The elevator cars are still missing though, at some of the player buildable sites. Power is fixed, but the elevators are still an issue. Would appreciate help with this issue, still
A fix for now, even though there's no new version, we uninstalled and reinstalled the extension with restarts after both changes, and the map is working beautifully now. Thank you for your time
I do. We are careful to keep that one up to date as well, since your maps depend on it. How can I check if the extension missed the power? Just as an example, on the Challenge House specifically, there is a fuse in the box by the entrance door, and the card slot will not light up to allow red card access. Removing the fuse does not even cause the fuse box to spark, which that spark is normal behavior.
Hello!
After the new Rust update we have some prefab issues with building sites and monuments. Some of them aren't getting power or the elevator cars are missing. Any support or suggestions will be so appreciated. Thank you!
Hi there! I've gone through this entire thread and can't find where it's been asked previously, but is there a way to place these monuments using rust edit? We don't give the flares to players, and I'd like to have some pre-wipe control over where they spawn in without having to go manually place monuments myself. I'm cool with them not being labeled on the map, since players would find them by surprise during map exploration. Thanks in advance for any help on this!
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