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About TurretSystem

🛡️ TurretSystem

Complete turret and base-defense management for Rust servers.

Managing a defended base should not mean running from turret to turret, opening every inventory, searching for missing ammo, or trying to remember which defenses still need weapons.

TurretSystem lets players manage Auto Turrets, SAM Sites, Shotgun Traps, and Flame Turrets from one clean UI or simple chat commands. Quickly add weapons, refill ammunition and fuel, clear inventories, change ammo types, control power, and manage multiple defenses across an entire TC base.

Perfect for PvE, PvP, Vanilla+, modded, RPG/RP, and high-population servers.

✨ Features

  1. Clean TC-based UI with filters for every supported defense type.
  2. Single and bulk power control, refill, clear, weapon change, ammo change, inventory access, and mode control.
  3. Manage Auto Turret authorization lists and view owner, weapon, ammo, and power information.
  4. Separate placement limits for Auto Turrets, SAM Sites, Shotgun Traps, and Flame Turrets.
  5. Custom Auto Turret interference limits with permission overrides.
  6. VIP Auto Turret profiles: rotation, viewing angle, health, range, bullet speed, aim cone, damage, and infinite ammo.
  7. Automatic weapon, skin, attachment, and ammo loadouts based on permissions.
  8. Automatic SAM, Flame Turret, and Shotgun Trap ammo/fuel.
  9. Optional physical switches/buttons for Auto Turrets and SAM Sites.
  10. Optional Auto Turret placement on boats with count and distance limits.
  11. Optional SAM protection for aircraft carrying TC-authorized players.
  12. Detailed admin statistics by player, base, looked-at turret, or nearby radius.
  13. Configurable command aliases, UI colors, chat messages, and GameTips.
  14. Full English and Russian localization included.
  15. No dependencies.
     

⌨️ Commands

/ts or /turretmenu → Open the turret management UI.
/ts help → Show command help.
/turret or /turrets [on|off] → Control one looked-at Auto Turret or all Auto Turrets in the current TC.
/turret(s) fill <amount> <ammo> → Add ammo.
/turret(s) fill <weapon> → Install a weapon.
/turret(s) clear ammo|guns [weapon] → Clear ammo or weapons.
/turret(s) change guns <weapon> → Replace weapons.
/turret(s) change ammo <ammo> → Replace ammo types.
/sam or /sams [clear|fill <amount>] → Control and refill SAM Sites.
/trap or /traps fill <amount>|clear → Refill or clear Shotgun Traps.
/fturret or /fturrets fill <amount>|clear → Refill or clear Flame Turrets.

When boat placement is enabled, hold an Auto Turret and left-click a valid flat boat floor/foundation. Command aliases are fully configurable.

🔎 Admin Commands

/tsadmin help — Show admin help.
/tsadmin player <steamid|name> — List a player’s defenses.
/tsadmin base — Show statistics for the current TC/base.
/tsadmin turret — Inspect the defense you are looking at.
/tsadmin nearby [radius] — List nearby defenses.
Console: ts.admin player <steamid|name>

 

🔐 Permissions

turretsystem.use → Required to open the `/ts` UI and use normal TurretSystem player commands.

turretsystem.admin → Full plugin and admin-statistics access. Bypasses `turretsystem.use`, all command permissions, placement limits, Auto Turret interference limits, and the active-without-electricity limit. It also uses free item-management mode.

turretsystem.free → Allows refill, weapon, ammo, change, and clear commands without taking resources from the player. Items cleared from a defense are removed instead of returned.

Command Permissions
turretsystem.cmd.toggle → Toggle looked-at or bulk Auto Turrets and SAM Sites.
turretsystem.cmd.on → Use Auto Turret `on` commands.
turretsystem.cmd.off → Use Auto Turret `off` commands.
turretsystem.cmd.refill → Refill SAM Sites, Shotgun Traps, and Flame Turrets, and add weapons/ammo to Auto Turrets.
turretsystem.cmd.clear → Clear weapons, ammo, rockets, shells, or fuel.
turretsystem.cmd.changegun → Replace Auto Turret weapons.
turretsystem.cmd.changeammo → Replace Auto Turret ammo types.

Physical Switch/Button Permissions
turretsystem.autoturret → Allows the configured physical switch/button to be attached to the owner’s Auto Turrets.
turretsystem.samsite → Allows the configured physical switch/button to be attached to the owner’s SAM Sites.
These are only required when the physical-control feature and per-type permission requirement are enabled.

Configurable Limit & Profile Permissions
turretsystem.place.autoturret.X → Sets the owner/building Auto Turret placement limit.
turretsystem.place.samsite.X → Sets the SAM Site placement limit.
turretsystem.place.shotguntrap.X → Sets the Shotgun Trap placement limit.
turretsystem.place.flameturret.X → Sets the Flame Turret placement limit.
turretsystem.interference.autoturret.X → Sets how many Auto Turrets may be active in the configured player/building scope.
turretsystem.custom.autoturret.<name> → Applies the configured health, range, rotation, scanning, bullet speed, aim cone, damage, and infinite-ammo profile. When several profiles match, the highest `Priority` wins.
turretsystem.weapon.<name> → Automatically installs the configured weapon, skin, attachments, and ammo when the owner deploys an Auto Turret. When several weapon permissions match, the first matching profile in the config is used.
turretsystem.X → Sets the maximum number of attached-control defenses that may be active without normal electricity.

Default examples include placement tiers, interference `.12/.20/.30`, custom profiles `vip/king/ultra`, weapon profiles `vip/premium/king/ultra`, and no-electricity tiers `.3/.6/.12`.

 Limit Note
For numeric limit permissions, the plugin uses the highest value between the default limit and every permission the player has. Set the default below your upgrade tiers. In the supplied config, the no-electricity default is `13`, so the example `.3/.6/.12` permissions will not change it until you lower the default or raise those permission values.

 

 

⚙️ Example Configuration

Quote
  • {
      "Plugin Settings": {
        "[Chat] Prefix text (shown before messages)": "[TurretSystem]",
        "[Chat] Prefix color": "#AA4735",
        "[Chat] Send notifications in chat": true,
        "[GameTip] Show notifications as GameTips": true,
        "[GameTip] Display time (seconds)": 1.0
      },
      "Turret Settings": {
        "[Building] Require TC auth to open /ts UI": true,
        "[Building] Max distance to TC to open UI (meters)": 40.0,
        "[Scan] Max distance from TC for entities (meters)": 45.0,
        "[Placement] Allow AutoTurrets on boats": true,
        "[Placement] Max AutoTurrets per boat": 6,
        "[Placement] Minimum distance between AutoTurrets on boats (min:3)": 3.0,
        "[SamSite Targeting] Ignore air vehicles when related TC authorized player is mounted inside": false,
        "[Placement Limit] Settings": {
          "[Placement Limit] Limit type (0 = Player, 1 = Building)": 1,
          "[Placement Limit] AutoTurret": {
            "Enable limit": true,
            "Default limit without permission": 5,
            "Permission limits": {
              "turretsystem.place.autoturret.20": 20,
              "turretsystem.place.autoturret.10": 10,
              "turretsystem.place.autoturret.5": 5
            }
          },
          "[Placement Limit] SAM Site": {
            "Enable limit": true,
            "Default limit without permission": 2,
            "Permission limits": {
              "turretsystem.place.samsite.10": 10,
              "turretsystem.place.samsite.5": 5,
              "turretsystem.place.samsite.2": 2
            }
          },
          "[Placement Limit] Shotgun Trap": {
            "Enable limit": true,
            "Default limit without permission": 10,
            "Permission limits": {
              "turretsystem.place.shotguntrap.30": 30,
              "turretsystem.place.shotguntrap.20": 20,
              "turretsystem.place.shotguntrap.10": 10
            }
          },
          "[Placement Limit] Flame Turret": {
            "Enable limit": true,
            "Default limit without permission": 5,
            "Permission limits": {
              "turretsystem.place.flameturret.20": 20,
              "turretsystem.place.flameturret.10": 10,
              "turretsystem.place.flameturret.5": 5
            }
          }
        },
        "[AutoTurret Interference Limit] Settings": {
          "[AutoTurret Interference Limit] Limit type (0 = Player, 1 = Building)": 1,
          "[AutoTurret Interference Limit] Enable custom interference limit": true,
          "[AutoTurret Interference Limit] Default interference limit without permission": 12,
          "[AutoTurret Interference Limit] Permission limits": {
            "turretsystem.interference.autoturret.30": 30,
            "turretsystem.interference.autoturret.20": 20,
            "turretsystem.interference.autoturret.12": 12
          }
        },
        "[AutoTurret Custom] Settings": {
          "[AutoTurret Custom] Default profile without permission": {
            "Enable this profile": false,
            "Priority (higher = higher priority)": 0,
            "Auto Turrets rotation angle (Default 90)": 90.0,
            "Auto Turret viewing angle and target scanning (Default 180)": 180.0,
            "Health (Default 1000)": 1000.0,
            "Range (Default 30)": 30.0,
            "Bullet Speed (Default 200)": 200.0,
            "Aim Cone (Default 4)": 4.0,
            "Damage Scale (Default 1.0)": 1.0,
            "Infinite Ammo (Default false)": false
          },
          "[AutoTurret Custom] Permission profiles": {
            "turretsystem.custom.autoturret.vip": {
              "Enable this profile": true,
              "Priority (higher = higher priority)": 10,
              "Auto Turrets rotation angle (Default 90)": 180.0,
              "Auto Turret viewing angle and target scanning (Default 180)": 180.0,
              "Health (Default 1000)": 2000.0,
              "Range (Default 30)": 35.0,
              "Bullet Speed (Default 200)": 220.0,
              "Aim Cone (Default 4)": 3.5,
              "Damage Scale (Default 1.0)": 1.1,
              "Infinite Ammo (Default false)": true
            },
            "turretsystem.custom.autoturret.king": {
              "Enable this profile": true,
              "Priority (higher = higher priority)": 20,
              "Auto Turrets rotation angle (Default 90)": 270.0,
              "Auto Turret viewing angle and target scanning (Default 180)": 270.0,
              "Health (Default 1000)": 1200.0,
              "Range (Default 30)": 40.0,
              "Bullet Speed (Default 200)": 240.0,
              "Aim Cone (Default 4)": 3.0,
              "Damage Scale (Default 1.0)": 1.25,
              "Infinite Ammo (Default false)": false
            },
            "turretsystem.custom.autoturret.ultra": {
              "Enable this profile": true,
              "Priority (higher = higher priority)": 30,
              "Auto Turrets rotation angle (Default 90)": 360.0,
              "Auto Turret viewing angle and target scanning (Default 180)": 360.0,
              "Health (Default 1000)": 1500.0,
              "Range (Default 30)": 50.0,
              "Bullet Speed (Default 200)": 1000.0,
              "Aim Cone (Default 4)": 2.0,
              "Damage Scale (Default 1.0)": 1.5,
              "Infinite Ammo (Default false)": false
            }
          }
        },
        "[Physical Switch/Button] Settings": {
          "[Physical Switch/Button] Enable on deployed turrets/traps": true,
          "[Physical Switch/Button] Use button instead of switch": false,
          "[Physical Switch/Button] Add to AutoTurrets": true,
          "[Physical Switch/Button] Add to SamSites": true,
          "[Physical Switch/Button] Require turret type permission": true,
          "[Permission] AutoTurret switch/button permission": "turretsystem.autoturret",
          "[Permission] SamSite switch/button permission": "turretsystem.samsite",
          "[Physical Switch/Button] Require TC authorization to toggle": true
        },
        "[Without Electricity Limit] Settings": {
          "[Without Electricity Limit] Limit type (0 = Player, 1 = Building)": 1,
          "[Without Electricity Limit] Enable limit": true,
          "[Without Electricity Limit] Default limit without permission": 13,
          "[Without Electricity Limit] Permission limits": {
            "turretsystem.12": 12,
            "turretsystem.6": 6,
            "turretsystem.3": 3
          }
        },
        "[AutoTurret Weapon] Settings": {
          "[AutoTurret Weapon] Enable automatic weapon install": true,
          "[AutoTurret Weapon] Lock slots after installing weapon": true,
          "[AutoTurret Weapon] Permission weapon profiles": {
            "turretsystem.weapon.ultra": {
              "[Weapon] Shortname": "rifle.ak",
              "[Weapon] Skin ID": 0,
              "[Weapon] Attachment shortnames": [
                "weapon.mod.holosight",
                "weapon.mod.lasersight",
                "weapon.mod.silencer"
              ],
              "[Weapon] Ammo stacks": [
                {
                  "[Ammo] Shortname": "ammo.rifle.explosive",
                  "[Ammo] Amount": 128
                },
                {
                  "[Ammo] Shortname": "ammo.rifle.explosive",
                  "[Ammo] Amount": 128
                },
                {
                  "[Ammo] Shortname": "ammo.rifle.explosive",
                  "[Ammo] Amount": 128
                }
              ]
            },
            "turretsystem.weapon.king": {
              "[Weapon] Shortname": "rifle.ak",
              "[Weapon] Skin ID": 0,
              "[Weapon] Attachment shortnames": [
                "weapon.mod.holosight",
                "weapon.mod.lasersight"
              ],
              "[Weapon] Ammo stacks": [
                {
                  "[Ammo] Shortname": "ammo.rifle",
                  "[Ammo] Amount": 128
                },
                {
                  "[Ammo] Shortname": "ammo.rifle",
                  "[Ammo] Amount": 128
                },
                {
                  "[Ammo] Shortname": "ammo.rifle",
                  "[Ammo] Amount": 128
                }
              ]
            },
            "turretsystem.weapon.premium": {
              "[Weapon] Shortname": "rifle.semiauto",
              "[Weapon] Skin ID": 0,
              "[Weapon] Attachment shortnames": [
                "weapon.mod.flashlight",
                "weapon.mod.extendedmags"
              ],
              "[Weapon] Ammo stacks": [
                {
                  "[Ammo] Shortname": "ammo.rifle",
                  "[Ammo] Amount": 128
                },
                {
                  "[Ammo] Shortname": "ammo.rifle",
                  "[Ammo] Amount": 128
                },
                {
                  "[Ammo] Shortname": "ammo.rifle",
                  "[Ammo] Amount": 128
                }
              ]
            },
            "turretsystem.weapon.vip": {
              "[Weapon] Shortname": "smg.thompson",
              "[Weapon] Skin ID": 0,
              "[Weapon] Attachment shortnames": [
                "weapon.mod.flashlight"
              ],
              "[Weapon] Ammo stacks": [
                {
                  "[Ammo] Shortname": "ammo.pistol",
                  "[Ammo] Amount": 128
                },
                {
                  "[Ammo] Shortname": "ammo.pistol",
                  "[Ammo] Amount": 128
                },
                {
                  "[Ammo] Shortname": "ammo.pistol",
                  "[Ammo] Amount": 128
                }
              ]
            }
          }
        },
        "[SamSite Ammo] Settings": {
          "[Ammo] Add automatically": false,
          "[Ammo] Amount": 30,
          "[Ammo] Lock slots after adding ammo": true
        },
        "[FlameTurret Ammo] Settings": {
          "[Ammo] Add automatically": false,
          "[Ammo] Amount": 300,
          "[Ammo] Lock slots after adding ammo": true
        },
        "[ShotgunTrap Ammo] Settings": {
          "[Ammo] Add automatically": false,
          "[Ammo] Amount": 50,
          "[Ammo] Lock slots after adding ammo": true
        }
      },
      "Command Settings": {
        "Open menu commands": [
          "ts",
          "turretmenu"
        ],
        "Single Auto Turret commands": [
          "turret"
        ],
        "Bulk Auto Turret commands": [
          "turrets"
        ],
        "Single SAM Site commands": [
          "sam"
        ],
        "Bulk SAM Site commands": [
          "sams"
        ],
        "Single Shotgun Trap commands": [
          "trap"
        ],
        "Bulk Shotgun Trap commands": [
          "traps"
        ],
        "Single Flame Turret commands": [
          "fturret"
        ],
        "Bulk Flame Turret commands": [
          "fturrets"
        ],
        "Admin commands": [
          "tsadmin",
          "turretadmin"
        ]
      },
      "UI Settings": {
        "[UI Access] Show other players turrets in UI": true,
        "[UI Access] Show turret owner info on cards": true,
        "[UI Access] Allow opening other players turret inventory": true,
        "[UI Access] Allow changing other players turret weapon/ammo": true,
        "[UI Access] Allow clearing other players turret inventory": true,
        "[UI Access] Allow turning ON/OFF other players turrets": true,
        "[UI Access] Allow changing other players turret modes": true,
        "[UI Access] Allow managing other players AutoTurret authorization list": true,
        "[UI] Background overlay color (hex)": "#000000",
        "[UI] Main panel background color (hex)": "#2B2928",
        "[UI] Accent color (hex)": "#AA4735",
        "[UI] Danger button color (hex)": "#892D2D",
        "[UI] Success button color (hex)": "#3D4B27",
        "[UI] Success text color (hex)": "#A6CD63",
        "[UI] Scroll handle color (hex)": "#CD412B",
        "[UI] Scroll track color (hex)": "#524D4A",
        "[UI] Text color (hex)": "#FFFFFF",
        "[UI] Danger text color (hex)": "#FF7E7E"
      },
      "Config Version": {
        "Major": 1,
        "Minor": 0,
        "Patch": 0
      }
    }

 

🌍 English Language File

Quote
  • {
      "NoPermission": "You don't have permission to use this.",
      "NeedTc": "You must be inside a Tool Cupboard authorization zone.",
      "NeedAuth": "You must be authorized in the Tool Cupboard to use this.",
      "NoTurrets": "No turrets/traps found for this Tool Cupboard.",
      "HoldWeapon": "Hold a weapon in your hands.",
      "HoldAmmo": "Hold ammo (or fuel) in your hands.",
      "NotSupported": "That action is not supported for this entity type.",
      "ActionOk": "Done.",
      "ActionFailed": "Action failed.",
      "UseTsHelp": "Use /ts help",
      "NeedAutoTurretInInventory": "You need an Auto Turret in your inventory.",
      "AutoTurretPlacedOnBoat": "Auto Turret placed on boat.",
      "LookCorrectEntityTc": "Look at the correct entity in TC range.",
      "LookAutoTurretTc": "Look at autoturret in TC range.",
      "AmmoNotFound": "Ammo type not found.",
      "GunNotFound": "Gun not found.",
      "AutoTurretAutomaticWeaponLocked": "This Auto Turret uses automatic weapon settings, so its gun/ammo cannot be filled, changed, or cleared.",
      "UsageSams": "Usage: /sams, /sams clear, /sams fill <number>",
      "UsageSam": "Usage: /sam, /sam clear, /sam fill <number>",
      "UsageTraps": "Usage: /traps fill <number>, /traps clear",
      "UsageTrap": "Usage: /trap fill <number>, /trap clear",
      "UsageFTurrets": "Usage: /fturrets fill <number>, /fturrets clear",
      "UsageFTurret": "Usage: /fturret fill <number>, /fturret clear",
      "TurretStateChanged": "{0} {1}.",
      "TurnedOn": "turned on",
      "TurnedOff": "turned off",
      "ToggledEntities": "Toggled {0} {1} ({2} on, {3} off).",
      "SetEntitiesState": "{0} {1} {2}.",
      "SkippedCount": "{0} skipped.",
      "AutoTurretLoaded": "Auto Turret loaded with {0} {1}.",
      "AutoTurretLoadFailed": "Failed to load Auto Turret.",
      "AutoTurretEquipped": "Auto Turret equipped with {0}.",
      "AutoTurretEquipFailed": "Failed to equip Auto Turret.",
      "LoadedAmmoBulk": "Loaded ammo into {0} Auto Turret{1}.",
      "EquippedGunBulk": "Equipped {0} Auto Turret{1} with {2}.",
      "AutoTurretAmmoCleared": "Auto Turret ammo cleared.",
      "AutoTurretNoAmmoClear": "Auto Turret has no ammo to clear.",
      "AutoTurretWeaponsCleared": "Auto Turret weapon(s) cleared.",
      "AutoTurretNoMatchingWeapon": "No matching weapon to clear.",
      "ClearedAmmoBulk": "Cleared ammo from {0} Auto Turret{1}.",
      "ClearedWeaponsBulk": "Cleared weapons from {0} Auto Turret{1}.",
      "AutoTurretGunChanged": "Auto Turret gun changed to {0}.",
      "AutoTurretGunChangeFailed": "Failed to change Auto Turret gun.",
      "AutoTurretAmmoChanged": "Auto Turret ammo changed to {0}.",
      "AutoTurretAmmoChangeFailed": "Failed to change Auto Turret ammo.",
      "ChangedGunsBulk": "Changed guns on {0} Auto Turret{1} to {2}.",
      "ChangedAmmoBulk": "Changed ammo on {0} Auto Turret{1} to {2}.",
      "DefenseRefilled": "{0} refilled ({1}).",
      "DefenseRefillFailed": "Failed to refill {0}.",
      "RefilledBulk": "Refilled {0} {1}.",
      "DefenseCleared": "{0} cleared.",
      "DefenseAlreadyEmpty": "{0} is already empty.",
      "ClearedBulk": "Cleared {0} {1}.",
      "NoElectricLimitReached": "You reached your limit of {0} active turrets without electricity.",
      "LookFlatBoatFoundation": "Look at a flat boat foundation/floor.",
      "MustOwnBoat": "You must own this boat or be standing on it.",
      "BoatTurretDistance": "Auto Turrets must be at least {0:0.#}m apart on boats.",
      "BoatTurretMax": "Maximum {0} Auto Turrets per boat.",
      "UiHint": "Use /ts while inside your TC zone.",
      "AuthTitleText": "AUTHORIZED PLAYER",
      "PlacementLimitReached": "You reached your {0} placement limit ({1}/{2}).",
      "AutoTurretInterferenceLimitReached": "You reached your Auto Turret interference limit ({0}/{1}).",
      "CommandHelpBoat": "<color=#4A95CC>Hold Auto Turret + left click boat</color> - place Auto Turret on boat\n",
      "CommandHelp": "<size=15><color=#AA4735>TurretSystem Commands</color></size>\n<color=#4A95CC>/ts</color> - open turret menu\n<color=#4A95CC>/ts help</color> - show this help\n{0}<color=#AA4735>Auto Turrets</color>\n<color=#4A95CC>/turret</color> - toggle looked Auto Turret\n<color=#4A95CC>/turret on/off</color> - turn looked Auto Turret on or off\n<color=#4A95CC>/turrets</color> - toggle all Auto Turrets in current TC\n<color=#4A95CC>/turrets on/off</color> - turn all Auto Turrets on or off\n<color=#4A95CC>/turret(s) fill <number> <ammo></color> - add ammo\n<color=#4A95CC>/turret(s) fill <gun></color> - add weapon\n<color=#4A95CC>/turret(s) clear ammo|guns [gun]</color> - clear inventory\n<color=#4A95CC>/turret(s) change guns <gun></color> - change weapon\n<color=#4A95CC>/turret(s) change ammo <ammo></color> - change ammo\n<color=#AA4735>Command permissions</color> toggle/on/off/refill/clear/changegun/changeammo are shared across all turret types.\n<color=#777777>Use turretsystem.cmd.refill for every fill/refill command.</color>\n<color=#777777>Use turretsystem.cmd.changegun and turretsystem.cmd.changeammo separately.</color>\n<color=#AA4735>Other Defenses</color>\n<color=#4A95CC>/sam(s)</color> - toggle SAM Site power\n<color=#4A95CC>/sam(s) clear</color> - clear SAM ammo\n<color=#4A95CC>/sam(s) fill <number></color> - add SAM ammo\n<color=#4A95CC>/trap(s) fill <number></color> - add Shotgun Trap ammo\n<color=#4A95CC>/trap(s) clear</color> - clear Shotgun Trap ammo\n<color=#4A95CC>/fturret(s) fill <number></color> - add Flame Turret fuel\n<color=#4A95CC>/fturret(s) clear</color> - clear Flame Turret fuel"
    }

 

🌍 Russian Language File

Quote
  • {
      "NoPermission": "У вас нет разрешения на использование этой команды.",
      "NeedTc": "Вы должны находиться в зоне авторизации шкафа с инструментами.",
      "NeedAuth": "Вы должны быть авторизованы в шкафу с инструментами.",
      "NoTurrets": "Для этого шкафа турели или ловушки не найдены.",
      "HoldWeapon": "Возьмите оружие в руки.",
      "HoldAmmo": "Возьмите патроны или топливо в руки.",
      "NotSupported": "Это действие не поддерживается для данного типа объекта.",
      "ActionOk": "Готово.",
      "ActionFailed": "Действие не удалось.",
      "UseTsHelp": "Используйте /ts help",
      "NeedAutoTurretInInventory": "В вашем инвентаре нужна автоматическая турель.",
      "AutoTurretPlacedOnBoat": "Автоматическая турель установлена на лодку.",
      "LookCorrectEntityTc": "Посмотрите на нужный объект в зоне шкафа.",
      "LookAutoTurretTc": "Посмотрите на автоматическую турель в зоне шкафа.",
      "AmmoNotFound": "Тип патронов не найден.",
      "GunNotFound": "Оружие не найдено.",
      "AutoTurretAutomaticWeaponLocked": "Эта автоматическая турель использует автоматические настройки оружия, поэтому ее оружие/патроны нельзя пополнить, изменить или очистить.",
      "UsageSams": "Использование: /sams, /sams clear, /sams fill <число>",
      "UsageSam": "Использование: /sam, /sam clear, /sam fill <число>",
      "UsageTraps": "Использование: /traps fill <число>, /traps clear",
      "UsageTrap": "Использование: /trap fill <число>, /trap clear",
      "UsageFTurrets": "Использование: /fturrets fill <число>, /fturrets clear",
      "UsageFTurret": "Использование: /fturret fill <число>, /fturret clear",
      "TurretStateChanged": "{0} {1}.",
      "TurnedOn": "включена",
      "TurnedOff": "выключена",
      "ToggledEntities": "Переключено {0} {1} ({2} включено, {3} выключено).",
      "SetEntitiesState": "{0} {1} {2}.",
      "SkippedCount": "{0} пропущено.",
      "AutoTurretLoaded": "Автоматическая турель заряжена: {0} {1}.",
      "AutoTurretLoadFailed": "Не удалось зарядить автоматическую турель.",
      "AutoTurretEquipped": "Автоматическая турель оснащена: {0}.",
      "AutoTurretEquipFailed": "Не удалось оснастить автоматическую турель.",
      "LoadedAmmoBulk": "Патроны загружены в {0} автоматических турелей{1}.",
      "EquippedGunBulk": "{0} автоматических турелей{1} оснащены оружием {2}.",
      "AutoTurretAmmoCleared": "Патроны автоматической турели удалены.",
      "AutoTurretNoAmmoClear": "В автоматической турели нет патронов для удаления.",
      "AutoTurretWeaponsCleared": "Оружие автоматической турели удалено.",
      "AutoTurretNoMatchingWeapon": "Подходящее оружие для удаления не найдено.",
      "ClearedAmmoBulk": "Патроны удалены из {0} автоматических турелей{1}.",
      "ClearedWeaponsBulk": "Оружие удалено из {0} автоматических турелей{1}.",
      "AutoTurretGunChanged": "Оружие автоматической турели изменено на {0}.",
      "AutoTurretGunChangeFailed": "Не удалось изменить оружие автоматической турели.",
      "AutoTurretAmmoChanged": "Патроны автоматической турели изменены на {0}.",
      "AutoTurretAmmoChangeFailed": "Не удалось изменить патроны автоматической турели.",
      "ChangedGunsBulk": "Оружие изменено на {0} автоматических турелях{1}: {2}.",
      "ChangedAmmoBulk": "Патроны изменены на {0} автоматических турелях{1}: {2}.",
