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Everything posted by imthenewguy
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stresetalldata command also might work.
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Changed Status from Pending to Closed Changed Fixed In to 1.1.10
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Even with a cost and without using the free permission
imthenewguy replied to Shiiira's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.1 -
- 1,374 comments
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- #leveling
- #progression
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- 260 comments
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- #enhanced
- #custom loot
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Version 1.0.7
3,875 downloads
This plugin adds an option to purchase Tugboats from Fishing Village. The cost can be configured to include any vanilla item, as well as skinned items. Permission buyabletugboats.admin - Required to use commands. buyabletugboats.free - Bypasses requirement for materials. buyabletugboats.use - Required to see the menu from the boat seller. Commands btshowspawnpoints - Visually shows the spawn locations of tugboats around the fishing village. btaddspawnpoint - Adds a spawn point for the fishing village type, using the local position of the player to the village. Configuration { "How long should the tugboat be unmountable by other players for? [This will also repossess the tugboat if the player has not claimed it]": 30.0, "Should the boat be removed if the player does not claim it within the safe time?": true, "How much fuel should the tugboar spawn with?": 100, "Draw on the players hud after puchasing the boat, to show its spawn location?": true, "Items required to purchase the tugboat": [ { "shortname": "scrap", "skin": 0, "amount": 1000 }, { "shortname": "wood", "skin": 0, "amount": 10000 }, { "shortname": "metal.fragments", "skin": 0, "amount": 1000 }, { "shortname": "metal.refined", "skin": 0, "amount": 100 } ], "Local spawn positions": { "LargeFishingVillage": [ { "x": 17.8, "y": 1.9, "z": 33.4 }, { "x": -6.1, "y": 1.9, "z": 38.8 }, { "x": -44.6, "y": 1.9, "z": 20.5 }, { "x": 34.42638, "y": 1.51616859, "z": 31.5051727 }, { "x": 50.7044449, "y": 1.560014, "z": 11.11216 }, { "x": 52.35355, "y": 0.770243049, "z": -6.283246 }, { "x": -28.84793, "y": 0.919689536, "z": 40.055378 }, { "x": -50.8738022, "y": 0.6562301, "z": 3.206874 } ], "SmallFishingVillage": [ { "x": -12.6, "y": 1.9, "z": 40.9 }, { "x": 6.9, "y": 1.9, "z": 51.2 }, { "x": 26.8, "y": 1.9, "z": 25.3 }, { "x": -37.8010559, "y": 1.0653609, "z": -6.68541336 }, { "x": -39.1526642, "y": 0.354010642, "z": 25.42265 }, { "x": 35.0974236, "y": 0.229006067, "z": -1.37241554 } ] } }Free -
I know, I put the request in for the hook update
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Changed Status from Pending to Closed
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- 1,374 comments
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- #leveling
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Much more informative thank you I found the issue and it will be fixed on the next release
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What do you mean?
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Make sure Paintball is loaded AFTER EventHelper
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- 260 comments
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- 260 comments
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Yeah its because EpicLoot handles boat speeds and resets them due to one of the buffs. I have changed the logic for the next release to make it play nicely with other plugins. You will either need to remove the IncreasedBoatSpeed from the Transporters set, or have the dev will need to return the hook call for any of my plugins that attempt to modify the boat speed. object ELOnModifyBoatSpeed(BasePlayer player, MotorRowboat boat); // Return non-null to prevent EpicLoot from modifying the boat speed. object STOnModifyBoatSpeed(BasePlayer player, MotorRowboat boat); // Return non-null to prevent SkillTree from modifying the boat speed.
- 260 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 260 comments
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- #enhanced
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(and 7 more)
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Unfortunately not.
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Ill stick it up on staging and have a peak.
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- 1,374 comments
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- 1
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- #leveling
- #progression
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