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PortalSystem 1.0.0

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About PortalSystem

  • PortalSystem
  1. Fast travel that stays balanced for any Rust server.
  2. PortalSystem adds placeable, name-linked portals that teleport players between a matching pair — while giving you full admin control over cooldowns, limits, costs, and sharing.
  3. And yes: Map/Monument Portals are included too, so you can create fixed portals for hubs, events, monuments, arenas, and custom locations — perfect for building a real server travel network.
  4. Perfect for: PvE, RPG/RP, Hub servers, Vanilla+, and PvP servers that want fast travel without abuse.
     
  • ✨ Features
  • Portal Pair System (name linking): Portals link by name — only 2 portals can share the same name (A ↔ B). Use one to teleport to the other.
  • Player Portals (placeable item): Portals are placed from an item (configurable name + skin).
  • Includes anti-stack to prevent stacking/abuse.
  • Map / Monument Portals: Admins can place fixed portals on monuments / locations using /portal commands (great for hubs & travel routes).
  • Portal UI Menu: Clean UI to manage portal settings in-game (distance-limited to prevent remote abuse).
  • Sharing Modes: Set portals as Everyone / Only Me / My Team.
  • Optional clan logic (treat clanmates/allies as team) if enabled.
  • Access Mode: Set a portal to Entry / Exit / Both.
  • Teleport Cooldowns: Global cooldown + VIP overrides (permission → cooldown seconds).
  • Portal Limits: Default portal limit per player + optional permission limits (portalsystem.limit.X).
  • (Limit 0 = unlimited.)
  • Entry Costs (optional): Charge players to use portals via:
  1. Items
  2. Economics
  3. ServerRewards
  4. Includes a bypass permission for free entry.
  • Pickup System: Pickup with hammer right-click hold (configurable) with optional durability/HP behavior.
  • Portal Visual Options: Optional name text above portals + optional map marker support + optional placement indicator.
  • Loot Integration (optional): Add portal items to loot containers with configurable chances.
     
  • Map Portals (Custom Maps)
  • PortalSystem supports map-placed portals for custom maps, hubs, monuments, arenas, and event areas.
  • How to use
  • 1. Enable it in config:
  • [Custom Maps] Enable map-placed portals from prefabs = true
  • 2. Place any prefab on your map and set its Name to: portalsystem.<portal name>
  • (Prefix is configurable via [Custom Maps] Prefab name prefix (e.g. portalsystem.) — default: portalsystem.)
  • 3. ✅ 2 portals with the same name will link (A ↔ B).
  • ⚠️ Important:
  • Make sure you don’t break the prefab, and don’t add these portals as part of other prefabs.
    PortalSystem8.PNG.3b6682b9abed0063986ae1c9431e34ed.PNG

 

  • 💬 Commands
  • Player / Utility
    
    /buyportal → Buy a portal (if enabled; Economics/ServerRewards).
    
    /giveportal [amount] → Give yourself portal items.
    
    /giveportal <player> [amount] → Give portal items to another player.
    (Also available as console: giveportal <player> [amount].)
    
    Admin
    
    /spawnportal → Spawns a portal at your look position and opens its UI.
    
    /portal add <name> → Add a Map/Monument Portal where you’re looking.
    
    /portal remove → Remove the portal you’re looking at (monument).
    
    /portal reset → Remove all portals on the current monument.
    
    /portal edit → Edit the portal you’re looking at.
    
    /portal list → List monument portals on the current monument.
    /portal list all → List all monument portals (grouped by monument) in console.

     

  • 📁 Example Configuration
    Quote

    {

      "Plugin Settings": {

        "[Chat] Prefix text (shown before messages)": "[PortalSystem]",

        "[Chat] Prefix color": "#00FF00",

        "[Chat] Send notifications in chat": true,

        "[GameTip] Show notifications as GameTips": true,

        "[GameTip] Display time (seconds)": 10.0

      },

      "Portal Settings": {

        "[Teleport] Cooldown between teleports (seconds)": 10.0,

        "[Teleport] VIP cooldown overrides (permission -> seconds)": {

          "portalsystem.vip1": 5.0,

          "portalsystem.vip2": 2.0

        },

        "[Item] Portal item skin ID": 3616898784,

        "[Placement] Default doorway snap-down amount (meters)": 0.45,

        "[Placement] Default vertical lift when not in doorway (meters)": 0.2,

        "[Placement] Per-skin placement offsets (key -> offsets)": {

          "portal": {

            "[Placement] Doorway snap-down amount (meters)": 0.45,

            "[Placement] Vertical lift when not in doorway (meters)": 0.0

          },

          "normal": {

            "[Placement] Doorway snap-down amount (meters)": 0.1,

            "[Placement] Vertical lift when not in doorway (meters)": 0.0

          },

          "gingerbread": {

            "[Placement] Doorway snap-down amount (meters)": 0.1,

            "[Placement] Vertical lift when not in doorway (meters)": 0.0

          }

        },

        "[Teleport] Move player forward from portal exit (meters)": 1.0,

        "[Teleport] Safe-check radius for obstructions (meters)": 0.5,

        "[Teleport] Max upward steps to find safe spot": 6,

        "[Teleport] Upward step size when searching safe spot (meters)": 0.6,

        "[Teleport] Block arrivals if under building foundations": true,

        "[Teleport] Depth to check for foundations below exit (meters)": 2.0,

        "[UI] Max distance to open portal menu (meters)": 3.0,

        "[Building] Require TC auth to place portals": true,

        "[Building] Require TC auth to pick up portals": true,

        "[Building] Require TC auth to configure portals": true,

        "[Pickup] Allow pickup with hammer (hold right-click)": true,

        "[Pickup] Right-click hold time for pickup (seconds)": 0.0,

        "[Limits] Default portal limit per player": 2,

        "[Limits] Extra portal limits from permissions": [

          4,

          6,

          10

        ],

        "[Item] Base portal item name (shown in inventory)": "Portal",

        "[Entry Cost] Charge any price to use portals": true,

        "[Entry Cost] Item cost to enter": {

          "ShortName": "scrap",

          "Amount": 0,

          "SkinID": 0

        },

        "[Entry Cost] Permission that bypasses all entry costs": "portalsystem.freeuse",

        "[Entry Cost] Use Economics balance per teleport": false,

        "[Entry Cost] Economics cost per teleport": 50.0,

        "[Entry Cost] Use ServerRewards RP per teleport": false,

        "[Entry Cost] ServerRewards RP cost per teleport": 50,

        "[Damage] Portals can be damaged and destroyed": false,

        "[Damage] Portal maximum HP": 250,

        "[Damage] HP loss on pickup (0-100 %, 0 = no loss)": 0.0,

        "[Damage] Bullet damage (projectile shortname -> HP)": {

          "riflebullet_explosive": 4,

          "riflebullet": 0,

          "pistolbullet": 0

        },

        "[Damage] Explosive damage (prefab shortname -> HP)": {

          "explosive.timed.deployed": 250,

          "explosive.satchel.deployed": 70,

          "rocket_basic": 220,

          "40mm_grenade_he": 28

        },

        "[Repair] Allow repairing portals with hammer hits": true,

        "[Repair] Item shortname used as repair cost": "metal.fragments",

        "[Repair] Amount of repair item used per hit": 25,

        "[Repair] HP restored per hammer hit": 25,

        "[Repair] Require TC auth to repair portals": true,

        "[Repair] Play repair effect when repairing": true,

        "[Repair] Lock repairs after taking damage (seconds)": 30.0,

        "[Repair][NoEscape] Block repair when combat blocked": true,

        "[Repair][NoEscape] Block repair when raid blocked": true,

        "[Buy] Enable /buyportal chat command": false,

        "[Buy] Require permission 'portalsystem.buy'": true,

        "[Buy] Use Economics balance": true,

        "[Buy] Economics price per portal": 250.0,

        "[Buy] Use ServerRewards RP": false,

        "[Buy] ServerRewards price per portal": 250,

        "[Custom Maps] Enable map-placed portals from prefabs": true,

        "[Custom Maps] Prefab name prefix (e.g. portalsystem.)": "portalsystem.",

        "[Wipe] Remove monument portals on map wipe": false,

        "[Name Tag] Show portal name above portal": true,

        "[Name Tag] View distance for name text (meters)": 5.0,

        "[Name Tag] Refresh interval for name text (seconds)": 0.1,

        "[Name Tag] Height of name text above portal (meters)": 3.0,

        "[Name Tag] Font size of name text": 40.0,

        "[Name Tag] Color of name text (hex)": "#0000ff",

        "[Placement] Show arrow indicator after placing portal": true,

        "[Placement] Arrow indicator duration (seconds)": 5.0,

        "[Placement] Arrow indicator color (hex)": "#33CC33",

        "[Placement] Arrow indicator length (meters)": 1.5,

        "[NoEscape] Block portal use when combat blocked": false,

        "[NoEscape] Block portal use when raid blocked": false,

        "[Clans] Treat clanmates as team for portal sharing": true,

        "[Clans] Treat clan allies as team for portal sharing": false,

        "[Blacklist] Block normal portals if carrying these items": false,

        "[Blacklist] Block monument portals if carrying these items": false,

        "[Blacklist] Item shortnames that block portal use": [

          "wood",

          "metal.fragments"

        ],

        "[Loot] Portal item drop settings for containers": [

          {

            "Enabled": true,

            "Prefab contains this string": "assets/bundled/prefabs/radtown/crate_normal.prefab",

