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Meowhuh

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Everything posted by Meowhuh

  1. Version 1.0.0

    5 downloads

    Complete monument blocker management for Rust servers. Managing monument blockers should not mean being stuck with the same health, damage, destruction, and respawn behavior on every server. MonumentBlockerSystem lets server owners manage Rust monument blockers from one clean UI. Remove blocker types from the map, customize their health, control respawning, adjust damage by type, and create custom damage multipliers for individual Rust items. Perfect for PvE, PvP, Vanilla+, modded, RPG/RP, custom progression, and custom monument servers. Features Clean in-game admin UI for managing all supported monument blocker types. Remove individual monument blocker types from the map. Set custom maximum health for each blocker type. Enable or disable blocker respawning with a configurable respawn delay. Configure a global damage multiplier for each blocker type. Separate damage multipliers for Blunt, Bullet, Explosion, Heat, Slash, and Stab damage. Custom damage multipliers for individual Rust item shortnames, managed directly from the UI. Changes are applied immediately to existing and newly spawned monument blockers. Supports Lockers, Desks, Trolley, Vent Cage, Collapse, Blast Door, Terminals, Barricades, and both monument barrel blocker sizes. Commands /monumentblockers or /mbs → Open the MonumentBlockerSystem management UI. Command are fully configurable. Permissions monumentblockersystem.admin → Full access to the MonumentBlockerSystem UI and all monument blocker settings. Example Configuration Why Choose MonumentBlockerSystem? Because monument blockers should not have the same fixed behavior on every Rust server. MonumentBlockerSystem combines a clean admin UI, custom health, configurable respawning, blocker removal, damage-type scaling, and item-specific damage multipliers in one focused plugin, giving server owners full control over monument blockers without manually managing entities across the map.
    $12.49
  2. Meowhuh

    Spam in console

    Changed Status from Pending to Not a Bug
  3. Meowhuh

    Spam in console

    Hi! I checked your config file and everything looks good. This console spam is not caused by TurretSystem. It comes from Rust when something causes an Auto Turret to try firing faster than its attached weapon is ready.
  4. Meowhuh

    Spam in console

    Hi!, i will check this in bit
  5. Changed Status from Work in Progress to Not a Bug
  6. Can you pls dm me on discord i will send you test version id : meowhuh43
  7. Hi, i will check it in bit
  8. Changed Status from Pending to Work in Progress
  9. Meowhuh

    bug)

    Changed Status from Not a Bug to Closed
  10. Meowhuh

    bug)

    Changed Status from Pending to Not a Bug
  11. Meowhuh

    bug)

    Okay, great! If you like my plugin, I’d be really happy if you could leave a review
  12. Meowhuh

    bug)

    Maybe because you have free permission it was like that, right now its working fine ?
  13. Meowhuh

    TurretSystem

    Yep, this is already possible You can use the Automatic Weapon Loadout system. Enable automatic weapon installation in the config, set up the weapon/ammo loadout you want, then give your players the permission for that loadout. When they place an Auto Turret, the plugin will automatically create and install the configured weapon, attachments, and ammo, so they don't need to have any of it in their inventory. If I understood your question correctly
  14. Thank you so much! I’m really glad the players are enjoying it If you like the plugin, a review would mean a lot!
  15. Changed Status from Work in Progress to Fixed
  16. Meowhuh

    Console Error

    Changed Status from Pending to Work in Progress
  17. Meowhuh

    Console Error

    Hi, i will check it soon as i can :)) Can you dm me in discord pls ? Username : meowhuh43
  18. Meowhuh

    TurretSystem

    Yeah, right now the plugin takes the AKs (or other weapons) directly from the player's inventory, but I like your idea. I'll add an option in a future update to allow linking it to storage containers to make it easier. And about abuse, no worries. The plugin is designed to be fair. Players can't get unlimited AKs unless the server owner intentionally gives them a permission that provides unlimited weapons/ammo.
  19. Meowhuh

    TurretSystem

    Yeah, I actually didn't think about that. Right now, the plugin only turns ON/OFF the turrets that belong to the Building Privilege (TC) you're currently in. As for bases with 150-250+ turrets, I haven't tested numbers that high yet. The plugin is designed with performance in mind, but I'll do some more testing and see if I can optimize it even further if needed.
  20. For now, there are already some options: "[UI Access] Show other players turrets in UI": true, "[UI Access] Show turret owner info on cards": true, "[UI Access] Allow opening other players turret inventory": true, "[UI Access] Allow changing other players turret weapon/ammo": true, "[UI Access] Allow clearing other players turret inventory": true, "[UI Access] Allow turning ON/OFF other players turrets": true, "[UI Access] Allow changing other players turret modes": true, "[UI Access] Allow managing other players AutoTurret authorization list": true When these options are disabled, only the owner of each turret can change its settings. About the raiding situation, you're right. I'll add an option in the next update that will also allow clan members to manage the owner's turrets.
  21. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version

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