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MON@H

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Everything posted by MON@H

  1. Changed Status from Pending to Closed Changed Fixed In to 1.8.1
  2. Added new options to cover this: "Prevent damage inside RaidableBases zone" "Prevent ally damage inside RaidableBases zone"
  3. MON@H

    Limit Entities

    @The Bob this plugin uses CanBuild hook, so you can call it like this: if (LimitEntities != null && LimitEntities.IsLoaded && LimitEntities.Call("CanBuild", planner, entity, target) != null) { Puts("Building is blocked by LimitEntities"); } The player will be shown a building restriction message
  4. You are trying to allow player <-> player damage inside RB zones for everyone so that RB zone became a fully PvP?
  5. MON@H

    Limit Entities

    @Nstahg8r it's not spawned in game. It's crafted if the player has a Steam item (more info here or here). If you disabled it using this plugin, players will not be able to place it. Just wait until the next wipe, no need to erase anything.
  6. MON@H

    same prefabs

    Changed Status from Pending to Not a Bug
  7. MON@H

    same prefabs

    What exactly you don't understand? Remove your config, reload the plugin and see how it's done in default config. If you don't need entity groups, remove them: "Entity Groups": [],
  8. MON@H

    found this bug

    Changed Status from Pending to Closed Changed Fixed In to 2.1.6
  9. MON@H

    Limit Entities

    @Chill Roleplay, no, if you set the same priority to more then one permission you will just confuse yourself. Only one permission will be active. They are not combined.
  10. MON@H

    Limit Entities

    @Chill Roleplay, in your terms "1 role always cancel out the other". You can copy your "Base role" 12 times and then edit each one to suit the specifics of that "role".
  11. MON@H

    Limit Entities

    @Nstahg8r it's supported in latest version PrefabID: 132493746 PrefabShortName: xmas.advanced.lights.deployed Prefab: assets/prefabs/misc/xmas/poweredlights/xmas.advanced.lights.deployed.prefab
  12. MON@H

    New TC skin

    Changed Status from Pending to Not a Bug
  13. MON@H

    New TC skin

    In fact, this is not a skin, but a different entity with a different prefab. PrefabID: 785685130 PrefabShortName: cupboard.tool.retro.deployed Prefab: assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab
  14. MON@H

    found this bug

    DM me in Discord: monah_rasta
  15. MON@H

    Prefab block help

    Changed Fixed In to 2.1.5
  16. MON@H

    Limit Entities

    @ZombZ I tested and it's on the list: PrefabID: 4267988016 PrefabShortName: chippyarcademachine Prefab: assets/prefabs/misc/chippy arcade/chippyarcademachine.prefab Works as expected
  17. MON@H

    Limit Entities

    @Ping Chun Chang It's not complicated at all, it just doesn't make sense. A player can easily bypass team/clan/friend restrictions by simply leaving the team/clan/friends and then rejoining.
  18. MON@H

    Limit Entities

    @Viktorvill tested landmine, works without issues. If you have one, create a support request with details
  19. MON@H

    Limit Entities

    @ViktorvillI will expand the supported prefabs list in the next update. I'm currently hunting for a rare NRE I encountered. Once I figure it out, I'll push the update to the public.
  20. MON@H

    Limit Entities

    @Bearsno, vanila ones used just like on screenshots
  21. MON@H

    Limit Entities

    @ZombZ it's not currently supported. Maybe I will add it later
  22. MON@H

    exploitable flaw in plugin

    Changed Status from Pending to Not a Bug
  23. MON@H

    exploitable flaw in plugin

    Prevent excessive merging of buildings (may impact performance, so enable it at your own risk)
  24. Changed Status from Pending to Not a Bug
  25. I'm not sure what "when player use clans it stacks the ent" means, but entities limit is personal. No team / friends / clans support planned at this moment.
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