settings you had beforehand. most edits are going to break it even more if not done properly. if you need advice on what to adjust a setting to then please ask away I do not mind helping at all do not modify elevation level (now known as Land Level) it will not help unless you need to lower it slightly i assure you that i spent many hours into this 2.6.0 to make the spawns work as elegantly as possible and that you can do more now with the spawns than you ever could before. i spawned 96 bases on a map where previously only 16 would spawn. that is how massive this update is.
  11. nivex

    Raidable Bases

    @aimacakdownload it again. the first upload failed read the update notes, elevation is now land level and is in profiles. do not modify bases will spawn where they can at random too i've tested this for days now and it works great if they spawn in that area then it is what it is. they will eventually spawn elsewhere
  12. nivex

    Raidable Bases

    @aimacakprobably just buggy. set height back to 1.0 and do not adjust elevation level above 2.5. setting it to 6.5 means it can float off the ground. @byond1991ask again if it happens in 2.6.0 please yes that means 2.6.0 is released and many things are fixed. PLEASE READ THE NOTES I TOOK A LOT OF TIME FOR ALL OF THIS
  13. nivex

    Raidable Bases

    using the colors you posted for the buttons colors and the default white for the text colors, along with the alpha being set to 0.7 here i've swapped the text colors with the button colors, the panel and button alpha to 0.1 and the text alpha is 1.0 (no option to change it) but it is a bit hard to see. so i opted to use bold text instead for better readability either way itll be more configurable
  14. nivex

    Raidable Bases

    @aimacakthere aren't settings for each label text color unless you use contrast, otherwise only the button colors can be changed and Text Color is used for the labels. you're meant to only change the buttons color and have the contrast adjusted if necessary. i will see if i can add support for all labels to use their own color i've fixed the alpha in next update spawning issues are fixed next update. i'm just trying to work out one last issue with the elevation level. you definitely cannot use 4.0 next update.
  15. nivex

    Raidable Bases

    @Gordon Freemanyou can't remove anything from the queue and it would break the plugin if you did. it is fixed next update @aimacakyes sometimes the language API does not work. as far as I know this is an Oxide issue but deleting the language file or restarting the server will fix it.
  16. nivex

    Bases paste inside terrain

    Changed Status from Pending to Closed
  17. nivex

    Bases paste inside terrain

    np, next update will fix quite a few issues with topology checks and Substation monuments blocking spawns too.
  18. nivex

    Bases paste inside terrain

    hello, adjusting Maximum Elevation Level is the reason it is clipping it should never be set above 3.75, it is the literal land level of the surrounding terrain any issue with terrain partially clipping is because this setting explicitly allows it up to the level you configured it to to avoid it you would lower the level, and make sure the base is copied at the correct level to begin with improperly configuring the Height setting can also cause it to clip into the terrain. so can the AutoHeight option, however it is not supported by me as this plugin is always going to do it better when properly configured hope that clears it up for ya. gl!
  19. nivex

    i think its broken.

    Changed Status from Pending to Closed
  20. nivex

    use of ladders on raid base

    Changed Status from Pending to Closed
  21. nivex

    use of ladders on raid base

    that setting can be bypassed by profile settings. you can disable it in the nightmare profile. it's intentionally enabled because it's supposed to be a nightmare to raid it =P "Require Cupboard Access To Place Ladders": true,
  22. nivex

    Raidable Bases

    @BetterDeadThanZedthats the maximum for everyone
  23. nivex

    i think its broken.

    rubber banding would have time warnings in the oxide logs there's no issue with objects at 0,0,0 anymore. that would be another plugin there is an issue with bases despawning after a restart (fixed by unloading before a restart) but that's unrelated and fixed next update
  24. that's not the default files. you put a profile in the base loot directory. =p loot files belong in base loot and difficulty loot folders and these are what you edit. difficulty loot is the primary file. base loot contains a few items that always spawn. they cannot be profiles - they must be loot tables. profiles belong in the profiles directory @Vengadorweb
  25. nivex

    Raidable Bases

    @exelonpt "Grids To Block Spawns At": ["A2", "AA1", "Z5"], etc=]
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