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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. Im very interested in this but it looks like it was last updated in November 2020. Used it still supported and will there be more updates?
  2. Will this be updated? I'm very interested in it.
  3. BetterDeadThanZed

    Invisible walls

    I couldn't pass through these three spots. It was like there was an invisible wall there. Specifically, between the doors and over the sandbags.
  4. Ok, I've updated. Hopefully bases won't spawn into the ground like that anymore. Glad to hear that was a fix you made to the plugin!
  5. I keep getting complaints of base parts, and crates being under ground. Is there a way to prevent that? I'm attaching screenshots to show what is happening.
  6. This error popped up when a player suicided for me: 09/10 19:31:02 | Failed to call hook 'OnPlayerDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnPlayerDeath (BasePlayer player, HitInfo info) [0x000eb] in <c9b856248817407a899396cbc8125162>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035b] in <c9b856248817407a899396cbc8125162>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 09/10 19:31:02 | [Death Notes] Legends Tale had enough of life. 09/10 19:31:02 | Legends Tale[76561198400794076] was suicide by Suicide
  7. I've put plenty prefabs on maps so I know how to add them. When I tried to put this on my map, there's tons of missing textures, no grass, able to see straight through to the water. Is there an issue with this prefab? I had a screenshot and thought I submitted a previous support request, but apparently I didn't do it right. I can give a screenshot later tonight if you need to see what I am talking about.
  8. I didn't try the obvious solution... set a value for the Scarecrow line! Oh well, sorry to waste your time reading this!
  9. BetterDeadThanZed

    Last Train map

    Hello. I am using this on Last Train. They have AI labeled as "Scarecrow" that spawn in one part of the map (Lost City). The other AI on the map, I use BotSpawner and the rewards work fine for those. RustRewards isn't giving a reward for killing the ones that come with the map, at least in this particular areas. Is there a way to add them to the config for RustRewards? The screenshots show the "Scarecrow" that this map spawns in, then after I killed him, and it shows a BotSpawn zombie that I killed and you can see the RustRewards in that screenshot.
  10. Disregard my comment. I believe I am using the other Bradley Guards plugin from the other site.
  11. Just a coincidence that I asked right after someone else. There's no search feature on the discussion so it's normally at lot of work going through several pages looking for the same question.
  12. Am I able to have more than 1 page? I need more than 10 sections.
  13. This is still an issue. You can't exit the room.
  14. Nice addition, but when you look at the ladders, it has a damage meter, as if you could damage them (but you can't).
  15. When I tried setting the rewards to 0.25, there was an error in my console. I don't have that error handy right now though. I will await the next release to allow me to get Rust Rewards based on each profile.
  16. Hello. I have set ServerRewardsValue to 1 for the murders I placed with BotSpawn. I get no rewards. I'm using Economics. Is there something else I need to do? I also have Rust Rewards but with that, both scientists and murderers placed with Bot Spawn get the same rewards, which I don't want.
  17. BetterDeadThanZed

    Green card room

    The button inside of the green card room does not work. You can't exit once the door has closed.
  18. I figured it out on my own. I'd recommend in the install instructions, you clearly explain how the time to the next wipe is calculated for anyone that adds this mid-wipe. I figured out how many seconds it is until the next wipe, I changed that in the json file, then did the countdown_reset command and then reset the countdown so when the server wipes in September, it'll be correct, but that process wasn't clear in the directions. So, it's working now. Thank you for your help.
  19. I appreciate your work. I bought the Welcome Panel as well as the Addons and they're great, but your documentation on this isn't very good and your responses are very short. I understand this plugin is free, but can you please just talk to me like I'm 5 years old? 1. I wiped my server on August 5th. 2. I installed this plugin today. 3. My next wipe is September 2nd. 4. This plugin says my next wipe is August 14th. How do I fix it so it shows the correct wipe time, which is in 26 days? That's all I'm asking.
  20. So it's going to show the wrong wipe date until I wipe it on September 2nd? There's no way to fix that?
  21. Ok, well I wiped the map on August 5th. The next wipe is September 2nd. This plugin says the wipe is in just under 7 days. That's not correct. How do I get this plugin to show the correct next wipe date?
  22. My appologies. Somehow I missed the Countdown Seconds part of the config. How do you calculate that countdown? From the last wipe? Time between wipes?
  23. BetterDeadThanZed

    Countdown

    How do you set the next wipe date with this plugin? I have WipeInfoAPI already set up and I thought this plugin requires that but when using this in conjunction with the WelcomePanel addons, the wrong "next wipe" date is wrong. On my UI (Magic Panel), the correct numbers of days until wipe is displayed (26 days). In Welcome Panel, it's saying just under 1 week (6 days, 22 hours... ).
  24. Thanks for the quick reply. Now that I have the right version of WelcomePanel, I've added the entries in the addons section for the WelcomePanel config. I put the WPxxxxx.json files in the oxide/config section. I edited WPWipeCycle.json and saved it, then reloaded WelcomePanel. When I open the WelcomePanel in-game, it shows the default Wipe Cycle screen instead of the one I edited. I guess I'm missing a step?
  25. Nevermind. I didn't copy the new plugin to my server. It's working now.

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