      "DefenseRefilled": "{0} пополнено ({1}).",
      "DefenseRefillFailed": "Не удалось пополнить {0}.",
      "RefilledBulk": "Пополнено {0} {1}.",
      "DefenseCleared": "{0} очищено.",
      "DefenseAlreadyEmpty": "{0} уже пусто.",
      "ClearedBulk": "Очищено {0} {1}.",
      "NoElectricLimitReached": "Вы достигли лимита активных турелей без электричества: {0}.",
      "LookFlatBoatFoundation": "Посмотрите на ровный фундамент или пол лодки.",
      "MustOwnBoat": "Вы должны владеть этой лодкой или стоять на ней.",
      "BoatTurretDistance": "Автоматические турели на лодках должны быть на расстоянии не менее {0:0.#} м друг от друга.",
      "BoatTurretMax": "Максимум {0} автоматических турелей на лодку.",
      "UiHint": "Используйте /ts, находясь в зоне своего шкафа.",
      "AuthTitleText": "АВТОРИЗОВАННЫЙ ИГРОК",
      "PlacementLimitReached": "Вы достигли лимита размещения {0} ({1}/{2}).",
      "AutoTurretInterferenceLimitReached": "Вы достигли лимита интерференции автоматических турелей ({0}/{1}).",
      "CommandHelpBoat": "<color=#4A95CC>Возьмите автотурель и нажмите ЛКМ по лодке</color> - установить автотурель на лодку\n",
      "CommandHelp": "<size=15><color=#AA4735>Команды TurretSystem</color></size>\n<color=#4A95CC>/ts</color> - открыть меню турелей\n<color=#4A95CC>/ts help</color> - показать эту справку\n{0}<color=#AA4735>Автоматические турели</color>\n<color=#4A95CC>/turret</color> - переключить автотурель, на которую вы смотрите\n<color=#4A95CC>/turret on/off</color> - включить или выключить выбранную автотурель\n<color=#4A95CC>/turrets</color> - переключить все автотурели в текущей зоне шкафа\n<color=#4A95CC>/turrets on/off</color> - включить или выключить все автотурели\n<color=#4A95CC>/turret(s) fill <число> <патроны></color> - добавить патроны\n<color=#4A95CC>/turret(s) fill <оружие></color> - установить оружие\n<color=#4A95CC>/turret(s) clear ammo|guns [оружие]</color> - очистить инвентарь\n<color=#4A95CC>/turret(s) change guns <оружие></color> - заменить оружие\n<color=#4A95CC>/turret(s) change ammo <патроны></color> - заменить тип патронов\n<color=#AA4735>Права команд</color> toggle/on/off/refill/clear/changegun/changeammo общие для всех типов турелей.\n<color=#777777>Право turretsystem.cmd.refill используется для всех команд заполнения.</color>\n<color=#777777>Права turretsystem.cmd.changegun и turretsystem.cmd.changeammo выдаются отдельно.</color>\n<color=#AA4735>Другие защитные устройства</color>\n<color=#4A95CC>/sam(s)</color> - переключить питание ПВО\n<color=#4A95CC>/sam(s) clear</color> - удалить ракеты ПВО\n<color=#4A95CC>/sam(s) fill <число></color> - добавить ракеты ПВО\n<color=#4A95CC>/trap(s) fill <число></color> - добавить патроны в дробовиковую ловушку\n<color=#4A95CC>/trap(s) clear</color> - очистить дробовиковую ловушку\n<color=#4A95CC>/fturret(s) fill <число></color> - добавить топливо в огненную турель\n<color=#4A95CC>/fturret(s) clear</color> - удалить топливо из огненной турели"
    }

 

 

💡 Why Choose TurretSystem?

Because managing a defended base should not mean running between every turret and opening every inventory manually. TurretSystem combines a clean UI, powerful bulk controls, fair limits, VIP upgrades, automatic loadouts, boat defenses, and admin inspection in one standalone plugin.


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