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Changed Status from Pending to Work in Progress
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BreakingDoors.json設定ファイルを送ってください。ノックバックとアリーナの設定を確認する必要があります。それから、レース中にドアで動けなくなるのか、それともスタート時のセットアップで動けなくなるのか教えてください。
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Version 1.1.0
14 downloads
Breaking Doors — a Door-Breaking Mini-Game An automatically-built arena, a signup panel, a race where only the right doors break (a wrong pick knocks you back), a live results table, place rewards and a scheduler out of the box. What is it? Breaking Doors is a self-contained mini-event. The plugin builds a corridor of doors, every player gets a signup panel, and the race begins: sprint down the corridor, find the breakable doors in each row, smash through row after row and cross the finish line first. Wrong doors slam shut and throw you back. No world editing, no map work, no dependencies — the arena is spawned, raced on and fully removed automatically. Configurable gate ladder — each row defines its own door count and number of breakable doors; the default 7-row setup ramps difficulty from 7 doors / 4 correct down to 3 doors / 2 correct. Real race mechanics — a correct door breaks; a wrong door slams shut and knocks you back (distance and cooldown configurable) and fires a "Wrong door!" notify. Placement, results & rewards — finish order is tracked live with winner broadcasts, a results table with place / doors broken / mistakes / DNF, and item rewards per place (any items, amounts, skins, custom names). Signup UI + command — every player gets a countdown panel with JOIN / CANCEL buttons; a chat command works too. Minimum- and maximum-players gates included, with a live joined counter (updates for everyone as players sign up). Auto scheduling — run the event on an interval (default every 30 minutes) with an online-players check, or start / stop it manually from console, RCON or chat. Fair-play enforcement — racers' inventories are locked and belts parked for the duration, weapons holstered, PvP between racers disabled, fall damage off, players re-anchored to their lane while the arena streams in. Everything is restored and everyone is teleported back after the race. Full arena control — ground vs sky placement (sky height, water / slope / building avoidance checks on ground), building grade from Wood to TopTier, optional ceiling with height, distance between gates, platform height, finish path length, door skin. Integrations — announcements through Notify / UINotify when present; registers itself as an event in Multi Events (start it from the panel or hand it to the scheduler), with winners sent to the Multi Events leaderboard. Commands All commands are configurable in the plugin config. Console commands work from the in-game F1 console, server console and RCON: bd — join the event during signup (chat command). bdstart — start an event manually (admin). bdstop — stop the current event and clean up the arena (admin). Permissions breakingdoors.admin — access to the start / stop commands. Optional use permission for joining, set in the config (empty by default — everyone can join). API Every finisher fires a hook that statistics plugins can implement to record results: void OnBreakingDoorsWin(ulong userId, string eventName, int place, int doorsBroken) // fires when crosses the finish; doorsBroken = correct doors smashed UltimateLeaderboard is supported natively — every finisher is recorded automatically when it is installed. Requirements Carbon or Oxide. No dependencies — Notify / UINotify, UltimateLeaderboard and Multi Events are optional and picked up automatically when installed.$12.00-
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- #event plugin
- #event
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- 160 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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Hey! So two things here. For the autokit command, you need to enable it in the config first. Find "Allow to enable/disable autokit?" and set it to true. By default its false, which is why /kit autokit does nothing in chat. Also you need to give players the permission kits.changeautokit for it to work. For images, most likely issue is the URL format. Imgur has page URLs and direct URLs. You need the direct link that ends in .png, like https://i.imgur.com/xxxxxxx.png not the imgur.com/a/ or imgur.com/ album links. Also make sure ImageLibrary plugin is installed and loaded, Kits depends on it to load custom images.
- 289 comments
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- #kits
- #sets
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(and 36 more)
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- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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- 289 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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So theres actually a few ways to edit kits. The easiest is just clicking the pencil icon on the kit in the main menu. You can also use the chat command /editkit followed by the kit name, like /editkit Name. That opens the same editing panel. From there you can tweak all the settings, edit individual items, copy items from your inventory, reorder kits with the arrow buttons. Its all built into the UI, no need to touch any files or data manually.
- 289 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Version 1.0.14
42 downloads
PocketRecycler — a Full Recycler in Your Pocket One command opens a recycling panel right next to your inventory — anywhere on the map. Per-permission efficiency and speed, custom recycle outputs, blueprint chance, sounds and a complete in-game admin editor. What is it? PocketRecycler gives every player a personal recycler that travels with them. Type /rec and a recycling container docks beside your inventory: drop items into the input half, watch them recycle tick by tick and collect the output. No monument run, no base recycler — recycling wherever you stand. The plugin does not spawn a physical recycler entity at the map's zero point (0 0 0) or anywhere else in the world: the container is fully virtual. Everything the vanilla Safe Zone recycler does is here and configurable: yield efficiency scales with the item's condition, output is capped by a per-tick stack multiplier, and leftover items are safely dropped at your feet when the panel closes. Pocket recycler panel — opens next to the inventory with /rec, toggles open / closed, and refuses to open while you are building blocked. Configurable slot count. Per-permission efficiency & speed — map any permission to its own recycle efficiency (1.0 = 100%) and think duration; defaults apply to everyone else. Damaged items yield proportionally less, exactly like vanilla. Blueprint drops — optional chance (0–100%) to get the item's blueprint out of recycling, limited to researchable items. Custom recycle outputs — override what any item recycles into: match by shortname, skin and (optionally) custom name, define your own ingredient list with amounts, skins and display names. Vanilla ingredients can be added on top, and efficiency can apply to custom outputs too. Extra scrap & stack control — bonus scrap rate on top of vanilla recycling, with fractional scrap carried over between ticks, plus a stack multiplier that caps how fast big stacks melt. Sounds — separate prefabs for opening, the work tick and the recycle result, behind one master toggle. In-game admin panel — /pr.admin opens a full visual editor: General settings, per-permission Efficiency and Duration tables, and the Items override list with a searchable picker over every item in the game. Add, edit and remove everything without touching a config file. Access control — optional use permission (name configurable, pocketrecycler.use by default); efficiency and duration permissions are registered automatically from the config. Commands /rec — open pocket recycler (chat command). /pr.admin — open the in-game admin panel (admin). Permission pocketrecycler.admin — access to the admin panel. Use permission — optional, name set in the config (pocketrecycler.use by default). When the gate is disabled, everyone can use the recycler. Any permissions used as keys in the Efficiency / Duration tables are registered automatically. DEFAULT CONFIGURATION { "Permission to use the plugin (default: pocketrecycler.use)": "pocketrecycler.use", "Recycler Container Size": 6, "Works only for those who have permission ?": true, "Use Sound Effects?": true, "Recycle Sound Effects": "assets/prefabs/misc/xmas/presents/effects/unwrap.prefab", "Recycler Open Sound Effects?": "assets/prefabs/npc/autoturret/effects/autoturret-deploy.prefab", "Allow blueprints to be obtained from recycled items.(default: false)": false, "Chance of obtaining blueprints from recycled items. 0 - 100 (default: 0)": 0, "Stack Multiplier Per Recycle Tick(default: 0.1)": 0.1, "Extra Scrap rate(default: 0)": 0.0, "Default recycling efficiency (pocketrecycler.use: 0.4)": 0.4, "Default recycling time duration (pocketrecycler.use: 8)": 8, "Recycler Permissions Settings": { "Recycling efficiency [permission] = efficiency (1.0 = 100%)": { "pocketrecycler.deluxe": 1.0, "pocketrecycler.premium": 0.8, "pocketrecycler.vip": 0.6 }, "Recycling time duration [permission] = time (sec)": { "pocketrecycler.deluxe": 0, "pocketrecycler.premium": 4, "pocketrecycler.vip": 6 } }, "Items recycle list": { "Enable item replacement after recycling": false, "Consider the efficiency value ?": true, "Get default item ingredients ?": false, "List of recyclable items": [ { "SkinID": 0, "Shortname": "wood", "Displayed item name": null, "Ingredients": [ { "SkinID": 2420097877, "Shortname": "paper", "Amount per 1 recycled item": 1, "Displayed item name": null } ] }, { "SkinID": 2420097877, "Shortname": "paper", "Displayed item name": null, "Ingredients": [ { "SkinID": 0, "Shortname": "wood", "Amount per 1 recycled item": 1, "Displayed item name": null } ] } ] } }$3.99