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Everything posted by DutchPrelude
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dont know if its raidable bases or picklock thats messing it up but it is no longer working on raidable bases never mind had to select the doorframe its stil working
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- 129 comments
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- #stats
- #statistic
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(and 3 more)
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- 14 comments
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- #custom map
- #niko
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it could be only me but when using a player based npc the loot will not respawn near the clerk I've tested it and loot will not respawn I changed the payer base in the CS to : assets/prefabs/npc/scientist/scientiststationary.prefab and the loot respawns like it should and the plugin still works great. but the clerk holds a weapon and the custom name does not work or gets suppressed (i have custom npc's names). is there a way to take away the weapons they will use them on players still funy tho having immoral clerks that shoot on sight if you change it to : assets/prefabs/npc/bandit/shopkeepers/bandit_shopkeeper.prefab they will even wave to you no guns.. all works great con: No custom name and can't shoot to start robbery
- 115 comments
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- 115 comments
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- 115 comments
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- 115 comments
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animals attack the clerks i have some animals reacting to the clerks the clerk is inside but wolves tend to be attracted to them and waiting outside
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and if its possible i would love to see a bridge between this plugin and the bounty one so if you rob a store you get a bounty on your head the IQHeadReward plugin has an api for it i would love to have that option and would love to pay extra for it
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its the one's i place my self i figured out that with some tinkering with the numers they rotate but its not easy and i found out that they tend to go invisible you can stil interact but cant see them a reload of the plugin helps but that should not be the point
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how to set the rotation ? because no mater how i stand when i spawn the clerks they all face the same way
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iq ranks is nowhere to be found can you set it up with normal permissions ? i don't want players to put up bounties (i want it automated ) and i have a player with a bounty on his head (auto picked) but after 2 hours its still active even tho i set this in config "Время по умолчанию(секунды) | Default time(seconds)": 3600,
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that's the interval for the automatic system right ? I'm guessing its in seconds? And will it will pick from the players who are online ? (minimum of players online? ) and the stashed can be opened by anyone or just the player who " won " And per 6 items given a stash will added like 5 items its 1 stash and with 10 items its 2 ? maybe for a future update add a weight system for the loot now it pure random but to make sure high value items stays " rare" they have a 0.10% chance of dropping automatically in the stash like option 0= common, 1=uncommon, 2= rare
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error spamming after last rust update
DutchPrelude replied to DutchPrelude's Support Report in Support
i found out that this setting set to false is creating the error "Use Global Targeting": true, -
hi i get this spamming my console at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in :0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) System.NullReferenceException: Object reference not set to an instance of an object this is on a test server with no other plugins installed how can i fix this ? let me know grz
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made a little mistake i call it loot protection but its --> prevent looting https://umod.org/plugins/prevent-looting not the first time i made this mistake and wil probably not be my last just tested it on the latest release but i cant loot the box all works but prevent looting is not alowing me to loot it is there a work around for it ?