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Everything posted by ZEODE
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Never mind, I realise my error. I have added some error checking which will stop these errors. I will update it later today after I check a couple more things. It shouldn't stop the plugin functioning for now though I imagine?
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Please provide any more details of when this error occurred if possible? Which grenade was it? Who was using it? etc? Also, did this error happen when someone was using a NPC Grenades or at another time?
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All sorted, let me know how you get on or if any issues.
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Changed Status from Pending to Closed Changed Fixed In to 1.2.1
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Hey, thanks for the report. I have been busy with work and family. I will try and look at this over the next couple days on my test server and let you know.
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Version 1.1.11
313 downloads
This plugin prevents collision damage to players helicopters within safe zones such as Outpost, Bandit Camp, etc by "Helibombing". There are options for helicopter spawn protection timer or to simply block all collision damage within safe zones. If you get helibombed while under protection, just stay seated and ride it out. You will not die as the heli will not blow up! What is Helibombing? Helibombing is a form of griefing, where players crash their helicopters into others to make them crash and blow up, often killing the other player in the process. This can be abused within Safe Zones, where players would otherwise be protected from damage by others. How does it work? Block all damage - does just that. Regardless of any other config options, all collision damage in safe zones is blocked. Collision cooldown timer - Any collision that happens inside a safe zone will provide protection for the specified time even if the player gets knocked out of the safe zone. Spawn protection timer - Gives newly spawned helicopters at safe zones protection for a set time, giving players a chance to take off and fly away from the safe zone safely. If a player without spawn protection bombs another with, only the attacking player will take damage. (Note: Block all damage option must be disabled to use spawn protection.) Kick player option - When enabled, any player who is involved in a number of collisions over the collision threshold will get kicked from the server. There is also an config option to block crush damage from Scrap Heli to players within safe zones, where other players fly their Scrap Heli and land it on top of players to kill them. Helicopter collisions within Safe Zones are logged by the plugin. Use the universal chat/console commands to see if certain players are helibombing regularly. Limitations Limitations within the game means the plugin cannot differentiate collisions between other vehicles, terrain, monuments or buildings. It also cannot recognise who was the aggressor and who was the victim of helibombing, both pilots (players) involved will be logged regardless. Use the logged data with caution before taking action against players, likewise keep this in mind if deciding to use the auto kick option! Permissions antihelibombing.admin (to use commands) antihelibombing.blacklist (players heli will always take damage, for very naughty boys - sorry Oblivion! ) antihelibombing.kickprotect (protect players from auto kick) Easy Config Block ALL heli damage in Safe Zones (overrides spawn protection) Use collision cooldown timer (prevent damage outside Safe Zone due to collision inside) Collision cooldown time (seconds) Use heli spawn protection cooldown timer Spawn protection cooldown time (seconds) Kick players who break the Safe Zone collision threshold Safe Zone collision threshold (example: 20) Block crush damage to players from Scrap Heli in safe zones Clear player collision data on wipe Use chat prefix Chat prefix Commands /ahb <Steam64ID> (View logged collision data for that player) /ahb.clear (Clear all player data) /ahb.clear <Steam64ID> (Clear all logged collision data for that player) (For console commands remove the " / " prefix.) Shout out to Oblivion! (Don't hate me! )Free -
- 31 comments
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- 31 comments
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Bots are runing away ,dont shoot owner if there is a turret
ZEODE replied to copcopekcro's Support Request in Support
Changed Fixed In from 1.1.18 to 1.1.17 -
Bots are runing away ,dont shoot owner if there is a turret
ZEODE replied to copcopekcro's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In from 1.1.17 to 1.1.18 -
Changed Status from Gremlins to Closed Changed Fixed In from 1.1.17 to 1.1.18
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There must have been an issue with the site when I uploaded the latest version. Should be available now, 132KB file.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.18
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This shouldn't happen anymore since I added another error check. But without knowing more about the other plugins you use for NPC I can't say what exactly caused the error. But it should not happen again, but you might find that there is an issue where corpse loot of my plugin NPC isn't as you expect. For any other issues, please open a Support Request in the Support section, not the Discussion section. Thanks.
- 31 comments
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- 31 comments
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- 31 comments
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Can you tell me any details of when and how this happens? Using the pickup command or hammer hit? etc
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I reached out to you on Discord, hit me up when you get a few minutes so we can discuss. Thanks.
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.1.9
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This should now be all fixed in the latest release. Let me know if any issues. Thanks for the report.
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Changed Status from Pending to fixed Changed Fixed In to 1.1.17
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Hi, thanks for the report. I will try and have a look at this tomorrow and see if I can recreate the issue. Are there any messages in chat when you throw a grenade? Have you given yourself/the player the correct permissions? Is the type of grenade enabled in the config? Thanks.
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Hi sorry for late reply, I will have a look at this when I get a chance, which may not be until Monday as I am away for a couple of days. Are you trying to deploy the Marketplace under a roof or near an overhanging building? It also checks for nearby deployable, spawned and static entities. So it it is too near to any trash piles, barrels, crates etc it wont place. The plugin checks the area to make sure the entire structure can be placed. Also, make sure you are not trying to place it too near to yourself. Try and place it further away from you and see if that helps you. Without testing it myself I can't help you further and will do so as soon as I can, thanks for your understanding.