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HolyMoly

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Everything posted by HolyMoly

  1. HolyMoly

    Doesnt work after update

    oke it works now
  2. HolyMoly

    Doesnt work after update

    3/5 3:05:48 PM [Info] Shutting down compiler because idle shutdown 3/5 3:05:48 PM [Info] Compiler shutdown completed 3/5 3:05:50 PM [Info] Unloaded plugin Clans Converter v1.0.0 by Mevent 3/5 3:05:54 PM [Info] Bob[225316720] was killed by Suicide at (747.62, 21.69, 508.09) 3/5 3:05:59 PM [Info] [CSharp] Started Oxide.Compiler v successfully 3/5 3:06:03 PM [Info] ClansConverter was compiled successfully in 1480ms 3/5 3:06:03 PM [Info] Fallback handler could not load library /server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x561a77c56280.so 3/5 3:06:03 PM [Info] [Clans Converter] Clans plugin not found! ClansConverter requires Clans plugin to function. 3/5 3:06:03 PM [Info] Loaded plugin Clans Converter v1.0.0 by Mevent 3/5 3:06:16 PM [Info] Error while compiling Clans: Argument 2: cannot convert from 'BasePlayer' to 'ulong' | Line: 13182, Pos: 175 i uploaded clan and converter file and reloaded and since than it doesnt show the clans anymore
  3. HolyMoly

    Better Npc

    How can i easily change the health of all npc? Do i have to go in each preset data file and change it? or is there a different way? i want all npc to be 100health
  4. HolyMoly

    Roaming NPCs

    Also one thing I’ve noticed is that the bots crouch when they fire - while crouched, they also spin around and shoot while rotating. Is there any solution to this?
  5. HolyMoly

    Roaming NPCs

    I’ve set up my bots to use an AK as their primary weapon. At the moment, however, the weapon behavior isn’t ideal since the AK only fires single shots every 2–3 seconds and has no spray. I understand that improvements to this are planned after the base implementation, which I’m really looking forward to. With my current settings, bots drop the AK after death, which is intended on my end. What I was wondering is whether it’s possible to make this behavior percentage-based. For example, having only a 25% chance that the belt is unlocked on death, so the weapon drops only occasionally. That way, bots could still carry strong weapons, but those weapons would only be lootable rarely instead of every time. This would be a great balance in my opinion. Is something like this currently possible, or planned for the future? Thanks a lot for your work!
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