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Everything posted by MON@H
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Changed Status from Pending to Not a Bug
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Hi. Set "Number of hits allowed before punishment" to 0 since you want to punish first hit. Slap plugin is not needed, it's optional. To better understand what's going on, set "Logging enabled" to true and check /oxide/logs/PunishAttacker/ P.S. "Initial percentage of damage as punishment" is the amount calculated based on damage dealt to victim, not attackers health. But if you set "Number of hits before punishment is death" to 2 attacker will die on second hit anyways
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@Maximo yes, code for abandoned bases wasn't thoroughly tested, so it may be inaccurate. If you really want to figure out what exactly issue is, you can set "Log Level (Debug, Info, Warning, Off)": "Debug" and try to claim some bases. I can fix inaccuracy in code, but I need some additional info about issue. Feel free to create a support request and give additional info about such cases.
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- 9 comments
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Changed Status from Pending to Can't Reproduce
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Sorry for the delay, wasn't able to do "Rust things" until now. I tested and everything works fine for me. So I need more details to being able to reproduce the issue
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Changed Status from Pending to Closed Changed Fixed In to 1.8.1
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Added new options to cover this: "Prevent damage inside RaidableBases zone" "Prevent ally damage inside RaidableBases zone"
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You are trying to allow player <-> player damage inside RB zones for everyone so that RB zone became a fully PvP?
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Changed Status from Pending to Not a Bug
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What exactly you don't understand? Remove your config, reload the plugin and see how it's done in default config. If you don't need entity groups, remove them: "Entity Groups": [],
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Changed Status from Pending to Closed Changed Fixed In to 2.1.6
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Changed Status from Pending to Not a Bug
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In fact, this is not a skin, but a different entity with a different prefab. PrefabID: 785685130 PrefabShortName: cupboard.tool.retro.deployed Prefab: assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab