I have some questions. I am a new PVE owner and I am considering using Military Checkpoint.
Can the NPC spawn points in the prefab be editable entities or baked into the prefab structure in a way that requires specific handling in RustEdit? I would prefer not to mess with RustEdit as I have zero experience with it.
Does rustedit.dll expose the scientist spawn nodes as individually selectable entities?
Can NPC nodes be deleted or overridden. I have custom uniforms for the NPCs I would like to use.
Are you willing to customize this for me to used with my world specific signs and NPC uniforms or make it so these can be added in some way?
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