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  • Update details
    v1.0.14
    Released
    Download size 86.4 kB
    Total versions 10
    Typical update pace About every 15 days
    Freshness Updated 2 days ago

PocketRecycler — a Full Recycler in Your Pocket

One command opens a recycling panel right next to your inventory — anywhere on the map. Per-permission efficiency and speed, custom recycle outputs, blueprint chance, sounds and a complete in-game admin editor.

What is it?

PocketRecycler gives every player a personal recycler that travels with them. Type /rec and a recycling container docks beside your inventory: drop items into the input half, watch them recycle tick by tick and collect the output. No monument run, no base recycler — recycling wherever you stand.

The plugin does not spawn a physical recycler entity at the map's zero point (0 0 0) or anywhere else in the world: the container is fully virtual.

Everything the vanilla Safe Zone recycler does is here and configurable: yield efficiency scales with the item's condition, output is capped by a per-tick stack multiplier, and leftover items are safely dropped at your feet when the panel closes.

  • ♻️ Pocket recycler panel — opens next to the inventory with /rec, toggles open / closed, and refuses to open while you are building blocked. Configurable slot count.
  • ⚙️ Per-permission efficiency & speed — map any permission to its own recycle efficiency (1.0 = 100%) and think duration; defaults apply to everyone else. Damaged items yield proportionally less, exactly like vanilla.
  • 🧱 Blueprint drops — optional chance (0–100%) to get the item's blueprint out of recycling, limited to researchable items.
  • 🎁 Custom recycle outputs — override what any item recycles into: match by shortname, skin and (optionally) custom name, define your own ingredient list with amounts, skins and display names. Vanilla ingredients can be added on top, and efficiency can apply to custom outputs too.
  • 💰 Extra scrap & stack control — bonus scrap rate on top of vanilla recycling, with fractional scrap carried over between ticks, plus a stack multiplier that caps how fast big stacks melt.
  • 🔊 Sounds — separate prefabs for opening, the work tick and the recycle result, behind one master toggle.
  • 🛠️ In-game admin panel — /pr.admin opens a full visual editor: General settings, per-permission Efficiency and Duration tables, and the Items override list with a searchable picker over every item in the game. Add, edit and remove everything without touching a config file.
  • 🛡️ Access control — optional use permission (name configurable, pocketrecycler.use by default); efficiency and duration permissions are registered automatically from the config.

Commands

  • /rec — open pocket recycler (chat command).
  • /pr.admin — open the in-game admin panel (admin).

Permission

  • pocketrecycler.admin — access to the admin panel.
  • Use permission — optional, name set in the config (pocketrecycler.use by default). When the gate is disabled, everyone can use the recycler.
  • Any permissions used as keys in the Efficiency / Duration tables are registered automatically.

DEFAULT CONFIGURATION

{
  "Permission to use the plugin (default: pocketrecycler.use)": "pocketrecycler.use",
  "Recycler Container Size": 6,
  "Works only for those who have permission ?": true,
  "Use Sound Effects?": true,
  "Recycle Sound Effects": "assets/prefabs/misc/xmas/presents/effects/unwrap.prefab",
  "Recycler Open Sound Effects?": "assets/prefabs/npc/autoturret/effects/autoturret-deploy.prefab",
  "Allow blueprints to be obtained from recycled items.(default: false)": false,
  "Chance of obtaining blueprints from recycled items. 0 - 100 (default: 0)": 0,
  "Stack Multiplier Per Recycle Tick(default: 0.1)": 0.1,
  "Extra Scrap rate(default: 0)": 0.0,
  "Default recycling efficiency (pocketrecycler.use: 0.4)": 0.4,
  "Default recycling time duration (pocketrecycler.use: 8)": 8,
  "Recycler Permissions Settings": {
    "Recycling efficiency [permission] = efficiency (1.0 = 100%)": {
      "pocketrecycler.deluxe": 1.0,
      "pocketrecycler.premium": 0.8,
      "pocketrecycler.vip": 0.6
    },
    "Recycling time duration [permission] = time (sec)": {
      "pocketrecycler.deluxe": 0,
      "pocketrecycler.premium": 4,
      "pocketrecycler.vip": 6
    }
  },
  "Items recycle list": {
    "Enable item replacement after recycling": false,
    "Consider the efficiency value ?": true,
    "Get default item ingredients ?": false,
    "List of recyclable items": [
      {
        "SkinID": 0,
        "Shortname": "wood",
        "Displayed item name": null,
        "Ingredients": [
          {
            "SkinID": 2420097877,
            "Shortname": "paper",
            "Amount per 1 recycled item": 1,
            "Displayed item name": null
          }
        ]
      },
      {
        "SkinID": 2420097877,
        "Shortname": "paper",
        "Displayed item name": null,
        "Ingredients": [
          {
            "SkinID": 0,
            "Shortname": "wood",
            "Amount per 1 recycled item": 1,
            "Displayed item name": null
          }
        ]
      }
    ]
  }
}

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