WarisGG
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Everything posted by WarisGG
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Thank you for your work. If it's not too difficult, please also allow me to change the command. My server is in Spanish, and it would be great if the command were one I could configure and easily remember in Spanish.
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Hello, I hope you're doing well. My question is: Is it compatible with AlphaLoot? I don't think so, because they don't appear in elite crates even though I have the 100% spawn probability option enabled. "Enable spawn in crates": true How can I add it?
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Hi, I updated and lost my settings. I have a backup, and I know it can be configured, but I want the default toolbar to be the design I had previously set up. If the user wants to change it later, they can do so using the command.
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Hi, several users have reported this issue. It seems to happen in the player client when trying to load a certain skin. I assume removing the skin fixes it, but it's good to be aware of it in case there's a solution.
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Failed to call hook 'SkinCMD' on plugin 'Skinner v3.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00037] in <b160a6dc9e5c44c3a9614deaf332eabc>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <b160a6dc9e5c44c3a9614deaf332eabc>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <b160a6dc9e5c44c3a9614deaf332eabc>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <b160a6dc9e5c44c3a9614deaf332eabc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Hello, the plugin is not working; this is the error it shows in the console.
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Same here
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Hi, I saw these two errors in the console, and it's related to a player who said the game kicked him out while performing the oil ring. 11/13 03:02:54 | Exception while calling NextTick callback (KeyNotFoundException: The given key 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BetterNpc.SpawnIntoContainer (ItemContainer container, System.String prefab) [0x00071] in <8300c210055b471782365a9848130470>:0 at Oxide.Plugins.BetterNpc.AddToContainerPrefab (ItemContainer container, Oxide.Plugins.BetterNpc+PrefabLootTableConfig lootTable) [0x00086] in <8300c210055b471782365a9848130470>:0 at Oxide.Plugins.BetterNpc+ControllerSpawnPoint+<>c__DisplayClass16_0.<DieNpc>b__1 () [0x0009c] in <8300c210055b471782365a9848130470>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 ===================================================================================================================== 11/13 02:37:44 | Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.3.3' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in <8300c210055b471782365a9848130470>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in <8300c210055b471782365a9848130470>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Hi, I saw this error in the console, it probably has something to do with today's update. 11/07 00:32:01 | Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 958) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PveMode+<>c__DisplayClass76_1.<OnCorpsePopulate>b__1 () [0x00038] in <ee4026955f3043ceaa167cde093f579d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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It's not working, it might be because of today's update. Failed to call hook 'OnServerInitialized' on plugin 'JStacks v1.2.0' (ArgumentException: An item with the same key has already been added. Key: 2module) at System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.JStacks.FillCategoryItemsList () [0x0003e] in <300c1facb4c14c168f397b87a823804c>:0 at Oxide.Plugins.JStacks.OnServerInitialized (System.Boolean initial) [0x00030] in <300c1facb4c14c168f397b87a823804c>:0 at Oxide.Plugins.JStacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0090c] in <300c1facb4c14c168f397b87a823804c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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[Info("ServerPanel", "Mevent", "1.4.15")]
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I have this error in the console, I understand it's because of this plugin, greetings. 10/19 01:37:51 | Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.ServerPanel.GetPlayerPositionX (BasePlayer player) [0x00000] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel.FormatUpdateField (BasePlayer player, System.String updateField) [0x00038] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+TemplateData+<>c__DisplayClass6_0.<ShowHeaderUISerialized>b__0 (System.String text) [0x00000] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+UiElement.SerializeLabel (System.Text.StringBuilder sb, BasePlayer player, System.String parent, System.String name, System.String destroy, System.Boolean needUpdate, System.Func`2[T,TResult] textFormatter) [0x00027] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+UiElement.GetSerialized (BasePlayer player, System.String parent, System.String name, System.String destroy, System.String close, System.Func`2[T,TResult] textFormatter, System.Func`2[T,TResult] cmdFormatter, System.Boolean needUpdate) [0x00051] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+TemplateData.ShowHeaderUISerialized (BasePlayer player, System.Collections.Generic.List`1[System.String]& allElements) [0x00060] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel.ShowHeader (BasePlayer player, System.Collections.Generic.List`1[System.String]& allElements) [0x00000] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+<>c__DisplayClass92_0.<ShowMenuUI>b__0 (System.Collections.Generic.List`1[T] allElements) [0x00026] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel.UpdateUI (BasePlayer player, System.Action`1[T] callback) [0x0000f] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel.ShowMenuUI (BasePlayer player) [0x00014] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel.StartShowMenu (BasePlayer player, Oxide.Plugins.ServerPanel+MenuCategory category, System.Int32 pageIndex) [0x0004e] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Plugins.ServerPanel+<>c__DisplayClass84_0.<OnPlayerConnected>b__0 () [0x00000] in <4683a61b6b16466685c20fb34297df0c>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Hi, I have the same problem, I can't get it to appear in the same location for all users.
