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ZEODE

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Everything posted by ZEODE

  1. Changed Status from Pending to Fixed Changed Fixed In to 1.2.4
  2. ZEODE

    tank mining

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  3. ZEODE

    tank mining

    I found an issue, if you set gibs too hot to mine time to zero it breaks it, you should set a value above zero. I will add a fix to the next update to catch that in future, but for now just set to 1
  4. ZEODE

    tank mining

    Try with "Disable fire on crates": true,
  5. ZEODE

    Bradley Drops

    Yeah, its not to do with force changes, but I have already fixed the source of the error and an update will be out later tonight or tomorrow.
  6. ZEODE

    server restart

    The plugin isnt loading on server start, there is a bug identified. It will be fixed soon.
  7. ZEODE

    red text error

    Yes, I have already fixed this issue and changed to manual patching without using PatchAll, in the next update.
  8. ZEODE

    Patch Error after Restart

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  9. ZEODE

    Patch Error after Restart

    This was reported by someone else and I have fixed the issue. I will try and get the update out in the next few days.
  10. The issue is known and will be fixed on the next update asap. Kids > Work > Life > plugins. As soon as I can get time at a PC to look at it I’ll fix it.
  11. ZEODE

    top tiers not available

    Changed Status from Pending to Closed
  12. ZEODE

    top tiers not available

    The default config has 4 tiers. I was asked to produce the icons/skins for other tiers so made them available. If you want other tiers just add them yourself. You can add as many as you wish as long as you use a unique name and skin ID for each profile. Just copy and paste an existing profile in the config and edit the name, skinID and values as you wish.
  13. ZEODE

    Bradley Drops

    Please use the proper support section for support issues and bug reports. Please open a thread and describe the issues you are having as it is not clear from what you have said. When reporting issues, please provide as much information as possible, including any errors or warnings in the console and how often the issue happens. The more the better..
  14. ZEODE

    Bradley Drops

    The issue is identified and will be fixed in the next update
  15. ZEODE

    Time fails to run....

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  16. ZEODE

    Time fails to run....

    Actually, can you please post your config file so I can pinpoint easier, I have another idea what it might be
  17. ZEODE

    Time fails to run....

    Yeah, I am looking in to it, pretty sure it isn't affecting the functioning of the plugin though am I right? I think it just relates to a null check I missed in the Heli Despawn timer, I will fix on next update.
  18. ZEODE

    Bradley NPC

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  19. ZEODE

    Bradley NPC

    This bug is already fixed and will be in the upcoming update
  20. ZEODE

    CH47

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  21. ZEODE

    Personal Marketplace Fee

    I like that idea, I will look into it
  22. ZEODE

    No Napalm / Rockets

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  23. ZEODE

    No Napalm / Rockets

    I am going to add a check in the future to disable the return behaviour and allow the strafe if it goes past this distance so it wont be an issue again.
  24. ZEODE

    No Napalm / Rockets

    Hi, your config looks good. It wont make a difference if the helis are from waves or not, wave helis are just normal helis from your heli profiles called in order. You could try increasing the distance when the heli is returned to the player, raise it from 300 to 350 or 400 and test again: "Max Distance of Helicopter From Player Before Force Return": 400.0, The way heli strafes work is once they decide they will strafe attack, they fly out a certain distance then turn and initiate a strafe run at the player. If the heli moves further than the distance you set in the variable above, it cancels the strafe and returns them to the player, so rockets never happen. 300 is usually good from experience, but try increasing it and see if that fixes it.

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