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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Bradley reward not working

    Never mind, I found the issue. This will be resolved in the next update later today.
  2. ZEODE

    Bradley baisse

    Please attach your config file so I can check this first. Veuillez joindre votre fichier de configuration afin que je puisse vérifier cela en premier.
  3. Changed Status from Pending to Closed Changed Fixed In to Next Version
  4. Never mind, I tested and i found the issue. It will be updated later today with the fixed issue.
  5. I think I found the issue, would you please join my Discord and message me when you have a minute, I will send you a version to test to make sure the issue is resolved for you. https://discord.gg/PpH6dGSy
  6. Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. If you have time, please join my Discord and message me. I have a fixed version for you to test at your convenience. I think the issue was I didn't write the code to prevent my plugin trying to message offline team members. https://discord.gg/PpH6dGSy
  8. It's OK, I can see where the error is, I should be able to provide a fix. It would appear everything is working fine, but when it tried to message one of the players the damage report, the error occurs. Was one of the team killed or offline/asleep when the heli was killed ?
  9. Were those players in your team or clan?
  10. ZEODE

    Loot Table & Stacksize GUI

    Changed Status from Pending to Closed
  11. ZEODE

    Loot Table & Stacksize GUI

    Hi, sorry for late reply. Yes, these plugins are compatible since the dev of that plugin and I worked together to fix a previous issue. So now works fine
  12. ZEODE

    heli reward not working

    Wait, you have the same issue on the Bradley Drops plugin right? Again, this issue isn't affecting anyone apart from you. There must be a plugin conflict on your server. Please can you provide me with a plugin list, in PM if you prefer.
  13. ZEODE

    heli reward not working

    Please post your config file here for me to check before I can look further.
  14. ZEODE

    killing the server

    Are there any console error messages?
  15. How are you killing the helicopter?
  16. ZEODE

    Bradley reward not working

    Can I just check you have the Economics plugin installed and working?
  17. ZEODE

    Missing the Heli

    Hi, thanks for purchasing. First of all please can you attach your config file here for me to check, then we will go from there.
  18. Hi, ignore the fire on the crates, this is happening because of the error you are experiencing. To be able to find your issue is difficult from here, it will need some work on your part. Nobody else is having this issue, so something on your server is causing this. It could be another plugin causing a conflict or something else. What other plugins do you use that interact with the Helicopter in any way, whether it directly alters its settings, or interacts with the heli loot, or gives points or records heli kills etc?
  19. Thanks for opening the support thread, I’ll try and look at this after work. If not tomorrow.
  20. ZEODE

    Bradley reward not working

    I loaded it up on my test server with your config and it works fine. So your config is good, so if you are really getting this issue then another plugin must be causing it, although im confused as to how, because my plugin handles dishing out the rewards.
  21. ZEODE

    Bradley reward not working

    You tested it on your own or with a team? Did you call in the drop and destroy it?
  22. ZEODE

    killing the server

    You’re assuming it’s my plugin that crashes your server, I would find that highly unlikely. I’d have to see what the server logs showed before finding the cause.
  23. Changed Status from Pending to Not a Bug
  24. Hi, in future if you post your config, please don’t copy and paste it in the thread, submit/attach the actual file to your post. As far as Bradley damage to buildings, this is not a bug with the plugin, this is normal Rust behaviour, I don’t alter the damage it deals to buildings. I don’t know why Facepunch have it this way, before the roaming Bradley’s don’t forget Bradley wouldn’t normally see a players base, as it’s only at launch site. My guess is they made it do little damage to buildings in case players managed to find a way to exploit and bait Bradley to shoot towards bases close to launch site and damage them. Someone else has requested me to add a config option to add multipliers to damage to buildings only, while keeping damage to players the same. Ao I will soon release an update with this feature, which will probably help you too.
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