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Muktuk

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Everything posted by Muktuk

  1. Nice one, thank you!
  2. Hey, bit of a feature request: blueprints. I'd love to be able to set a chance of finding blueprints in these things.
  3. Muktuk

    Epic Loot

    Hey man, I'm really enjoying this plugin, great work. Apologies for the wall of text! - Some combos that are less than useful can be generated with the default settings. I was finding a "Builder's Rocket Launcher" and an "Animal Tamer's Snowball" which are pretty funny, but you can't practically use them. There's loads of junk items in Rust, so instead of blacklisting all the miscellaneous crap would it be easier to just whitelist the applicable items? I've done this in my config, but thought it may be an easier approach and make things work a little better out of the box. - From the video it sounds like skin allocation is random from the lists in the config. Apologies if I missed it, but is there a way to specify which skin each sets use? For example if I want Hunters to use a certain set, is that currently do-able? - I want to check I understand this field correctly: "Should we use the default item loot table for the below containers?": true, How it seems to work is that it won't add an epic version of an item to a container unless that item could normally be found in it. So if M249s don't normally spawn in that crate nobody is going to find an Elemental M249 in there, right? - Do you have any plans to develop the crafting aspect more? I'd be interested in a progression system and it'd be cool if the tier of workbench you used when crafting influenced the chances but I'd like to suggest a "meta" gearset - one that provides an extra chance to make Epic Loot, or even specific sets of Epic Loot. Artisan set perhaps? - I see this message in console irregularly, have I buggered something up with my meddling? (12:10:53) | Failed to call hook 'CanLootEntity' on plugin 'EpicLoot v1.0.1' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GenerateRandomItem (System.String type, System.Collections.Generic.List`1[T] item_shortnames, System.String tier) [0x003b5] in <7122914232ad40dab7fd775c16d2bca1>:0 at Oxide.Plugins.EpicLoot.CanLootEntity (BasePlayer player, LootContainer container) [0x000a7] in <7122914232ad40dab7fd775c16d2bca1>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0126a] in <7122914232ad40dab7fd775c16d2bca1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0 - How do I get other devs to generate Epic Loot in their plugins? I want to put this everywhere, it's such a great reward for players. Thanks for the plugin!
  4. Muktuk

    Skill Tree

    Thanks for the info on keybinds. I have a bit of a feature request if it's not too much of a pain - could we get multiple nodes like "Primitive Expert"? It's really awesome being able to specify which weapons have no durability loss and it'd be handy to divide those up a bit more. E.g. "Pistol Expert" or "Shotgun Expert" etc. It's probably OP for PVP servers but it'd work nicely on PVE.
  5. Muktuk

    Skill Tree

    Apologies if this has been asked before but I couldn't see it in this thread or the docs - is it possible to set up a keybind for the pouch?
  6. Muktuk

    Skill Tree

    Thanks, that's clearer. Abandoned Cabins 0 is the first general profile in BotReSpawn so I believe it is firing twice. Right now it's doing BotRespawn profile reward + general BotRespawn reward + scientistNPC type reward. It's not a huge problem mate, I can stick to just using the scientist type rewards to avoid doubling up.
  7. Muktuk

    Skill Tree

    Hey, I think I've found an issue but maybe it's meant to work that way. The XP for BotReSpawn kills includes the value for the individual profile plus the value for BotRespawn kills and the value for whichever of the scientist profiles the bot uses. Example With the following values: "Abandoned Cabins 0": 50, "ScientistNormal": 50, "default_botrespawn": 50, You get 150 for each bot of that profile you kill. I can set default botrespawn and scientist normal to 0 but that affects other bots. Is this working as intended?
  8. Muktuk

    Skill Tree

    Liking the plugin so far but bought it before realising it had PVP only nodes. I run a PVE server, is there a way I can enable those bonuses to work against bots?
  9. I'm looking for two plugins, one simple and another a bit more complex. A plugin that'll track player play time over the course of a wipe and run a command at specified intervals. e.g. after three hours I'm going to give them permission X, three hours after that I want to give them permission Y A GUI shop in the style of ServerRewards or Mevent's snazzy looking one that'll allow me to use both RP and Economics Coins and direct barter ideally. e.g item A sells for 10 RP, item B sells for 1 Coin, command C sells for 10 AK-47s. I realise the latter is a larger project so would be willing to offer some coin towards development cost, or if someone wanted to add the functionality to an existing shop I'd jump to buy it.
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