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Muktuk

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Everything posted by Muktuk

  1. Muktuk

    EpicLoot

    Hey man, I had some ideas for a couple of feature requests: More developed crafting options. Something where a player can use more Epic Scrap to make higher tier items either at item creation or by applying scrap to an existing Epic Item. More options for Raidable Bases. Would be very handy if I could specify which tiers are available in the different difficulties of RB. I hope you'll consider including these in the future.
  2. Muktuk

    Skill Tree

    Found a slight issue and want to check it's not just me or intended behaviour: once you have over 100% melee damage resistance (through a combo of the combat skill tree and Epic Loot) melee bots heal you. Tested with bot BotReSpawn and ZombieHorde dudes.
  3. Muktuk

    Skill Tree

    Is there a way to have those with the admin permission not appear in the scoreboard? I couldn't see a relevant setting in the config. Edit: Removed another question. Should have read the whole thing.
  4. Muktuk

    Huntsman not shooting

    Hey, just wanted to add that I was able to replicate this by using kits instead of the default loadout. Give the NPC a kit and he just dances around not firing.
  5. Sounds good (and well sold, you sneaky devil xD ) but I just want to check I've understood you correctly: with that extension I can set one of the crates in the hangar as a loot container and that'll be in the correct place each wipe without further input from me, right?
  6. I have unique containers set up at hangar 3 at airfield, how do I get those to be in the same place each wipe without setting them up manually? The prefabs appear in multiple places I don't want to be active containers so I was hoping there was a combination of filters I could use to ensure they're in the same place each wipe.
  7. Muktuk

    EpicLoot

    Wasn't sure if this was worth a full support thread, but there's odd behaviour with tactical gloves. If you use the genitem command to create a random item, (both genitem and genitem <set name>) tactical gloves can be created. However, the command genitem tactical.gloves doesn't work, you get something random. You also can't enhance them with Epic Scrap, they aren't listed in the menu.
  8. Muktuk

    EpicLoot

    Sweet. That is a fair point on the power of the bonus, whichever set you add it to is quickly going to be the most popular. I may add it to one of the non-combat sets just to mess with my players.
  9. Muktuk

    EpicLoot

    And which set is supposed to have bulletproof in? I've not been able to find it and noticed it wasn't mentioned when I loaded the new version, unlike the new fishing bonus: (11:50:25) | [Epic Loot] Added 152 items to loot table. (11:50:25) | [Epic Loot] Added new SetBonus to: Fishermans/4/Key: FishingRodModifier - Value: 0.25 (11:50:25) | [Epic Loot] Added new SetBonus to: Fishermans/6/Key: FishingRodModifier - Value: 0.5 (11:50:25) | [Epic Loot] Adding new set: Knights (11:50:25) | [Epic Loot] Adding new set: Barbarians (11:50:25) | [Epic Loot] Setup 4 pages of buffs. (11:50:25) | Loaded plugin Epic Loot v1.1.0 by imthenewguy
  10. Muktuk

    EpicLoot

    Thanks for the update and including this and the skin stuff in the new features. Epic Scrap is an excellent idea. I'm fiddling around with it now and have found a minor issue, which is probably caused by the way I've got the plugin setup. Sorry mate, I'm a pain in the arse. I've got a bunch of sets disabled, such as transporter and use whitelisted items on all my active sets. If a player tries to apply Epic Scrap to an item, they get access to all sets, including the ones I've got disabled. If they try to apply it to a non-whitelisted item, they get a list of just the disabled sets.
  11. Muktuk

    EpicLoot

    Have I missed something or is there a way to disable the player messages about refunds etc? It's handy knowing when you've got it but on a crafting spree chat gets completely clogged.
  12. Nice one, thank you!
  13. Hey, bit of a feature request: blueprints. I'd love to be able to set a chance of finding blueprints in these things.
  14. Muktuk

