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imthenewguy

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Everything posted by imthenewguy

  1. Changed Status from Pending to No Response
  2. imthenewguy

    missing icons

    Changed Status from Pending to Closed
  3. imthenewguy

    Gather Not Working

    Changed Status from Pending to Closed
  4. Changed Status from Pending to Closed
  5. Changed Status from Pending to Closed
  6. imthenewguy

    recipe stuck the box

    It sounds like you have too much loot being added to your containers. I'll see what I can do.
  7. Yes you can. You can create as many as you like
  8. Adjust the "XP pump bar settings" in config, then run the /resetxpbars command to force the update to all players.
  9. imthenewguy

    How to set respawns?

    Nah there isn't. It's a one life thing, which is why I added the option for players to take multiple hits before they die
  10. imthenewguy

    Epic Scrap Splitting

    Most stacks plugins will fix this issue, but I will add it to the plugin next update for those that don't run one
  11. The game will notify players in chat when it starts. EventHelper also reminds players periodically that they can vote for events.
  12. Have you assigned the permission to give kits, and have you enabled recycling in the config?
  13. imthenewguy

    tell me about config

    Changed Status from Pending to Closed
  14. Yeah. Players shouldn't really ever die unless they jump off the edge, but EventHelper works with it so it won't restore the paintball items for the player if they die. You can set the config to require a command for the player to get their stuff back after respawning, rather than it happening automatically as well.
  15. Building is disabled on purpose as the buildings continue to float there when the arena de=spawns
  16. Yeah the 2 arena files are acquired by the plugin from my dropbox and added to oxide data. They are constructed when the event starts and despawn when it ends.
  17. That permission increases the chance by 100%, it doesn't set it to 100%. For example, if the base value was a 25% chance of success, that permission would instead offer a 50% chance.
  18. How have you set it up?
  19. Yeah it should work with them all. It doesn't actually require damage to count a hit.
  20. Ahh right I understand the concept. It seems a little over-complicated and nieche for this plugin. Would be simpler to add a straight roll for Item/economics/server rewards to re-roll the stats of the item. Example: Re-rolling c tier items would cost $100 and has the potential to re-roll using the default chances (could remain C, upgrade to B, A or S). Re-rolling B tier items would be the same, except that they could not downgrade to C, but would cost $200. Re-rolling A tier items would be the same, except it could not downgrade to B or C, but would cost $500. etc
  21. imthenewguy

    tell me about config

    Hey mate, why not use the NightVision plugin? The plugin supports it by default. If you do want to use the nightvision item specifically, adjust your config value to this: "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [ "inventory.giveto {id} nightvisiongoggles" ], Regarding adding extra loot profiles, you basically want to ensure you format it correctly or you will run into json format issues. "TestLoot": { "Chance for this profile to be selected for the game (weighted system)": 100, "min_items": 2, "max_items": 4, "items": [ { "shortname": "weapon.mod.8x.scope", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null }, { "shortname": "weapon.mod.small.scope", "min_amount": 1, "max_amount": 1, "skin": 0, "displayName": null } ] }
  22. imthenewguy

    XP to use in Shop plugin

    Hey I have never used the shop plugin, but I assume you can add commands to it that run when a player makes a purchase. If so, I would suggest simply running the givexp console command for the player.
  23. I dont quite follow your process there. Mind doing a step by step with examples for what you are after?
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