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With the recent changes Facepunch made to the group system, a team is now automatically created as soon as a player joins the server. Previously, I had it set up so that only clans existed, but now players end up being in a team even if they are not in a clan. Is there a way to force this behavior off so that only clans are used, like before?
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Thanks, but I think you uploaded the old file, not the new version. When I download it, I still see 1.2.2.
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04/09 18:33:38 | Error while compiling ArenaTournament: No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments | Line: 2283, Pos: 20
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Hi, I always have a reboot scheduled for 8 p.m. But if I want to do a reboot earlier, it won't let me. It tells me I have to cancel the previous one first. This didn't happen before. It should let me do it, meaning it should have priority over the other one, in case I need to restart for some specific reason.
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Hello, is it possible to prevent this from happening? I'm referring to the missing images.
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I think the same thing or something similar is happening here. I've been using this plugin for almost a year and it's never happened before. I think it was after the last update. A player said: I can't get into teammates' vehicles anymore.
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Seen at https://codefling.com/files/support/23460-plug-in-keeps-re-writing-the-importedskinsjson-back-to-default/ I also had this problem, and it requires updating the file structure to the one currently used by the plugin. Old format: "Imported Skins List": { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)" }, } New format: { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2", "permission": "skinner.default" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket", "permission": "skinner.default" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)", "permission": "skinner.default" }, }
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Hello, this is an issue that needs to be resolved by the creator of the Workshop Custom Skins Pack for Skinner. I'll create a support ticket there. The problem is that the ImportedSkins.json file has different structures. Old format: "Imported Skins List": { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)" }, } New format: { "3531048812": { "itemShortname": "jacket", "itemDisplayname": "Whiteout Jacket V2", "permission": "skinner.default" }, "2582710266": { "itemShortname": "jacket", "itemDisplayname": "Forest Raiders Jacket", "permission": "skinner.default" }, "2865011686": { "itemShortname": "jacket", "itemDisplayname": "Desert Raiders | Jacket (Camo)", "permission": "skinner.default" }, }
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I understand. The idea was to make it so users with X permissions would have those mods together. I thought differently about it, but I'll adapt it as you say. Another thing: the weapon still has the mods even after removing the plugin and restarting the server. I had to get another new weapon to get reloading back to normal.
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Hi, I added your plugin to my server and configured it with certain permissions just for testing. It turns out that all users have the configuration and are using it. When I was notified, I disabled the plugin. However, all weapons are still reloading with the modified amounts. I'm about to restart the server now to see if it gets fixed after the reboot. I configured it like this: { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 100, "defaultCapacity": 30, "permission": "pack_bel" }, { "weaponName": "rifle.l96", "capacity": 14, "defaultCapacity": 5, "permission": "pack_bel" }, { "weaponName": "lmg.m249", "capacity": 180, "defaultCapacity": 100, "permission": "pack_bel" }, { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "pack_bel" } ] }