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Everything posted by Meowhuh
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Changed Status from Pending to Not a Bug
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In config file change this option [Teleport] Safe-check radius for obstructions (meters) lower for example change to 0.3 and try place portal again (sorry for delay i had some problems )
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Changed Status from Pending to Not a Bug
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Hi, can you send me video from this problem in discord please ? id : meowhuh43
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I will check this and i will let you know whats the problem
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As i remember you can edit this in config L:
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.1
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Changed Status from Pending to Work in Progress
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Weird can you contact me in discord ? id : meowhuh43
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No not in console, in game and aslo what method you use /giveportal and then you place it or /spawnportal
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Also what message you get in game when you press E on portal
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Changed Status from Work in Progress to Pending
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Changed Status from Pending to Work in Progress
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Hi, did you put 2 portal same name ?
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Version 1.0.9
69 downloads
PortalSystem Fast travel that stays balanced for any Rust server. PortalSystem adds placeable, name-linked portals that teleport players between a matching pair — while giving you full admin control over cooldowns, limits, costs, and sharing. And yes: Map/Monument Portals are included too, so you can create fixed portals for hubs, events, monuments, arenas, and custom locations — perfect for building a real server travel network. Perfect for: PvE, RPG/RP, Hub servers, Vanilla+, and PvP servers that want fast travel without abuse. Features Portal Pair System (name linking): Portals link by name — only 2 portals can share the same name (A ↔ B). Use one to teleport to the other. Player Portals (placeable item): Portals are placed from an item (configurable name + skin). Includes anti-stack to prevent stacking/abuse. Map / Monument Portals: Admins can place fixed portals on monuments / locations using /portal commands (great for hubs & travel routes). Portal UI Menu: Clean UI to manage portal settings in-game (distance-limited to prevent remote abuse). Sharing Modes: Set portals as Everyone / Only Me / My Team. Optional clan logic (treat clanmates/allies as team) if enabled. Access Mode: Set a portal to Entry / Exit / Both. Teleport Cooldowns: Global cooldown + VIP overrides (permission → cooldown seconds). Portal Limits: Default portal limit per player + optional permission limits (portalsystem.limit.X). (Limit 0 = unlimited.) Entry Costs (optional): Charge players to use portals via: Items Economics ServerRewards Includes a bypass permission for free entry. Pickup System: Pickup with hammer right-click hold (configurable) with optional durability/HP behavior. Portal Visual Options: Optional name text above portals + optional map marker support + optional placement indicator. Loot Integration (optional): Add portal items to loot containers with configurable chances. Map Portals (Custom Maps) PortalSystem supports map-placed portals for custom maps, hubs, monuments, arenas, and event areas. How to use 1. Enable it in config: [Custom Maps] Enable map-placed portals from prefabs = true 2. Place prefab "Halloweenportalexit" on your map and set its Name to: portalsystem.<portal name> (Prefix is configurable via [Custom Maps] Prefab name prefix (e.g. portalsystem.) — default: portalsystem.) 3. 2 portals with the same name will link (A ↔ B). Important: Make sure you don’t break the prefab, and don’t add these portals as part of other prefabs. Commands Player /buyportal → Buy a portal (if enabled; Economics/ServerRewards). /giveportal [amount] → Give yourself portal items. /giveportal <player> [amount] → Give portal items to another player. (Also available as console: giveportal <player> [amount].) Admin /spawnportal → Spawns a portal at your look position and opens its UI. /portal add <name> → Add a Map/Monument Portal where you’re looking. /portal remove → Remove the portal you’re looking at (monument). /portal reset → Remove all portals on the current monument. /portal edit → Edit the portal you’re looking at. /portal list → List monument portals on the current monument. /portal list all → List all monument portals (grouped by monument) in console. Example Configuration Permissions portalsystem.use → Use portals (teleport) portalsystem.place → Place portals portalsystem.give → Use /giveportal portalsystem.spawn → Use /spawnportal portalsystem.admin → Access /portal map/monument portal management portalsystem.buy → Required for /buyportal (when enabled) portalsystem.free → Free /buyportal purchase (bypass buy cost) portalsystem.freeuse → Bypass entry cost when using portals (configurable) portalsystem.limit.X → Extra portal limits via permission (example: portalsystem.limit.6) VIP cooldown perms → whatever you define in the VIP cooldown override list API Item API_CreatePortalItem() // returns a ready-to-use portal item BaseEntity API_SpawnPortal(Vector3 position, Quaternion rotation, string name) // spawns a portal entity at position/rotation and registers it (spawn portal) Why Choose PortalSystem? Because fast travel should be useful for players and controllable for admins. PortalSystem gives you a clean paired portal system, plus Map/Monument Portals for hubs and events all while keeping things fair with cooldowns, limits, costs, and sharing rules.$19.95 -
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- #random loot
- #random items
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- 14 comments
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- #random loot
- #random items
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(and 3 more)
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- 14 comments
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- #random loot
- #random items
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(and 3 more)
Tagged with:
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- 14 comments
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- #random loot
- #random items
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(and 3 more)
Tagged with:
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- 14 comments
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- #random loot
- #random items
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(and 3 more)
Tagged with:
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- 14 comments
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- #random loot
- #random items
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(and 3 more)
Tagged with:
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- 14 comments
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- #random loot
- #random items
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(and 3 more)
Tagged with: