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Everything posted by Meowhuh
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Changed Status from Pending to Work in Progress
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Hi, i will check it soon as i can :)) Can you dm me in discord pls ? Username : meowhuh43
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Yeah, right now the plugin takes the AKs (or other weapons) directly from the player's inventory, but I like your idea. I'll add an option in a future update to allow linking it to storage containers to make it easier. And about abuse, no worries. The plugin is designed to be fair. Players can't get unlimited AKs unless the server owner intentionally gives them a permission that provides unlimited weapons/ammo.
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Yeah, I actually didn't think about that. Right now, the plugin only turns ON/OFF the turrets that belong to the Building Privilege (TC) you're currently in. As for bases with 150-250+ turrets, I haven't tested numbers that high yet. The plugin is designed with performance in mind, but I'll do some more testing and see if I can optimize it even further if needed.
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Have it so only Clan Members or base owner can toggle off turrets?
Meowhuh replied to SlayersRust's Support Report in Support
For now, there are already some options: "[UI Access] Show other players turrets in UI": true, "[UI Access] Show turret owner info on cards": true, "[UI Access] Allow opening other players turret inventory": true, "[UI Access] Allow changing other players turret weapon/ammo": true, "[UI Access] Allow clearing other players turret inventory": true, "[UI Access] Allow turning ON/OFF other players turrets": true, "[UI Access] Allow changing other players turret modes": true, "[UI Access] Allow managing other players AutoTurret authorization list": true When these options are disabled, only the owner of each turret can change its settings. About the raiding situation, you're right. I'll add an option in the next update that will also allow clan members to manage the owner's turrets. -
Have it so only Clan Members or base owner can toggle off turrets?
Meowhuh replied to SlayersRust's Support Report in Support
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version -
Version 1.0.0
2 downloads
TurretSystem Complete turret and base-defense management for Rust servers. Managing a defended base should not mean running from turret to turret, opening every inventory, searching for missing ammo, or trying to remember which defenses still need weapons. TurretSystem lets players manage Auto Turrets, SAM Sites, Shotgun Traps, and Flame Turrets from one clean UI or simple chat commands. Quickly add weapons, refill ammunition and fuel, clear inventories, change ammo types, control power, and manage multiple defenses across an entire TC base. Perfect for PvE, PvP, Vanilla+, modded, RPG/RP, and high-population servers. Features Clean TC-based UI with filters for every supported defense type. Single and bulk power control, refill, clear, weapon change, ammo change, inventory access, and mode control. Manage Auto Turret authorization lists and view owner, weapon, ammo, and power information. Separate placement limits for Auto Turrets, SAM Sites, Shotgun Traps, and Flame Turrets. Custom Auto Turret interference limits with permission overrides. VIP Auto Turret profiles: rotation, viewing angle, health, range, bullet speed, aim cone, damage, and infinite ammo. Automatic weapon, skin, attachment, and ammo loadouts based on permissions. Automatic SAM, Flame Turret, and Shotgun Trap ammo/fuel. Optional physical switches/buttons for Auto Turrets and SAM Sites. Optional Auto Turret placement on boats with count and distance limits. Optional SAM protection for aircraft carrying TC-authorized players. Detailed admin statistics by player, base, looked-at turret, or nearby radius. Configurable command aliases, UI colors, chat messages, and GameTips. Full English and Russian localization included. No dependencies. Commands /ts or /turretmenu → Open the turret management UI. /ts help → Show command help. /turret or /turrets [on|off] → Control one looked-at Auto Turret or all Auto Turrets in the current TC. /turret(s) fill <amount> <ammo> → Add ammo. /turret(s) fill <weapon> → Install a weapon. /turret(s) clear ammo|guns [weapon] → Clear ammo or weapons. /turret(s) change guns <weapon> → Replace weapons. /turret(s) change ammo <ammo> → Replace ammo types. /sam or /sams [clear|fill <amount>] → Control and refill SAM Sites. /trap or /traps fill <amount>|clear → Refill or clear Shotgun Traps. /fturret or /fturrets fill <amount>|clear → Refill or clear Flame Turrets. When boat placement is enabled, hold an Auto Turret and left-click a valid flat boat floor/foundation. Command aliases are fully configurable. Admin Commands /tsadmin help — Show admin help. /tsadmin player <steamid|name> — List a player’s defenses. /tsadmin base — Show statistics for the current TC/base. /tsadmin turret — Inspect the defense you are looking at. /tsadmin nearby [radius] — List nearby defenses. Console: ts.admin player <steamid|name> Permissions turretsystem.use → Required to open the `/ts` UI and use normal TurretSystem player commands. turretsystem.admin → Full plugin and admin-statistics access. Bypasses `turretsystem.use`, all command permissions, placement limits, Auto Turret interference limits, and the active-without-electricity limit. It also uses free item-management mode. turretsystem.free → Allows refill, weapon, ammo, change, and clear commands without taking resources from the player. Items cleared from a defense are removed instead of returned. Command Permissions turretsystem.cmd.toggle → Toggle looked-at or bulk Auto Turrets and SAM Sites. turretsystem.cmd.on → Use Auto Turret `on` commands. turretsystem.cmd.off → Use Auto Turret `off` commands. turretsystem.cmd.refill → Refill SAM Sites, Shotgun Traps, and Flame Turrets, and add weapons/ammo to Auto Turrets. turretsystem.cmd.clear → Clear weapons, ammo, rockets, shells, or fuel. turretsystem.cmd.changegun → Replace Auto Turret weapons. turretsystem.cmd.changeammo → Replace Auto Turret ammo types. Physical Switch/Button Permissions turretsystem.autoturret → Allows the configured physical switch/button to be attached to the owner’s Auto Turrets. turretsystem.samsite → Allows the configured physical switch/button to be attached to the owner’s SAM Sites. These are only required when the physical-control feature and per-type permission requirement are enabled. Configurable Limit & Profile Permissions turretsystem.place.autoturret.X → Sets the owner/building Auto Turret placement limit. turretsystem.place.samsite.X → Sets the SAM Site placement limit. turretsystem.place.shotguntrap.X → Sets the Shotgun Trap placement limit. turretsystem.place.flameturret.X → Sets the Flame Turret placement limit. turretsystem.interference.autoturret.X → Sets how many Auto Turrets may be active in the configured player/building scope. turretsystem.custom.autoturret.<name> → Applies the configured health, range, rotation, scanning, bullet speed, aim cone, damage, and infinite-ammo profile. When several profiles match, the highest `Priority` wins. turretsystem.weapon.<name> → Automatically installs the configured weapon, skin, attachments, and ammo when the owner deploys an Auto Turret. When several weapon permissions match, the first matching profile in the config is used. turretsystem.X → Sets the maximum number of attached-control defenses that may be active without normal electricity. Default examples include placement tiers, interference `.12/.20/.30`, custom profiles `vip/king/ultra`, weapon profiles `vip/premium/king/ultra`, and no-electricity tiers `.3/.6/.12`. Limit Note For numeric limit permissions, the plugin uses the highest value between the default limit and every permission the player has. Set the default below your upgrade tiers. In the supplied config, the no-electricity default is `13`, so the example `.3/.6/.12` permissions will not change it until you lower the default or raise those permission values. Example Configuration English Language File Russian Language File Why Choose TurretSystem? Because managing a defended base should not mean running between every turret and opening every inventory manually. TurretSystem combines a clean UI, powerful bulk controls, fair limits, VIP upgrades, automatic loadouts, boat defenses, and admin inspection in one standalone plugin.$21.95 -
I provide reliable Rust server development services for Oxide and Carbon. My services include: • Custom plugin development • Custom user interfaces • Plugin modifications and bug fixes • Database and web integrations • Plugin installation and configuration • Rust server setup and optimization • Troubleshooting and consultation Every project is developed according to your requirements and tested before delivery. How It Works Send me your idea and project requirements. We will discuss the features, price, and delivery details before development begins. Support Terms • Bugs caused by my code will be fixed free of charge. • Additional features outside the original agreement may require extra payment. • Support does not cover unauthorized code changes or issues caused by third-party plugins. Send me a message to discuss your project. Discord: meowhuh43 Portfolio: https://codefling.com/meowhuh
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Changed Status from Pending to Not a Bug
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Hi, can you dm me in discord and send me photo of the portal settings and send me config/data files pls ? :))
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Changed Status from Pending to Fixed
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Hi, when you press "E" on the portal do you get any messages ? and also can you dm me in discord pls id : meowhuh43
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Fixed in latest version plugin
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.6
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Hi, i will check it and upload fix in bit :))
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Changed Status from Pending to No Response
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Download latest version plugin now will work fine with oxide :))
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.5
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Hi, i will fix it in bit sorry :))