    EpicLoot

    Hey man, I'm really enjoying this plugin, great work. Apologies for the wall of text! - Some combos that are less than useful can be generated with the default settings. I was finding a "Builder's Rocket Launcher" and an "Animal Tamer's Snowball" which are pretty funny, but you can't practically use them. There's loads of junk items in Rust, so instead of blacklisting all the miscellaneous crap would it be easier to just whitelist the applicable items? I've done this in my config, but thought it may be an easier approach and make things work a little better out of the box. - From the video it sounds like skin allocation is random from the lists in the config. Apologies if I missed it, but is there a way to specify which skin each sets use? For example if I want Hunters to use a certain set, is that currently do-able? - I want to check I understand this field correctly: "Should we use the default item loot table for the below containers?": true, How it seems to work is that it won't add an epic version of an item to a container unless that item could normally be found in it. So if M249s don't normally spawn in that crate nobody is going to find an Elemental M249 in there, right? - Do you have any plans to develop the crafting aspect more? I'd be interested in a progression system and it'd be cool if the tier of workbench you used when crafting influenced the chances but I'd like to suggest a "meta" gearset - one that provides an extra chance to make Epic Loot, or even specific sets of Epic Loot. Artisan set perhaps? - I see this message in console irregularly, have I buggered something up with my meddling? (12:10:53) | Failed to call hook 'CanLootEntity' on plugin 'EpicLoot v1.0.1' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GenerateRandomItem (System.String type, System.Collections.Generic.List`1[T] item_shortnames, System.String tier) [0x003b5] in <7122914232ad40dab7fd775c16d2bca1>:0 at Oxide.Plugins.EpicLoot.CanLootEntity (BasePlayer player, LootContainer container) [0x000a7] in <7122914232ad40dab7fd775c16d2bca1>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0126a] in <7122914232ad40dab7fd775c16d2bca1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0 - How do I get other devs to generate Epic Loot in their plugins? I want to put this everywhere, it's such a great reward for players. Thanks for the plugin!
  15. Muktuk

    Skill Tree

    Thanks for the info on keybinds. I have a bit of a feature request if it's not too much of a pain - could we get multiple nodes like "Primitive Expert"? It's really awesome being able to specify which weapons have no durability loss and it'd be handy to divide those up a bit more. E.g. "Pistol Expert" or "Shotgun Expert" etc. It's probably OP for PVP servers but it'd work nicely on PVE.
  16. Muktuk

    NRE - Nothing Major, I think?

    Hi, I'm using the latest version, added a number of extra containers using the new editor (very nice, awesome feature) and have been getting this in console intermittently: [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInput>c__Iterator0.MoveNext () [0x00f7f] in <49a409e087934aedb52f3943bfb01a85>:0 It'll spam that for a couple of seconds, but I'm not noticing anything weird and no players have reported anything so I'm not overly concerned, just wanted to bring this to your attention.
  17. Muktuk

    Skill Tree

    Apologies if this has been asked before but I couldn't see it in this thread or the docs - is it possible to set up a keybind for the pouch?
  18. Muktuk

    Skill Tree

    Thanks, that's clearer. Abandoned Cabins 0 is the first general profile in BotReSpawn so I believe it is firing twice. Right now it's doing BotRespawn profile reward + general BotRespawn reward + scientistNPC type reward. It's not a huge problem mate, I can stick to just using the scientist type rewards to avoid doubling up.
  19. Muktuk

    Skill Tree

    Hey, I think I've found an issue but maybe it's meant to work that way. The XP for BotReSpawn kills includes the value for the individual profile plus the value for BotRespawn kills and the value for whichever of the scientist profiles the bot uses. Example With the following values: "Abandoned Cabins 0": 50, "ScientistNormal": 50, "default_botrespawn": 50, You get 150 for each bot of that profile you kill. I can set default botrespawn and scientist normal to 0 but that affects other bots. Is this working as intended?
  20. Muktuk

    Proof Reading

    Thanks for your reply and adding that config option mate, I'd never heard of the "rugged up" thing, must be an Americanism. My pedantry can rest easy now xD
  21. Muktuk

    Proof Reading

    Hey, there's a few spelling errors throughout the plugin, which would be fine, but they're player facing so it looks a little unprofessional. It's frustrating having to redo this every update, so could you please fix your spelling? For the record: Amateur Frugal Hobbyist I believe you meant "Roughed up" instead of "rugged up" Thanks buddy!
  22. Hi, I'm getting a lot of this in console at various intervals. I think it is when folks are fighting Bradleys spawned by the Convoy plugin and get hit, but I'm not 100% sure. The server is active so as you can imagine there's a lot going on any given moment and it's a bit hard to narrow down. I've tested against other entities (things like BotReSpawn, ZombieHorde, CustomHelicopterTiers, BossMonsters, the vanilla animals) and am not getting the same error.
  23. Muktuk

    Skill Tree

    Liking the plugin so far but bought it before realising it had PVP only nodes. I run a PVE server, is there a way I can enable those bonuses to work against bots?
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