            "Chance (0-100) to add a portal item": 8,

            "Minimum portals to add": 1,

            "Maximum portals to add": 2

          },

          {

            "Enabled": true,

            "Prefab contains this string": "assets/prefabs/npc/patrolhelicopter/heli_crate.prefab",

            "Chance (0-100) to add a portal item": 10,

            "Minimum portals to add": 1,

            "Maximum portals to add": 2

          },

          {

            "Enabled": true,

            "Prefab contains this string": "assets/bundled/prefabs/radtown/crate_elite.prefab",

            "Chance (0-100) to add a portal item": 5,

            "Minimum portals to add": 1,

            "Maximum portals to add": 2

          },

          {

            "Enabled": true,

            "Prefab contains this string": "assets/prefabs/npc/m2bradley/bradley_crate.prefab",

            "Chance (0-100) to add a portal item": 10,

            "Minimum portals to add": 1,

            "Maximum portals to add": 2

          }

        ]

      },

      "UI Settings": {

        "[UI] Use blur material behind main window": true,

        "[UI] Blur material path": "assets/content/ui/uibackgroundblur.mat",

        "[UI] Window background color (hex)": "#3C3C3C",

        "[UI] Window background transparency (0-100)": 77,

        "[UI] Divider/line color (hex)": "#D9D9D9",

        "[UI] Header text color (hex)": "#FFFFFF",

        "[UI] Version text color (hex)": "#FFFFFF",

        "[Buttons] Close button background (hex)": "#892D2D",

        "[Buttons] Close button text color (hex)": "#FF7E7E",

        "[Buttons] Remove button background (hex)": "#892D2D",

        "[Buttons] Remove button text color (hex)": "#FF7E7E",

        "[Buttons] Confirm button background (hex)": "#3D4B27",

        "[Buttons] Confirm button text color (hex)": "#A6CD63",

        "[Text] Main label text color (hex)": "#FFFFFF",

        "[Text] Options / toggle label text color (hex)": "#FFFFFF",

        "[Text] Note / hint text color (hex)": "#FFFFFF",

        "[Input] Text box background color (hex)": "#3C3C3C",

        "[Input] Text box text color (hex)": "#FFFFFF",

        "[Toggles] ON background color (hex)": "#3D4B27",

        "[Toggles] ON text color (hex)": "#A6CD63",

        "[Toggles] OFF background color (hex)": "#892D2D",

        "[Toggles] OFF text color (hex)": "#FF7E7E",

        "[Share] Active share mode background (hex)": "#305A80",

        "[Share] Active share mode text color (hex)": "#599FC6",

        "[Share] Inactive share mode background (hex)": "#3C3C3C",

        "[Share] Inactive share mode text color (hex)": "#FFFFFF",

        "[UI] Footer text color (hex)": "#FFFFFF",

        "[Insufficient] Main popup background color (hex)": "#24201A",

        "[Insufficient] Main popup background transparency (0-100)": 95,

        "[Insufficient] Header bar background color (hex)": "#893B2D",

        "[Insufficient] Amount row background color (hex)": "#24201A",

        "[Insufficient] Amount row background transparency (0-100)": 38,

        "[Insufficient] Border color (hex)": "#D9D9D9",

        "[Insufficient] Border transparency (0-100)": 0,

        "[Insufficient] Text color (hex)": "#E4DAD1"

      },

      "Config Version": {

        "Major": 1,

        "Minor": 0,

        "Patch": 0

      }

    }

     

  • 🔐 Permissions
  • portalsystem.use → Use portals (teleport)
    
    portalsystem.place → Place portals
    
    portalsystem.give → Use /giveportal
    
    portalsystem.spawn → Use /spawnportal
    
    portalsystem.admin → Access /portal map/monument portal management
    
    portalsystem.buy → Required for /buyportal (when enabled)
    
    portalsystem.free → Free /buyportal purchase (bypass buy cost)
    
    portalsystem.freeuse → Bypass entry cost when using portals (configurable)
    
    portalsystem.limit.X → Extra portal limits via permission (example: portalsystem.limit.6)
    
    VIP cooldown perms → whatever you define in the VIP cooldown override list

 

  • 🔗 API
  • Item API_CreatePortalItem() // returns a ready-to-use portal item
    BaseEntity API_SpawnPortal(Vector3 position, Quaternion rotation, string name) // spawns a portal entity at position/rotation and registers it (spawn portal)

 

  • 🎯 Why Choose PortalSystem?
  1. Because fast travel should be useful for players and controllable for admins.
  2. PortalSystem gives you a clean paired portal system, plus Map/Monument Portals for hubs and events all while keeping things fair with cooldowns, limits, costs, and sharing rules.

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