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MON@H

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Everything posted by MON@H

  1. Have you installed framework? https://github.com/dassjosh/Rust.UIFramework/releases/latest
  2. MON@H

    How to cancel Limit Total

    No, this will not affect performance.
  3. MON@H

    How to cancel Limit Total

    Changed Status from Pending to Not a Bug
  4. MON@H

    How to cancel Limit Total

    Max value is 2147483647 There is no way to disable this feature, I just don't understand why this would be done.
  5. MON@H

    Limit Entities

    @LuminCC If you need support, please create a support ticket with details.
  6. MON@H

    MLogger

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.8.9
  7. MON@H

    MLogger

    MLogger is my custom logging private plugin. It is not available for public use. Added Discord Logger plugin support to solve the issue
  8. MON@H

    MLogger

    Changed Status from Pending to Work in Progress
  9. Changed Status from Pending to No Response
  10. I don't quite understand what you mean. Please describe in more detail.
  11. MON@H

    huh

    Changed Status from Pending to Not a Bug
  12. MON@H

    huh

    What exactly is your request? If you have a plugin that will spawn entities in its own way (stacked or otherwise), what do you expect from this plugin?
  13. MON@H

    supply drop

    Changed Status from Pending to Not a Bug
  14. MON@H

    supply drop

    Supply drops are not entities and players do not build them. They are essentially a "grenade", so if you want to prevent players from throwing them, you have to restrict players from using the items, and this plugin does not do that. Take a look at
  15. MON@H

    Skinned Items

    Changed Status from Pending to Not a Bug
  16. MON@H

    Skinned Items

    Maybe later some day
  17. Changed Status from Pending to No Response
  18. Are you using Oxide? Try to reload plugin and tell me if issue still exists on fresh load
  19. MON@H

    Limit Entities

    @Maximo datafile only used to store building owners. If you want support, please create a support request and provide more details. From what you've described, it's not entirely clear what your problem is.
  20. MON@H

    Latest FP update

    Changed Status from Pending to Closed Changed Fixed In to 2.1.9
  21. Changed Fixed In to 1.8.5
  22. Check if the problem is solved in latest version
  23. Perhaps you have some other plugin that prevents player death. Try to unload it and test.
  24. Changed Status from Pending to Not a Bug
  25. Hi. Set "Number of hits allowed before punishment" to 0 since you want to punish first hit. Slap plugin is not needed, it's optional. To better understand what's going on, set "Logging enabled" to true and check /oxide/logs/PunishAttacker/ P.S. "Initial percentage of damage as punishment" is the amount calculated based on damage dealt to victim, not attackers health. But if you set "Number of hits before punishment is death" to 2 attacker will die on second hit anyways
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