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MON@H

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Everything posted by MON@H

  1. Changed Status from Pending to Not a Bug
  2. Hi. Set "Number of hits allowed before punishment" to 0 since you want to punish first hit. Slap plugin is not needed, it's optional. To better understand what's going on, set "Logging enabled" to true and check /oxide/logs/PunishAttacker/ P.S. "Initial percentage of damage as punishment" is the amount calculated based on damage dealt to victim, not attackers health. But if you set "Number of hits before punishment is death" to 2 attacker will die on second hit anyways
  3. MON@H

    Limit Entities

    @Maximo yes, code for abandoned bases wasn't thoroughly tested, so it may be inaccurate. If you really want to figure out what exactly issue is, you can set "Log Level (Debug, Info, Warning, Off)": "Debug" and try to claim some bases. I can fix inaccuracy in code, but I need some additional info about issue. Feel free to create a support request and give additional info about such cases.
  4. MON@H

    support

    Changed Status from Pending to Not a Bug
  5. MON@H

    support

    Open dir /oxide/logs/LifeSupport/ and see the log file. It should tell you what's happening
  6. MON@H

    support

    If it's not blocked and you have price to pay, your health will be refilled instead of your death. No buttons, no actions required
  7. MON@H

    support

    "Log Level (Debug, Info, Warning, Error, Off)": "Debug" "Debug" - is for the most detailed info, if it's to much, use "Info"
  8. MON@H

    Life Support

    @peck by adding support for any plugin I mean if it's possible. I need more details to understand what exactly you asking about
  9. MON@H

    support

    I don't speak this language. Please, use English. If you have any problems, first thing to do is enabling logging in your config file: "Enable logging": true,
  10. MON@H

    Not counting

    Changed Status from Pending to Can't Reproduce
  11. MON@H

    Not counting

    Sorry for the delay, wasn't able to do "Rust things" until now. I tested and everything works fine for me. So I need more details to being able to reproduce the issue
  12. MON@H

    Limit Entities

    @Wajeeh Agbariyano, there is no such command
  13. Changed Status from Pending to Closed Changed Fixed In to 1.8.1
  14. Added new options to cover this: "Prevent damage inside RaidableBases zone" "Prevent ally damage inside RaidableBases zone"
  15. MON@H

    Limit Entities

    @The Bob this plugin uses CanBuild hook, so you can call it like this: if (LimitEntities != null && LimitEntities.IsLoaded && LimitEntities.Call("CanBuild", planner, entity, target) != null) { Puts("Building is blocked by LimitEntities"); } The player will be shown a building restriction message
  16. You are trying to allow player <-> player damage inside RB zones for everyone so that RB zone became a fully PvP?
  17. MON@H

    Limit Entities

    @Nstahg8r it's not spawned in game. It's crafted if the player has a Steam item (more info here or here). If you disabled it using this plugin, players will not be able to place it. Just wait until the next wipe, no need to erase anything.
  18. MON@H

    same prefabs

    Changed Status from Pending to Not a Bug
  19. MON@H

    same prefabs

    What exactly you don't understand? Remove your config, reload the plugin and see how it's done in default config. If you don't need entity groups, remove them: "Entity Groups": [],
  20. MON@H

    found this bug

    Changed Status from Pending to Closed Changed Fixed In to 2.1.6
  21. MON@H

    Limit Entities

    @Chill Roleplay, no, if you set the same priority to more then one permission you will just confuse yourself. Only one permission will be active. They are not combined.
  22. MON@H

    Limit Entities

    @Chill Roleplay, in your terms "1 role always cancel out the other". You can copy your "Base role" 12 times and then edit each one to suit the specifics of that "role".
  23. MON@H

    Limit Entities

    @Nstahg8r it's supported in latest version PrefabID: 132493746 PrefabShortName: xmas.advanced.lights.deployed Prefab: assets/prefabs/misc/xmas/poweredlights/xmas.advanced.lights.deployed.prefab
  24. MON@H

    New TC skin

    Changed Status from Pending to Not a Bug
  25. MON@H

    New TC skin

    In fact, this is not a skin, but a different entity with a different prefab. PrefabID: 785685130 PrefabShortName: cupboard.tool.retro.deployed Prefab: assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab
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