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Everything posted by Meowhuh
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Version 1.0.0
5 downloads
Complete monument blocker management for Rust servers. Managing monument blockers should not mean being stuck with the same health, damage, destruction, and respawn behavior on every server. MonumentBlockerSystem lets server owners manage Rust monument blockers from one clean UI. Remove blocker types from the map, customize their health, control respawning, adjust damage by type, and create custom damage multipliers for individual Rust items. Perfect for PvE, PvP, Vanilla+, modded, RPG/RP, custom progression, and custom monument servers. Features Clean in-game admin UI for managing all supported monument blocker types. Remove individual monument blocker types from the map. Set custom maximum health for each blocker type. Enable or disable blocker respawning with a configurable respawn delay. Configure a global damage multiplier for each blocker type. Separate damage multipliers for Blunt, Bullet, Explosion, Heat, Slash, and Stab damage. Custom damage multipliers for individual Rust item shortnames, managed directly from the UI. Changes are applied immediately to existing and newly spawned monument blockers. Supports Lockers, Desks, Trolley, Vent Cage, Collapse, Blast Door, Terminals, Barricades, and both monument barrel blocker sizes. Commands /monumentblockers or /mbs → Open the MonumentBlockerSystem management UI. Command are fully configurable. Permissions monumentblockersystem.admin → Full access to the MonumentBlockerSystem UI and all monument blocker settings. Example Configuration Why Choose MonumentBlockerSystem? Because monument blockers should not have the same fixed behavior on every Rust server. MonumentBlockerSystem combines a clean admin UI, custom health, configurable respawning, blocker removal, damage-type scaling, and item-specific damage multipliers in one focused plugin, giving server owners full control over monument blockers without manually managing entities across the map.$12.49-
- #monument
- #monumentblocker
- (and 5 more)
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Changed Status from Pending to Not a Bug
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Hi! I checked your config file and everything looks good. This console spam is not caused by TurretSystem. It comes from Rust when something causes an Auto Turret to try firing faster than its attached weapon is ready.
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Hi!, i will check this in bit
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Getting crazy console spam when a player is raiding another player
Meowhuh replied to SlayersRust's Support Report in Support
Changed Status from Work in Progress to Not a Bug -
Getting crazy console spam when a player is raiding another player
Meowhuh replied to SlayersRust's Support Report in Support
Can you pls dm me on discord i will send you test version id : meowhuh43 -
Getting crazy console spam when a player is raiding another player
Meowhuh replied to SlayersRust's Support Report in Support
Hi, i will check it in bit -
Getting crazy console spam when a player is raiding another player
Meowhuh replied to SlayersRust's Support Report in Support
Changed Status from Pending to Work in Progress -
Yep, this is already possible You can use the Automatic Weapon Loadout system. Enable automatic weapon installation in the config, set up the weapon/ammo loadout you want, then give your players the permission for that loadout. When they place an Auto Turret, the plugin will automatically create and install the configured weapon, attachments, and ammo, so they don't need to have any of it in their inventory. If I understood your question correctly
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Have it so only Clan Members or base owner can toggle off turrets?
Meowhuh replied to SlayersRust's Support Report in Support
Thank you so much! I’m really glad the players are enjoying it If you like the plugin, a review would mean a lot! -
Have it so only Clan Members or base owner can toggle off turrets?
Meowhuh replied to SlayersRust's Support Report in Support
Changed Status from Work in Progress to Fixed -
Changed Status from Pending to Work in Progress
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Hi, i will check it soon as i can :)) Can you dm me in discord pls ? Username : meowhuh43
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Yeah, right now the plugin takes the AKs (or other weapons) directly from the player's inventory, but I like your idea. I'll add an option in a future update to allow linking it to storage containers to make it easier. And about abuse, no worries. The plugin is designed to be fair. Players can't get unlimited AKs unless the server owner intentionally gives them a permission that provides unlimited weapons/ammo.
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Yeah, I actually didn't think about that. Right now, the plugin only turns ON/OFF the turrets that belong to the Building Privilege (TC) you're currently in. As for bases with 150-250+ turrets, I haven't tested numbers that high yet. The plugin is designed with performance in mind, but I'll do some more testing and see if I can optimize it even further if needed.
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Have it so only Clan Members or base owner can toggle off turrets?
Meowhuh replied to SlayersRust's Support Report in Support
For now, there are already some options: "[UI Access] Show other players turrets in UI": true, "[UI Access] Show turret owner info on cards": true, "[UI Access] Allow opening other players turret inventory": true, "[UI Access] Allow changing other players turret weapon/ammo": true, "[UI Access] Allow clearing other players turret inventory": true, "[UI Access] Allow turning ON/OFF other players turrets": true, "[UI Access] Allow changing other players turret modes": true, "[UI Access] Allow managing other players AutoTurret authorization list": true When these options are disabled, only the owner of each turret can change its settings. About the raiding situation, you're right. I'll add an option in the next update that will also allow clan members to manage the owner's turrets. -
Have it so only Clan Members or base owner can toggle off turrets?
Meowhuh replied to SlayersRust's Support Report in Support
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version